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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

That would totally invalidate autocannons and make lascannons only better against AV14, and inferior against everything else.

Missile launchers are fine as they are. Maybe one change would be to make Flakk missiles standard, as priced in the CSM codex they are way overpriced.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Locked in the Tower of Amareo




I really don't think they are fine, but I'm going to have to the next edition for them to get better. Free flakk missiles would be more tempting if the main threats weren't AV 12 fliers.

But, yeah, we can't make them heavy 2. They are stuck in a mathematical conundrum of their particular combination of stats lack efficacy in 6th edition in many, many situations. Not a good TAC weapon at all.

This message was edited 1 time. Last update was at 2013/04/25 05:28:20


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Being free would go a long way to making them an attractive choice, also making devastators get them for the same price tactical marines get them.

IMO the prices for Devastator weapons should be,

Missile Launcher: Free

Multi-melta: Free

Heavy Bolter: Free

Plasma Cannon: 15 pts

Lascannon: 15 pts


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Perturbed Blood Angel Tactical Marine




USA

Martel732 wrote:
But, yeah, we can't make them heavy 2. They are stuck in a mathematical conundrum of their particular combination of stats lack efficacy in 6th edition in many, many situations. Not a good TAC weapon at all.


What about allowing them to fire at full BS after moving? Would this not make them a more attractive choice over LC's as far as mobility in a TAC list? There are still alot of game mechanics and tactics I am learning. Been learning alot from this thread. Thanks.

I know my question has no real bearing on the outcome of this argument/discussion because we cannot change what ML are or do. I personally take plasma over ML because I think they do offer more utility. Yes, you have the Gets Hot! risk and a higher points cost. However, plasma seems to just do MORE for me personally right now. I plan to play test a Dev ML squad in a friendly game or two though. But thats how I am with games. I like to play with everything a few times to get the full understanding.

This message was edited 2 times. Last update was at 2013/04/25 06:14:47


"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church

Ghosts of Caliban: 1,500 pts. WIP
"B3AN's Angels": 2,000 pts. WIP
 
   
Made in ge
Annoyed Blood Angel Devastator





Republic Of Georgia

Martel, it seems to me that you are one of those players (crybabies?) who wants only his army to have the goodies.

And no, you didn't fix anything. The standard ML has good range, instant deaths multiple wound T4 targets, can do nasties to anything but a LR which it has to glance, and can be used to hammer horde armies.

Sure its not as good at AP against super heavy infantry, but then again it does not fry its user either, I suggest that you are really suffering from either:

1. Bad dice rolls/luck or

2. Lack of tactical ability either in movement or basic placement of your units.

Autocannons are good weapons yes, but stats wise
Range Strength AP Type
48" 7 4 Heavy 2

Vs

Missile Launcher
Frag
Range Strength AP Type
48" 4 6 Heavy 1, Blast
Krak
Range Strength AP Type
48" 8 3 Heavy 1

So, 2 dice at AP 4 vs MEQ makes it a "torrent weapon"? when the other guy has a 66% chance of saving, and no instant death? I'd take the ML thanks.

So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Grey Templar wrote:
Being free would go a long way to making them an attractive choice, also making devastators get them for the same price tactical marines get them.

IMO the prices for Devastator weapons should be,

Missile Launcher: Free

Multi-melta: Free

Heavy Bolter: Free

Plasma Cannon: 15 pts

Lascannon: 15 pts



so 13 point 3+ save models with str8 ap3 weapon? Half the price of long fangs?

or do you mean with the current crazy tactical squad pricing?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Locked in the Tower of Amareo




 Endriu Death Coy wrote:
Martel, it seems to me that you are one of those players (crybabies?) who wants only his army to have the goodies.

And no, you didn't fix anything. The standard ML has good range, instant deaths multiple wound T4 targets, can do nasties to anything but a LR which it has to glance, and can be used to hammer horde armies.

Sure its not as good at AP against super heavy infantry, but then again it does not fry its user either, I suggest that you are really suffering from either:

1. Bad dice rolls/luck or

2. Lack of tactical ability either in movement or basic placement of your units.

Autocannons are good weapons yes, but stats wise
Range Strength AP Type
48" 7 4 Heavy 2

Vs

Missile Launcher
Frag
Range Strength AP Type
48" 4 6 Heavy 1, Blast
Krak
Range Strength AP Type
48" 8 3 Heavy 1

So, 2 dice at AP 4 vs MEQ makes it a "torrent weapon"? when the other guy has a 66% chance of saving, and no instant death? I'd take the ML thanks.


I'm nothing of the sort. And I don't think you are thinking this through at all. If the ML did get a bump up, it would strongly depend on what it was, because I still don't much care for STR 8 for anti-tank purposes. To show it's not just my army, I wouldn't touch a heavy rail rifle either for anti-tank purposes. Not heavy tanks. I think the Tau got hosed on that and the heavy rail rifle should be STR 9. But keep making assumptions about me.

Give the meqs 5+ cover and then run the numbers. Check vs AV 11 and then run the numbers. Check vs 2+ armor saves and then run the numbers. Most meqs have one wound anyway, unless for some reason you actually care about FNP. Oh right, MLs can't ID the good meqs, the plague marines, they can only ID the loser BA. So unless you are really metagaming for one of the worst lists in the game, this is not a consideration.

Krak missiles also stink up the joint against AV 13. I leave this as an exercise for the poster to figure out why.

As I have stated before, I think it's highly dubious that a rapid fire weapon that can be moved 6" and shoot twice can wholesale slaughter teqs, while a stationary heavy one weapon can't do a thing. However, people have showed that there aren't any viable fixes for this. It's just another just stupid 40K imbalance. It's supposed to be good because it can do nothing from 48" away?

This message was edited 1 time. Last update was at 2013/04/25 13:15:04


 
   
Made in us
Fixture of Dakka





 Grey Templar wrote:
Being free would go a long way to making them an attractive choice, also making devastators get them for the same price tactical marines get them.

IMO the prices for Devastator weapons should be,

Missile Launcher: Free

Multi-melta: Free

Heavy Bolter: Free

Plasma Cannon: 15 pts

Lascannon: 15 pts


That's absurd.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in eu
Executing Exarch






Martel732 wrote:
Oh right, MLs can't ID the good meqs, the plague marines, they can only ID the loser BA.


Only chaos get plagues (even then, it only tends to be 1-2 squads. Bar the people doing mono nurgle lists). How many marine armies are there?

But overall I like including people ml's in tac squads. It's one less bolter shooting at me as Tactical squads actually move nowadays. Snap fire sometimes works.

I've suffered my own bad deployment before and ended up fighting a FW plasma cannon predator with a squad of csm with an ML. I rolled well and stopped it shooting for two turns, then blew it up.
With an ML.
I like that it's cheap and that it has a chance of killing something, even though its not likely.

I agree with you on there not being much room to change anything about the ML though.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Stalwart Dark Angels Space Marine





Maybe you could try making missiles salvo 1/2 48" in a play test?

 
   
Made in us
Locked in the Tower of Amareo




This whole discussion makes me realize just how disgusting the psyrifleman is. It's literally a mobile quad krak launcher in the elite slot. It doesn't have AP 3, but who cares?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its also the only long ranged anti-tank besides the Vindicare that GKs have.

and its only Elite if the GK player wants to pay extra for the Venerable Dreadnought, or he wants his HS slots for Dreadknights.


Its only OP if you compare it in a vacuum, but in the context of a codex with no long ranged firepower its just fine.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Locked in the Tower of Amareo




That seems like a poor rationale for the psyrifleman after this whole thread about what is reasonable.

OP lists like the Grey Knights are the synergy of multiple OP units put together. So the psyrifleman is an issue, because it contributes to the horror show. I don't have the option to put that kind of firepower in my elite slots; I can't even put in as much as the C:SM.

This message was edited 1 time. Last update was at 2013/04/25 17:34:50


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And you have failed to appreciate what a major disadvantage having almost no ranged shooting beyond 24" is.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Locked in the Tower of Amareo




Perhaps, but it doesn't stop the GK from being a hell of a list. So many BA players try the "I won't participate in the shooting phase" and get mulched. Of course, many of them are trying this because if you shoot, you're just gimped vanilla marines which is pretty much the case.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

BA shooting lists are hardly gimped Vanilla marines. Trading Combat Tactics for FnP army wide is pretty nice.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Locked in the Tower of Amareo




It's hard to get it army wide. And the sanguinary priest is a weak sauce IC that dies like slime when they blow a LoS roll. The good FNP marines are of course plague marines. BA are just pretenders.

The model count issue for the BA is too high of a mountain to climb in most TAC scenarios. Pretty sure most of my TAC lists would crumple like cheap suits against GK. Psyriflemen deny FNP anyway, oh the irony!

This is assuming your opponent knows what he's doing and has a good list.

This message was edited 1 time. Last update was at 2013/04/25 17:48:44


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And who is putting their SP out front where he will be taking LoS rolls? In a shooty list he'll be at the back of the squad.

three Priests project three 12" diameter bubbles. That's 340 square inches of board space where only a single member of the unit needs to be inside to get the FnP.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Locked in the Tower of Amareo




But in reality, it's never that easy. You never know when the drop pod grey hunters come calling for weird shooting angles. IG can barrage snipe them, etc. I've whacked opposing SP several times in this manner with my mediocre-by-spacewolf-standards drop list.

Plus, you are talking about a static situation where nothing is moving. The only real clear advantage BA have left at all is fast vehicles. It's gonna be hard to keep everything within 6" of a sanguinary priest while moving around to get clear shots, etc.

FnP on an meq makes a save go from 66% to 78% on qualified weapons. Which ironically the krak missile everyone loves so much negates and your psyriflemen also negate. So, yes, the SP makes them a bit more durable, but the SP really eat into model count and by extension return throw weight.

So the BA list is losing less, but also killing less in return. But sometimes the FNP gets negated, but I'm always throwing less in return. SP are no longer a true advantage for BA, they're just kind of something we all take to pretend we have some distinctiveness that matters.

This message was edited 1 time. Last update was at 2013/04/25 17:59:47


 
   
Made in ge
Annoyed Blood Angel Devastator





Republic Of Georgia

Well, you can get 3 for 150 points, they work well enough.

Martel, just play a different army if you hate BA so much.

So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
 
   
Made in us
Locked in the Tower of Amareo




 Endriu Death Coy wrote:
Well, you can get 3 for 150 points, they work well enough.

Martel, just play a different army if you hate BA so much.


I only have the one army.
   
Made in gb
Proud Triarch Praetorian





buy a vanilla codex, and call them your own chapter

Job's a good'un

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Locked in the Tower of Amareo




Besides, I love the BA fluff to death. Just just can't do any of it in the game anymore.
   
Made in nz
Longtime Dakkanaut





United Kingdom

Martel732 wrote:
Besides, I love the BA fluff to death. Just just can't do any of it in the game anymore.


You can, you just need to adjust your expectations of the army.

   
Made in us
Locked in the Tower of Amareo




Sounds a lot like "suck it up and deal with it". Which I do. I'm just sick of people claiming the BA are still good and beating them is some kind of accomplishment.
   
Made in us
Fixture of Dakka





Martel732 wrote:
I'm just sick of people claiming the BA are still good

How dare people be truthful and accurate?!

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Sneaky Lictor




Wherever they tell me

Honestly I'd be alright with giving Tank Hunter to more models. That still gives +1 to the damage result on vehicles right?


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in za
Fixture of Dakka




Temple Prime

 greyknight12 wrote:
It makes more sense the way it is now; namely that ionized gas (superheated, and used for welding btw) would cut through armor rather efficiently whereas a blunt explosion wouldn't quite as well.

That's not at all how anti-tank missiles work. You either have the missile melt down a rod of something like copper and throw forth a literal lance of molten metal to spear/burn through the armor and kill the crew or you fire the missile which when near it's target, fires a big feth-off rod of something heavy like tungsten to punch through the armor like a tank shell at supersonic speeds. The former, HEAT rounds are lighter but contrary to what you might expect aren't quite as effective at penetrating tank armor as KE penetrators (KEPs usually home in for the top armor to boot), but KEP missiles are really big and really god damn heavy.

That being said I agree with what you say overall, as this would only mean that Long Fang spam becomes the unholy harbinger of death.

 rabid1903 wrote:
Honestly I'd be alright with giving Tank Hunter to more models. That still gives +1 to the damage result on vehicles right?

Nope, it gives a reroll to armor pen now, which is statistically better in most cases.

This message was edited 3 times. Last update was at 2013/04/26 16:21:07


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Stalwart Dark Angels Space Marine





Martel732 wrote:
Sounds a lot like "suck it up and deal with it". Which I do. I'm just sick of people claiming the BA are still good and beating them is some kind of accomplishment.


Everytime I play Blood Angels I get my silly ass stomped.

 
   
Made in gb
Perturbed Blood Angel Tactical Marine




USA

Eldercaveman wrote:
Martel732 wrote:
Besides, I love the BA fluff to death. Just just can't do any of it in the game anymore.


You can, you just need to adjust your expectations of the army.


Why should BA players suffer for loving the fluff? It's frustrating that you cant build a fluffy army and have it be competitive. When first getting into this game, alot of us chose based off race and fluff correct? So if you choose an army you perceive to be cool or awesome (BA were apparently awesome in 5th, I never played 5th) and they get either nerfed or negated competitively, why should the player get screwed? There should be, IMO, ways to allow armies that are in BA's "love the fluff and die or play another army" situation, to be competitive and unbroken. How about FAQing BA's fluff to work with 6th edition for one. Dropping costs and opening up shooting options. I mean, GW does a great job of getting you into your army, selling you the models, etc, etc. Then pulls the rug out from under you and says. "Sorry kid, looks like all your money and time was wasted. BUT HEY theres always this OTHER army you could play." So to all that would say, "play another army if you dont like it" YOU ARE PART OF THE PROBLEM.

"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church

Ghosts of Caliban: 1,500 pts. WIP
"B3AN's Angels": 2,000 pts. WIP
 
   
 
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