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![[Post New]](/s/i/i.gif) 2013/05/15 18:28:13
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Drone without a Controller
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A group of friends wants to start playing Warmachine/Hordes and I was curious how it was in comparison to 40k. I can tell there are differences but what makes it worth playing instead of sticking to 40k? Also How should I go about choosing the army I am to play?
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![[Post New]](/s/i/i.gif) 2013/05/15 18:43:07
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Satyxis Raider
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The biggest difference is the rule set. WM/H has a very tight and clearly written ruleset compared to 40k. No wondering how X and Y interact or trying to translate what the game designers wrote. And PP have an official rules forum where you can get official PP answers to problems when they do come up and keep the errata up to date.
The next biggest thing is the individual factions (or armies) are pretty well balanced. You don't need to worry about choosing a cool faction and then never being able to compete. Knowledge, experience and tactics usually determine who wins the day. Not faction and spam.
The final big point is price. the cost per model is about the same (sometimes PP can be even more expensive), but you can get a playable WM/H list for under $200 MSRP. This will get you a 35 point army which is pretty standard. Also the cost of the rulebooks is a lot less. In fact, you don't even need the army books to play since the rules for each unit are on their card. If you buy a two player starter set you get two 20ish point armies and a rulebook. You can find these online for $60-100. You won't find a deal like that with anything that says GW on it.
Other things tend to be more personal. I prefer the PP models over GW ones. Conversions tend to be fewer and harder to do, but far from impossible. I really prefer the gameplay, I feel it is more strategic than 40K.
I'm sure others will have plenty of thoughts as well.
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![[Post New]](/s/i/i.gif) 2013/05/15 19:04:56
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Compared to 40k/ Fantasy, the rule set is better worded and clearer on how something works. Also the rules are much better balanced (granted there are some Casters that have bad match-ups and/or Noob-stompish to new players, but it is much better balanced compared to the Warhammer games IMO that is). The game play is much more fast-paced and aggressive compared to 40k, with it being thought of being like chess a bit. How the turn is that you have the maintence phase, which you replenish your Focus/ Fury based on game it is (Remember, you can cross-play Warmachine/ hordes, mostly the same rule set with a difference how magic and Warjacks/Warbeast work) and taking care of model effects like Fire, Corrosion and that. Then, all models and units act on their own activation, doing movement, shooting, Melee and magic and that on that model's activation, compared to 40ks Movement/Shooting/Assault phase and that. Also, the game is based around the Important model, the Warcaster/ Warlock. If He/she dies, then it is game over. Their can be shooty armies in this game, but this game is suppose to be an aggressive, fast-paced Melee based game with heavy emphasis on magic. Spamming is kind of frowned upon, since it leaves you with a weakness to your army the opponent can easily can exploit, so if you lose (and trust me, when you begin, you are most likely going to get your butt handed to you alot since it has a bit of a learning curve. The rules are easy to understand and master, but skills and learning how to play your army to the maximum ability takes time, so expect to lose a lot when you begin) you cannot really whine or complain from what the other guy brought, you have to learn how you lost and learn off from that (as page 5 states).
Also, for choosing an army, it is all preference I have seen, but take a look at this link to have a better look at the armies you want to play with. Also, I would go to Privateers Press and have a look at their Quick-Start rules they have to see how it works before getting a battlebox and that. Hopes this helps you with getting into Warmachine and Hordes, and if it does, Welcome to it! ^_^
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![[Post New]](/s/i/i.gif) 2013/05/15 19:13:36
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Infiltrating Hawwa'
Through the looking glass
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Biggest things I've noticed difference wise...
40k wants you to have a large amount of dice. Warmahordes only requires at most 4. I've yet to see a time when you need 5-6 but the dice sets come with 6 so idk.
Smaller table requirements (warmachine plays on a 4x4).
Warmachine puts more focus on individual actions. Models don't just move/roll to shoot/roll to hit. With a wide array of special rules you have to be a bit less ham fisted on how you maneuver your troops. It's kind of like DoW vs DoW2, with warmachine being Dawn of war 2.
Warmachines scatter system will not lead to arguments almost all the time.
This is obviously opinionated, but I think the average PP Sculpt looks much better than average GW.
Smaller armies in warmachine = less crap to carry.
If you like the idea of just running what you think looks cool and not worrying about much else, you can entirely skip all but the main rule book. Using online sites like forward kommander can give you point values.
PP doesn't employ Matt ward
Finally, I like that in the fluff the factions aren't constantly one upping each other like in 40k. Things like "We'll space marines spanked an entire hive fleet with one chapter, well grey knights have a chapter master who lives in the warp and fights the most monstrous foes that exist all day err day! WELL NECRONS DID MORE IN 10 YEARS THEN A WHOLE FLEET OF IMPERIAL FORCES DID IN 100!!!" don't really happen. There are victories in the army books, but there are also defeats. The special characters in the fluff feel very mortal and not like walking death gods.
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2013/05/15 20:33:31
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Charging weapon masters that have gained an additional die(or you roll column with the damage roll) is one potential situation.
Its even possible to roll as many as 6 dice for damage with the right spells up.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/05/15 21:21:07
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Widowmaker
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Off the top of my head, the most dice rolled at once is 6. Forgeguard charging something under the effects of Ashlynn's feat. 2d6 (standard) + d6 (weaponmaster) + d6 (charging bonus) + 2d6 and drop the two lowest dice (Ashlynn's feat). Edit: This would be in a single caster game. You could probably do crazier with 2 casters a side. Editedit: Wait I got a better one! Ashlynn charging something while under the effects of her feat, Reinholdt's Lucky Charm ability, and Calandra's Star Crossed spell. 2d6 (standard) + d6 (weaponmaster) + d6 (charging bonus) + 2d6 and drop the two lowest dice (Ashlynn's feat) + d6 and drop the lowest (Lucky Charm) + d6 and drop the highest (Star Crossed). So you're rolling 8 dice, but you have to drop 4 of them before figuring out the results.
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This message was edited 2 times. Last update was at 2013/05/15 21:25:27
DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2013/05/15 21:35:29
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think Khador can get the Great Bears up to 6 damage dice drop the lowest.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/05/15 22:39:08
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Infiltrating Hawwa'
Through the looking glass
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That's a lot of bones to throw at something! Sheesh!
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2013/05/15 22:48:28
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Big Fat Gospel of Menoth
The other side of the internet
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One thing that has been breezed over:
In 40k dreadnaughts are kinda lame really. They just walk up and do normal stuff.
In Warmachine, warjacks can throw other warjacks, headlock/armlock each other, headbutt, slam into each other, trample infantry and push each other. It's sort of like what the Dawn of War cinematics describe dreadnaughts to be. Pure awesome.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/05/16 00:56:28
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Longtime Dakkanaut
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The update schedule is massive for me
With Warhammer you get your army, then you get nothing new or updated for several years, even longer if you are a xeno army. The after a decade of waiting, they update the army into something you don't want anymore
WM/H has regular releases for every army, every couple of months everyone gets something new, thats great
Another major thing is the balance, I have never really felt that something in WM/H was "GG thats stupidly broken", and in 40k every other list feels that way.
Finally, the company itself doesn't feel like selling models is their business, making a game comes second.
PP feels like the game and the models are equally important
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This message was edited 1 time. Last update was at 2013/05/16 07:00:44
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2013/05/16 01:16:54
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Drone without a Controller
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I really wanted to know the things that made people want to play it, not knock at warhammer. lol Hopefully everyone can explain why they enjoy Warmachine/Hordes without doing that.
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![[Post New]](/s/i/i.gif) 2013/05/16 03:03:53
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Paingiver
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The games are quicker and engaging throughout:
From the first turn until the final move both players will have to pay attention to placement and have something on the line. Comebacks are common and rather easy to execute. Even when you are winning by attrition an explosive turn on the opponent's part can make you lose by scenario or assassination.
Internal and external balance are very even:
The armies are very even and models within those factions are playable with at least niche uses. The release schedule supports this balance as well. Problem models are always going to be complained about in any game. Even in Chess the first player advantage is a point of debate. Compared to more common miniatures games the imbalances are microscopic.
Diverse list builds:
Warmachine/hordes generally rewards one-off selections more than spam. A few rare exceptions such as epic butcher's theme force with several doomreaver units exist but you typically won't see more than two of anything at a time.
Intense yet friendly gameplay:
As I touched on earlier, in a competitive game both players will always be thinking and evaluating model placement. This is a game where offense trumps defense and fractions of an inch can be deciding factors. You are allowed to have influence over the dice rolls your most important attacks. This is inherent to the game eliminating the need for ruthless or cut-throat attitudes. The term "win at all cost" and division of casual and competitive players is drastically reduced in the wm/h community at large. The appeal of this point is more subjective than the others but it is important to me. You're always going to find jerks playing a game but it is far less rewarding for them to act that way than previous games I have played.
Overall the rules structure and flow of the game itself are the most appealing factors for me. Not enough good things can be said about the warmachine/hordes mk2 rules. Mk2 raised the bar for miniatures games rule systems and it still may be the best rules documents printed in the industry today.
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![[Post New]](/s/i/i.gif) 2013/05/16 04:08:29
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Infiltrating Hawwa'
Through the looking glass
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Dais wrote:Diverse list builds:
Warmachine/hordes generally rewards one-off selections more than spam. A few rare exceptions such as epic butcher's theme force with several doomreaver units exist but you typically won't see more than two of anything at a time.
They really screwed up making ethag with a crap ton of shredders actually viable.
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2013/05/16 05:51:19
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Longtime Dakkanaut
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Necroshea wrote: Dais wrote:Diverse list builds:
Warmachine/hordes generally rewards one-off selections more than spam. A few rare exceptions such as epic butcher's theme force with several doomreaver units exist but you typically won't see more than two of anything at a time.
They really screwed up making ethag with a crap ton of shredders actually viable.
I think that is one of the few if not the only non theme spam that anyone is likely to see.
Even the theme spam is more a product of PP first foray into making them. As more were done, they cut out a lot of the "must have x number of y unit" tiers. The ones from NQ have been especially good at moving away from that design philosophy.
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![[Post New]](/s/i/i.gif) 2013/05/16 07:35:45
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Infiltrating Hawwa'
Through the looking glass
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derek wrote: Necroshea wrote: Dais wrote:Diverse list builds:
Warmachine/hordes generally rewards one-off selections more than spam. A few rare exceptions such as epic butcher's theme force with several doomreaver units exist but you typically won't see more than two of anything at a time.
They really screwed up making ethag with a crap ton of shredders actually viable.
I think that is one of the few if not the only non theme spam that anyone is likely to see.
Even the theme spam is more a product of PP first foray into making them. As more were done, they cut out a lot of the "must have x number of y unit" tiers. The ones from NQ have been especially good at moving away from that design philosophy.
I wish i could make grayles teir 2 even semi viable. Getting a free war wolf for ever unit in the army is hilarious
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“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”
― Jonathan Safran Foer |
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![[Post New]](/s/i/i.gif) 2013/05/16 18:24:50
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Longtime Dakkanaut
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KingKozuma wrote:I really wanted to know the things that made people want to play it, not knock at warhammer. lol Hopefully everyone can explain why they enjoy Warmachine/Hordes without doing that.
well, to be fair lad, your post did specifiy about gameplay in comparison to 40k. also bear in mind that speaking about improvements of one over the other is not the same as knocking at the other.
But as to why i chose warmachine/hordes. easy
(1) doom reavers and the butcher of khardov.
(2) excellent, tightly worded, thouroughly tested and coherent rules set.
(3) excellent balance, both internally and externally. there is no "dominant" faction, just as there is no "netlist". everything can be built into a game winning strategy.
(4) great models, for the most part.
(5) great background.
(6) excellent release schedule. PPrelease expansion books, as opposed to faction codices, and so, everyone gets something new and shiny at the same time.
(7) timely FAQs that deal with the issue.
(8) a company that has, for a variety of reasons, built up a rapport with its players. the focus is on making a great game, as opposed to just being interested in the contents of my wallet. yes, they generally give something back.
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![[Post New]](/s/i/i.gif) 2013/05/16 18:43:13
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Regular Dakkanaut
Minnesota
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I play it as a nice touch of pace to 40K/Fantasy.
It's not really a war game, it's a skirmish game and sometimes I don't want to lug 100 models to a game day so WM/H fits in perfectly.
It's also cheaper. Not per model of course. I can get 50 Tyranids for $100 or 8 Menoth units for $50. But it's cheaper because it is a skirmish game and you don't need as many models.
Finally, I started into PP games with Monsterpocalypse and so many of the abilities I loved in that game have been transported to Warmachine for use by the jacks. That stuff is still cool to do.
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40k: Nids, Orks, Guard, GSC
AOS: Vampires, Beastmen, Ogres, Dwarves
WarmaHordes: Menoth, Legion, Skorne, Convergence
Dropzone Commander: All 5
Infinity: Combined Army
Malifaux: Arcanists, Neverborn, Guild
Dark Age: Forsaken
Flames of War: Germany |
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![[Post New]](/s/i/i.gif) 2013/05/16 18:52:25
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Drone without a Controller
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Time 2 Roll wrote:I play it as a nice touch of pace to 40K/Fantasy.
It's not really a war game, it's a skirmish game and sometimes I don't want to lug 100 models to a game day so WM/H fits in perfectly.
It's also cheaper. Not per model of course. I can get 50 Tyranids for $100 or 8 Menoth units for $50. But it's cheaper because it is a skirmish game and you don't need as many models.
Finally, I started into PP games with Monsterpocalypse and so many of the abilities I loved in that game have been transported to Warmachine for use by the jacks. That stuff is still cool to do.
I'm really looking into starting playing it, not sure where to go as far as what army to make. There are some I really like but they are metal only.
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![[Post New]](/s/i/i.gif) 2013/05/16 19:06:28
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If you don't like metal Warmachine probably isn't the game for you as many of the models are metal.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/05/16 19:18:39
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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KingKozuma wrote:I really wanted to know the things that made people want to play it, not knock at warhammer. lol Hopefully everyone can explain why they enjoy Warmachine/Hordes without doing that.
Well it kind of goes like this for me:
+ Fast-paced games that are easy to set-up and fun to play
+ Factions are well-balanced with having their own thing to them
+ Units, Solos and that are much cheaper (not per model wise) to build up a decent list to play with
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![[Post New]](/s/i/i.gif) 2013/05/16 20:14:19
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Drone without a Controller
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Grey Templar wrote:If you don't like metal Warmachine probably isn't the game for you as many of the models are metal.
I was under the impression that they were shifting to plastic. I could be wrong that's just what I've been told by the friends who play.
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![[Post New]](/s/i/i.gif) 2013/05/16 20:22:49
Subject: Re:New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They have moved some stuff over to plastic, but with the exception of the plastic jacks the plastic model's detail is inferior to the metals. They also have mold lines something fierce.
You'd find it very difficult to make an entirely plastic force. You won't avoid metal at this point in time. Only the warcasters that come in the starter boxes are plastic for one.
PP plastic is no where near GW levels of quality.
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This message was edited 1 time. Last update was at 2013/05/16 20:23:17
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/05/16 20:38:12
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Paingiver
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Privateer Press uses a different plastic entirely. Their plastic models are not the multiple styrene pieces on sprues you are used to, they are larger pieces in PVC. The mold line placement on the earlier warjacks was horrible, but more recent offerings have been better. It is also worth mentioning that plastic cement will not chemically bond the PVC plastic.
The metals are generally of a very good quality. If pieces don't fit it is most likely a miscast and you can get a free replacement for the offending part. A few old metal models made before 20007/2008 like nyss hunters are still pretty bad, but you have little to fear from metal models in general.
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![[Post New]](/s/i/i.gif) 2013/05/16 21:16:39
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Longtime Dakkanaut
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oomiestompa wrote:Off the top of my head, the most dice rolled at once is 6.
Forgeguard charging something under the effects of Ashlynn's feat.
2d6 (standard) + d6 (weaponmaster) + d6 (charging bonus) + 2d6 and drop the two lowest dice (Ashlynn's feat).
Edit: This would be in a single caster game. You could probably do crazier with 2 casters a side.
Editedit: Wait I got a better one!
Ashlynn charging something while under the effects of her feat, Reinholdt's Lucky Charm ability, and Calandra's Star Crossed spell.
2d6 (standard) + d6 (weaponmaster) + d6 (charging bonus) + 2d6 and drop the two lowest dice (Ashlynn's feat) + d6 and drop the lowest (Lucky Charm) + d6 and drop the highest (Star Crossed).
So you're rolling 8 dice, but you have to drop 4 of them before figuring out the results.
Legion Forsaken against Harbinger of Menoth on full camp + Pulling off a wrack.
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![[Post New]](/s/i/i.gif) 2013/05/16 23:49:17
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Paingiver
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If you go for crazy outliners like that then a forsaken vs. a retribution hydra that has gained focus from being attacked by enemies can have a theoretically unlimited number of dice.
More likely you will want five dice of one color and one of a different color for locations.
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This message was edited 1 time. Last update was at 2013/05/16 23:50:34
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![[Post New]](/s/i/i.gif) 2013/05/17 16:49:49
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Using Object Source Lighting
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Pros:
-tight rules set
-let me repeat. tight rules set
-comparatively (to 40k) low model count
-gradual releases across the board
-different themes if you want to specialize in a smaller part of an army
Cons:
-worse minis from a modeling perspective: fewer options, more metal, and the plastic they use is really irritating compared to GW's (which have both better molds and use plastic I like more)
-repetitive gameplay (regarding scenarios: while there's model variety, it usually boils down to the best tools to accomplish the same scenarios)
-many of the aforementioned themes aren't that strong, so if you pick wrong you may have dumped a lot of money into poor pieces
-modules: you're more likely to buy a few things that work together than just buy one new piece, if you want to expand in a different direction- less "swap one unit out and see if I like it better" and more "these four things work together, so I'll be swapping these three out to try them"
-fluff: obviously subjective, but I find it very G.I Joe-ish: "this guy is the best and here are his moves! Did we mention you can buy this?" Yes, all game companies want you to buy their minis, but PP really likes the hard sell, and super man's got nothing on most of the plot armor here.
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![[Post New]](/s/i/i.gif) 2013/05/17 17:13:34
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Tea-Kettle of Blood
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spiralingcadaver wrote:
-repetitive gameplay (regarding scenarios: while there's model variety, it usually boils down to the best tools to accomplish the same scenarios)
You have 12 different official scenarios.
11 different factions.
More than 100 different warcasters / warlocks that each change the game play of the army.
Several dozen different unit choices in each faction, almost all of them viable to a greater or lesser degree.
Do pray tell how you can get repetition with all of those variables?
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![[Post New]](/s/i/i.gif) 2013/05/17 22:34:42
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Longtime Dakkanaut
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spiralingcadaver wrote:
-many of the aforementioned themes aren't that strong, so if you pick wrong you may have dumped a lot of money into poor pieces
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"you bought an army that in the end you didnt like". How is that the fault of PP, or the game? How is that any different to buying an army and not liking it in any other wargame? I have to disagree with you here - this is a really bad argument for a negative point of warmachine as it really has nothing to do with warmachine.
furthermore, i'll argue the the themes are as strong as any others from other games.
spiralingcadaver wrote:
-modules: you're more likely to buy a few things that work together than just buy one new piece, if you want to expand in a different direction- less "swap one unit out and see if I like it better" and more "these four things work together, so I'll be swapping these three out to try them"
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I completely disagree. Swapping one thing out can change a whole army. you dont need to swap everything out to do something different.
spiralingcadaver wrote:
-fluff: obviously subjective, but I find it very G.I Joe-ish: "this guy is the best and here are his moves! Did we mention you can buy this?" Yes, all game companies want you to buy their minis, but PP really likes the hard sell, and super man's got nothing on most of the plot armor here.
I always dislike these arguments as to the bad PP fluff. With respect, theyre ill-informed and unjustified. Sure - the stories in the books are like the arcade setting. quick and nasty with a big fight in the end. But hey - its to push a wargame. Dont take it so seriously, and just enjoy the ride. But if you want good fluff, its there too. Try and dig deeper. ever read the D20 RPG material? Do yourself a favour, and try and dig it up, and read it. Its well worth it. believe me, the Iron Kingdoms are a brilliantly thought out world, with great, vivid, deep and colourful histories, rivalries and loaded to the gills with character.
And i find the comment about a "hard sell" to be a bit of a hard sell. PP have nothing on GW when it comes to pushing the latest shinies (whilst grabbing all your moneys as they do it).
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![[Post New]](/s/i/i.gif) 2013/05/17 23:36:10
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Aspirant Tech-Adept
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The games are different enough that I think you can throw a lot of the previous posts in this thread out the window. Huge amount of bias here, totally predictable of course.
The best thing to do is try and find someone who can introduce you to the game with a spare army. There is just no substitute for playing a few games and deciding whether or not you think it is fun.
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![[Post New]](/s/i/i.gif) 2013/05/18 00:26:38
Subject: New to Warmachine/Hordes, curious about gameplay in comparison to 40k
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Drone without a Controller
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JWhex wrote:The games are different enough that I think you can throw a lot of the previous posts in this thread out the window. Huge amount of bias here, totally predictable of course.
The best thing to do is try and find someone who can introduce you to the game with a spare army. There is just no substitute for playing a few games and deciding whether or not you think it is fun.
Thanks, I appreciate it
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