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Made in gb
Morphing Obliterator






What are the priorities for all the eldar players out there?

For me it would be:

-Longer range on shuriken catapults
-Assault vehicle upgrade for wave serpents
-Scorpions allow assault from outflank
-Invuln save for wraithguard & lords
-Mastery level 3 for Farseers/ 4 for Eldrad
-Allow Swooping Hawks to vector strike fmc & flyers with haywire grenades
-Invuln save for phoenix lords & make them an exarch upgrade instead of HQ
-Add night spinner to codex (this is a given to happen anyway imo)
-Add FW Hornets & Warp Hunter to codex (seriously doubt this will happen)
-Allow wraithlords to take 2 of the same weapon & not be twin linked
-Warp Spider death spinners become strength 4 rending (even as an eldar player I would say strength 6 rending would be too much)
-Skyfire option for Eldar Missile Launchers
-Swap Reaper Launchers for EML (Dark Reapers)
- Keeps runes of warding the same but reduce range to 24" (in line with other codexes anti psyker gear)
- Access to more rulebook power decks would be nice
- Eldar should be the most awesome pyskers in the galaxy so their powers really need to be amazing
- Solitaire as an HQ or elite choice

I know this is a long list, but I don't expect much of it to actually happen. I am just hoping for a well costed, balanced dex like the 6th ed ones have been so far.

What are everyone elses thoughts?

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in au
Norn Queen






rohansoldier wrote:
-Add FW Hornets & Warp Hunter to codex (seriously doubt this will happen)


You're right, it won't. Because the rules are in a GW publication already.

rohansoldier wrote:
-Allow wraithlords to take 2 of the same weapon & not be twin linked


Unless something changed in the 6th edition codices this won't happen either. General design rule since 3rd edition seems to be, if you take a weapon twice, it gets twin linked.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

unless something changed in the 6th edition codices this won't happen either. General design rule since 3rd edition seems to be, if you take a weapon twice, it gets twin linked.


It happened to Crisis Suits, so I can see Wraithlords having it happen.

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Terrifying Treeman






The Fallen Realm of Umbar

 -Loki- wrote:

rohansoldier wrote:
-Allow wraithlords to take 2 of the same weapon & not be twin linked


Unless something changed in the 6th edition codices this won't happen either. General design rule since 3rd edition seems to be, if you take a weapon twice, it gets twin linked.

The new Tau Codex lets Crisis suits take up to 3 single weapons.

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Norn Queen






There also seems to be quite a debate over that as well. We'll have to wait for a FAQ to clear that up. I'm skeptical that that one sole exception constitutes a new design style, however.

It's a Vetock book, afterall. Mr FAQ.

This message was edited 2 times. Last update was at 2013/04/23 12:01:10


 
   
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Nihilistic Necron Lord




The best State-Texas

 -Loki- wrote:
There also seems to be quite a debate over that as well. We'll have to wait for a FAQ to clear that up. I'm skeptical that that one sole exception constitutes a new design style, however.

It's a Vetock book, afterall. Mr FAQ.


The FAQ is out, and it has been cleared up.

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Made in eu
Executing Exarch






I think if they add an invuln to the PL's, then they'd need to remove eternal warrior from them. I really don't want them to be an exarch upgrade - Lords like Maugan-Ra would never get used.
His range is 24", his DR are 48" - he's a close support/assault character. They're nice and long range with no cc ability.
Warp spiders should go back to using the flamer template and hitting against initiative - I really liked 2nd ed Warp Spiders

We can get invulnerables for wraithguard and lords, we just need a farseer next to them If they do a dual wraithguard kit then we might get one. Here's hoping.

For me, the thing that would greatly benefit the codex would be an open topped transport. That would solve all of our troops range issues (making them faster) and give us a vehicle to charge out of.
Banshee masks should also negate overwatch.

I'd love an exodite imperial armour book.

This message was edited 2 times. Last update was at 2013/04/23 12:14:45


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the Eldar codex is heavily outdated and so I wouldn't be surprised to see some massive changes.

Random powers are an issue if you run a Seer Council and cannot guarantee that it will get fortuned all the time. Rolling on a table to get powers randomly would be bad news.

Good units are Warwalkers, Fire Dragons, Harlies (same as in the DE codex), Farseers, Autarchs, Avatar, Guardian Jetbikes.

Vehicles are heavily overpriced. In particular, the holofield is pointless.


Former moderator 40kOnline

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Made in eu
Executing Exarch






Ooh I forgot (wuestenfux reminded me)

Decent Vehicle Upgrades!

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Morphing Obliterator






Yes I forgot about vehicle upgrades as well.

I would like to see:

Holofield - Shrouded
Crystal Targetting Matrix - Allow the Eldar vehicle to fire one more weapon at full BS
Star Engines - Deep Strike?
Vectored Engines - re-roll jink saves
Spirit Stones - Not sure about these. Maybe ignore stunned and shaken or + 1 HP for the vehicle to represent the extra spirit crew?

I am very keen to see how they do this codex. It is probably (more than the Tau imo) the first 6th ed codex that really needs a thorough and complete overhaul.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in eu
Executing Exarch






rohansoldier wrote:
Yes I forgot about vehicle upgrades as well.


I'd do the beneath slightly differently

Crystal Targeting Matrix - +1 BS
Star Engines - Flyer for a turn
Spirit Stones - Means you can always move when stunned/shaken

This message was edited 1 time. Last update was at 2013/04/23 13:06:29


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
World-Weary Pathfinder






His range is 24", his DR are 48"


Wrong, his range is 36", same as a DR Exarch's tempest launcher (though I would like that boosting anyway)

Lots of good stuff in the OP, personally my hopes are:

-Boost in base stats for Warlocks (i5 & a2 would be perfect), alternatively make them 2w mini-HQ's, 4 to a slot like Heralds in Daemons codex (with better stats ofc!)
-Aspects as troops! Just one squad unlocked by an equivalent Autarch as rumored would be AWESOME
-Fire Prisms being available in squadrons of 1-2... seriously they work best in pairs, let us take them two to a slot!
-Falcons as dedicated transports!
-Bring back Black Guardians! +1bs and stubborn would do it!
-Also more Heavy Weapon Platforms per guardian squad, 1 per 10 would be nice, 1 per 5 would be downright awesome.

I agree on +6" range for Shuriken catapults. I'm personally not so sure an assault transport is required, we already have Dark Eldar for that one, perhaps just some other better way of delivering Banshees and some quality of life boosts for Scorps would balance them out again. I mean Daemonettes function rather like Banshees and they're total awesomesauce now right?

What else?

EDIT:

-While I'm thinking about it, why DONT Warlocks and Farseers have Force Weapons?? As an upgrade option that'd be a fair way to get AP2,3,4 attacks on Seer Councils!

Star Engines - Flyer for a turn


I've suggested this one before, in fact there is precedence for that in one of the GW Apoc Datasheets, irc its 2-5 Falcons and they can opt to transform into supersonic fliers for a turn. It certainly fits the fluff, as well as the picture of Falcons soaring over clouds in the damn codex!

This message was edited 3 times. Last update was at 2013/04/23 13:24:26


Ulthwé Eldar 2.5k points and growing! 
   
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Executing Exarch






 Farseer_Kaiser wrote:
His range is 24", his DR are 48"


his range is 36", same as a DR Exarch's tempest launcher (though I would like that boosting anyway)


Either way, he still works better with harlequins and if I was wishlisting (which we are) I'd keep that.

This message was edited 2 times. Last update was at 2013/04/23 13:53:41


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 wuestenfux wrote:
Random powers are an issue if you run a Seer Council and cannot guarantee that it will get fortuned all the time. Rolling on a table to get powers randomly would be bad news.


Completely agreed - unfortunately, that's why I think random powers will come in with the Codex. Would be a good way to nerf the currently popular Farseers and Seer Councils, whilst making other newer options more attractive and thereby pushing more sales from existing players.

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Made in gb
Executing Exarch






 Super Ready wrote:
 wuestenfux wrote:
Random powers are an issue if you run a Seer Council and cannot guarantee that it will get fortuned all the time. Rolling on a table to get powers randomly would be bad news.


Completely agreed - unfortunately, that's why I think random powers will come in with the Codex. Would be a good way to nerf the currently popular Farseers and Seer Councils, whilst making other newer options more attractive and thereby pushing more sales from existing players.
Make Fortune the Primaris power. Job done.
   
Made in jp
Impassive Inquisitorial Interrogator





Quanar wrote:
 Super Ready wrote:
 wuestenfux wrote:
Random powers are an issue if you run a Seer Council and cannot guarantee that it will get fortuned all the time. Rolling on a table to get powers randomly would be bad news.


Completely agreed - unfortunately, that's why I think random powers will come in with the Codex. Would be a good way to nerf the currently popular Farseers and Seer Councils, whilst making other newer options more attractive and thereby pushing more sales from existing players.
Make Fortune the Primaris power. Job done.


This. Fortune is something I'm really curious about. It's by far the best power in the game. A little too good in some situations. Id really like it to remain useful and to be able to get it for lists that really need it.
   
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Stubborn Eternal Guard





1) Make Guardians Cheaper or Better for the points
2) Same with Wave.
3) Add in Nightwing/ Phoenix Bomber

 
   
Made in us
Fresh-Faced New User




I'd love to see aspect troops get even more defined. I feel like for the most part they are kind of "meh" for their point costs, with the exceptions we all k ow of being fire dragons of course.

Specifically Banshees. Women in space armor? Hell yes. Its just too bad they are in a bad place now. Would love to see then become more competitive when the new dex comes out here soon. The same goes for all the aspects though. They are my favorite part of the army by far.
   
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Norn Queen






 Sasori wrote:
 -Loki- wrote:
There also seems to be quite a debate over that as well. We'll have to wait for a FAQ to clear that up. I'm skeptical that that one sole exception constitutes a new design style, however.

It's a Vetock book, afterall. Mr FAQ.


The FAQ is out, and it has been cleared up.


Looks good if it's a precedent rather than an oddity. I've wanted to be able to bring dual, non linked guns ever since 3rd edition changed linked guns to be rerolls to hit. We'll have to see how the next few books are designed. Hopefully it's a step to giving players a choice with how they link their weapons, since they're advantages and disadvantages both ways.
   
Made in gb
Morphing Obliterator






 Farseer_Kaiser wrote:
His range is 24", his DR are 48"


Wrong, his range is 36", same as a DR Exarch's tempest launcher (though I would like that boosting anyway)

Lots of good stuff in the OP, personally my hopes are:

-Boost in base stats for Warlocks (i5 & a2 would be perfect), alternatively make them 2w mini-HQ's, 4 to a slot like Heralds in Daemons codex (with better stats ofc!)
-Aspects as troops! Just one squad unlocked by an equivalent Autarch as rumored would be AWESOME
-Fire Prisms being available in squadrons of 1-2... seriously they work best in pairs, let us take them two to a slot!
-Falcons as dedicated transports!
-Bring back Black Guardians! +1bs and stubborn would do it!
-Also more Heavy Weapon Platforms per guardian squad, 1 per 10 would be nice, 1 per 5 would be downright awesome.

I agree on +6" range for Shuriken catapults. I'm personally not so sure an assault transport is required, we already have Dark Eldar for that one, perhaps just some other better way of delivering Banshees and some quality of life boosts for Scorps would balance them out again. I mean Daemonettes function rather like Banshees and they're total awesomesauce now right?

What else?

EDIT:

-While I'm thinking about it, why DONT Warlocks and Farseers have Force Weapons?? As an upgrade option that'd be a fair way to get AP2,3,4 attacks on Seer Councils!

Star Engines - Flyer for a turn


I've suggested this one before, in fact there is precedence for that in one of the GW Apoc Datasheets, irc its 2-5 Falcons and they can opt to transform into supersonic fliers for a turn. It certainly fits the fluff, as well as the picture of Falcons soaring over clouds in the damn codex!


I am liking all of these ideas. 2 Fire Prisms as one HS slot would be great as would dedicated transport falcons. I love my 2 falcons but not sure if I want to spend 2 HS slots on them (same with the one Prism I have).

I also like the sound of the warlock and guardian buffs you suggest. Making witchblades into force weapons (or giving them a force weapon option) would also be cool.

Loving the idea of Star Engines turning the vehicle into a flyer for one turn. Suddenly declaring your entire army is going to entire zooming mode then drop back into hover to unload troops in your turn would just be too cool!

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
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[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

I'm all for a way to get a better BS on Eldar vehicles.
Having Guardians as pilots is one thing, but not giving them targetting computers/interfaces is just silly.

If the Wave Serpent is able to teleport its passengers out to 6" away from the hull, it wouldn't need to be open-topped, and could be done in place of shooting. Allow them to assault, and we're done.

I'm not sure about the witchblade/force-weapon change. Eldar are S3, and Witchblades wound on 2+? I'd keep the wblades, thanks.

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Regular Dakkanaut





Increase on the BS of WW by 1 would make everyone at my LGS moan since they all know that they have to kill them fast or just get the hell away.

Who ever suggested the str 4 Warp spider gun must die (overexaggeration). Idc if they get rending, but lowering the str is not cool, I mean these guys are my back AV10 killers! That is unless the spinners get an AP 3-4 value and still have Assault 2. Then I would except it .

Since the Tau got their own warlord table, can we get our own psyker table that combines Prescience, Fortune, Invisibility, Forewarning, Misfortune, and Puppet Master?

I would also like to the range increased on Pathfinder guns. 36" as a sniper? wtf.... Maybe a psychic power that increases the range on guns as well? Spinners and Fusion Guns can be increased to 18" as well. It would make Fragons more survivable and make people worry about Warp Spiders that much more.

An strength and toughness increase of 1 would be great to see on our melee aspect because if all they learned was to hit during their training, then wth are they teaching them in those aspect schools!

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 Skinnereal wrote:


If the Wave Serpent is able to teleport its passengers out to 6" away from the hull, it wouldn't need to be open-topped, and could be done in place of shooting. Allow them to assault, and we're done.


I would be very surprised if this (allow to assault) came to pass.

   
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Gone-to-ground in the craters of Coventry

GTKA666 wrote:
An strength and toughness increase of 1 would be great to see on our melee aspect because if all they learned was to hit during their training, then wth are they teaching them in those aspect schools!

Scorpions already get S4 attacks, with their swords.
As long as Wraithguard get a cc option, the aspects would get left alone.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Serpent rush has been nerfed since Serpents are destroyed too easily via hull stripping.
The same holds for Falcons which are next to useless. Holofields do not prevent hull-point stripping.

Eldar needs a complete overhaul and even then I'm skeptical:
- Eldar powers may become available by a random table, FORTUNE will never become the primary power.
- This issue will make the Seer Council unplayable.
- Troops are too weak (low toughness) to hold objectives for a while (bar Wraithguard which is too expensive for my liking).
- Eldar assault units (Banshees, Scorpions) are too weak compared with other assault units and its hard to pull them off due to the new vehicle rules (no charge after disembarking).

In toto, Eldar should rely on shooting. There are good units already there, like Warwalkers and Fire Prisms.

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Wicked Warp Spider






Ios

Who's to say Fortune will even be in there in it's current shape or form? Most Eldar powers can be found in the Divination or Telepathy trees, so I'm looking forward to something completely new as far as psychic powers go.

Also, Fortune needs to go because it creates a threshold effect on some units - get it and it's godly, don't get it and it's poor. The power is simply too good.

--

Other than this, I hope to see a codex that features more heavily on special rules concerning visibility. More cammo, more holo fields, more illusions.
One way to make Eldar units able to hold objectives is to make them benefit from a localized night fighting. Naturally this would preclude defence from assaults and flamers, but that's just a weakness by design for opposing players to exploit.

I really need to stay away from the 40K forums. 
   
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Executing Exarch






 Mahtamori wrote:

Other than this, I hope to see a codex that features more heavily on special rules concerning visibility. More cammo, more holo fields, more illusions.
One way to make Eldar units able to hold objectives is to make them benefit from a localized night fighting. Naturally this would preclude defence from assaults and flamers, but that's just a weakness by design for opposing players to exploit.


It's a nice idea, but I'm already bored of everybody I play bringing everything they've got that ignores cover all the time.
I like the idea of making units more survivable, I'd just like it to be a different mechanic that people can't just ignore if they don't like it.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in se
Wicked Warp Spider






Ios

PredaKhaine wrote:
 Mahtamori wrote:

Other than this, I hope to see a codex that features more heavily on special rules concerning visibility. More cammo, more holo fields, more illusions.
One way to make Eldar units able to hold objectives is to make them benefit from a localized night fighting. Naturally this would preclude defence from assaults and flamers, but that's just a weakness by design for opposing players to exploit.


It's a nice idea, but I'm already bored of everybody I play bringing everything they've got that ignores cover all the time.
I like the idea of making units more survivable, I'd just like it to be a different mechanic that people can't just ignore if they don't like it.

I was thinking more along the lines of the old Veil of Tears.

I really need to stay away from the 40K forums. 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 Mahtamori wrote:
PredaKhaine wrote:
 Mahtamori wrote:

Other than this, I hope to see a codex that features more heavily on special rules concerning visibility. More cammo, more holo fields, more illusions.
One way to make Eldar units able to hold objectives is to make them benefit from a localized night fighting. Naturally this would preclude defence from assaults and flamers, but that's just a weakness by design for opposing players to exploit.


It's a nice idea, but I'm already bored of everybody I play bringing everything they've got that ignores cover all the time.
I like the idea of making units more survivable, I'd just like it to be a different mechanic that people can't just ignore if they don't like it.

I was thinking more along the lines of the old Veil of Tears.

Well, maybe it only comes along with FnP which can hardly be counted on in the new edition.

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 Mahtamori wrote:
PredaKhaine wrote:
 Mahtamori wrote:

Other than this, I hope to see a codex that features more heavily on special rules concerning visibility. More cammo, more holo fields, more illusions.
One way to make Eldar units able to hold objectives is to make them benefit from a localized night fighting. Naturally this would preclude defence from assaults and flamers, but that's just a weakness by design for opposing players to exploit.


It's a nice idea, but I'm already bored of everybody I play bringing everything they've got that ignores cover all the time.
I like the idea of making units more survivable, I'd just like it to be a different mechanic that people can't just ignore if they don't like it.

I was thinking more along the lines of the old Veil of Tears.


That I could get behind

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
 
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