Switch Theme:

Rapid fire & overwatch  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Furious Raptor






Cthonia

Question: If a squad shoots rapid fire in their shooting phase, can it fire their overwatch as rapid fire in the following enemies turn? Can they shoot at all after rapid fire until there next turn?


"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Yes, they're allowed to shoot whenever able.

This message was edited 1 time. Last update was at 2013/05/12 01:59:22


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Overwatch is a normal shooting attack, albeit at BS1. This means if a model is firing a Rapid Fire weapon, and is within half range of a charging unit (very likely) then it would fire 2 shots (assuming it also has LOS).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in au
[MOD]
Making Stuff






Under the couch

Rapid fire is a class of weapon, not a mode of attack.

There is no restriction on using a rapid fire weapon in overwatch after using it in your own turn.

 
   
Made in ca
Furious Raptor






Cthonia

This seems incredibly overpowered especially for tau, after you rapid fire your not even allowed to assault or shoot, why should you be allowed to fire overwatch at all.. tau are rolling up to 40 strength 5 AP 5 shots a turn BROKEN!

"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

In reality it means they get one or two more hits with overwatch. That's hardly broken, especially since Tau tear like wet tissue paper in combat.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Martial Arts Fiday






Nashville, TN

This thread is mind boggling.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Frecklesonfire wrote:
This seems incredibly overpowered especially for tau, after you rapid fire your not even allowed to assault or shoot, why should you be allowed to fire overwatch at all.. tau are rolling up to 40 strength 5 AP 5 shots a turn BROKEN!

Or shoot? What do you mean or shoot?
You can't assault after firing a rapid fire weapon, true.
They're still only Snap Shots, so it's not that bad. And Over watch is Tau's only hope of surviving an Assault (and it's a slim hope at that).
   
Made in us
Loyal Necron Lychguard






That's just per unit that opts to engage in the overwatch, too. You could have multiple units shooting at your one unit, twice per game turn. It does seem a bit....overkill.
   
Made in us
Storm Trooper with Maglight





Montain Home, Ar

I know my guard like overwatch. It has saved their buts many a time so far!

 
   
Made in gb
Leader of the Sept







 Frecklesonfire wrote:
This seems incredibly overpowered especially for tau, after you rapid fire your not even allowed to assault or shoot, why should you be allowed to fire overwatch at all.. tau are rolling up to 40 strength 5 AP 5 shots a turn BROKEN!


You do realise that the overwatch rules are basically there to benefit line infantry, all of which are armed with rapid fire weapons? Also you can get fire warriors in squads of 12, so the apocalypse would come with a single squad rolling 48 to hit dice over the course of a full game turn. Which is comparable to the buckets of dice that larger horde units of roughly the same cost also get to roll...

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Also the fireblade doesn't work in overwatch. So that 48 shots becomes 84 in the turn most hitting on 4s the others 6s whereas 200pts of Boyz gets 60 shots followed by 90 attacks in a single turn...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Martial Arts Fiday






Nashville, TN

12 Fire Warriors Overwatching within 15"will not even kill a single Marine statistically.

Totally BROKEN! lol

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Now watch how many of those overwatches kill Chaos Daemons, Orks, etc! I do agree, against Marines, it relaly doesn't mean much of anything. It really only gets grating against armies that have bad saves (Orks orks orks) or units that mainly have low toughness (The assaulting Bloodletters and the Daemonettes with their lovely toughness 3).

Onto the argument of whether it is broken eeeeh.... Overwatch is just simply terrible implimentation. It favours Tau, Orks, perhaps even nids, certain Necron units (slightly), and to a limited extent IG. In comparison, it doesn't really help Space Marines that much and it is another nail in the coffin of assault oriented units.

Don't worry about the number of overwatch shots that Tau get though. If you are, hopefully I am correct in my assumption, Blood Angels, for the most part assaulting the enemy won't be that bad. Unless they markerlight you, you will be likely capable of making it through most shots bar one or two. Heck this might help you stay in close combat until their turn ends (so you don't get shot to death right after killing their group).

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Since when has taking a couple extra casualties totally crippled a unit of daemons or orks in their ability to eradicate fire warriors?

The only thing it might do is make you fail the charge, which could have happened anyway.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Ian Pickstock




Nottingham

Guard blobs can shoot 150 shots a turn. BROKEN!

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in gb
Decrepit Dakkanaut




They can (nearly) do that in one shooting phase. Not that broken
   
Made in gb
Hellion Hitting and Running




 StarTrotter wrote:
Now watch how many of those overwatches kill Chaos Daemons, Orks, etc! I do agree, against Marines, it relaly doesn't mean much of anything. It really only gets grating against armies that have bad saves (Orks orks orks) or units that mainly have low toughness (The assaulting Bloodletters and the Daemonettes with their lovely toughness 3).


Don't forget my DE wyches! T3, effectively no save, and not enough wounds to shrug it off!

 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

Phantasm Launchers and charge through cover. Wyches have fleet to mitigate the "3 dice, take the lowest" penalty with re-rolls and the grenade launcher provides a plus 1 to cover saves if shot within 8" (so within reasonable assault range) to your "effectively no save" wyches have a 4+ cover. not too shabby for 10 pts.
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 chelsea_hollywood wrote:
Phantasm Launchers and charge through cover. Wyches have fleet to mitigate the "3 dice, take the lowest" penalty with re-rolls and the grenade launcher provides a plus 1 to cover saves if shot within 8" (so within reasonable assault range) to your "effectively no save" wyches have a 4+ cover. not too shabby for 10 pts.


That is IF they are charging from cover which is a difficult maneuver to pull off and fairly impractical to rely on in a real game

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

really? i've never had a problem finding cover to charge through, as most units will shack up in cover to either give themselves a save or force assault units that don't have grenades to go last. to say nothing of the number of gun line armies that are hiding behind ADL (which would give you a 3+ cover after the defensive grenade bonus)

objectives area also commonly placed in cover, so assaulting to clear/take an objective happens quite a bit as well.

sure, it's not going to work 100% but then nothing does. spending 10 pts on an ability to that will go off more than 1/2 the time seems reasonable to me.
   
Made in us
Martial Arts Fiday






Nashville, TN

 StarTrotter wrote:
Now watch how many of those overwatches kill Chaos Daemons, Orks, etc! I do agree, against Marines, it relaly doesn't mean much of anything. It really only gets grating against armies that have bad saves (Orks orks orks) or units that mainly have low toughness (The assaulting Bloodletters and the Daemonettes with their lovely toughness 3).


2.24 kills for either the Orks or Daemons.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in gb
Fresh-Faced New User




Can't a DA gunline fire 100 bolter rounds/turn if set up right?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Can't a DA gunline fire 100 bolter rounds/turn if set up right?


Try about double that. Each bolter fires 4 shots so its quite possible to get 200+ bolter shots a turn at 24".

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Frecklesonfire wrote:This seems incredibly overpowered especially for tau, after you rapid fire your not even allowed to assault or shoot, why should you be allowed to fire overwatch at all.. tau are rolling up to 40 strength 5 AP 5 shots a turn BROKEN!


I chuckled at this.

Lemme break it down for you, sonny jim.

40 S5AP5 shots, hitting on 6's.

That's 6.67 hits.

Against T4, 3+ that's 1.48 wounds.

'tis simply the risks of charging into combat.

SlaveToDorkness wrote:This thread is mind boggling.


I chuckled.

SlaveToDorkness wrote:12 Fire Warriors Overwatching within 15"will not even kill a single Marine statistically.

Totally BROKEN! lol


12 fire warriors will kill approximately .22 of a tactical marine on overwatch.

StarTrotter wrote:Now watch how many of those overwatches kill Chaos Daemons, Orks, etc! I do agree, against Marines, it relaly doesn't mean much of anything. It really only gets grating against armies that have bad saves (Orks orks orks) or units that mainly have low toughness (The assaulting Bloodletters and the Daemonettes with their lovely toughness 3).

Onto the argument of whether it is broken eeeeh.... Overwatch is just simply terrible implimentation. It favours Tau, Orks, perhaps even nids, certain Necron units (slightly), and to a limited extent IG. In comparison, it doesn't really help Space Marines that much and it is another nail in the coffin of assault oriented units.

Don't worry about the number of overwatch shots that Tau get though. If you are, hopefully I am correct in my assumption, Blood Angels, for the most part assaulting the enemy won't be that bad. Unless they markerlight you, you will be likely capable of making it through most shots bar one or two. Heck this might help you stay in close combat until their turn ends (so you don't get shot to death right after killing their group).


12 fire warriors will kill 2.667 Orks in over watch.

SlaveToDorkness wrote:
2.24 kills for either the Orks or Daemons.


Where do you get 2.24 from?

I got 24 shots (12 RF pulse rifles), hitting 4 times (24/6=4), wounding on a 3+ is 2.667; with no armour save, (AP5), surely it stays at 2.667?


Automatically Appended Next Post:
 FlingitNow wrote:
Can't a DA gunline fire 100 bolter rounds/turn if set up right?


Try about double that. Each bolter fires 4 shots so its quite possible to get 200+ bolter shots a turn at 24".


for even 60 TM, it's only 120 at 24".

240 at 12", though.

This message was edited 1 time. Last update was at 2013/05/13 08:27:11


 
   
Made in gb
Longtime Dakkanaut







Some armies get power armour. Some armies get mad assault skills. Some armies, get good overwatch and shooting. Tau is that army, and the general rule of thumb is, if anything get's into assault with a tau unit, the unit is most likely as dead as a doornail. So yeah, what's the problem with them having something to deterr assaults?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





for even 60 TM, it's only 120 at 24".

240 at 12", though.


I think you should read the Salvo rules again. How are you getting more shots at half range? Also 4 * 60 is 240 shots at 24" range. 260 if the banner squad has bolt guns.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Fresh-Faced New User




The setup I saw (1d4chan) was..

Librarian w/command squad w/Banner of Devestation
Darkshroud
10 Tac Marines, all with Bolters
10 Tac Marines, all with Bolters

Something like 700 points it said, and I think that'd be 100 shots..

What setup would you need for 240 shots? (I'm curious)
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Scipio Africanus wrote:

Where do you get 2.24 from?

I got 24 shots (12 RF pulse rifles), hitting 4 times (24/6=4), wounding on a 3+ is 2.667; with no armour save, (AP5), surely it stays at 2.667?


Daemons will have a 5+ invuln save at the very least. Which reduces the wounds they take to 1.777

Orks may also have a KFF save which will do the same thing.

I don't know where 2.24 comes from.


Automatically Appended Next Post:
snipercam7 wrote:
The setup I saw (1d4chan) was..

Librarian w/command squad w/Banner of Devestation
Darkshroud
10 Tac Marines, all with Bolters
10 Tac Marines, all with Bolters

Something like 700 points it said, and I think that'd be 100 shots..

What setup would you need for 240 shots? (I'm curious)


Command Squad riding in LRC: 24 shots

6 tac squads(assuming they have 1 special weapon and no heavy): 216 shots

That gets you 240 bolter shots. And it not that hard to pull off either.

This message was edited 1 time. Last update was at 2013/05/13 16:34:45


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » 40K You Make Da Call
Go to: