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Made in us
The New Miss Macross!





the Mothership...

Considering that they've apparently ignored it except for a small handful posts over the past year or so where they're not just copy pasting Palladium updates, no... it is SOP for them since the KS closed. That is however unfortunate. Even those posts were generally made because of constant and (to them) annoying comments about the project they're trying their best to ignore and convince others doesn't exist. I don't go to their facebook page (or anyone's) much but if there is some drama I make the trip and look at the previous ones and I almost never saw anything robotech that wasn't just a copy paste of the previous week's or two week's prior update. I doubt they'll be back for a second KS.

This message was edited 2 times. Last update was at 2014/08/18 16:20:53


 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

A buddy of mine has a sister that works for one of the digital effects companies that works on Game of Thrones. Despite this prestigous position, and winning awards for their efforts, it's my understanding they've had to drop the contract. This was heavily in part due to the simply staggering number of revisions requested, getting things big and small just right.

Basically what I'm saying is that if ND's contract stipulated doing all of the sculpts and necessary revisions and didn't have limits/stipulations present on such things, they might've just been ground into the dirt between PB and HG constantly tweaking things, not to mention the file incompatibility. If that wasn't some how billable, an otherwise lucrative contract can suddenly be paying out pennies on the dollar, when what was anticipated to be say 50 hours of work and profitable at even 100 hours is now suddenly 200 hours and everyone hates the entire thing because they'd like to sleep again sometime that quarter.
   
Made in gb
Decrepit Dakkanaut




UK

Ninja division posted on their facebook when asked if they would have robotech demos at gencon

"Ninja Division
Hey Richard, Ninja Division was hired to doing initial rules creation and design the miniatures for Robotech RPG Tactics. The Ninja Corps, our volunteer program does not presently include Robotech RPG Tactics."

so basically they've done their bit (how well or badly backer will need to judge when it's in their hands) but are not involved in the sales or promotion of the game

 
   
Made in us
Longtime Dakkanaut





And rightly so, they made their money on the design. Sales will not effect them. It will only reflect upon their reputation not their pocketbooks once everything is rolled up.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Just for fun and because my Battle Systems terrain should be arriving soon.....




Automatically Appended Next Post:
Not a lot of quality work but it's functional. If you wanted to spend a lot of time you could make these look really good.
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This message was edited 2 times. Last update was at 2014/08/18 19:51:59


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
The New Miss Macross!





the Mothership...

Looks good! The only recommendation I might make is if you have the tools make the gun barrels a bit more curved like in the cartoons. If not, no big deal at all. You could also make them as well as of sheets of foam if you have a foam cutter although they'll obviously be more fragile in that case.
   
Made in us
Longtime Dakkanaut





Just Posted

https://www.dropbox.com/s/svpsx0q7slpt24j/GenconRTT.pdf

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Skink Chief with Poisoned Javelins






That is pretty awesome looking Mike.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Incorporating Wet-Blending






Thanks for the dropbox!

Executive Producer: Kevin Siembda. MegaDamage.

Can anyone familiar with the Palladium mecha RPG comment on the ruleset?

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

I just watched the unboxing video that Bad_Syntax posted up and it seems that the cards aren't laminated and neither are the tokens colored.

Fan freaking tastic way to live up to your stretch goals Palladium.

 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

The first thing I noticed as I started perusing the Rulesbook was that it makes sure to note Palladium's copyright on terms like SDC, ISP, PPE, and a whole host of other gak that does not appear in the game.

I recall from one of the books some of the races have latent psychic abilities. Maybe the invid will kill people with their brains.

... okay it's probably from the tie ins to the RPG. Still.
   
Made in us
Longtime Dakkanaut





 FacelessMage wrote:
That is pretty awesome looking Mike.


Thanks!

Dimensional Warfare
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Made in us
Longtime Dakkanaut




So a reply to that is given but this is totally ignored. Cool

fruitlewps wrote:
Mike1975 wrote:
https://www.flickr.com/photos/126258081@N08/sets/72157646540359845/


Hey Mike, I would appreciate it if you would give me credit whenever you link to my pics and galleries. Thanks!

Chuck


My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
Longtime Dakkanaut





Sining wrote:
So a reply to that is given but this is totally ignored. Cool

fruitlewps wrote:
Mike1975 wrote:
https://www.flickr.com/photos/126258081@N08/sets/72157646540359845/


Hey Mike, I would appreciate it if you would give me credit whenever you link to my pics and galleries. Thanks!

Chuck



Sining, I didn't see it. I've been kinda busy and was still catching up on the comments here.

The link I posted was pics done up by Chuck Mays. Thanks Chuck.

This message was edited 1 time. Last update was at 2014/08/19 14:14:36


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Skink Chief with Poisoned Javelins






Sining that was you that made those?

I then transfer my compliment to you good sir.

Those Look Awesome!

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Odds and sods I noticed in the rulebook:

Looks like a GW 40k rule book as well as the "special abilities" section... I know, get the torches and pitchforks...
In my defense, it has the same order, even listing of timeline... I know ALL games cover a similar order one way or another, it just is too similar. Aha! "River Horse (Alessio Cavatore)" under special thanks, that may have done it.
I have to check if the Battlefield setup is presented in the same order as 40k. Wow, less of an adjustment than I thought...
Yep, Re-rolls, rounding, line of sight, pre-measure, automatic success / failure (6, 1), D3 similar wording. Have GW lawyers looked at this? I must check the order these are listed and compare rule books...

Gah! written in the "friendly" entertainment style of GW rule books... prepare for grey-zone rules wording.

Oooh! Pilots with special rules like in X-wing!

Funny, in the credits I found no mention of Ninja Division and having a heck of a time finding "Big Idea Miniatures". Weird stuff.

I so badly want to do a "Find" of "MDC" / "MD" and see if there are 200 instances of it in the book.

Activation: Yikes! wall of text! We are no longer in Kansas Toto. Steal / Theft of Activation is looking rather funny.

Command Points: "Hero Points" ways to get that added boost when you really need it... = pay as you go magic phase?

Arrghhh!! The dreaded "Parry" from Palladium RPG! They weaseled it in. I am suffering painful flashbacks now.

Love the incorporating the "Role Playing Game Application" this was a paid for public announcement by Kevin. I say "Apply ruler into spine, grab top corner of sheet(s) and pull out page. Repeat until all offending material is removed."

Painting guide looks nice and detailed. Took me a minute to figure out those codes in the middle are hex colors for RGB. Not sure how that translates into RAL, Pantone or whatever actual paint system we will have to use but will work great on an online painter program...

Anyway not sure if I have my black hat on, grey, but I think it is not white.

Oddly, I DO like the book. I can follow it well, it has an index, and I do not jump around too much with the rules. Not bad.

<edit> (not-Mike!!!) Fruitlewps(?!) Thanks for the view of the rule book, I feel a bit better now. If for some silly reason I find I really dislike a certain element of the game, it does look easy enough to modify due to it's similarity to other systems.

Now I may have to pester for Army Builder files for the game and touch-up my Excel sheet.

Anyone read this far: THANKS! and you are hard-core.

This message was edited 1 time. Last update was at 2014/08/19 15:16:01


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

As Mr. Dachi requested in the comments, I've been thinking of giving it a once over myself, especially since I have no familiarity with Warhammer of any kind. I mean, I know of it, but I've never played it, own none of the figures, etc.

Part of me can't be bothered trying to read it in the format as presented (prefer a dead tree copy if I'm going to knock out 100+ pages on this, image heavy as it may be), part of me doesn't want the waveform to collapse by actually looking at it. I mean, I know it's probably bad. I have no delusions of that. But as long as I don't know it's bad, at least there's a measure of questioning remaining.

Meh. Maybe I'll get around to it in the coming weeks, but every time I think of starting deeper into it past ISP and PPE, I just sigh and go back to leveling Diablo 3 Hardcore characters.
   
Made in us
Longtime Dakkanaut





 FacelessMage wrote:
Sining that was you that made those?

I then transfer my compliment to you good sir.

Those Look Awesome!


Chuck Mays or FruitWlps (hope that's right) took the pics. I don't always remember the people that have different names in different places.

This message was edited 1 time. Last update was at 2014/08/19 15:28:21


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
The New Miss Macross!





the Mothership...

I took a look at it. Absolutely none of the issues that I brought up in the comments, in KS messages to PB, on multiple independent threads on the Palladium forums, and here via Mike passing on the info were addressed. Is it horrible? No... but it seems like the last year's worth of comments, questions, and criticisms were just completely ignored.
   
Made in us
The Hive Mind





Yup, mecha hiding behind lamp posts is a thing in the official rules. Awesome.
Mecha that can jump really high can't move "through" (over) buildings or other mecha? O.o

High roll wins is in there for cover. Yay. Or not.

Close formation is as far as I got. He uses a lot of words to say the same thing over and over.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





rigeld2 wrote:
Yup, mecha hiding behind lamp posts is a thing in the official rules. Awesome.
Mecha that can jump really high can't move "through" (over) buildings or other mecha? O.o

High roll wins is in there for cover. Yay. Or not.

Close formation is as far as I got. He uses a lot of words to say the same thing over and over.


LampPost:

As much as I understand this concern, I think the whole idea is flawed and shows as 40k or many other game point of view. When you play tactics you can pre-measure and you move by squadron and before firing. Just move your mini the 1/8th of an inch to one side or another and forget the dang lamppost. This is something that only will ever ever ever happen and be a concern when one player is a newbie and playing against a complete rules lawyer and it will happen only once because anybody would realize after the first occurrence that this is completely avoidable.

That being said I did propose the fix produced in discussion here and have suggested that same fix in the FAQ.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
The Hive Mind





Mike1975 wrote:
rigeld2 wrote:
Yup, mecha hiding behind lamp posts is a thing in the official rules. Awesome.
Mecha that can jump really high can't move "through" (over) buildings or other mecha? O.o

High roll wins is in there for cover. Yay. Or not.

Close formation is as far as I got. He uses a lot of words to say the same thing over and over.


LampPost:

As much as I understand this concern, I think the whole idea is flawed and shows as 40k or many other game point of view. When you play tactics you can pre-measure and you move by squadron and before firing. Just move your mini the 1/8th of an inch to one side or another and forget the dang lamppost. This is something that only will ever ever ever happen and be a concern when one player is a newbie and playing against a complete rules lawyer and it will happen only once because anybody would realize after the first occurrence that this is completely avoidable.

That being said I did propose the fix produced in discussion here and have suggested that same fix in the FAQ.

It's an exaggeration of a problem. Sure, the lampost itself issue is pretty meaningless, but the fact is that the LoS rules are poorly written.

Another issue I personally have is swapping models in and out during the game. It will lead to arguments - guaranteed.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Mike1975 wrote:
Lamppost... This is something that only will ever ever ever happen and be a concern when one player is a newbie and playing against a complete rules lawyer and it will happen only once because anybody would realize after the first occurrence that this is completely avoidable.
That being said I did propose the fix produced in discussion here and have suggested that same fix in the FAQ.
Agreed on the avoidable in most cases.
There will be a FAQ?!

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
The New Miss Macross!





the Mothership...

rigeld2 wrote:
Mike1975 wrote:
rigeld2 wrote:
Yup, mecha hiding behind lamp posts is a thing in the official rules. Awesome.
Mecha that can jump really high can't move "through" (over) buildings or other mecha? O.o

High roll wins is in there for cover. Yay. Or not.

Close formation is as far as I got. He uses a lot of words to say the same thing over and over.


LampPost:

As much as I understand this concern, I think the whole idea is flawed and shows as 40k or many other game point of view. When you play tactics you can pre-measure and you move by squadron and before firing. Just move your mini the 1/8th of an inch to one side or another and forget the dang lamppost. This is something that only will ever ever ever happen and be a concern when one player is a newbie and playing against a complete rules lawyer and it will happen only once because anybody would realize after the first occurrence that this is completely avoidable.

That being said I did propose the fix produced in discussion here and have suggested that same fix in the FAQ.

It's an exaggeration of a problem. Sure, the lampost itself issue is pretty meaningless, but the fact is that the LoS rules are poorly written.

Another issue I personally have is swapping models in and out during the game. It will lead to arguments - guaranteed.


That this is an extreme exaggeration example has already been explained AT LENGTH to Mike repeatedly but he continues to miss the forest for the trees. It is a symptom of poor rules writing that was brought to their attention and ignored. A more reasonable example would be a model behind terrain were 40% of it is completely visible like a low building yet the center is covered and the model is effectively invisible. That it not a TFG situation or a rules lawyer freebie but rather a common everday/game example of where this incredibly important basic rule falls flat on its face.

That doesn't even include the situation about players arguing where the not defined center actually is! Two very reasonable gamers can come up with different definitions that affect LOS. It is about the most piss poor way of determining Los I've seen in a game. Either go with an abstract method OR go with TLOS. Don't screw the pooch and borrow from both to make something worse than either.

This message was edited 2 times. Last update was at 2014/08/19 18:49:36


 
   
Made in us
The Hive Mind





Attached an image that shows the problem perfectly.
According to RTT's rules, the Veritech is invisible. Go ahead - tell me that won't cause a single argument at the table. I dare you.
Also, I am an expert artist at drawing buildings. I would estimate I can see about 40% of that veritech - likely more (as in the rules they said one leg is 25%).
[Thumb - 5023920_std.jpg]
Can

This message was edited 1 time. Last update was at 2014/08/19 18:59:08


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





 warboss wrote:
rigeld2 wrote:
Mike1975 wrote:
rigeld2 wrote:
Yup, mecha hiding behind lamp posts is a thing in the official rules. Awesome.
Mecha that can jump really high can't move "through" (over) buildings or other mecha? O.o

High roll wins is in there for cover. Yay. Or not.

Close formation is as far as I got. He uses a lot of words to say the same thing over and over.


LampPost:

As much as I understand this concern, I think the whole idea is flawed and shows as 40k or many other game point of view. When you play tactics you can pre-measure and you move by squadron and before firing. Just move your mini the 1/8th of an inch to one side or another and forget the dang lamppost. This is something that only will ever ever ever happen and be a concern when one player is a newbie and playing against a complete rules lawyer and it will happen only once because anybody would realize after the first occurrence that this is completely avoidable.

That being said I did propose the fix produced in discussion here and have suggested that same fix in the FAQ.

It's an exaggeration of a problem. Sure, the lampost itself issue is pretty meaningless, but the fact is that the LoS rules are poorly written.

Another issue I personally have is swapping models in and out during the game. It will lead to arguments - guaranteed.


That this is an extreme exaggeration example has already been explained AT LENGTH to Mike repeatedly but he continues to miss the forest for the trees. It is a symptom of poor rules writing that was brought to their attention and ignored. A more reasonable example would be a model behind terrain were 40% of it is completely visible like a low building yet the center is covered and the model is effectively invisible. That it not a TFG situation or a rules lawyer freebie but rather a common everday/game example of where this incredibly important basic rule falls flat on its face.

That doesn't even include the situation about players arguing where the not defined center actually is! Two very reasonable gamers can come up with different definitions that affect LOS. Do you only include the main body/torso or do you include the spindly appendages, weapons, and antenna? It is about the most piss poor way of determining Los I've seen in a game. Either go with an abstract method OR go with TLOS. Don't screw the pooch and borrow from both to make something worse than either.


I understand very well the rest of the argument there Warbossy. I was just commenting on the lamppost idea specifically. You are assuming that I am unaware of the other ideas that can come with it and modeling for advantage et al. So your griping about Y when I'm commenting specifically about X.

If you want to talk about other points we can. Even if you talk about cover, whether 25% or 40% that can also be disputed quite easily and some love the systems used by some other games. Many use LOS and TLOS and even other systems. Where is the center of gravity or center of mass? Yes, there are a lot of points we could rehash....We could have two mecha looking at each other with a magical flying ball between them perfectly blocking LOS per the rules according to where one person says the center of mass is vs another. If you want, in your games use the Warmachine version of LOS. If you play in a tourney you will have to play according to the rules and FAQ that they have at that time. If you don't play in tourneys this should not be much of an issue.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Shocked Micronized Zentraedi Spy





rigeld2 wrote:
Attached an image that shows the problem perfectly.
According to RTT's rules, the Veritech is invisible. Go ahead - tell me that won't cause a single argument at the table. I dare you.
Also, I am an expert artist at drawing buildings. I would estimate I can see about 40% of that veritech - likely more (as in the rules they said one leg is 25%).


This, a thousand times this.

The lamp post statement was damn hyperbole, people. When I said something about this, both BS and Mike dismissed it with "Just move, only a newbie would fall for that!"

This will cause arguments, if you can't see it then maybe your center is behind a lamp post?

Joyboozer wrote:
The Glaug-Eldare is jazz handing!

Some people call me "Mr. Dachi".

"They reckon you've got concussion - I couldn't give a tart's furry cup if half your brains are falling out. Don't ever waltz into my kingdom acting king of the jungle." - Gene Hunt 
   
Made in us
The New Miss Macross!





the Mothership...

Mike1975 wrote:
If you want, in your games use the Warmachine version of LOS. If you play in a tourney you will have to play according to the rules and FAQ that they have at that time. If you don't play in tourneys this should not be much of an issue.


Got it. The solution is to play with one set of house rules in games with friends, the TO's house rules in tournies, and the standard broken nonsensical rule with strangers in pick up games. That sounds like a great classic Palladium solution to an avoidable problem of their own making. Even a simple word change removing mention the stupid center and making any part of the torso visible for LOS would be an improvement.


Automatically Appended Next Post:
rigeld2 wrote:
Attached an image that shows the problem perfectly.
According to RTT's rules, the Veritech is invisible. Go ahead - tell me that won't cause a single argument at the table. I dare you.
Also, I am an expert artist at drawing buildings. I would estimate I can see about 40% of that veritech - likely more (as in the rules they said one leg is 25%).



Bah! You give yourself too little credit. I think your buildings would look just beautiful nonsensically blocking LOS to mouth watering painted demo minis like this!

This message was edited 3 times. Last update was at 2014/08/19 20:22:09


 
   
Made in us
Legendary Master of the Chapter





SoCal

 paulson games wrote:
The ones I did were all resin casts, the original master model was handsculpted so maybe that's what you're picking up on, could also be the paint texture.

Everyone has their own individual tastes for sculpting styles, so I don't mind the comment



Yeah, I think the hand-sculpted effect is what I was thinking about. Also, the legs look thicker than the plastics, which always makes me think "metal". The more I look at them, though, the more I'm convinced that the painted-on texture is what really ruins them for me; they look rough and pitted, not smooth like an anime mecha should.

Your Mecha Front minis are far superior to both, of course, and if WGF ever help you get them into plastic I will be all over them like beard on a neck.


One of the lines I'm continually baffled by is Kingdom of Death, very good sculpts in a technical sense, but I'm continually left scratching my head as to what the appeal is as the game just isn't in my interest range.


I grew up on Fangoria and Clive Barker, so the appeal for me lies with the monsters (well, some of them). The game itself sounds like no fun at all to me, and the focus on pin-ups and anime-flavored, impractical 'survivors' leave me cold, but there's obviously a market there. It seems like KDM's success id by hitting the narrow niches it fills with as much quality and collectible-boutique charm as the market will bear.

   
Made in us
Longtime Dakkanaut





 warboss wrote:
Mike1975 wrote:
If you want, in your games use the Warmachine version of LOS. If you play in a tourney you will have to play according to the rules and FAQ that they have at that time. If you don't play in tourneys this should not be much of an issue.


Got it. The solution is to play with one set of house rules in games with friends, the TO's house rules in tournies, and the standard broken nonsensical rule with strangers in pick up games. That sounds like a great classic Palladium solution to an avoidable problem of their own making. Even a simple word change removing mention the stupid center and making any part of the torso visible for LOS would be an improvement.


Automatically Appended Next Post:
rigeld2 wrote:
Attached an image that shows the problem perfectly.
According to RTT's rules, the Veritech is invisible. Go ahead - tell me that won't cause a single argument at the table. I dare you.
Also, I am an expert artist at drawing buildings. I would estimate I can see about 40% of that veritech - likely more (as in the rules they said one leg is 25%).



Bah! You give yourself too little credit. I think your buildings would look just beautiful nonsensically blocking LOS to mouth watering painted demo minis like this!



Which is why you can measure ANYTHING AT ANY TIME, so that if you have some lovely flowers blocking the way like in that picture and LOS is questionable you can move your mini over a bit or even ask the other player BEFORE you complete your move and start attacking. This is not like chess where if you take you hand off the mini you are done. Like I said, I understand and have had these same arguments in my own games. I think your making mountains out of molehills. Regardless, I did ask and this is something that was not going to change. Now if a few tourney happen to have this issue and it comes up and is called attention to it might just get PB to add an FAQ on it or rules alteration.

Dimensional Warfare
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