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![[Post New]](/s/i/i.gif) 2013/05/07 17:47:04
Subject: Counter to Nob Bikers
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Mekboy on Kustom Deth Kopta
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Icculus wrote:I dont think running all bikers would be viable. You would still suffer from lack of range and a general lack of bodies to draw attention.
I've been running 5 nob bikers with a painboy, 1 PK, 1 BC and a waagh banner and lead by my warboss on a bike. These guys have brought down terminator squads and several tau vehicles. In fact, I had my warboss accept a challenge from Belial. Belial won the challenge but by the time he got back to his terminator squad, the bikes were cleaning up and ended up taking him out.
I'd say the biker boss is needed. makes them a troop choice for racing behind lines to hold objective after killing whatever was holding it.
I would like to run two 6 man squads, but think running two ten man is a little unwieldy. You still need some room for the lootas and the battlewagon boyz
I did that list  it's great fun, ally with the IA8 orks and get their biker boss zagsnark something.
I had 2 units of 7 bikers one with snarky, one with wazdakka and a biker boss outflanking with some koptas.
then I had 2 units of 20 boys in battle wagons.
Played against guard and the fliers with TL las cannons took out most of the bikers (4's and 5's still fail a lot). the biker boss with the koptas did not do well for me (no fnp) so I don't think I'll try that again, but it was a lot of fun to play.
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![[Post New]](/s/i/i.gif) 2013/05/07 18:29:43
Subject: Counter to Nob Bikers
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Growlin' Guntrukk Driver with Killacannon
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Dakkamite wrote:So, whats the best way to use Nob Bikers?
Is it worth taking a whole unit of ten? To me (hardly a Nob Biker expert...) it looks like most of the units killing power comes from those PKs, and big squads would just be more bullet catchers for keeping the PK, painboy, and such alive?
Kombi-Skorchas, worth it?
Biker Boss, needed?
What about stikkbombs, or Big Choppas, or Ammo Runts?
One big unit, or two small? Or two big?!
I noticed you could take 20 Nob Bikers and two Biker bosses, two PK per unit, cybork, banner etc and some other kit for 1500 exactly. Viable?
Ask 9 out 10 players here on Dakka and they'll say 7 or less. I play a full 10 at 750 on up with PB, Waggh Banner with PK, and 8 Naked Bikers. Always run them with a 155 pt Biketboss or 150 when running Grotsnik.
I run zero Big Choppas and/nor Kombi weapons, not even Stickbombs because all those points are better spent on More Naked Bikers.
The first 3-4 bikes are all wound absorption. One could argue I should run my single PK on a different model than the Banner but it's easier to find that Bike in the crowd and position him appropriately.
Big Choppas only help with T5+ models and medium armor vehicles. PK plus Painboy's poison weapon helps out with High T.
Kombi Skorchas might kill too many o whatever your trying to charge and you already have a great Str 5 gun that can actually hit Fliers 11/36ths of the time and they take away an Attack. My 4th edition Foot Nobz in BW all had Kombi Skorchas. I used Chaos Kombi-Bolters. They look great BTW.
Grenades? Could be helpful but I either forget to pay for them and when I do I forget to use them.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/07 18:52:11
Subject: Counter to Nob Bikers
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Stone Bonkers Fabricator General
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Imperial Deceit wrote:Try assault cannons, they may not be instant death but chew up everything t6 or less. Or if you feel like taking allies, IG hellhounds make bikes disappear, as do LR Punishers (S6, assault 20). Add plasma sponsons to it for extra gooey goodness. Sticking with strickly SM, Sternguard can shoot the tar out of bikes with their posionous shots. Take Pedro and run 10 man blobs of sternguard as troops, nothing says death to bikers like 20 4+ posion ap: 4 rounds coming down the pipe.
assault cannons only wound on 3s and then they get their 4+/5+. So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers. Not many armies can put out 36 assault cannon shots.
Plasma runs into similar problems. 4+/5+.
10 drop Sternguard will get their 20 shots, but they will only do 2.2 wounds(1 dead biker). Those bikers will wipe the sternguard in their turn. Adding pedro would make them cost too much.
Helhounds can work, but remember that bikers can multicharge and mess things up with their str9 powerklaws
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/07 19:41:32
Subject: Counter to Nob Bikers
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Haemonculi Flesh Apprentice
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Hellfire rounds wound on a 2+ i thought?
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![[Post New]](/s/i/i.gif) 2013/05/07 19:43:57
Subject: Counter to Nob Bikers
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The Hive Mind
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Exergy wrote:So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers.
36 shots, 24 hit.
24 hits, 6 rends. 18 left, 12 wounds.
2 invul saves vs Rends. 4 left, FNP kills 1 of those. 3 wounds.
12 wounds, 6 saved. FNP removes another 2, 4 wounds.
7 wounds > 5.33 - perhaps your math was off? Please correct mine if you think mine is faulty.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/07 21:43:09
Subject: Counter to Nob Bikers
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Battlewagon Driver with Charged Engine
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rigeld2 wrote: Exergy wrote:So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers.
36 shots, 24 hit.
24 hits, 6 rends. 18 left, 12 wounds.
2 invul saves vs Rends. 4 left, FNP kills 1 of those. 3 wounds.
12 wounds, 6 saved. FNP removes another 2, 4 wounds.
7 wounds > 5.33 - perhaps your math was off? Please correct mine if you think mine is faulty.
Are you counting rends as 6's on hit or wound? It should be on wounds.
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![[Post New]](/s/i/i.gif) 2013/05/07 21:45:47
Subject: Counter to Nob Bikers
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Growlin' Guntrukk Driver with Killacannon
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rigeld2 wrote: Exergy wrote:So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers.
36 shots, 24 hit.
24 hits, 6 rends. 18 left, 12 wounds.
2 invul saves vs Rends. 4 left, FNP kills 1 of those. 3 wounds.
12 wounds, 6 saved. FNP removes another 2, 4 wounds.
7 wounds > 5.33 - perhaps your math was off? Please correct mine if you think mine is faulty.
36 shots non- TL BS4? Yes 24 Hits. Although my Bikerz get hit with more Twin Linked assault cannons than regular.
24 hits 1/6 Rend to wound, not to hit as in previous editions which is pointless anyways because they're getting a cover save of 4+.
So 24 hits becomes 16 wounds half of which are saved, so 8 x 2/3 or 16/3 make it pass FNP thus 5.33 wounds.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/05/07 22:22:57
Subject: Counter to Nob Bikers
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The Hive Mind
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Yeah, I calculated 6 Rends out of 24 instead of 4, and only invul + FNP on the Rends. Sorry.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/08 20:42:04
Subject: Counter to Nob Bikers
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Stone Bonkers Fabricator General
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rigeld2 wrote: Exergy wrote:So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers.
36 shots, 24 hit.
24 hits, 6 rends. 18 left, 12 wounds.
2 invul saves vs Rends. 4 left, FNP kills 1 of those. 3 wounds.
12 wounds, 6 saved. FNP removes another 2, 4 wounds.
7 wounds > 5.33 - perhaps your math was off? Please correct mine if you think mine is faulty.
Rending does not matter as it does not bypass the cover save or the FNP.
you forgot about the 4+ cover
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/08 20:47:46
Subject: Counter to Nob Bikers
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The Hive Mind
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Exergy wrote:rigeld2 wrote: Exergy wrote:So out of every 36 shots you will do 5.33 wounds, not even 3 dead bikers.
36 shots, 24 hit.
24 hits, 6 rends. 18 left, 12 wounds.
2 invul saves vs Rends. 4 left, FNP kills 1 of those. 3 wounds.
12 wounds, 6 saved. FNP removes another 2, 4 wounds.
7 wounds > 5.33 - perhaps your math was off? Please correct mine if you think mine is faulty.
Rending does not matter as it does not bypass the cover save or the FNP.
you forgot about the 4+ cover
rigeld2 wrote:Yeah, I calculated 6 Rends out of 24 instead of 4, and only invul + FNP on the Rends. Sorry.
It's like I didn't already say that...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/05/08 21:04:34
Subject: Counter to Nob Bikers
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Stone Bonkers Fabricator General
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Yeah I need to read to the bottom of the page before I reply. Very quick to procrastinate at work, I am sorry
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/05/08 21:07:52
Subject: Counter to Nob Bikers
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Stalwart Strike Squad Grey Knight
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One Dreadknight costing less than 200 points can virtually destroy this unit with a heavy incinerator ignoring cover and armour leaving just a FNP. You'll put more than a few wounds on, then mosy on into combat and that nemesis force sword puts 4 bikers and/or the boss out with instant deaths. The biker mob looks a lot less scary after that.
But pure vanilla? Tough. Metal Bawxes should help. Good chance that if they don't glance it to death they have to pop it allowing you to exit and rapid fire them. Meltas and Plasma is OK enough I guess but they get cover saves.
What else? The odd vindicator blast won't do it alone. Forcing lots of saves with vindicator, whirlwinds and any other blasts you can. But honestly I'd want to be throwing an Ironclad dreadnought at them.
Drop pod in or foot slog at them. Heavy flame them and melta them for a few wounds then if they get the charge overwatch will do it again withthe flamer and you will ruin there day in assault.
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