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![[Post New]](/s/i/i.gif) 2013/06/24 14:44:02
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Old Sourpuss
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Elemental wrote:Huh, you'd think they'd be enthusiastic about a chance to shape the new direction, then. But without meaning to be dismissive, you can't judge a game from reading the rules alone.
In their mind, the train has left the station, jumped the tracks, and is no longer fun to ride on. And their issue isn't with the fine tuned bits of the new rules, it's with the over arching major changes that they're experiencing (larger point sizes, changes to soulstones, upgrade system, etc...). I gave them M2E demos, I got in 1 game with one of my regulars, and another one of my regulars printed off everything and played a dozen games at home (basically at least 1 with each of his masters). So at least one of my players has decent "personal" experience with his reasons for disliking the new rules (i.e. playing more than 1 game).
But in 1E, surely that just applied to whole models which didn't see table time because people had figured out that other things worked better at the same role. And again, if the upgrades are balanced, then "best" depends on matchup and intended tactics. Also, it's an insurance system in that if anyone does come up underpowered, then future upgrades can remedy that. Which is obviously imperfect, but still better than having to release new models (ie, the Mobile Toolkit to give Ramos his desperately needed tome on casting) to shore up old ones.
Pandora's an odd case, because I can understand them wanting not to put her in the awful "stop your opponent from playing the game" territory, which she sometimes could be in 1E.
I don't doubt that Pandora is an odd case, but for the most part she only had 2 abilities that prevented you from actually being able to not play. She had Expose Fears, which meant that you had to beat her in a Wp duel to actually do something against her, and she had Dementia. Expose Fears was her one defense against that low Df she was sporting, and it was easy enough to get around, just blast things near her, or use Auras and Pulses. Sure she has a Df4 now, and can always substitute her Wp when she needs to make a Df duel, and then turns that into a Wp duel which if your opponent is within 6 inches, will take a wound. I guess in my experience, the new Pandora just doesn't have as much board control as I was used to.
One could say she would also dictate the flow of the game with a Pacify or Incite Chain, but I rarely saw (and experienced myself) points where Pandora wouldn't just Pacify or Incite the entire enemy crew. Once that happens, the opposing player can pick and choose who to activate like normal (so if they all have Pacify, they can't all Activate last).
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/12 18:13:04
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Myrmidon Officer
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Plastic Witchling Stalker Sprue:
It seems they're not putting the base on the sprue and making even common minions on their own sprue. This is ideal for Wyrd to sell boxed sets and for people that want individual models to have that option available.
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![[Post New]](/s/i/i.gif) 2013/07/12 18:56:35
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
Houston, TX
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That seems kind of needlessly wasteful to put the base on the sprue.
The sculp looks very nice. If they used digital renders, they seemed to have learned from their previous misteps. Cloth has the deep recesses needed to make it actually loook good on the tabletop. No spindly bits that will break if you dare take it from a glass display case. Its not needlessly split into 587 different pieces. If they manage to do the rest of the line like this, my wallet 's gonna be hurting.
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![[Post New]](/s/i/i.gif) 2013/07/12 19:32:19
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Myrmidon Officer
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On the other hand, it's much easier in terms of packaging to just put in just sprues of whatever models rather than think about how many bases are needed and put in that many loose plastic bases.
In the end, it really doesn't make too much of a difference to me. The base's rim seems to have more surface area on the bottom, so it's somewhat easier for people such as myself that put metal washers underneath all models.
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![[Post New]](/s/i/i.gif) 2013/07/12 19:35:01
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Regular Dakkanaut
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They closed the M2E forum. Now we just have to wait 'til GenCon.
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/07/12 20:13:56
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Wow...I REALLY like that Witchling Stalker. This gives me immense hope for the new round of plastics.
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![[Post New]](/s/i/i.gif) 2013/07/12 20:49:19
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Ruthless Rafkin
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Wyrd's booth is the one I'm making a beeline toward. I can't wait.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2013/07/12 21:33:56
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Still not loving some of the changes, nor is my wife, and a few of our friends. We started playing Malifaux for its flavor above all, and the war-gear stuff just feels like a blow to it... We really like other changes... but oddly the biggest thing the beta of 2.0 has done is gotten us to go back to playing/painting our long-lost Warmachine armies.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/13 03:49:36
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Cackling Chaos Conscript
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Has anyone here checked out the article Justin had in Wyrd Chronicles no. 6? It's a piece on M2E, and why they did some of the things the way they have done.
Myself, I'm quite excited about the new edition, and so is the group I have. I'm one of the original players; my first Malifaux purchase was at their online store for the
book, 2 crews, 2 decks, and as soon as they were painted, I became a Henchman (and still am). Over the years, the two groups I nurtured watch the game go from
interesting Encounters and challenges to the point where many models became overshadowed by the latest toys, and some Masters became nearly unbeatable.
One of the groups imploded, but some of them are looking at the new edition and becoming interested again. That to me is a win.
As for the flavour of the game, if you've actually played the beta rules, it still plays like Malifaux. We found that being able to lay Scheme markers down, even if you have
no schemes that need them, is a fun little head game to play with your opponent. Choosing upgrades may be a "time sink" (until you get to know which ones you like),
but no more so that picking through a dozen or two schemes. And after watching the "Zoraida-Papa Loco Bomb" crew a few times, I would argue that thanks to Meta-gaming,
Malifaux was already losing some of its flavour to these killer-combos. (Sadly, though, this trick can still be picked)
I think one of the other Henchmen said it best in a thread over on the Henchman forums: try not to think of this as Malifaux 2E, think of it as a "new" game. Try not to think of your
Crew, and your favorite Master in terms of what they used to do, but think of them in terms of what they can do now. He was debating quitting after reading the rules... however,
once he actually hit the tabletop with his Crew, he found out he really enjoyed the changes, both in mechanics and strategy. That's how I've been looking at it; it's a new game,
and I am going to treat it as such. I hope many others will, too.
-Vilegrimm
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![[Post New]](/s/i/i.gif) 2013/07/13 19:28:28
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Shas'ui with Bonding Knife
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Vilegrimm wrote:
I think one of the other Henchmen said it best in a thread over on the Henchman forums: try not to think of this as Malifaux 2E, think of it as a "new" game. Try not to think of your
Crew, and your favorite Master in terms of what they used to do, but think of them in terms of what they can do now.
-Vilegrimm
That henchman has to realize what a huge, tall order asking that is. People have experience with Malifaux - they are naturally going to lend prior experience to the new ruleset.
Also, it's not entirely correct that it's a new game ; it's the same game utilizing a new set of mechanics. The setting, most of the characters, and even the method in which it's played are the same - there are just fine mechanical points at the microcosmic level that have changed (mostly, not entirely exhaustive).
It's also not necessarily a great idea to say to customers (some of which have left the game, and are peering at it wondering if it's worth coming back) "don't think of the very things [your crew / favorite master] that drew you to our game in the first place".
I realize what this gent is doing and where his thinking is, but in reality what's being said is "to those who have gripes, don't linger on them, really - this is all new, don't worry that the things you really liked that hooked you don't do / behave the same, you'll find something else to hook you, i promise".
I dunno, that's just not a great sales pitch to me.
I got into 'faux a while back because i loved Leviticus and the self-destroying-reincarnating necromancer playstyle and fluff. If someone were to say to me "Don't get all hung up on that", my response would be "There's not much reason for me to play then".  Let's say that in 'faux-two-point-Oh, leveticus is now a necromancer, and the self-destructing-reincarnating mechanics are gone ? There goes a lot of my interest.
For me, clean rules, no counter-intuitive mechanics, and keeping the intrinsic feel of Malifaux (both gameplay, and fluff / setting) are what would get me back.
-- Haight
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This message was edited 1 time. Last update was at 2013/07/13 19:30:48
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/07/13 19:42:06
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Old Sourpuss
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Been lurking for awhile, the new rules haven't been a big hit at my store, so we've been taking a summer break and enjoying other games. I do like the stalker sculpt up above, and think the base thing is a good idea. They did it with Santana and Miss Terious. It's a good move imo, but it can be a little wonky to some.
With that being said, I urge anyone that is interested, go read some of the articles on the Dead Tau Project. The author Nix (Bill from the Gamers Lounge podcast) has plenty of posts on the changes and his view on it. Nix was a great henchman, and made me want to strive to be as excited and enthusiastic for this game.
But that's if you're interested. I'll check out the Wyrd booth at GenCon, but I don't think I'll pick anything up.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/13 20:55:40
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Vilegrimm wrote:Has anyone here checked out the article Justin had in Wyrd Chronicles no. 6? It's a piece on M2E, and why they did some of the things the way they have done.
Myself, I'm quite excited about the new edition, and so is the group I have. I'm one of the original players; my first Malifaux purchase was at their online store for the
book, 2 crews, 2 decks, and as soon as they were painted, I became a Henchman (and still am). Over the years, the two groups I nurtured watch the game go from
interesting Encounters and challenges to the point where many models became overshadowed by the latest toys, and some Masters became nearly unbeatable.
One of the groups imploded, but some of them are looking at the new edition and becoming interested again. That to me is a win.
As for the flavour of the game, if you've actually played the beta rules, it still plays like Malifaux. We found that being able to lay Scheme markers down, even if you have
no schemes that need them, is a fun little head game to play with your opponent. Choosing upgrades may be a "time sink" (until you get to know which ones you like),
but no more so that picking through a dozen or two schemes. And after watching the "Zoraida-Papa Loco Bomb" crew a few times, I would argue that thanks to Meta-gaming,
Malifaux was already losing some of its flavour to these killer-combos. (Sadly, though, this trick can still be picked)
I think one of the other Henchmen said it best in a thread over on the Henchman forums: try not to think of this as Malifaux 2E, think of it as a "new" game. Try not to think of your
Crew, and your favorite Master in terms of what they used to do, but think of them in terms of what they can do now. He was debating quitting after reading the rules... however,
once he actually hit the tabletop with his Crew, he found out he really enjoyed the changes, both in mechanics and strategy. That's how I've been looking at it; it's a new game,
and I am going to treat it as such. I hope many others will, too.
-Vilegrimm
I appreciate these thoughts... I just feel like, if this was the version of the game i'd originally fallen in love with, maybe it would be fine... but it isn't. Likewise, our local store is being really adamant about only letting the current product version be played... so not only is it a mass of changes, some I like, many I don't.... but it is also being forced on us. Rarely does bullying help make a hobby better, versus worse. That isn't Wyrd's fault, mind you... but it is our local reality.
In companion to this... we have two local henchmen... one is wonderful, and the kind of person who Wyrd should be proud to have, a real advocate of the game..... the other has a stink of corporate shill, and he keeps beating us over-the-head with "OMG ISN'T V2 AMAZING AND PERFECT IN EVERY WAY?!?!".... which has run quite a few folks in the club off. Its a real struggle when there isn't room for debate, and you're told, play this, and be excited about it.... or don't play.... That sucks, frankly.
I don't know... I still think war-gear system sucks, and all of V2, to me and my group feels like a ham-fisted way of rebalancing the game in a way which will make people spend money. I don't love it, but I love the core of what makes Malifaux, Malifaux. As such, like a lot of my crew, I won't abandon the game.... i'll just cut my enthusiasm from raving fanatic, to player of a stray game here and there... until the new system shakes out, and maybe people come back.
That said, and I wasn't trying to be snarky... the best thing to come of V2 locally really has been the huge surge in players to other, similarly excellent games. I finally get to dust off (pardon the pun) my Dust Warfare armies, my Warmachine Armies, etc... as those clubs are surging in popularity again.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/13 22:32:08
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Regular Dakkanaut
Tacoma, WA
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I don't understand how anyone could like the garbage of 1.5 compared to M2E. It's a better game in every way now. There's no more skimming through five books of poorly edited rules, a long with a living FAQ and errata document to see if you're (0) action is an Attack or an attack.
Most of the criticisms I've seen have been ambiguous comments regarding "feel", or are fluff related complaints, and that doesn't cut it for me, and I think does a disservice to the excellent design process the game went through.
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![[Post New]](/s/i/i.gif) 2013/07/13 22:36:59
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Ok.... Well, if the changes were limited to creating a single, focused document, and ironing out inconsistencies, I think few would complain. The kinds of things you mention tend to be the kinds of changes I really like...
... its the "new" stuff, which frankly, kinda sucks.
And really, you don't need to be coy about what people mean when they say "feel" or "flavor". No one here argues that "flavor" is lost in changing the impact of flipping a red-Joker on damage.
People do feel like "flavor" is lost when you have a dull-as-rock Avatar transformation mechanic that takes a layer of uniqueness out of the game... or when you add a clunky chunk of rules regarding war-gear, that serve no purpose other than to be the most awkward rebalance i've ever seen a game go through.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/13 22:43:08
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Camouflaged Zero
Maryland
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I think I'll sit out the beta and watch all of this hooplah from a safe distance. Haven't been involved with the game for some time, but a new version is exciting. Regardless of whether or not V2 as planned is a good thing, something needed to be done. I flipped through the newest book yesterday in store and was shocked. It's an absolute mess. All the new units, characteristics, rules... it was almost too much for me, and I have experience with the system! I can only imagine what it must be like for a new player.
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"Never interrupt your enemy when he is making a mistake." -Napoleon
Malifaux: Lady Justice
Infinity: & |
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![[Post New]](/s/i/i.gif) 2013/07/13 23:25:13
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Shas'ui with Bonding Knife
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NewTruthNeomaxim wrote:Ok.... Well, if the changes were limited to creating a single, focused document, and ironing out inconsistencies, I think few would complain. The kinds of things you mention tend to be the kinds of changes I really like...
... its the "new" stuff, which frankly, kinda sucks.
And really, you don't need to be coy about what people mean when they say "feel" or "flavor". No one here argues that "flavor" is lost in changing the impact of flipping a red-Joker on damage.
People do feel like "flavor" is lost when you have a dull-as-rock Avatar transformation mechanic that takes a layer of uniqueness out of the game... or when you add a clunky chunk of rules regarding war-gear, that serve no purpose other than to be the most awkward rebalance i've ever seen a game go through.
This is very well said. Unwieldly and ham-fisted rules interactions were why i left in the first place... rebooting to a V2 with more clunky systems isn't a good sign.
Hopefully they clean things up in the beta.
... Betas worry me though. I speak from experience (as i'm sure many can, though in some ways, mine are unique) that "open betas" and "open feedback trials" end up being a fishing expedition for good ideas, gak the designers and PT'ers didn't spot about 10% of the time, and 90% of the time telling the base it's wrong. And sometimes it is, but other times you get so hung up defending your work that it becomes hard to see that, ultimately, your clientele are telling you something.
I guess what i'm saying is that i hope they have truly open minds during a beta, and it doesn't become a scenario where the items and points brought up don't become merely a defensive sounding board.
I've seen it happen, and the results are typically gakky.
-- Haight
Automatically Appended Next Post:
Guildsman wrote:I think I'll sit out the beta and watch all of this hooplah from a safe distance. Haven't been involved with the game for some time, but a new version is exciting. Regardless of whether or not V2 as planned is a good thing, something needed to be done. I flipped through the newest book yesterday in store and was shocked. It's an absolute mess. All the new units, characteristics, rules... it was almost too much for me, and I have experience with the system! I can only imagine what it must be like for a new player.
This is another good point.
Malifaux suffered from needless and over complexity of its rule-set in damn near record time in terms of mini's games. By the release with Lord Chompy Bits and the dreamer, i was loosing peeps from my playgroup, because it literally took playing a game to show them thow LCB worked, and they burned out on a game where they co9uldn't tell what a master did just by reading it.
That's usually not a good thing.
Over the next couple releases the rules bloat and enormous amount of questionable levels of complexity had created an issue for the game.
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This message was edited 2 times. Last update was at 2013/07/13 23:30:04
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/07/14 05:32:33
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Cackling Chaos Conscript
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Well, from following the Open Beta from week one, they had an updated list each week showing what changes were made, what stats were tweaked, and what pieces were rewritten, so they definitely seemed to be
listening. Now that the time is finished, they plan on another week of Closed testing, then getting the final product off to the printers in time for Gen Con.
@Haight:
Yes, I do realize it's a tall order, to be asked to go back to square one, basically, with the game and your Crew. That being said, though, I've personally been through it many times in many editions of other tabletop
games, so perhaps I have a different perspective on it (and some of those changes were horrible, to the point that I no longer play said games). However, to sit there and listening to people gripe and moan without
actually trying the game would also be annoying as hell, which is why it was said. He was one of the complainers; then he tried the rules and found out it really wasn't world ending, after all... and really, if you already
have the models, let your local Henchman pick up the new rules, then pick his brain and let him run you through them. If you like it, you'll probably go out and get the rules, and if you don't... well, some folks are at that
point already.
@Neo:
Having a local store like you describe would suck. If everyone there is happy playing 1.5, then that is what should be played. All the owner would lose out on is sales of the new rules; I'm sure that many people would
be interested in the new plastics, and you could still get people interested in it (although getting extra v2 cards for the redone models would be difficult). Also, having a "shill" for a Henchman would be rough, as would
having a completely negative Henchman. Myself, I give people "the talk" and walk them through a game, letting them ask questions and ultimately decide for themselves if they want to get involved in the system. The
game should sell itself, and we should just be there to help it along and keep things organized.
As for the war-gear system... again, I've been playing tabletop games since 1988, so this is nothing new to me, or to other systems. If you've never dealt with it before, it can seem clunky and out of place. I guess they just
figured it would be the best way to streamline the core cards for all the models, yet allow for complexity for those who want all the shinies. The new players to our group are happy that there are not as many choices for
each card, now, and some of them like the fact that with upgrade options, their Pandora may not be exactly the same as the Pandora they're about to fight!
And I'm not being snarky, either, nor did I think you were... in the interim leading up to M2E, I had just about given up on Malifaux, and invested heavily in Warmachine, picked up Infinity, SuperSystem, etc. And I still play those
games, but the new Edition has all of us excited about where it may lead...
@Alfndrate: Yes, Nix has been quite vocal in his dislike of the new version, which is his choice to be... That being said, as another Henchman pointed out, Malifaux actually isn't OUR game, as some Henchman were beginning
to feel like, it's the property of Wyrd. They obviously felt the system was growing stagnant, or needed a change from where it was going, and brought about what is now Malifaux 2nd Edition. Our job is to look at the new system,
decide whether or not we feel we can support it, and go from there. A lot of what Nix is posting is, indeed, speculation. Currently, Wyrd is getting M2E, Through the Breach, and apparently an unknown game together for Gen Con.
They have just released an expansion for EBO, and another one is planned for Gen Con release. Could not the three key forum members he comments on be working on those, and too busy to post? They could also be very
unhappy with M2E, but to use it as another possible sign that Malifaux 2nd edition is going wrong is, as he put it, getting close to conspiracy theory. As for the negative comments, I dunno: how many people here like to hear
people ragging on their life's work on a daily (or hourly) basis? Of course there is going to be naysayers and corporate shills, and sometimes one side will drown out the other... at least they haven't shut their forums down.
Really, I think the best thing is for everyone to check out the new rules when they're released, see if a local Henchman has them to try before you buy, and give the game a shot. It may retain your interest, it may not; in our neck of
the woods, it has the potential of restarting my non-local that imploded before Storm of Shadows. In other places, it will die. But I'm at least going to give it a shot before I give it a burial. (And FWIW, before I become a shill, I'm not
very happy with the seemingly overabundance of "goth" in the new artwork... which is why I'm stocking up on models now)
-Vilegrimm
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![[Post New]](/s/i/i.gif) 2013/07/14 09:20:06
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Been Around the Block
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Vilegrimm wrote:Currently, Wyrd is getting M2E, Through the Breach, and apparently an unknown game together for Gen Con.
Showdown.
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![[Post New]](/s/i/i.gif) 2013/07/14 11:07:54
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Shas'ui with Bonding Knife
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Vilegrimm wrote:Well, from following the Open Beta from week one, they had an updated list each week showing what changes were made, what stats were tweaked, and what pieces were rewritten, so they definitely seemed to be
listening. Now that the time is finished, they plan on another week of Closed testing, then getting the final product off to the printers in time for Gen Con.
@Haight:
Yes, I do realize it's a tall order, to be asked to go back to square one, basically, with the game and your Crew. That being said, though, I've personally been through it many times in many editions of other tabletop
games, so perhaps I have a different perspective on it (and some of those changes were horrible, to the point that I no longer play said games). However, to sit there and listening to people gripe and moan without
actually trying the game would also be annoying as hell, which is why it was said. He was one of the complainers; then he tried the rules and found out it really wasn't world ending, after all... and really, if you already
have the models, let your local Henchman pick up the new rules, then pick his brain and let him run you through them. If you like it, you'll probably go out and get the rules, and if you don't... well, some folks are at that
point already.
-Vilegrimm
Don't get me wrong, i've been through many many second editions too. Hell, i've worked on a couple.
But i've never seen a new edition be requested to be thought of as an entirely new game. That's a tall (and personally i think though well intentioned, unreasonable - as in "not going to happen" unreasonable) order.
I do agree - if people are kvetching without trying it, then that's somewhat baseless.
For my part i'll wait until they hash everything out, and then see if it piques my crews interest.
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daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
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![[Post New]](/s/i/i.gif) 2013/07/14 14:46:59
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Cackling Chaos Conscript
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Ah, so it's Showdown that's coming... very interesting. Thanks for that tidbit, Lalo!
And yes, I realize it is a tall order to request; perhaps a better way to ask would be "try it before you decide on it." Although I remember when Warhammer Fantasy and 40K went through such huge reboots, they set back all of the forces to the Ravening Hordes and the little black book that came in the box, so it has been done before.
-Vilegrimm
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![[Post New]](/s/i/i.gif) 2013/07/14 14:59:59
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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@Vilegrimm I appreciate the thoughts and the genuine interest in discussion. For the record... I just want to say that if I didn't love Malifaux, I wouldn't complain, so obviously the core of what is here means something to me. While i've been a mini's game player for some years now, Malifaux made me step my painting/hobby game up, etc... I fell in love with it, and even won a regional league, so I feel very personally invested in all the right ways. :-)
Likewise, I have played games with war-gear, so it isn't the concept that I dislike... I dislike it in Malifaux. In my opinion, Masters didn't need their personalities relegated to a system that makes the game take longer to set up. I have played a bunch of 2.0, and so has my club... and it really just doesn't feel like the system has any place in Malifaux.
That said... i've invested hundreds of dollars, and obscene amounts of hobby hours to Malifaux, so i'm not going to throw them out and bitch on forums all day, to be sure... I'll probably just wait this out.... see if it flops, or thrives, and either adapt if the community consensus is that its still great, or i'll camp on my crews until V3. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/14 16:33:23
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Decrepit Dakkanaut
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The "You like Malifaux and chose a specific team you liked? Fine, now for something completely different!" approach is odd to say the least and reminds me of Confrontation when changing to 3rd edition. How can anyone be expected to buy rules now for 6 months? How can anyone be expected to buy new miniatures for the months to come? Esp. as Wyrd intents to go plastic? I hope, Malifaux survives this.
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![[Post New]](/s/i/i.gif) 2013/07/14 17:12:28
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Decrepit Dakkanaut
UK
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The going plastic may be at a very convenient time......
Folk will hold off on buying the rules/supplements as the game is changing,
but this will be balanced out by them having to buy any of the metal minis they've been putting off before they change to plastic with a different look and feel
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![[Post New]](/s/i/i.gif) 2013/07/14 17:32:36
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Myrmidon Officer
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I tend to put metal washers underneath all my minis, so plastic minis still have a sense of 'weight' to them. It's not too big of a difference between plastic and metal minis.
Indeed it's difficult to find 30mm, 40mm, and 50mm washers in the US, but some stores carry them.
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![[Post New]](/s/i/i.gif) 2013/07/14 17:47:01
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Well, I know I budget about $100 a month toward Malifaux purchases for the wife and I... and V2 new struck as I was awaiting an order which, ironically was delivering some of the most nerfed, mucked up models as of beta.
Needless to say, stuff like that will see me utterly stopping buying anything Malifaux until January.
I do appreciate that I just had oddly terrible timing with all this. I bought into Malifaux about seven months ago, and went all in, instantly buying all the books, etc... As a result though, this happens so close to my initial purchases, that the sting of $100 of worthless books, oh so recently bought, feels terrible. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/14 19:50:59
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Grizzled MkII Monster Veteran
Toronto, Ontario
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I've played a few games. I like the scheme markers and the change to building a set of schemes, that's cool. Some of the models (that I use) were streamlined, some were nerfed, meh, against the baseline everything should wash out for the most part.
But I'm not a fan of the upgrade system. I know why they're doing it, it's just not for me. As noted, it adds to the already considerable time to set up, though that naturally improves over time.
However, of the 3 regular players in my crew, 1 utterly loathes the system (and may sell his partial Ressers), 1 is open to it and 1 is too busy to care. Of the infrequent players, 1 is open to it, 1 loathes it (and has his 4 crews up for sale) and the other is mostly MIA.
I've been keeping my mind open, watching the stats and rules develop, but if those who loathe it drive it mostly underground in our usual haunt, I could see parting with 3 of my 6 crews (well, 8 actually, but I don't play Arcanists anymore) to free up space and some cash. I don't want to, but I also can't justify what will presumably hit $100+ after accounting for two books, two stat card blocks, and a figure or five (depending on how many new ones pop up in Book 2).
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![[Post New]](/s/i/i.gif) 2013/07/14 20:10:43
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Myrmidon Officer
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NewTruthNeomaxim wrote:As a result though, this happens so close to my initial purchases, that the sting of $100 of worthless books, oh so recently bought, feels terrible. :-p
Did you buy he books for the rules? The rules are available online for free and in the form of a $15 handbook if you want something physical to refer to.
Did you buy the books for the fluff? It's been confirmed that the stories will not be returning and the storyline will be progressing. All the fluff is new stuff.
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![[Post New]](/s/i/i.gif) 2013/07/14 21:00:45
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Cackling Chaos Conscript
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Ouch. Yeah, buying everything all at once only to find out things are changing in the near future can take a bite out of the enjoyment. Sadly, that happens in our hobby and I really can't see a way for it to change; new editions happen, and for the most part I believe companies
announce said edition changes once they are able to.
@Kroothawk
It's not really a "completely different" approach they are doing... at least, not as I see it. Some of the mechanics have changed, but not all. A lot of the Masters are still able to do what they were intended to do (unless what they could do broke the mold too much, or was considered
game-breaking). It's just that unless you use upgrades, they don't have as many abilities to choose from. Seeing as how after years of watching some Masters never use some of their abilities, I don't find this to be a bad thing. And the new rules are coming in August, not in 6 months,
so it's not that long to survive without them... and we still have the last Open Beta rules to demo with. For those who haven't seen their Masters show up yet, I believe Wyrd said that sometime in September or October we will see open beta testing for the rest of the current models not
covered in M2E book 1.
Finally, if your group isn't happy with the upgrade cards, why not come together as a group and decide on certain cards to add to the base Master/model as a "standard" add-on? That way, you know ahead of time which upgrades you have for the models
you choose, and you could build in the costs for the non-Masters right then and there. It wouldn't work for any Official tournaments or League play, but it would allow a group of players to skip over the upgrade step if that's what they choose. That's just my personal opinion on the matter,
though, and our group(s) will be doing it the usual way.
-Vilegrimm
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![[Post New]](/s/i/i.gif) 2013/07/14 21:08:54
Subject: Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Longtime Dakkanaut
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Absolutionis wrote:NewTruthNeomaxim wrote:As a result though, this happens so close to my initial purchases, that the sting of $100 of worthless books, oh so recently bought, feels terrible. :-p
Did you buy he books for the rules? The rules are available online for free and in the form of a $15 handbook if you want something physical to refer to.
Did you buy the books for the fluff? It's been confirmed that the stories will not be returning and the storyline will be progressing. All the fluff is new stuff.
I don't really care about the fluff. I don't find it nearly as well written as I was told to expect before starting the game. It provided some fun background, and its flavor carried through to how many units played, but that was the extent of its value to me. I bought the books because I had no intention of buying models without seeing full stats, etc.... which require you buying expansion books....
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2013/07/14 22:48:23
Subject: Re:Malifaux 2nd Edition - October 2013, Public Beta Playtest is Live!
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Decrepit Dakkanaut
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This was announced in May. And I don't think, the new rulebooks will be in stores before November.
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