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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

easysauce wrote:
step one:
- take a vindicare and a bastion in your army list
step two:
-put the vindicare inside
step three:
-profit


a lot of points for something immobile however


Bastions aren't that tough to neutralize either, with all the AP 1/2 melta/lance etc running around in 6th ed

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Made in ca
Lieutenant Colonel






i dont see much melta around here, let alone multimeltas that can get within 12" of the bastion without the vindicare killing them first,

YMMV of course, blood angles suicide melta squads could be a threat

 
   
Made in us
Douglas Bader






 Lobukia wrote:
Bastions aren't that tough to neutralize either, with all the AP 1/2 melta/lance etc running around in 6th ed


Still, it's a lot better than being outside the bastion and at least gives you 1-2 turns of shooting before the melta spam gets in range. You'll have to decide for yourself whether it's worth spending that many points (and giving up your ADL slot) to protect a single model, but it's definitely a major upgrade.

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Made in us
Veteran Inquisitorial Tyranid Xenokiller





My favorite thing about the bastion is that you can actually hide the vindicare behind the icarus lascannon. (It totally block LOS most of the time) Your opponent won't be able to see him, then on the first turn you can just walk up to the front of the bastion and fire the lascannon (Since the sniperrifle is heavy) and he's also in position to shoot down a flyer on turn two.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
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Infiltrating Hawwa'





Australia

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This message was edited 1 time. Last update was at 2020/03/14 02:52:48


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Made in us
Decrepit Dakkanaut





Vallejo, CA

Really, it's not just one thing, but it's everything combined. The vindicare has the ability to neutralize one of your opponents' models every turn it fires, whether it's shielded by AV14, an invul save, or a bunch of other guys in the same squad.

You point at any one of your opponent's models, and say "remove THAT one".

Unless you're fighting against a horde army with no valuable models whatsoever, the vindicare is going to be a nice asset.



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Made in us
The Hive Mind





Take a Rhino (You're GK, come on).
Place Vindicare in terrain.
Place Rhino nearby - or in front if you are going second.
Vindi fires. Rhino flat outs in front of Vindi to block LoS.

Not as safe as a Bastion, but significantly cheaper.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Why take him? Each turn, the hand of God selects a victim to Warp Travel to the dead pile.

I like him him manning a Quad Gun with some Strike Squad nearby to defend against charges. BS 5 TL will take down ny flyer and he gets a 2+ cover save IIRC? 3+ for Emplacement and +1 for Stealth?

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Made in us
Swift Swooping Hawk





Massachusetts

After lurking on this thread for days, I think I'm going to make the investment and get a small grey knight force as an allied detachment... it will definitely feature a vindicare.

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Made in us
Douglas Bader






 Deadshot wrote:
I like him him manning a Quad Gun with some Strike Squad nearby to defend against charges. BS 5 TL will take down ny flyer and he gets a 2+ cover save IIRC? 3+ for Emplacement and +1 for Stealth?


Really that's a complete waste. BS 4 twin-linked is already a 90% chance to hit, so you're wasting the Vindicare's BS and expensive sniper rifle. Just put a random 5-man strike squad on the gun and use the assassin as a proper sniper.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Ragin' Ork Dreadnought




 Deadshot wrote:
Why take him? Each turn, the hand of God selects a victim to Warp Travel to the dead pile.

I like him him manning a Quad Gun with some Strike Squad nearby to defend against charges. BS 5 TL will take down ny flyer and he gets a 2+ cover save IIRC? 3+ for Emplacement and +1 for Stealth?

The Aegis is only 4+ cover, so with stealth you will only be getting a 3+.
   
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Drop Trooper with Demo Charge




And IIRC he's fearless so can't GTG.
   
Made in us
Legendary Master of the Chapter






stripeydave wrote:
And IIRC he's fearless so can't GTG.


Indeed fearless. on the bright side 4++ invul from lightning reflex

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fireknife Shas'el





United States

Deadshot wrote:Why take him? Each turn, the hand of God selects a victim to Warp Travel to the dead pile.

I like him him manning a Quad Gun with some Strike Squad nearby to defend against charges. BS 5 TL will take down ny flyer and he gets a 2+ cover save IIRC? 3+ for Emplacement and +1 for Stealth?
That's a waste of the Vindicare. Unless you're using the Icarus, it's a total waste. The Quad-gun is twin-linked already. The icarus isn't. Either use the BS of the Assassin to it's fullest potential, or use him as a sniper. A Paladin manning the Quad-gun is just as good for the same cost, can be a troop with draigo, and has a 2+ save for half the cost. More or less.

If I'm not mistaken, the Vindicare can use both his BS and his Precision shot rule with the Icarus. 96" BS8 lascannon? Sure. Atop a Bastion? Even better.

EDIT: Actually, that's a pretty good strategy. Put him on a Bastion with an Icarus. Against multi-wound T4 models or flyers, use the Icarus; against vehicles and T5+ models, use the Exitus rifle.

This message was edited 2 times. Last update was at 2013/05/07 22:54:34


 
   
Made in us
Regular Dakkanaut




 Gangrel767 wrote:
After lurking on this thread for days, I think I'm going to make the investment and get a small grey knight force as an allied detachment... it will definitely feature a vindicare.


Inquisitor Model
3 acolytes
Vindicaire


Really, you could have 4 guardsmen-looking models (one with a big hat like a witch hunter or something) and the vindicare and you'd be set. I'd be surprised if that costs more than 300 points.

Or, if you have any extra razorbacks lying around you could put them all inside it and drive around looking for an objective to take.
   
Made in us
Legendary Master of the Chapter






Thatguyoverthere11 wrote:
 Gangrel767 wrote:
After lurking on this thread for days, I think I'm going to make the investment and get a small grey knight force as an allied detachment... it will definitely feature a vindicare.


Inquisitor Model
3 acolytes
Vindicaire


Really, you could have 4 guardsmen-looking models (one with a big hat like a witch hunter or something) and the vindicare and you'd be set. I'd be surprised if that costs more than 300 points.

Or, if you have any extra razorbacks lying around you could put them all inside it and drive around looking for an objective to take.


the inquisitor needs to be Coteaz so that henchmen can be troops

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Thatguyoverthere11 wrote:
 Gangrel767 wrote:
After lurking on this thread for days, I think I'm going to make the investment and get a small grey knight force as an allied detachment... it will definitely feature a vindicare.


Inquisitor Model
3 acolytes
Vindicaire


Really, you could have 4 guardsmen-looking models (one with a big hat like a witch hunter or something) and the vindicare and you'd be set. I'd be surprised if that costs more than 300 points.

Or, if you have any extra razorbacks lying around you could put them all inside it and drive around looking for an objective to take.


267 or 317 with a razorback with psyammo

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Devestating Grey Knight Dreadknight




 Che-Vito wrote:
Heaven forbid that somebody like Evileyes answer the question, or provide a link to the FAQ.

Actually, I provided the link. 5th post in the thread.

Hope is the first step on the road to disappointment. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Desubot wrote:the inquisitor needs to be Coteaz so that henchmen can be troops
Coyote81 wrote:267 or 317 with a razorback with psyammo

And that's really the problem. The vindicare isn't exactly cheap, and the ability to take him if you're not already a GK player requires a non-trivial number of points thrown on top of it. A vindicare and a proper coteaz squad or a vindicare and some thawn GKTs quickly goes into the hundreds of points, while minimizing the number of points spent on troops (say, coteaz and 3 acolytes) that don't really do much of anything means that you're spending over 300 points for pretty much just the vindicare and a thunder hammer. Not really worth it.

Which means that you can really only pull this off in roughly 1850 point games. 1500 is doable, but a pretty serious sacrifice, and by 2,000 points, you get to take another FOC, which is usually going to be a fair bit better than taking a vindicare.



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Made in us
Fireknife Shas'el





United States

 Ailaros wrote:
Desubot wrote:the inquisitor needs to be Coteaz so that henchmen can be troops
Coyote81 wrote:267 or 317 with a razorback with psyammo

And that's really the problem. The vindicare isn't exactly cheap, and the ability to take him if you're not already a GK player requires a non-trivial number of points thrown on top of it. A vindicare and a proper coteaz squad or a vindicare and some thawn GKTs quickly goes into the hundreds of points, while minimizing the number of points spent on troops (say, coteaz and 3 acolytes) that don't really do much of anything means that you're spending over 300 points for pretty much just the vindicare and a thunder hammer. Not really worth it.

Which means that you can really only pull this off in roughly 1850 point games. 1500 is doable, but a pretty serious sacrifice, and by 2,000 points, you get to take another FOC, which is usually going to be a fair bit better than taking a vindicare.


Do you mean aside from the fact that Coteaz can get Prescience? That's some hefty utility right there.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A power which he can't cast on anybody but himself or the vindicare, what with grey knights not being all that keen on being battle brothers.

If you want to make the best use of presience, you've got to take a big ol' henchmen squad for him to sit in. Henchmen aren't that expensive, but they're not exactly free either.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

The new Tau have made me both hate and love the vindicare totally depending on what the other guy brought.

Markerlights + missles make me a sad panda, on the other hand, I can snipe down an etheral for 2 VP's off the bat in some cases 4 (first blood, warlord, kill point, and extra VP if we're playing purge the alien).

Sticking him in a bastion is fun choice but by far the most interesting thing I've done with him is run around inside a chimera/rhino shooting his super sniper pistol at things Also, he's pretty tough in assault as well I've found out. most things need 5's to hit and often 4's to wound so he's survived quite a few melee though this is far from ideal. I've almost always only done this out of desperation and usually some purifiers with halberds are nearby to get him out of combat again if he survives.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Executing Exarch





McKenzie, TN

 Ailaros wrote:
Desubot wrote:the inquisitor needs to be Coteaz so that henchmen can be troops
Coyote81 wrote:267 or 317 with a razorback with psyammo

And that's really the problem. The vindicare isn't exactly cheap, and the ability to take him if you're not already a GK player requires a non-trivial number of points thrown on top of it. A vindicare and a proper coteaz squad or a vindicare and some thawn GKTs quickly goes into the hundreds of points, while minimizing the number of points spent on troops (say, coteaz and 3 acolytes) that don't really do much of anything means that you're spending over 300 points for pretty much just the vindicare and a thunder hammer. Not really worth it.

Which means that you can really only pull this off in roughly 1850 point games. 1500 is doable, but a pretty serious sacrifice, and by 2,000 points, you get to take another FOC, which is usually going to be a fair bit better than taking a vindicare.




Well lets look at it this way;
You can take coteaz, 3x plasma cannon, a jokearo, a chimera, and a vindicare assassin for 396 pts. Not an insignificant price tag but you get prescienced 3x plasma cannon shots +1 lascannon shot in a chimera chases. What you can take with the vindicare assassin is not a carrier cost, they are excellent in their own right.

Actually for your current hellhound list you could take coteaz, vindicare assassin, and a psybolt AC Razorbacks w/ 3 acolytes for a whooping 342 pts. That is a pretty good payoff in terms of firepower and utility.
   
 
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