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![[Post New]](/s/i/i.gif) 2013/04/27 07:07:25
Subject: Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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I got banned once for posting ridiculous and amazing 40k RPG moments.
I decide now to dedicate a thread to such things.
In Deathwatch, I am playing a Black Templar Assault Marine. BlaxicanX is playing a Raptor Apothecary Marine.
We are currently sparring, naked, and with no weapons.
We shouted our actions as punching eachother, but then happened to roll multiple to hits that registered as leg attacks. We had a boxing match of nothing but foot-punching.
This is how Space Marines box.
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![[Post New]](/s/i/i.gif) 2013/04/27 07:10:18
Subject: Re:Epic 40k RPG Moments
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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The chapter serfs, who are all Sororitas, were beside themselves in lust at our glorious man-fight.
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This message was edited 1 time. Last update was at 2013/04/27 07:11:06
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![[Post New]](/s/i/i.gif) 2013/04/27 14:49:31
Subject: Re:Epic 40k RPG Moments
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Sister Oh-So Repentia
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BlaxicanX wrote:The chapter serfs, who are all Sororitas, were beside themselves in lust at our glorious man-fight.
Why would the chapter Serfs be Sororitas? Chapter serfs tend to be the males that did not make the cut as Marines (since females can not be Space Marines) and why would, what is more or less the Church, send what is their Nuns, to serve proto Humans who are more or less outside of the chain of command of the military and the church?
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![[Post New]](/s/i/i.gif) 2013/04/27 14:57:14
Subject: Re:Epic 40k RPG Moments
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Dakka Veteran
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RicBlasko wrote:BlaxicanX wrote:The chapter serfs, who are all Sororitas, were beside themselves in lust at our glorious man-fight.
Why would the chapter Serfs be Sororitas? Chapter serfs tend to be the males that did not make the cut as Marines (since females can not be Space Marines) and why would, what is more or less the Church, send what is their Nuns, to serve proto Humans who are more or less outside of the chain of command of the military and the church?
Because its there game, and let them have their fanboy fantasy. Even if it makes no sense fluffwise.
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I like to say I have two armies: Necrons, and Imperium.....
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![[Post New]](/s/i/i.gif) 2013/04/27 16:09:20
Subject: Re:Epic 40k RPG Moments
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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Because of the fact that the Black Crusade RPG book has terrible character creation and allows for some truly, massively over powered characters. I was GM'ing an adventure where 3 of my party members decided to fight. In this fight, an ordinary human psyker beat a Chaos Space Marine player who was carrying TWO Null Rods and another Chaos Space Marine psyker. That same player also survived being run over by a shuttle.
Whoever wrote those creation rules should be whipped.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2013/04/27 18:50:38
Subject: Epic 40k RPG Moments
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Swift Swooping Hawk
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I dont know guys...
The rules are written I think to reflect the "Fluff" of marines.
The best game we had was when the ENTIRE party decided to drop out of a hovering Thunderhawk gunship onto the batlefield from a height of about 20 feet. The ENTIRE party was injured to the point of worthlessness because of the falling damage....Marines in power armor cant fall 20 feet?? Kinda silly i know...
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-3500+
-1850+
-2500+
-3500+
--3500+ |
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![[Post New]](/s/i/i.gif) 2013/04/27 19:12:48
Subject: Epic 40k RPG Moments
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Water-Caste Negotiator
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When running a one-off DW game, one of my players not only decided that their grenade-happy Space Wolf would decapitate a Hive Tyrant by detonating a krak grenade with his arm down his gullet, but that the skull would be mounted on the bionic replacement arm as a power fist...
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![[Post New]](/s/i/i.gif) 2013/04/27 20:44:36
Subject: Re:Epic 40k RPG Moments
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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RicBlasko wrote:BlaxicanX wrote:The chapter serfs, who are all Sororitas, were beside themselves in lust at our glorious man-fight.
Why would the chapter Serfs be Sororitas? Chapter serfs tend to be the males that did not make the cut as Marines (since females can not be Space Marines) and why would, what is more or less the Church, send what is their Nuns, to serve proto Humans who are more or less outside of the chain of command of the military and the church?
There is nothing in the fluff that states that members of the Adepta Sororitas can not be chapter serfs in a Watch-Fortress who openly lust for naked, sparring Space Marines.
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![[Post New]](/s/i/i.gif) 2013/04/27 22:24:06
Subject: Re:Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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That was a lie. The chapter serfs are not Sororitas. Automatically Appended Next Post: TheCrazyCryptek wrote:Because of the fact that the Black Crusade RPG book has terrible character creation and allows for some truly, massively over powered characters. I was GM'ing an adventure where 3 of my party members decided to fight. In this fight, an ordinary human psyker beat a Chaos Space Marine player who was carrying TWO Null Rods and another Chaos Space Marine psyker. That same player also survived being run over by a shuttle.
Whoever wrote those creation rules should be whipped.
Hm, I want details, if you don't mind. That doesn't sound like a probably scenario. And how did the character creation factor into making this happen.
Also, Null Rods don't stack, why was he carrying two?
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This message was edited 1 time. Last update was at 2013/04/27 22:28:07
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![[Post New]](/s/i/i.gif) 2013/04/27 22:31:51
Subject: Epic 40k RPG Moments
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Regular Dakkanaut
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Yeah the caster classes in the FF 40k games can be broken with minimal effort. GM hot tip, No one can have one as there starting character, If they die and they were not being suicidally stupid about it then they can/may use one on the next character.
For the craziest moment for me. It was when Me playing a Dark Angel Chaplain with a chainfist, a friend as a Black Templar apothecary wielding a multimelta and a Imperial Fist Librarian decided to get our brand new Razorback back from a cheeky Mawloc after it had eaten it... by jumping down it's throat... We won by the way.
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![[Post New]](/s/i/i.gif) 2013/04/27 22:33:29
Subject: Re:Epic 40k RPG Moments
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Ancient Chaos Terminator
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BlaxicanX wrote: RicBlasko wrote:BlaxicanX wrote:The chapter serfs, who are all Sororitas, were beside themselves in lust at our glorious man-fight.
Why would the chapter Serfs be Sororitas? Chapter serfs tend to be the males that did not make the cut as Marines (since females can not be Space Marines) and why would, what is more or less the Church, send what is their Nuns, to serve proto Humans who are more or less outside of the chain of command of the military and the church?
There is nothing in the fluff that states that members of the Adepta Sororitas can not be chapter serfs in a Watch-Fortress who openly lust for naked, sparring Space Marines.
See parents, this is what happens when you suppress your children, and don't let then go out often.
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![[Post New]](/s/i/i.gif) 2013/04/27 22:35:48
Subject: Re:Epic 40k RPG Moments
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Rough Rider with Boomstick
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Those human characters aren't just some throw-away nobody. They're the ones who are either quick enough, smart enough or strong enough to survive where all others fall by the way. For example, in our current campaign my Slaaneshi Apostate has a whole armoured regiment (150,000 Guardsmen with their equipment), a company of Stormtroopers and a company of Super Heavy tanks (28 vehicles)* on a Troop Transport. As you might imagine that's not the kind of force a nobody has at their disposal. As a further example our Alpha Legionnaire (from the original Alpha Legion) has 30 Marines under his command (with 5 in Terminator armour) as well as 50,000 Guardsmen & a Chaos Cruiser (I forget which type) and our recently acquired Heretek Magos has a whole Forgeship. Our psyker had more modest assets, of which her luxury yacht formed the base of that as well as her small coven, but she didn't need the assets as she is incredibly powerful**, although she has left the group for a while as her player runs the current module. As far as I see it the power at character creation is fine - it's up to the GM to find suitable threat levels for the characters to face.
*This is actually a smaller force than he/she*** started with. Originally there were 2 regiments of Guardsmen, totalling over 300,000 soldiers at his disposal but I had to drop something to get the transport AND the Super Heavy's - the Stormtroopers were thrown in for free by the GM.
**Mind you, first power the character ever cast in our first session ended in a perils of the warp and she was catapulted 100m into the air - if the Alpha Legionnaire hadn't caught her with a reflex roll via agility, she'd have gone splat rather nastily. Irony is the player had to pick between wings and something else at creation and they didn't choose the wings.
***The character is now genderless. In their effort to achieve utter physical perfection, Slaanesh has gifted them with elements of both genders, which they're greatly happy about.
There are two epic moments that immediately come to mind from our last module of Black Crusade. Well, epic to me. We needed to board an Imperial freighter for our plans, so we found one inbound to the system, intercepted it & managed to get aboard thanks to my characters ludicrous skill at talking (it comes in handy). We go up to the bridge where there is the human captain, the navigator &, for reasons we still don't have answers to, a Tau ethereal. Anyway, it ended up in combat and what a gloriously short combat it was. Our Astartes went first (surprise surprise) and he levelled his bolter at the Ethereal and detonated his head with a single bolt round. My Apostate was next and, bringing his inferno pistol to bear, he incinerated the Captain until there wasn't even dust. Our psyker went last and killed the navigator with ease. Our GM was shocked - he'd expected the combat to last longer than a single round.
Second one was more funny than epic (well I think it's epic). Later on we were hunting down the Astral choirs in a co-ordinated attempt to silence all 3 choirs on the planet (our forces dealt with the other 2). We were nearing the room they were in when, rushing down the corridor, we were confronted by a most foul and evil apparition. A door. The Astartes accelerated and shoulder charged it, in an attempt to force it open - he critically failed and bounced back (what a door!), where upon my character stepped up and tried the door handle. It opened. Much smug amusement was enjoyed by myself.*
*Irony is, in our last Runequest session we had a similar situation with another character. He shoulder charged the door of a hovel and bounced off of it and landed on his back. He got up and tried the handle and it opened. Genius.
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This message was edited 1 time. Last update was at 2013/04/27 22:36:21
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![[Post New]](/s/i/i.gif) 2013/04/27 23:34:56
Subject: Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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Black Crusade's real gamebreaker is the fact that a starting Heretek can easily have AP 100.
This is enough to shrug off the average Tachyon Arrow attack to the skull.
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![[Post New]](/s/i/i.gif) 2013/04/28 01:34:29
Subject: Epic 40k RPG Moments
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Regular Dakkanaut
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Void__Dragon wrote:Black Crusade's real gamebreaker is the fact that a starting Heretek can easily have AP 100.
This is enough to shrug off the average Tachyon Arrow attack to the skull.
Wait what?
Could you explain that for me? I may need to plan for that as my gaming group considers it there duty to break games as much as possible.
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![[Post New]](/s/i/i.gif) 2013/04/28 03:00:54
Subject: Epic 40k RPG Moments
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Heroic Senior Officer
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We blew up an Ork atmosphere based Death Star by flying a Valkyrie inside of its main gun and dropping a pallet full of demo charges.
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![[Post New]](/s/i/i.gif) 2013/04/28 03:39:50
Subject: Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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Skinless2 wrote:Wait what?
Could you explain that for me? I may need to plan for that as my gaming group considers it there duty to break games as much as possible.
Your game group is a jerk, lol.
But anyway, the gist of it is that Hereteks count the Mechanicus Assimilation bionic as rare, instead of extremely rare. What this implant does is give your character the machine trait, with an AP value equivalent to how many times you take the upgrade. There is no written limit to the amount of times you can do this. At character creation, you can get any item(s) automatically without need of an acquisition test, as long as the modifier is no worse than -10.
Now, as a Heretek, were one to have the Wealth Pride, this gives them an extra item, with a modifier of +20 towards getting it. Now, the item is rare, which is -10, and there is another -20 imposed for picking up 100 of them. Bringing the total down to -10. So oh yes, starting Heretek that is more resilient to damage than a Great Unclean One? It's more likely than you think.
Now, as for how to deal with some munchkining scumbag trying this on you, there are two options I'd favor:
Imposing a hard limit on the amount of times you can take the implant as a house rule. This is the easiest method.
Kill the gak out of the character in a cruel fashion that renders their gamebreaking bull useless. No easy feat, considering his huge AP value and the immunities to certain AP-bypassing abilities he has due to the Machine Trait, but there are a few ways you can do this. Warp weapons being an obvious one. Warp Cannons, Fang Daggers, Staves of Change, etc, all are good for ruining a munchkining douchebag's day. Psychic powers can also be effective. The Nurgle power Leper's Curse would be fantastic for punishing this wayward power, it directly bypasses any form of damage resistance and forces the munchkin to suffer a Rending Critical Effect equal to 1d10. Hellshriek is a Slaanesh psychic power that has the Warp Weapon quality. Bolt of Change is a bit more reliant on luck, but it does have the possibility of making him a Chaos Spawn. Probably my favorite way to beat up this munchkin is with the first psychic power a telekine psyker will get: Mind Over Matter. This is especially good because you don't have to shoehorn in ways to kill this guy, almost any psychic can be realistically portrayed as having the power. The hard work will basically amount to positioning the Heretek on a cliff-like structure, with, say, a several dozen meter fall. Simply use the Push option for the power, and if you roll better, the Heretek is sent falling down. But surely his AP will protect him right? Afraid not my friend, as implied by an earlier post in this thread, falling damage bypasses armour. And were he to fall, say, 36 meters, he would be taking 1d10 + 36 I wounds, almost guaranteed to put him at -10.
The first option is probably the best option, but the second is far more fun for a GM.
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![[Post New]](/s/i/i.gif) 2013/04/28 06:13:35
Subject: Epic 40k RPG Moments
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Regular Dakkanaut
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Void__Dragon wrote:Skinless2 wrote:Wait what?
Could you explain that for me? I may need to plan for that as my gaming group considers it there duty to break games as much as possible.
Your game group is a jerk, lol.
But anyway, the gist of it is that Hereteks count the Mechanicus Assimilation bionic as rare, instead of extremely rare. What this implant does is give your character the machine trait, with an AP value equivalent to how many times you take the upgrade. There is no written limit to the amount of times you can do this. At character creation, you can get any item(s) automatically without need of an acquisition test, as long as the modifier is no worse than -10.
Now, as a Heretek, were one to have the Wealth Pride, this gives them an extra item, with a modifier of +20 towards getting it. Now, the item is rare, which is -10, and there is another -20 imposed for picking up 100 of them. Bringing the total down to -10. So oh yes, starting Heretek that is more resilient to damage than a Great Unclean One? It's more likely than you think.
Now, as for how to deal with some munchkining scumbag trying this on you, there are two options I'd favor:
Imposing a hard limit on the amount of times you can take the implant as a house rule. This is the easiest method.
Kill the gak out of the character in a cruel fashion that renders their gamebreaking bull useless. No easy feat, considering his huge AP value and the immunities to certain AP-bypassing abilities he has due to the Machine Trait, but there are a few ways you can do this. Warp weapons being an obvious one. Warp Cannons, Fang Daggers, Staves of Change, etc, all are good for ruining a munchkining douchebag's day. Psychic powers can also be effective. The Nurgle power Leper's Curse would be fantastic for punishing this wayward power, it directly bypasses any form of damage resistance and forces the munchkin to suffer a Rending Critical Effect equal to 1d10. Hellshriek is a Slaanesh psychic power that has the Warp Weapon quality. Bolt of Change is a bit more reliant on luck, but it does have the possibility of making him a Chaos Spawn. Probably my favorite way to beat up this munchkin is with the first psychic power a telekine psyker will get: Mind Over Matter. This is especially good because you don't have to shoehorn in ways to kill this guy, almost any psychic can be realistically portrayed as having the power. The hard work will basically amount to positioning the Heretek on a cliff-like structure, with, say, a several dozen meter fall. Simply use the Push option for the power, and if you roll better, the Heretek is sent falling down. But surely his AP will protect him right? Afraid not my friend, as implied by an earlier post in this thread, falling damage bypasses armour. And were he to fall, say, 36 meters, he would be taking 1d10 + 36 I wounds, almost guaranteed to put him at -10.
The first option is probably the best option, but the second is far more fun for a GM.
Thank the gods we are past character creation then, only a renegade got the wealth pride and that only netted him some Power Armour. I still will keep this nugget to myself. Thank you
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![[Post New]](/s/i/i.gif) 2013/04/28 15:26:07
Subject: Re:Epic 40k RPG Moments
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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@Void_Dragon
It has been almost a year since I GM'ed that, so I will try to remember what I can.
The guy playing the normal human psyker had already rolled a perfect 20 for his willpower. Then, there are 2 tables you can either roll on or just choose what you want from it. As GM, I instantly saw that just letting them pick would allow for some OP stats. I wanted them to roll on those tables but, they are all close friends and they complained and whined a moaned that I was being to restrictive as GM. So, I (foolishly), gave them what they wanted and allowed them to just choose what they wanted from those tables.
The psyker guy picks 2 that both gave him even more willpower. By the time it was all said and done, his willpower was 82 if I am not mistaken. The ability that allowed him to basically dodge everything was something like "precognitive dodge" or something like that. All he had to do was pass a Willpower check, and he would dodge. So he had a 4/5 chance to survive anything.
There may be something I am missing, but despite my sincerest efforts I could not find anything rules wise wrong with what he was doing and was forced to allow it to continue.
.....and I knew that 2 Null Rods didn't stack, but the guy carrying them didn't know. Haha, he went threw quite a lot of effort to get them as well.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2013/04/28 21:45:18
Subject: Epic 40k RPG Moments
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Ultramarine Librarian with Freaky Familiar
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In DW, me ( Ultramarine Tactical) and my brother ( SW Devastator) started by having to save a bunch of guardsmen from Kroot. We kicked open the back hatch of our Thunderhawk and boltered those xenos to hell. However, I decided to kill them in melee, so jumped 30' of of the ship into jungle. I tripped up on the way out and fell down 30'! Not bothered, my Marine pulled out his pistol. JAMMED!!!! Meanwhile, my brother is mowing down Kroot with his heavy bolter, looking incredibly badass. Then, just as I stood up, the pilot, who was getting really p****d off, shot his heavy bolters. Most of the shots hit Kroot, except one. That happened to go in the back of my character's head!!!!! My brother calmy jumps out when it's a foot off the ground and takes all credit. He took no damage, I only had 1 wound remaining! On my first ever mission! This is why I love Deathwatch: you can be the best of the best and still trip and 2: never trust the pilot...
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They/them
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![[Post New]](/s/i/i.gif) 2013/04/28 22:05:09
Subject: Epic 40k RPG Moments
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Huge Hierodule
United States
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Probably the time I, as an Alpha Legionnaire with a fetish for heavy weapons, headshot an Inquisitor Lord with an Autocannon shell.
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This message was edited 2 times. Last update was at 2013/04/28 22:05:32
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![[Post New]](/s/i/i.gif) 2013/04/28 23:17:48
Subject: Re:Epic 40k RPG Moments
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Pyromaniac Hellhound Pilot
In the warp, searching for Marbo
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Every game I've played as Fral Leman Man of Action (IG) mercenary, has been epic. But the last game I played blew all the rest away. Pardon any grammar errors, English is my only language.
This one game (dark heresy) I decide to hang back on the crazy **** I normally do, and let my two companions take lead. So, eventually the planet is going Armageddon. We learn that the xeno we had to rescue from a ork invasion had been switched with a cultist, and the real one was about to be sacrificed too Khorne to summon some great Chaos Lord and his 10 mile wide Warp beast.
So, we're flying back (in a Valkyrie) after wrecking an ork strong hold (we'd convinced the Imperial guard to distract, and pull ork forces away) and I try contacting the fleet in orbit as I flew. Saddly, all over the world (and on the Navy ships above) cultists decided to start uprising. Eventually a giant warp portal appears in space, and out pops a (growing) Warp Beast about 2 miles wide, and it proceeds to destroy one of the two ships, and wrecks the other.
You should know my character Fral Leman is constantly searching for an epic death, and this just screams it. He tells our faceless psyker (lost it in a fight with 2 nobs, and a Warboss), and slightly more suicidal guardsmen (horrible things happen to him when grenades are involved.) that he's going up there, and that they should go stop the cult.
When we get too the nearest military base, they team up with a commissar proceed to get as many soldiers as they can fit on our valk, and we're off to the chaos circle.
I drop off everyone at the cult site, and proceed to fly into space, too the not totally destroyed navy ship that's just sitting up there. Seeing how the Valkyrie is slightly damaged, not sealed, and I don't have a void suit, I put on the pilot helmet (with airtank) and use my medkits medical sealing gel to seal my suit, air tight.
After a few attempts and a fate point later, Fral gets into contact with the panicy crew members, and convinces them to put me on loud speaker to the whole ship. In an attempt to get their **** together, I give an inspirational speach.
*Can't remember it word for word*
"Crew of the Foehammer, Heresy has gripped your world! Madmen, heretics, and daemons are running a muck, destroying your home, ships, and lives! They see you as lambs, good only for the slaughter! They seek to beat you down...break your hope. *Pause* I am here to tell you that they are wrong, and we are guaranteed victory! CREW OF THE FOEHAMMER! I am Fral Leman. I am coming aboard, and I'm bringing the God-Emperor with me!"
I rolled pretty damn good, and the whole ship got its act together.
So Fral strolls on board like he owns the place, tells the last surviving officer of the bridge that he's in command. Turns out their Lance Battery is still working. Fral tells the new captain to get the lance charges, and aim it at the warp beast (currently 7 miles wide) while he will take a Fury out to distract it.
(I forgot you could wear a void suit over your armor if it wasn't huge) Fral strips out of his Stormtrooper carapace (with two wrist mounted bolt pistols, but keeps his powerfist), and gets into a voidsuit, and then into a Fury Interceptor.
He flies out into space...the thing is gigantic and has about 1000 eyes all over it. Luckily, Fral has Fearless, and during his ride over he turns on some music (Epic Sax guy loop). When he gets close enough, he begins unleashing autocannon fire. He narrowly passes his pilot tests, and successfully launches 4 of his 8 hellfire rockets into the beasts mouth as it tries to blast him with its mouth Kame-ame-ha. The things face (if that is what it really was) gets a big hole in the cheek as it's beam goes off center.
The Ship is just about lined up. Fral continues to pepper the beast, taking out dozens of the beasts eyes creating a big red crystaline cloud around it. Fral comes by once again straight up the creature as it begins to charge it's lazor to fight at the now ready ship! I spend my last fate point to narrowly avoid being smashed out off the sky, and unleash a critical hit with the last 4 rockets to the mouth. The beam carves through the other side of it's face and it misses!
The Ship fires it's Lance Battery...the DM rolls to hit. He rolls a 1, Head shot! The creature already too so much damage to the head, that the thing got no kind of save or armor against the shot. Boom...no more warp beast.
I was stoked.
Meanwhile, on the ground, the faceless psyker, guardsmen, and Commissar Horne (so named for the daemon horn sticking out of him after he carve the thing that charged him) were failing to stop the ritual. The alien was sacrificed, and a Chaos lord in Terminator armor walks out (without a helmet). No matter what they do, they can't scratch him.
Commissar Horne charges in suicidally like a good commissar should, and manages to hold the Chaos lord for about two rounds.
While this is going on, Fral makes a quick vox call too his comrades, and finds things aren't going well. So he puts on his powerfist, and a gravshute (one that acts like a jetpack to stop you from splating).
After those two turns Fral voxs the commissar. "Commissar, get down." And coming at about 400mph horizontally, Fral is riding (with hatch open) the fury interceptor towards the chaos lord.
I pass the tests to stay standing, then the ship impacts the chaos lord (after a pilot test), and a 1/3rd second later, the Chaos Lord's unprotected face impacts Frals power fist (Successful melee attack).
The Lord (and ship) smash to pieces into a wall, and with another successful check, Fral triggers his gravshute and lands perfectly.
So, despite the world going to hell, and the DM telling us that we would all die. Fral Leman once again found a way.
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After all these years of searching for Marbo...he found me. Heretics beware! He's back! |
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![[Post New]](/s/i/i.gif) 2013/04/28 23:25:30
Subject: Re:Epic 40k RPG Moments
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Guardsmen Bob wrote:Every game I've played as Fral Leman Man of Action ( IG) mercenary, has been epic. But the last game I played blew all the rest away. Pardon any grammar errors, English is my only language.
This one game (dark heresy) I decide to hang back on the crazy **** I normally do, and let my two companions take lead. So, eventually the planet is going Armageddon. We learn that the xeno we had to rescue from a ork invasion had been switched with a cultist, and the real one was about to be sacrificed too Khorne to summon some great Chaos Lord and his 10 mile wide Warp beast.
So, we're flying back (in a Valkyrie) after wrecking an ork strong hold (we'd convinced the Imperial guard to distract, and pull ork forces away) and I try contacting the fleet in orbit as I flew. Saddly, all over the world (and on the Navy ships above) cultists decided to start uprising. Eventually a giant warp portal appears in space, and out pops a (growing) Warp Beast about 2 miles wide, and it proceeds to destroy one of the two ships, and wrecks the other.
You should know my character Fral Leman is constantly searching for an epic death, and this just screams it. He tells our faceless psyker (lost it in a fight with 2 nobs, and a Warboss), and slightly more suicidal guardsmen (horrible things happen to him when grenades are involved.) that he's going up there, and that they should go stop the cult.
When we get too the nearest military base, they team up with a commissar proceed to get as many soldiers as they can fit on our valk, and we're off to the chaos circle.
I drop off everyone at the cult site, and proceed to fly into space, too the not totally destroyed navy ship that's just sitting up there. Seeing how the Valkyrie is slightly damaged, not sealed, and I don't have a void suit, I put on the pilot helmet (with airtank) and use my medkits medical sealing gel to seal my suit, air tight.
After a few attempts and a fate point later, Fral gets into contact with the panicy crew members, and convinces them to put me on loud speaker to the whole ship. In an attempt to get their **** together, I give an inspirational speach.
*Can't remember it word for word*
"Crew of the Foehammer, Heresy has gripped your world! Madmen, heretics, and daemons are running a muck, destroying your home, ships, and lives! They see you as lambs, good only for the slaughter! They seek to beat you down...break your hope. *Pause* I am here to tell you that they are wrong, and we are guaranteed victory! CREW OF THE FOEHAMMER! I am Fral Leman. I am coming aboard, and I'm bringing the God-Emperor with me!"
I rolled pretty damn good, and the whole ship got its act together.
So Fral strolls on board like he owns the place, tells the last surviving officer of the bridge that he's in command. Turns out their Lance Battery is still working. Fral tells the new captain to get the lance charges, and aim it at the warp beast (currently 7 miles wide) while he will take a Fury out to distract it.
(I forgot you could wear a void suit over your armor if it wasn't huge) Fral strips out of his Stormtrooper carapace (with two wrist mounted bolt pistols, but keeps his powerfist), and gets into a voidsuit, and then into a Fury Interceptor.
He flies out into space...the thing is gigantic and has about 1000 eyes all over it. Luckily, Fral has Fearless, and during his ride over he turns on some music (Epic Sax guy loop). When he gets close enough, he begins unleashing autocannon fire. He narrowly passes his pilot tests, and successfully launches 4 of his 8 hellfire rockets into the beasts mouth as it tries to blast him with its mouth Kame-ame-ha. The things face (if that is what it really was) gets a big hole in the cheek as it's beam goes off center.
The Ship is just about lined up. Fral continues to pepper the beast, taking out dozens of the beasts eyes creating a big red crystaline cloud around it. Fral comes by once again straight up the creature as it begins to charge it's lazor to fight at the now ready ship! I spend my last fate point to narrowly avoid being smashed out off the sky, and unleash a critical hit with the last 4 rockets to the mouth. The beam carves through the other side of it's face and it misses!
The Ship fires it's Lance Battery...the DM rolls to hit. He rolls a 1, Head shot! The creature already too so much damage to the head, that the thing got no kind of save or armor against the shot. Boom...no more warp beast.
I was stoked.
Meanwhile, on the ground, the faceless psyker, guardsmen, and Commissar Horne (so named for the daemon horn sticking out of him after he carve the thing that charged him) were failing to stop the ritual. The alien was sacrificed, and a Chaos lord in Terminator armor walks out (without a helmet). No matter what they do, they can't scratch him.
Commissar Horne charges in suicidally like a good commissar should, and manages to hold the Chaos lord for about two rounds.
While this is going on, Fral makes a quick vox call too his comrades, and finds things aren't going well. So he puts on his powerfist, and a gravshute (one that acts like a jetpack to stop you from splating).
After those two turns Fral voxs the commissar. "Commissar, get down." And coming at about 400mph horizontally, Fral is riding (with hatch open) the fury interceptor towards the chaos lord.
I pass the tests to stay standing, then the ship impacts the chaos lord (after a pilot test), and a 1/3rd second later, the Chaos Lord's unprotected face impacts Frals power fist (Successful melee attack).
The Lord (and ship) smash to pieces into a wall, and with another successful check, Fral triggers his gravshute and lands perfectly.
So, despite the world going to hell, and the DM telling us that we would all die. Fral Leman once again found a way.
And with this post, and no one currently able to top it, may I say...
/thread
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![[Post New]](/s/i/i.gif) 2013/04/28 23:26:27
Subject: Re:Epic 40k RPG Moments
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Junior Officer with Laspistol
Perth/Glasgow
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Our group had an incident where we basically ahd to play american football with a fire extinguisher to get it to a PC who got hit by a flamer and was refusing to drop and roll because "it was BS" after watching my AG 25 Tech Priest dodge the same flamer EDIT: In my first DH game I got tricked by a psyker into seeing one of our group members turn into a daemon, like any good servant of the emperor I hunted hi down and started a fire fight wwith him, only problem was he at a huge fuel dump which exploded taking away a huge chunk of the city in a fireball.
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This message was edited 1 time. Last update was at 2013/05/05 07:57:42
Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2013/04/29 04:16:05
Subject: Epic 40k RPG Moments
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The most epic? That’s easy.
Deathwatch. There are four of us, and we’re on a Tau-held world. Our task was to assassinate the Shas’O heading up that world’s Fire Caste, but he was getting away in his Manta!
So we took our trusty shuttle (with our chapter serf pilot) and flew up to the Manta as it was heading into orbit. We dropped onto the surface of the Manta before the shuttle took too much fire and rammed the Manta as it was going down, causing the Manta to catch fire.
Then the Shad’O exited the craft to fight us, and a big battle vs his bodyguard and some Burst Cannon turrets ensued. I, the Storm Warden, issued a challenge to the Shas’O and took him down in single combat.
So we had an epic final fight with a Shas’O and his full bodyguard on top of a Manta that was flying into space whilst on fire.
Somehow we survived, though I did get my hand blown off by a plasma blast.
Another one, also from Deathwatch, saw our group assaulting a Necron held position on a Dark Mechanicum world. We’d fought with this Overlord before, and didn’t want to take any chances.
And we had a Razorback.
We devised an attack strategy that was nuts, driving full speed towards the Necrons. In true Dawn of War novel style three of us got onto the roof of the Razorback and rode it to glory. My Blood Angel Dead Kabal Marnie barrelled out the side, making a perfect acrobatics check to land in a crouch, behind cover, aiming at the Overlord with my Combi-Melta. I took off most of his wounds in a single shot.
He was finished off by the Ultramarine Honour Guard we called ‘Blades’. Blades had a pair of honour blades, typical of an Ultramarine Honour Guard, and he had modified them with di-pole maglocks. Voice activated maglocks. He would should ‘blades’ and his weapons would instantly be in his hands.
So he leaps off the speeding Razorback, screaming ‘BLADES!’ as his swords instantly rush into his hands, flying right into the Overlord, crushing him utterly.
Meanwhile another one of us used a grapnel as a cable to swing off the Razorback and use it’s momentum to carry him far to the right of combat, as far as the grapnel’s line would go, where it broke and he became a human bowling ball, knocking down several Necron Warriors.
All of this took 5 seconds.
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![[Post New]](/s/i/i.gif) 2013/04/29 15:08:39
Subject: Re:Epic 40k RPG Moments
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Repentia Mistress
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The most epic moment I ever saw in a 40k rpg did not involve my character as I was running the game. A Deathwatch kill team consisting of a Raven Guard assault marine (chains word , hand flames, melta bombs), an Angels Revenant sanguinary priest ( BA successor, bolt pistol, chains word), A Storm Warden Librarian, and an Ultramarine devastated face down Tervigon on a Hive ship. The Ultra has a gun jam and is swarmed by termagaunts. At this point the group realizes they are deep doggie doo since the Librarian is suffering from Shadows in the Warp. The assault marine has evaded detection up to this point being a sneaky git so he attaches melta bombs to the tervigon and tries to set them off. Damage is minimal for whatever reason at least to the Tervigon. The sanguinary priest has had enough and proceeds to enter a fury and charges jump pack blazing. He savagely beats on the Tervigon with us chain sword which should not have a prayer of hurting the monstrosity. He and the Tervigon duke it out for a few rounds while he activates his chapter ability and he totally shreds it with 2 hits from his chain sword. Sure the librarian contributed a few points of damage as did the assault marine but the much maligned class of apothecary took it out with his lowly chainsword by doing over 100 wounds in 1 blow with the blade, but not before the Tervigon 'ate' him. Panting and missing his helmet he cut his way out drenched in Tervigon gore. The devastator did manage to survive with his combat blade hacking all those little haunts to pieces.
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This message was edited 2 times. Last update was at 2013/04/29 15:09:31
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![[Post New]](/s/i/i.gif) 2013/04/29 18:01:18
Subject: Re:Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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TheCrazyCryptek wrote:@Void_Dragon
It has been almost a year since I GM'ed that, so I will try to remember what I can.
The guy playing the normal human psyker had already rolled a perfect 20 for his willpower. Then, there are 2 tables you can either roll on or just choose what you want from it. As GM, I instantly saw that just letting them pick would allow for some OP stats. I wanted them to roll on those tables but, they are all close friends and they complained and whined a moaned that I was being to restrictive as GM. So, I (foolishly), gave them what they wanted and allowed them to just choose what they wanted from those tables.
The psyker guy picks 2 that both gave him even more willpower. By the time it was all said and done, his willpower was 82 if I am not mistaken. The ability that allowed him to basically dodge everything was something like "precognitive dodge" or something like that. All he had to do was pass a Willpower check, and he would dodge. So he had a 4/5 chance to survive anything.
There may be something I am missing, but despite my sincerest efforts I could not find anything rules wise wrong with what he was doing and was forced to allow it to continue.
.....and I knew that 2 Null Rods didn't stack, but the guy carrying them didn't know. Haha, he went threw quite a lot of effort to get them as well.
Interesting.
And when I say interesting, I mean your player cheated.
Precognitive Dodge is activated with a -10 Perception test, not Willpower. His WP would mean nothing if he actually followed the rules.
Also, even if it weren't, there is a fairly simple method towards beating that power: Feint. Have a strong CC character feint, depriving him of an evasion, then hit him.
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![[Post New]](/s/i/i.gif) 2013/04/29 21:36:35
Subject: Re:Epic 40k RPG Moments
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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Void__Dragon wrote: TheCrazyCryptek wrote:@Void_Dragon
It has been almost a year since I GM'ed that, so I will try to remember what I can.
The guy playing the normal human psyker had already rolled a perfect 20 for his willpower. Then, there are 2 tables you can either roll on or just choose what you want from it. As GM, I instantly saw that just letting them pick would allow for some OP stats. I wanted them to roll on those tables but, they are all close friends and they complained and whined a moaned that I was being to restrictive as GM. So, I (foolishly), gave them what they wanted and allowed them to just choose what they wanted from those tables.
The psyker guy picks 2 that both gave him even more willpower. By the time it was all said and done, his willpower was 82 if I am not mistaken. The ability that allowed him to basically dodge everything was something like "precognitive dodge" or something like that. All he had to do was pass a Willpower check, and he would dodge. So he had a 4/5 chance to survive anything.
There may be something I am missing, but despite my sincerest efforts I could not find anything rules wise wrong with what he was doing and was forced to allow it to continue.
.....and I knew that 2 Null Rods didn't stack, but the guy carrying them didn't know. Haha, he went threw quite a lot of effort to get them as well.
Interesting.
And when I say interesting, I mean your player cheated.
Precognitive Dodge is activated with a -10 Perception test, not Willpower. His WP would mean nothing if he actually followed the rules.
Also, even if it weren't, there is a fairly simple method towards beating that power: Feint. Have a strong CC character feint, depriving him of an evasion, then hit him.
Wow. I don't have the book on me, but I hope you're right. I would love nothing more that to tell him he should have been torn to shreds by the other players demon weapon. Ah, good times.
Thanks Void Dragon.
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"Most mortals will die from this procedure...and so will you!" |
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![[Post New]](/s/i/i.gif) 2013/05/05 07:50:00
Subject: Epic 40k RPG Moments
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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Okay so like, only just now, twelve Guardsmen, being recruited as part of our Cleric's retinue basically for the mission, just charged four Necron Warriors. They all attempted a knockdown action, and two of the Necrons fall.
A few ordinary human beings muscled seven foot tall Necron Warriors, throwing them to the ground as though they were ragdolls.
Awesome.
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![[Post New]](/s/i/i.gif) 2013/05/05 09:50:57
Subject: Epic 40k RPG Moments
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Aspirant Tech-Adept
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Damn, the thread title made me think this would be about RPG in the "Epic 40K" setting, you know titans and baneblade companies.
I feel somehow that I have been cheated.
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![[Post New]](/s/i/i.gif) 2013/05/05 09:51:54
Subject: Epic 40k RPG Moments
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Void__Dragon wrote:Okay so like, only just now, twelve Guardsmen, being recruited as part of our Cleric's retinue basically for the mission, just charged four Necron Warriors. They all attempted a knockdown action, and two of the Necrons fall.
A few ordinary human beings muscled seven foot tall Necron Warriors, throwing them to the ground as though they were ragdolls.
Awesome.
It was glorious. Sargeant Hoswain should get a god damn medal.
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