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2013/05/18 20:15:29
Subject: Re:Battle of the Deathstars (Battle Report Links on p.1, Bonus #8 - Pinkstar vs Taudar - p.17)
Tomb King wrote: You ever get that pinkstar vs Taudar report done?
The game has been played, but the report, not yet.
For you, I will put it up tomorrow.
Roger .
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Lord of Change - Lvl 3, 2x Greater Gifts (3+, Hellfire Gaze), 1x Lesser Gift (Staff of Change) - Precognition, Misfortune, Flickering Fire (Warlord)
Herald - Tzeentch, Lvl 3, Loci of Conjuration, Exalted Gift (Grimoire of True Names) - Misfortune, Prescience, Flickering Fire Herald - Tzeentch, Lvl 3, Loci of Conjuration, Exalted Gift (Portaglyph) - Forewarning, Misfortune, Flickering Fire Herald - Tzeentch, Lvl 3, Loci of Conjuration - Perfect Timing, Prescience, Flickering Fire Herald - Tzeentch, Lvl 3 - Perfect Timing, Prescience, Flickering Fire
This game has the potential to be another massacre by daemons. They've got some truly effective psychic powers - Misfortune and Perfect Timing - against Taudar. They've got a FMC that the Wraith bomb really doesn't have an answer to. And they really don't care about the wraith cannons (or whatever they're called) of the taudar. Barring extreme luck - like Runes killing off most of the psykers or taudar getting a lucky Instant Death shot pass the re-rollable save of the LoC - I really don't see taudar as having a prayer of a chance in this battle. The Pinkstar should IMO take this one with minimal damage to itself (other than from Perils inflicted on itself).
Everything goes off on the LoC, including Forewarning, Precognition and the Grimoire.
Heralds, on the other hand, each takes 1W to Perils. They move forwards, drop of the Portaglyph and then run forwards.
The LoC flies up the the Wraithbomb and then runs 2D6".
The Portaglyph produces 1 pink horror, who then runs forwards.
Score (VP's) - Pinkstar: 0, Taudar: 270
Taudar 1
Cast their powers, move a a little and then shoot at the LoC (who is the only unit in range) but to no avail.
Turn 2
Spoiler:
Pinkstar 2
The LoC gets ready to assault. He shoots down 1 wraithguard with Hellfire Gaze. I believe daemons manage to cast Misfortune on taudar.
No troops this turn from the Portaglyph.
Heralds refrain from casting. Horror shooting gets denied.
Score (VP's) - Pinkstar: 35, Taudar: 270
Taudar 2
Eldrad casts his psychic powes. The LoC is Doomed.
Taudar then shifts to the left.
Once again, their shooting does nothing.
Turn 3
Spoiler:
Pinkstar 3
2 Heralds die while trying to cast their psychic powers.
The LoC perils and takes a wound. The wraith bomb is Misfortuned.
The horrors advance.
Horror shooting gets denied once again.
The LoC then assaults. The spiritseer challenges to try to minimize the damage.
Naturally, he gets stomped to the ground for his troubles.
The wraith bomb fails to Hit-&-Run out of combat!
Originally, the plan was to let the LoC assault, then Hit-&-Run towards the horrors. Then next turn, go after the horrors without Forewarning or the Grimoire.
Guess not.
Score (VP's) - Pinkstar: 66, Taudar: 380
Taudar 3
And so combat continues.
Taudar challenges with Eldrad and his re-rollable 3++ to try to stem the bleeding.
Eldrad is crushed.
The army then piles-in.
Score (VP's) - Pinkstar: 276, Taudar: 380
Turn 4
Spoiler:
Pinkstar 4
The Portaglyph generates another 6 horrors.
Shadowsun challenges this time.
The LoC knocks her senseless.
The wraith bomb would then fail their Hit-&-Run yet again!
Score (VP's) - Pinkstar: 411, Taudar: 380
Taudar 4
No more challenges. The LoC causes a few wounds, who the commander then Look-Out-Sirs! to Shadowsun's shield drones (with 3++) and taking 1W on himself.
Score (VP's) - Pinkstar: 431, Taudar: 380
Turn 5
Spoiler:
Pinkstar 5
The LoC kill 1 wraithguard, the other shield drone and put another 1W on the commander.
The taudar finally manages to get out of combat, moving 7" towards the horrors.
Score (VP's) - Pinkstar: 586, Taudar: 380
Taudar 5
They go after the pinkstar....just 2 turns too late.
They manage to shoot down 6 horrors.
They then fail to make the charge, needing about 7" but only getting 6".
Score (VP's) - Pinkstar: 586, Taudar: 434
The game continue for 1 more turn.
Turn 6
Spoiler:
Pinkstar 6
Overview of Turn 6.
Now without Runes of Warding, daemons are free to cast their powers. However, I believe the Grimoire fails on the LoC.
Doesn't matter. It's kill or be killed.
The Portaglyph spawns another 5 horrors.
1 horror perils while trying to cast Flickering Fire.
Shooting against a Misfortuned unit kills 7 wraithguards.
The LoC then charges.
Even after re-rolls to hit and to wound from Precognition, 1 wraithguard surivives!
Runes of Warding actually did more damage to daemons than the actual taudar deathstar. Can't say I'm surprised there. Perhaps if they hadn't failed 2 Hit-&-Runs, the game might have been slightly closer. But because they did, they ended up having to sacrifice both Shadowsun and Eldrad. Overall, the wraithstar will have problems against the 2 shooty deathstar here. They just don't have the range and they cannot rely on their cover as both of those deathstars (the Pinkstar and the Farsight Bomb) can strip their cover. Against the pinkstar, not so much problems with their shooting as it is problems with the LoC. The wraith bomb really doesn't have a solution to the LoC other than to hope that daemons fail their grimoire test. This is as tough a matchup for them as they are for the paladinstar.
This message was edited 3 times. Last update was at 2013/05/20 19:51:17
This game has the potential to be another massacre by daemons. They've got some truly effective psychic powers - Misfortune and Perfect Timing - against Taudar. They've got a FMC that the Wraith bomb really doesn't have an answer to. And they really don't care about the wraith cannons (or whatever they're called) of the taudar. Barring extreme luck - like Runes killing off most of the psykers or taudar getting a lucky Instant Death shot pass the re-rollable save + FNP of the LoC - I really don't see taudar as having a prayer of a chance in this battle. The Pinkstar should IMO take this one with minimal damage to itself (other than from Perils inflicted on itself).
Feel no pain doesn't work against wounds that cause ID.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Feel no pain doesn't work against wounds that cause ID.
I actually know that, but it was a brainfart that I wrote it in (was thinking he gets FNP against their normal shooting). I'll go back and edit it. Thanks.
Jy2, have you joined the vassal band wagon yet?, would love to have a game with you!
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/ 06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final
2013/05/20 20:35:58
Subject: Battle of the Deathstars (Battle Report Links on p.1, Bonus #8 - Pinkstar vs Taudar - p.17)
Especially on init 5. It is hard to get a good representation with the dice the way they were. The best show I see here is daemons cant beat anyone when the dice are favorable.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
MarkyMark wrote: Jy2, have you joined the vassal band wagon yet?, would love to have a game with you!
Sorry, not on the vassal band wagon. For some reason, it looks overly complicated to me. Also, the thought of just being able to play 40K at any time frighens me. I just may end up a divorced, jobless computer vegetable. Haha. j.k.
Yup, and it's happened twice in these series of games. The first was with the Farsight bomb against the seer council in their very first game (Game #6). And now this game.
Especially on init 5. It is hard to get a good representation with the dice the way they were. The best show I see here is daemons cant beat anyone when the dice are favorable.
My opinion is that even had they managed to H&R out of combat, it still would have been a tough fight for the Wraith bomb.