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![[Post New]](/s/i/i.gif) 2013/05/10 04:11:01
Subject: Re:How to beat Farsight Tau Deathstar
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Dakka Veteran
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anonymou5 wrote:Theorius wrote:
someone mentioned these to me before. If you post your lists at 1500 and 1999 i will even play against them locally as well to see how they do.
are the earthshakers str 8 for insta kill? one barrage? they ignore cover right? are they in squads so they all get prescience? its still 2d6 scatter though? and under 36" you need to line of site (which means I see you too!!) yes no?
STR 9, AP 3, Barrage. So they don't ignore cover, they just calculate cover from the center of the blast. If you're in area terrain, you will still get it, if you are behind something, you likely will not. Full 2d6 scatter if out of LOS, but prescience kind of solves that. They can be taken in squads of up to 3. When in a squad, they fire under barrage rules. That means the first pie plate is the "center" of the shooting, the next two shots are based of that (either flipping on a scatter, or placed anywhere on top of the original plate with a "hit") Each individual barrage shot can be rerolled with prescience. Perfect timing, of course, would make the weapons actually ignore cover (if the psycher got it. not something you can 100% plan for with MEQ, although two psychers ups the odds)
Each platform gets 4 crewmen, and can take four more. All are at t7. That means each gun has 10 wounds at t7. It's stupid. For extra stupidity, put them on a skyshield. Sigh. Their weakness is LD7, hence the Rune Priest (and/or Lord Commissar)
I'm going to PM you my current 1999 list, which is not a true "arty platform cheese" list, but it does have two. I think it would be a good match up for the Farsight bomb (but haven't played against a Farsight bomb yet, so I'd love to hear your opinion). Later tonight I'll find you a more brutal Arty list, which I believe is far worse for Farsight (but maybe not as good TAC as what I run)
If they dont ignore cover than I am not worried at all since i get 2+ in most cases
Automatically Appended Next Post:
pepe5454 wrote:Theorius wrote:shogun wrote:Crimson-King2120 wrote:i would think nob bikers would be quite effective they are faster and brutal in. CC especially with PK send in a unit of warbikers to soak up the overwatch then charge your nobs in krump the guy who gives them hit and run and then just crush them roll up a unit of boyz and just swamp em
No the wont...
Tau shooting ignores coversaves and the cannot get within charge range without getting at least 1 round of shooting in their face.
You want a TAC List with orks that could possibly handle the Bomb?
warboss with mega armor (and stuff)
mek with KFF
10 loota's
10 loota's
10 loota's
20 shootaboyz
20 shootaboyz
17 shootaboyz with powerclaw nob
3 battlewagons with extra armor and deathrolla's
defence line
about 1500 points
2 options:
1: rush with the battlewagons towards the bomb with all the shootaboyz and warboss and mek in the middle to keep 5+ coversave. Mek could take those first overwatch shots (let him die!!) and then the warboss with 2+/5+ save could take the next. Loota's go behind defence line.
2: you could also shoot! Loota's shoot from the battlewagons and shootaboyz are used for bubblewrap (with defence line protection).
I agree on nob bikers, I killed 6 of them (painboy+cybork) + warboss easily with shooting/overwatch and one assault (farsight can hang bro!!) If it was a nob death star with 12 of them might be a bit challenging but i would stall them with bubble wrap as best i could.
Here is math hammer on one round of rapid fire shooting - 14 plasma ( 2 at bs 5) 4-5 wounds, 4 fusion (2 at bs 5) 1.5wounds - 8 missiles (1 wound) 20 pulse carbines (3 wounds) (the unit was at 10" awaybut killing 4-5 bikers gets them..2-3 inches? then jumps 3d6 average 10" back (usually behind a bubble wrap kroot but lets say the lootas killed them all) the nobs move 12" and need an 10-11" charge to reach them and i get to overwatch even if they fail. Overwatch kills another 1-2....
it is not good for the nobs!
THAT LIST I THINK HAS A CHANCE! I am scared of getting within melta range to pop trucks as if i fail im getting deffrolled which sucks, which also puts me way to close to the orks that fall out.
this list might work actually!!
The lootas are raped turn 1 from 30 str 7 ignore cover missiles (if my nova charge goes off for double sms shots from both riptides). I would shoot 16 into one unit 8 into another killing/breaking them. 10-15 lootas are not scary to the bomb which is behind cover or bubble wrap for 2+ saves. The riptides are even less scary (even though the only thing to kill a riptide in 5 games was a loota team...well nova did 2 wounds, deffkopta got 1, lootas finished off with max shots)
I am going to do some mathhammer on what 2 riptides and the deathstar can do to 3 battlewagons....the riptides will have to use the str 8 blast or nova charge to str 9 large blast.....the battlewagons i assume are in tight formation to limit side armor shots? if I go MAX 18" range with the suits for 4 fusion shots i can do...1 glance? a turn at best....plus the riptides....it doesnt look good unless i can get juicy side/rear armor
thankfully wagons dont inhibit my ability to manuaver to bad. My basic strategy would be to kill one at range at least, then move into melta range, farsight charges one, melta the other (if im super desperate) but i am hoping i can kill one at safe range...get into melta range 9" kill 2 with melta, then jump back 3d6(10" on average) so the boys cant assault me.
maybe it would not be as hard as I thought. gonna do some math hammer.
LAND RAIDER COMMENT - My first fight ever was against a DA player with a landraider with the powerfield, nightshroud bikes, termies in the land raider. I killed him handily. (PRE-POWERFIELD NERF)
he planned to try the 2 landraider with powerfiled option but that recently got nerfed...
With BW's though it's hard not to get a side shot on them. If he is hiding his rear armor on the his back table edge he is out of range most likely and the loota's are unsupported and going to get killed even worse for him if it's the long table edge deployment if he is trying to hide his rear armor. The suits I think can split fire as well with the right setup so if he does not hide his rear it would not be hard to kill 2 or 3 bw's killing half of everything inside. If boys are bubble wrapping and lootas are in the wagons then his scoring units are sitting ducks for the tau. It might be a more likely chance than other ork tac lists but it's still a huge uphill battle. Mad dok giving 30 boys invul saves might help but it's not something I usually put in a tac list.
THE upgrade all the suits take is target lock for split fire. I can shoot at 8 different targets (usually its 2-3 once i shot at 4)
Farsight
Shadowsun
Bodyguard C&C, Multi Spec, Nuero Web Jammer, Drone Controller, Vectored Retro Thrusters ((i love the idea of the commander tau with all his sensors of doom!!!!))
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Plasma, Plasma, Target Lock
Bodyguard Fusion, Fusion, Target Lock
Bodyguard Missile Pod, Missile Pod, Target Lock Iradium Armour
Bodyguard Missile Pod, Missile Pod, Target Lock Puretide engram
10 gun drones
POSTING THIS REMINDED ME the nuero web jammer is pure gold vs blobs. want to see 30 ork boys kill themselves? nuero jammer them gets hot is awesome!!!
rapid fire flash lights would kill more guard than suits.drones, lol
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This message was edited 3 times. Last update was at 2013/05/10 04:14:39
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![[Post New]](/s/i/i.gif) 2013/05/10 08:29:57
Subject: How to beat Farsight Tau Deathstar
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Veteran Inquisitorial Tyranid Xenokiller
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I feel like the fusion guy should have the iridium armor since he should be hanging out toward the front of the squad more often then most. Or is the idea to use the guy your most likely to not miss when he dies from tanking wounds?
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2013/05/10 09:39:47
Subject: How to beat Farsight Tau Deathstar
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Shas'ui with Bonding Knife
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Coyote81 wrote:I feel like the fusion guy should have the iridium armor since he should be hanging out toward the front of the squad more often then most. Or is the idea to use the guy your most likely to not miss when he dies from tanking wounds?
He needs the Target Lock so he can fire at a different target than the dones in the squad. If you don't use the Target Lock it won't be shooting at what it needs to.
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![[Post New]](/s/i/i.gif) 2013/05/10 11:24:40
Subject: Re:How to beat Farsight Tau Deathstar
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Regular Dakkanaut
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Since we are talking about the bomb with Shadowsun in it maybe one of you can clear something up for me, I don't see it talked about a lot so maybe it doesn't work like I think. Shadowsun's shield drone, says that it confers a 3+ invulnerable save. Is that just to her, or is it confered to the unit? The use of the word "confer" is throwing me off.
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![[Post New]](/s/i/i.gif) 2013/05/10 11:44:23
Subject: Re:How to beat Farsight Tau Deathstar
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Huge Hierodule
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tidalwake wrote:Since we are talking about the bomb with Shadowsun in it maybe one of you can clear something up for me, I don't see it talked about a lot so maybe it doesn't work like I think. Shadowsun's shield drone, says that it confers a 3+ invulnerable save. Is that just to her, or is it confered to the unit? The use of the word "confer" is throwing me off.
Read it again - the wargear confers the save. Her MV42 drones have said wargear, she does not. Her suit only carries with it a 3+ armor and 5++ invulnerable.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/05/10 13:10:59
Subject: Re:How to beat Farsight Tau Deathstar
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Dakka Veteran
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tetrisphreak wrote:tidalwake wrote:Since we are talking about the bomb with Shadowsun in it maybe one of you can clear something up for me, I don't see it talked about a lot so maybe it doesn't work like I think. Shadowsun's shield drone, says that it confers a 3+ invulnerable save. Is that just to her, or is it confered to the unit? The use of the word "confer" is throwing me off.
Read it again - the wargear confers the save. Her MV42 drones have said wargear, she does not. Her suit only carries with it a 3+ armor and 5++ invulnerable.
The notes of her suit is on her page in the codex ( among with the details of the drones )
So yes, Shadowsun does only have a 3+ and a 5++
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![[Post New]](/s/i/i.gif) 2013/05/10 16:09:45
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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Nilok wrote:Coyote81 wrote:I feel like the fusion guy should have the iridium armor since he should be hanging out toward the front of the squad more often then most. Or is the idea to use the guy your most likely to not miss when he dies from tanking wounds?
He needs the Target Lock so he can fire at a different target than the dones in the squad. If you don't use the Target Lock it won't be shooting at what it needs to.
the 2+ suit is a signature item and does not use up a hard point. I put it on the missiles as they are what i find "expendable" when i use look out sir to deflect to the iradium suit.
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![[Post New]](/s/i/i.gif) 2013/05/10 16:11:00
Subject: How to beat Farsight Tau Deathstar
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I think someone is overestimating the Tau chances of bouncing an Assault Terminator squad. By a fair margin. But sure. It COULD happen.
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This message was edited 1 time. Last update was at 2013/05/10 16:11:17
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/05/10 16:32:58
Subject: Re:How to beat Farsight Tau Deathstar
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Regular Dakkanaut
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tetrisphreak wrote:Read it again - the wargear confers the save. Her MV42 drones have said wargear, she does not. Her suit only carries with it a 3+ armor and 5++ invulnerable.
Ahh I see that now, thanks for the clarification!
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![[Post New]](/s/i/i.gif) 2013/05/10 17:51:16
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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Jancoran wrote:I think someone is overestimating the Tau chances of bouncing an Assault Terminator squad. By a fair margin. But sure. It COULD happen.
bouncing an assault squad? I dont understand? tau kill them at range, not in assault.
If a termie assault squad EVER assaults the farsuns tar, something has gone terribly wrong, or the termie player is the greatest tactician on the planet and planned his check mate 4 moves in advance.....
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![[Post New]](/s/i/i.gif) 2013/05/10 18:38:19
Subject: How to beat Farsight Tau Deathstar
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Revving Ravenwing Biker
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I feel like Marbo could be a decent counter to this. Sure he will die, but he has a big blasty pie plate of doom and if he kills one suit (ish) he makes his points back.
Another counter to it is the TH/SS bomb as mentioned above or maybe even a blob of DW Knights. For DA the TH/SS are troops still so this is more viable for the ability to actually win the game, but it is a low body count elite army vs an elite killer. So it's still an uphill battle. If the DW Knights do manage to charge (perhaps via a land raider) then they can smite and do str 10 initiative 4 ap 2 for a turn. It may not wipe the tau out, but it will seriously hurt them. Plus, their shield lock thing makes them T5 and they have 2+ 3++. Plus I believe that you can get about 20 DW Knights for the price of the 1000 point farsight bomb if you really wanted to list tailor. Just saying.
Regardless, the game would probably be over by about turn 3.
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![[Post New]](/s/i/i.gif) 2013/05/10 19:45:32
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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VardenV2 wrote:I feel like Marbo could be a decent counter to this. Sure he will die, but he has a big blasty pie plate of doom and if he kills one suit (ish) he makes his points back.
Another counter to it is the TH/ SS bomb as mentioned above or maybe even a blob of DW Knights. For DA the TH/ SS are troops still so this is more viable for the ability to actually win the game, but it is a low body count elite army vs an elite killer. So it's still an uphill battle. If the DW Knights do manage to charge (perhaps via a land raider) then they can smite and do str 10 initiative 4 ap 2 for a turn. It may not wipe the tau out, but it will seriously hurt them. Plus, their shield lock thing makes them T5 and they have 2+ 3++. Plus I believe that you can get about 20 DW Knights for the price of the 1000 point farsight bomb if you really wanted to list tailor. Just saying.
Regardless, the game would probably be over by about turn 3.
I have personally fought a deathwing list twice, once with a land raider, once with deathwing assault.
He never assaulted me, when i stripped his belial unit down to just belial i assaulted him with farsight so he could have at least one assault turn.
Here is some basics for you
Land raider
I peppered the rest of his army on turn 1-2 when the land raider got across the half way point I jumped within 9" of it with my 4 fusion guns and blew it up, it even had the invuln shield bubble in it. I then jumped back i think 8" so i was 17 from him, he would have needed an 11 to charge.....
I then shot the deathwin at 12" for full rapid fire goodness.
The plasma plus fusion alone do 18 shots i got 14 hits, 12 wounds and he saved 8 taking 4 wounds, 4 dead termies bro!! this was belials unit with the apothecary for fnp as well. This doesnt even include the other 20 shots from the gun drones and missile suits that were still alive (think i had like 4 drones left)
you are right the game was over by turn 3, he gave up.
I am now 6 games in 6-0, another 4 games and i retire this army for good. Thankfully my eldar are coming out and my bad ass custom exodite lis (counts as jet bikes) army will come back into the game! Haven played it since we got our 4th edition book that ruined RUINED my shining spears taking away their bright lance....bastards.
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This message was edited 1 time. Last update was at 2013/05/10 19:50:01
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![[Post New]](/s/i/i.gif) 2013/05/10 23:37:49
Subject: How to beat Farsight Tau Deathstar
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Revving Ravenwing Biker
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Yeah honestly, if I was playing deathwing and knew my opponent had this crap I wouldn't even play them. It's a list that is meant to basically eradicate every list that isn't totally prepared to deal with it, which is not fun to play against. I know winning is fun and all but if you are tabling opponents within three turns it is not fun, not balanced, and you will quickly run out of people who want to play against you. Especially because a list like the deathstar requires very little in terms of skill in order to play correctly, to me at least. It's basically just copy the list, and then drop in wherever you want and just choose the right targets.
Winning with the deathstar shows to me that a player is able to make a really hard list, but is not necessarily a good player. It has its purpose don't get me wrong, but I am sure that 80% of the people who win by relying on lists like these will suck when given a normal list vs a normal list. I hate that there are those "auto win" or "auto lose" matchups that can happen. If I wanted to play Deathwing and I played a farsight bomb I would just auto lose. That's terrible balance.
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![[Post New]](/s/i/i.gif) 2013/05/11 01:29:52
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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VardenV2 wrote:Yeah honestly, if I was playing deathwing and knew my opponent had this crap I wouldn't even play them. It's a list that is meant to basically eradicate every list that isn't totally prepared to deal with it, which is not fun to play against. I know winning is fun and all but if you are tabling opponents within three turns it is not fun, not balanced, and you will quickly run out of people who want to play against you. Especially because a list like the deathstar requires very little in terms of skill in order to play correctly, to me at least. It's basically just copy the list, and then drop in wherever you want and just choose the right targets.
Winning with the deathstar shows to me that a player is able to make a really hard list, but is not necessarily a good player. It has its purpose don't get me wrong, but I am sure that 80% of the people who win by relying on lists like these will suck when given a normal list vs a normal list. I hate that there are those "auto win" or "auto lose" matchups that can happen. If I wanted to play Deathwing and I played a farsight bomb I would just auto lose. That's terrible balance.
I agree that facing it is not fun sometimes, but i never spring it on people i TELL them do you want to play warhammer 40k on hard mode? and every person I have faced has been up to the challenge and good sports. I am also a person I explain to them very clearly what is about to come at them I dont sneak it, and it makes it more enjoyable for the both of us as they take it as a challenge to see what they can do.
A friend of mine with 8 vendettas (can you take that many?) want to fight me at 1999 this weekend. I think he might win!! I plan to add another riptide and a decked out broadside suit unit with interceptor as well.
You also cant table them by turn 3...its just so apparently obvious by turn 3 that you cant beat it in most cases....and that they are likely to table you by turn 5-6.
Finally, the joy for me was not beating people with a deathstar, its that I feel lucky that right after the codex came out I saw the value, did the math hammer, worked out the specifics and proved the concept. That is why i plan to play 10 games total with it then retire it.
You can check out my like 50 page dissertation tactica thread on the star, and the 4 batreps thus far I have written up.
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This message was edited 1 time. Last update was at 2013/05/11 01:32:13
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![[Post New]](/s/i/i.gif) 2013/05/11 04:24:43
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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How does the farsight bomb handle jotww? Seems like all I have to do is set up a situation so a rune priest can live long enough to get jotww off once and 5/6 of the time I'm downing 2/3rds of the unit. Am I missing something?
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![[Post New]](/s/i/i.gif) 2013/05/11 06:48:46
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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Pony_law wrote:How does the farsight bomb handle jotww? Seems like all I have to do is set up a situation so a rune priest can live long enough to get jotww off once and 5/6 of the time I'm downing 2/3rds of the unit. Am I missing something?
first off never played against them, but others have asked this, so i will ask you.
How do you propose for a rune priest to survive getting that close? and its just a line right?
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This message was edited 1 time. Last update was at 2013/05/11 06:49:36
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![[Post New]](/s/i/i.gif) 2013/05/11 06:48:58
Subject: Re:How to beat Farsight Tau Deathstar
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Depraved Slaanesh Chaos Lord
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Pretty much the majority of the Necron codex is a good counter to this.
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![[Post New]](/s/i/i.gif) 2013/05/11 06:55:01
Subject: How to beat Farsight Tau Deathstar
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Hellion Hitting and Running
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Theorius wrote:Pony_law wrote:How does the farsight bomb handle jotww? Seems like all I have to do is set up a situation so a rune priest can live long enough to get jotww off once and 5/6 of the time I'm downing 2/3rds of the unit. Am I missing something?
first off never played against them, but others have asked this, so i will ask you.
How do you propose for a rune priest to survive getting that close? and its just a line right?
Rune Priest can drop in from a drop pod so getting close isn't the problem. But the line is hair thin so it may only hit a few suits. They will probably aim for the support suit because that is the most important.
But I personally would argue that jotww does not work on jetpack infantry. It did not work on jetpacks in 5th when the book was written so I don't see why it should work now. Until we get a FAQ about it I will say it doesn't effect jetpack.
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![[Post New]](/s/i/i.gif) 2013/05/11 07:06:06
Subject: Re:How to beat Farsight Tau Deathstar
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Dakka Veteran
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not really....
i faced a preatty good necron army and he was my toughest opponent
had 8 wraiths 3 barges a command barge and 2 croissants
i got a full turn of shooting beyond his range for one, and necrons dont have much that bust through ap3 let alone cover. Automatically Appended Next Post: lambsandlions wrote:Theorius wrote:Pony_law wrote:How does the farsight bomb handle jotww? Seems like all I have to do is set up a situation so a rune priest can live long enough to get jotww off once and 5/6 of the time I'm downing 2/3rds of the unit. Am I missing something?
first off never played against them, but others have asked this, so i will ask you.
How do you propose for a rune priest to survive getting that close? and its just a line right?
Rune Priest can drop in from a drop pod so getting close isn't the problem. But the line is hair thin so it may only hit a few suits. They will probably aim for the support suit because that is the most important.
But I personally would argue that jotww does not work on jetpack infantry. It did not work on jetpacks in 5th when the book was written so I don't see why it should work now. Until we get a FAQ about it I will say it doesn't effect jetpack.
when you drop in the riptides interceptor the unit with str 8 ap2 pie plates, so you might survive.
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This message was edited 2 times. Last update was at 2013/05/11 07:08:40
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![[Post New]](/s/i/i.gif) 2013/05/11 07:49:00
Subject: How to beat Farsight Tau Deathstar
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Douglas Bader
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lambsandlions wrote:It did not work on jetpacks in 5th when the book was written so I don't see why it should work now. Until we get a FAQ about it I will say it doesn't effect jetpack.
It did not work in 5th because jetpack infantry and infantry were two separate unit types. Now infantry (jetpack) are a sub-type of infantry, and JOTWW very clearly applies to crisis suits. Things just change when you go to a new edition of the game, and this needs an FAQ about as much as the "issue" of whether power swords are AP 2 or AP 3.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/11 16:19:16
Subject: How to beat Farsight Tau Deathstar
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Longtime Dakkanaut
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Yeah, JOTWW hits suits. I would just deepstrike if I went second and still get the alpha strike. Helps to avoid JOTWW.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/05/11 18:47:40
Subject: Re:How to beat Farsight Tau Deathstar
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Hoary Long Fang with Lascannon
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Theorius wrote:
when you drop in the riptides interceptor the unit with str 8 ap2 pie plates, so you might survive.
Well, if I was dropping a RP to JOTWW a Farsight bomb, I'd obviously put my dropped unit 1" from the FS bomb, so you'd pretty much have to intercept without the Pieplate. I don't think drop pod Rune Priests is THE counter to the bomb, but it is an effective tool.
Although if I was going to build an anti Farsight List, Four Rune Priests in pods (or on Bikes) might work pretty well (at the cost of being a good list overall, so kind of pointless)
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![[Post New]](/s/i/i.gif) 2013/05/11 19:19:26
Subject: How to beat Farsight Tau Deathstar
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Mighty Vampire Count
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Flash Gitz with gitfinderz ?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/05/11 20:23:17
Subject: Re:How to beat Farsight Tau Deathstar
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Dakka Veteran
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anonymou5 wrote:Theorius wrote:
when you drop in the riptides interceptor the unit with str 8 ap2 pie plates, so you might survive.
Well, if I was dropping a RP to JOTWW a Farsight bomb, I'd obviously put my dropped unit 1" from the FS bomb, so you'd pretty much have to intercept without the Pieplate. I don't think drop pod Rune Priests is THE counter to the bomb, but it is an effective tool.
Although if I was going to build an anti Farsight List, Four Rune Priests in pods (or on Bikes) might work pretty well (at the cost of being a good list overall, so kind of pointless)
what if i line up across the board in a line suit drone, suit drone, suit drone etc
Your line ca hit one suit?
even the blob i still dont find it that scary, the suits are always seperated by drones when facing aoe threats its not like a nob horde or any other deathstar where all the models are important, you get to fill it with 12pt fodder to disperse the unit and take up wounds, it is one of the nastiest parts of the unit as a whole.
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![[Post New]](/s/i/i.gif) 2013/05/12 22:38:28
Subject: Re:How to beat Farsight Tau Deathstar
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Regular Dakkanaut
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I have played the bomb vs 4xRune priests twice. The first time one rune priest got off one casting of jotww and killed 2 drones before all four were dead. The second time no rune priest lived to cast. It is not a difficult thing to do at all and interceptor is awesome. It may not be the greatest sample size, but I'm not particularly worried about rune priests.
The farsight bomb is a 1k pt unit, if you are expecting to kill it with something less that what can kill 1000 points, you are going to be disappointed. Funniest time I ever had my bomb killed off was to 1000 points of gaurdsmen and heavy weapons teams. Wiped my bomb off the table pretty quick from weight of fire.
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![[Post New]](/s/i/i.gif) 2013/05/12 22:43:08
Subject: Re:How to beat Farsight Tau Deathstar
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Dakka Veteran
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cryhavok wrote:I have played the bomb vs 4xRune priests twice. The first time one rune priest got off one casting of jotww and killed 2 drones before all four were dead. The second time no rune priest lived to cast. It is not a difficult thing to do at all and interceptor is awesome. It may not be the greatest sample size, but I'm not particularly worried about rune priests.
The farsight bomb is a 1k pt unit, if you are expecting to kill it with something less that what can kill 1000 points, you are going to be disappointed. Funniest time I ever had my bomb killed off was to 1000 points of gaurdsmen and heavy weapons teams. Wiped my bomb off the table pretty quick from weight of fire.
assault them next time, it works wonders and dont forget to neural jammer them.
They take way more wounds form gets hot with those rapid fire flash lights, than they kill drones/suits
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![[Post New]](/s/i/i.gif) 2013/05/13 03:38:41
Subject: How to beat Farsight Tau Deathstar
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Theorius wrote: Jancoran wrote:I think someone is overestimating the Tau chances of bouncing an Assault Terminator squad. By a fair margin. But sure. It COULD happen.
bouncing an assault squad? I dont understand? tau kill them at range, not in assault.
If a termie assault squad EVER assaults the farsuns tar, something has gone terribly wrong, or the termie player is the greatest tactician on the planet and planned his check mate 4 moves in advance.....
You're not understanding. You charge with the normal unit, then hit the Farsun with the real threat. Losing the one pays for itself.
I did this tonight actually. I infiltrated two kroot units and then, after he came up and tried to kill the Riptides (He got one), the Kroot both charged after I hit the unit with Pathfinder Rail Ridles+Carbines. He nearly killed all the kroot from one unit and the other unit swarmed him. Swept him. Not easy to do, only won by 2 thanks to the Krootox, but it was enough to break them. I can't say that I would want to have to count on Kroot for THAT heavy lifting every time, but it worked.
If you don't rely on tanks, the Deathstar is LESS scary. But even in this example, it was a squeeker.
Powerful powerful unit, that Deathstar is. Killed two units and did a number on my third but even so, I lost far less points and used far less to get it done. So I felt good about it.
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This message was edited 1 time. Last update was at 2013/05/13 03:39:18
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/05/13 03:52:30
Subject: How to beat Farsight Tau Deathstar
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Dakka Veteran
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Jancoran wrote:Theorius wrote: Jancoran wrote:I think someone is overestimating the Tau chances of bouncing an Assault Terminator squad. By a fair margin. But sure. It COULD happen.
bouncing an assault squad? I dont understand? tau kill them at range, not in assault.
If a termie assault squad EVER assaults the farsuns tar, something has gone terribly wrong, or the termie player is the greatest tactician on the planet and planned his check mate 4 moves in advance.....
You're not understanding. You charge with the normal unit, then hit the Farsun with the real threat. Losing the one pays for itself.
I did this tonight actually. I infiltrated two kroot units and then, after he came up and tried to kill the Riptides (He got one), the Kroot both charged after I hit the unit with Pathfinder Rail Ridles+Carbines. He nearly killed all the kroot from one unit and the other unit swarmed him. Swept him. Not easy to do, only won by 2 thanks to the Krootox, but it was enough to break them. I can't say that I would want to have to count on Kroot for THAT heavy lifting every time, but it worked.
If you don't rely on tanks, the Deathstar is LESS scary. But even in this example, it was a squeeker.
Powerful powerful unit, that Deathstar is. Killed two units and did a number on my third but even so, I lost far less points and used far less to get it done. So I felt good about it.
If soemone deepstrike they deserve to get assaulted, deep striking is by far the worst option imaginable in 95% of the cases for the bomb.
You need that 1000pt unit on the board soaking fire and killing dudes from turn 1, and you need the board for mobility control.
I have played 6 games and been assaulted twice.
First time a ork nob biker squd id wittled down to warboss and painboy and i wanted to stay close to rapid fire the shoota units and figured i coul dbeat him in overwatch/assault. He knew he had no choice but to try as waiting a turn for the shootas to counter assault wasnt going to happen.
Second time I forgot when you killed the command barge the lord still remained, and then he assaulted me.
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![[Post New]](/s/i/i.gif) 2013/05/13 07:35:14
Subject: How to beat Farsight Tau Deathstar
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I didn't say he deep struck. He didn't. He deployed and went turn one. I went second and charged him, with the help of infiltrate and beasts.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/05/13 07:54:01
Subject: How to beat Farsight Tau Deathstar
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Furious Fire Dragon
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I find that vindicare assassin will be quite annoying to them with the double wound and remove invulnerable save rifle rounds  . Sure thing they are scary but I wanna believe the upcoming eldar codex will deliver something scarier  .
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Got milk?
All I can say about painting is that VMC tastes much better than VMA... especially black...
PM me if you are interested in Commission work.
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