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![[Post New]](/s/i/i.gif) 2013/04/19 21:11:39
Subject: Adding a commander to a Riptide unit.
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Dakka Veteran
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Commander w/ Multi-spectrum Suite, Command and Control Node, Iridium Armour, N. System Jammer, Puretide Chip, and 2 Shield Drones 186pts
Riptide w/ Ion Accelerator, SMS, EWO, Velocity Tracker, and 2 missile drones 265pts
By attaching the commander to the Riptide's unit it should be able to eliminate anything it needs to. Was thinking of placing this unit up on a Skyshield Landing Pad with a group of Missilesides, think it would be an amazing firing platform and I could move the commander to the missilesides if need be.
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![[Post New]](/s/i/i.gif) 2013/04/19 21:26:31
Subject: Re:Adding a commander to a Riptide unit.
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Hellion Hitting and Running
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Why are you paying 180pts to upgrade your riptide when you could just buy another riptide?
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![[Post New]](/s/i/i.gif) 2013/04/19 21:33:09
Subject: Adding a commander to a Riptide unit.
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Confessor Of Sins
WA, USA
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Except a Riptide is a Montorous Creature.and a character cannot join that.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/19 21:35:14
Subject: Re:Adding a commander to a Riptide unit.
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Dakka Veteran
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Soon as the riptide takes drones it becomes a unit and the commander can join it.
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![[Post New]](/s/i/i.gif) 2013/04/19 21:37:12
Subject: Adding a commander to a Riptide unit.
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Fireknife Shas'el
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It becomes a three model unit with the two shielded drones, so it can join.
It makes a very nice killy unit and lets other units make use of markerlights. One nice thing you could do is run a commander in the front and he gets to allocate wounds with LOS to the drones or Riptide as it needs.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/04/19 21:40:28
Subject: Re:Adding a commander to a Riptide unit.
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Spawn of Chaos
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A full support commander like that is only worth it if you put them in a full unit of crisis or broadside suits to make most use of his abilities since your give up his BS 5.
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"Mankind's greatest threat is Mankind itself"
2000
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![[Post New]](/s/i/i.gif) 2013/04/19 22:10:06
Subject: Re:Adding a commander to a Riptide unit.
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Dakka Veteran
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lambsandlions wrote:Why are you paying 180pts to upgrade your riptide when you could just buy another riptide?
it would be a vanilla Riptide with no upgrades. I would rather have a Riptide that has its weapons twin linked and ignoring cover with tank hunter. Automatically Appended Next Post: Savageconvoy wrote:It becomes a three model unit with the two shielded drones, so it can join.
It makes a very nice killy unit and lets other units make use of markerlights. One nice thing you could do is run a commander in the front and he gets to allocate wounds with LOS to the drones or Riptide as it needs.
thats my plan, thought about giving him FnP but its already expensive. 13 wounds in this unit
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This message was edited 1 time. Last update was at 2013/04/19 22:12:51
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![[Post New]](/s/i/i.gif) 2013/04/19 22:19:09
Subject: Adding a commander to a Riptide unit.
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Fireknife Shas'el
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FNP is a bit excessive honestly. Especially on a Riptide with an Ion Accelarator. The regular overcharge is just fine, so the Nova charge isn't needed for the weapon. It has units with 2d6" so no point with 4d6" nova charge. Support weapon double fire and shield are the only nova charges worth using, and honestly I'd use the shield more often because the Ion works plenty good on it's own. So a T6 with 2+/3++ and 5W is plenty survivable. Are you willing to spend 35 points to give it an extra 5+ FNP because you're that paranoid?
The commander with iridium armor and FNP may be worth is, since any failed LOS could be shrugged off, but it's still a considerable amount of saves on a very durable unit.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/04/19 22:24:08
Subject: Adding a commander to a Riptide unit.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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curran12 wrote:Except a Riptide is a Montorous Creature.and a character cannot join that.
False, a Character can't join a unit that is only ever composed of a single model or a vehicle. The Riptide is neither as it can take Drones. mearely the option is enough to allow joining.
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This message was edited 1 time. Last update was at 2013/04/19 22:24:32
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/19 22:28:49
Subject: Adding a commander to a Riptide unit.
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Confessor Of Sins
WA, USA
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Huh. Well shucks, color me wrong then. My bad.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/04/19 22:32:39
Subject: Adding a commander to a Riptide unit.
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Dakka Veteran
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Savageconvoy wrote:FNP is a bit excessive honestly. Especially on a Riptide with an Ion Accelarator. The regular overcharge is just fine, so the Nova charge isn't needed for the weapon. It has units with 2d6" so no point with 4d6" nova charge. Support weapon double fire and shield are the only nova charges worth using, and honestly I'd use the shield more often because the Ion works plenty good on it's own. So a T6 with 2+/3++ and 5W is plenty survivable. Are you willing to spend 35 points to give it an extra 5+ FNP because you're that paranoid?
The commander with iridium armor and FNP may be worth is, since any failed LOS could be shrugged off, but it's still a considerable amount of saves on a very durable unit.
sorry should have been more specific I meant FnP for the commander, that way any str 10 hits get shuffled off onto the drones and then the Riptide, at T6 this unit should last the game.
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![[Post New]](/s/i/i.gif) 2013/04/19 23:32:20
Subject: Adding a commander to a Riptide unit.
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Fireknife Shas'el
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If you have points and slots to spare, sure. I do think it's a bit excessive. Then again I'd probably give it the Onager Guantlet and Iridium armor. That way you can actually charge a unit and do some damage with the Riptide while the Commander can challenge and hopefully instakill an enemy at I2 before they hit back with a power axe. There are a lot of nasty things this can do, and will definately be fun to run.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:03:27
Subject: Adding a commander to a Riptide unit.
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Lord of the Fleet
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Savageconvoy wrote:If you have points and slots to spare, sure. I do think it's a bit excessive. Then again I'd probably give it the Onager Guantlet and Iridium armor. That way you can actually charge a unit and do some damage with the Riptide while the Commander can challenge and hopefully instakill an enemy at I2 before they hit back with a power axe. There are a lot of nasty things this can do, and will definately be fun to run.
Why are you even considering thinking about charging with Tau?
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![[Post New]](/s/i/i.gif) 2013/04/20 14:16:26
Subject: Adding a commander to a Riptide unit.
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Fireknife Shas'el
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Well it's a MC with 2 smash attacks, 3 on the charge, with AP2 at initiative. The commander gets one I2 S10 AP1 attack. So pretty good chance to destroy one tank or take down a small unit, especially if you take out the leader in a challenge.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:25:23
Subject: Adding a commander to a Riptide unit.
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Fixture of Dakka
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I thought of attaching Aun 'Va to a riptide; anything with an ap low enough to kill the 2+ gets discounted on a 3+ after any other saves and FnP.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:36:56
Subject: Adding a commander to a Riptide unit.
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Morphing Obliterator
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Aun'Va is not an IC
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Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2013/04/20 14:50:24
Subject: Adding a commander to a Riptide unit.
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Fixture of Dakka
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My mistake. I normally don't play with special characters and this is what I get for not thinking about what the meaning of the wording in paradox of duality actually means. By "unit' it's just talking about his Ethereal Guard....kind of worthless then except for the two elements thing because the guard are pointless to begin with.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2013/04/20 15:35:05
Subject: Adding a commander to a Riptide unit.
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Dakka Veteran
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agnosto wrote:
My mistake. I normally don't play with special characters and this is what I get for not thinking about what the meaning of the wording in paradox of duality actually means. By "unit' it's just talking about his Ethereal Guard....kind of worthless then except for the two elements thing because the guard are pointless to begin with.
No worries I thought about doing the same thing have him take anything low and LOS anything high to the Riptide, but those idiot bodyguards or as I like to call them wounds 1 and 2 screw it all up.
Debating on picking up a 2nd Riptide with a support commander attached to the first the enemy would have to focus on the first allowing the 2nd some freedom. Always have thought of my Tau as long range fire support, but maybe they should take the lead.
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![[Post New]](/s/i/i.gif) 2013/04/20 15:41:55
Subject: Adding a commander to a Riptide unit.
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Tea-Kettle of Blood
Adelaide, South Australia
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Theorius wrote:Soon as the riptide takes drones it becomes a unit and the commander can join it.
It doesn't need to take the drones actually, it's already a unit simply by being capable of having more than 1 model in the unit.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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