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Sony does have a strong reason not to do it. They get a lot of business in East Asia and most people there don't have the internet connectivity to support the XBone's scheme (and Microsoft doesn't care cause they get near no business out of the US and Europe). There's also the issue of how some of this is probably dictated by XBL more than the publishers themselves.
Sony could of course create a system where the publishers or they themselves can selectively enforce such a feature.
SilverMK2 wrote: I wonder how many lost salea pirates will cost them if no one buys the systems?
Do you really think that's likely? They know their industry. The interwebz will Chicken Little it up until they see something shiny they want, and then they won't be able to click 'Buy' fast enough.
SilverMK2 wrote: I wonder how many lost salea pirates will cost them if no one buys the systems?
Do you really think that's likely? They know their industry. The interwebz will Chicken Little it up until they see something shiny they want, and then they won't be able to click 'Buy' fast enough.
More of a point on the blame falling on 'pirates' regardless of the true cause than anything else. Though itdoea pain me that people have such a low level of willpower over shiny things.
I think the ideal thing would be for some third company (i discount the wii) to step in with an actual games console - perhaps based around a mini pc like the proposed steam system and take the market share.
Neither of those would be shocking or new and frankly Sony is probably doing the same thing anyway. Why do you think Destiny is being revealed on the PS4 first rather than the XBone, or Ghost on the XBone instead of the PS4?
Really the real winners in this mess will be the publishers. Which sucks cause I hate them the most.
LordofHats wrote: Really the real winners in this mess will be the publishers. Which sucks cause I hate them the most.
This is a good point. I'd love to see a model where the developers had more power than the publishers.
With the advent of digital distribution, that's somewhat possible. Of course, publishers and the console developers who profit off them do everything they can to ensure publishers stay strong (it's kind of like how the music industry doesn't need industrialized publishers anymore, but they are doing everything they can to make themselves look relevant, even at the cost of destroying their own industry). On an open platform like the PC, there's a lot more freedom for developers and self-publishing. Still, because of the money involved, you need the financial aid of a publisher in order to make quality (I mean this in terms of the resources used, not the game itself), Triple A titles.
This message was edited 2 times. Last update was at 2013/06/10 00:01:26
500$ in the US...500€ in the EU? That's a whopping 25% difference in price! Just reference, fellow US dakkanites, 500€ is 660$.
And to top it off, EU can't use 70% of its features anyway. Microsoft has always been disregarding the Asian market and now starts to troll the EU market as well? Dick move.
Gj Microsoft, how about you take that money and shove it right in your greedy little poop shoot? -_-
On the upside: my fiancee just decided to NOT buy one
This message was edited 4 times. Last update was at 2013/06/10 18:02:53
We've known since respawn signed with EA as they were signed to produce games on next gen console and PC. Unfortunately it'll probably be windows live *sigh* I find it odd that these are the 'exclusives' they touted. Some of those games are on PC, some already exist, and a few are on 360 (Titan Fall is slated for a 360 release).
A snip from forbes summing up my thoughts on the price well:
Microsoft dropped a bombshell at its Xbox One press conference today. It came on all of a sudden, without a big flashing number or display. It hung in the air just the same. The Xbox One will retail at $499 when it releases in November, and that could prove a very dangerous price for Microsoft’s new console.
That number is so dangerous to Microsoft because it won’t play with casuals, especially not in year one. It is a price aimed directly at the core gaming community. Hardcore gamers are the only people who spend that much money on new consoles — they’re the ones who need to experience the biggest, newest games, no matter what the cost, and they’re the ones who can prop up a system until it grabs a large enough install base. But they’re also the people who have been most vocal about their displeasure with Microsoft Xbox One’s used games policies. To say that the Xbox One is unpopular in the forum communities right now would be an understatement.
At a lower price, Microsoft might have been able to focus on the casual consumer, interested in fantasy football and TV integration, but less concerned about DRM and the philosophical implications of always-online. That’s where it seemed the company was heading — building a console for a broad audience that would finally take the games system from a niche piece of hardware to a ubiquitous part of the home entertainment system. With a lower price, or a subscription price, that could have been possible.
Last week, analyst Michael Pachter predicted the machine would cost $399 based on the shelf price of the parts, and even that seemed a little pricey — I assumed that Microsoft would be taking the hit in order to tap a broader market and find its way into more people’s homes. Sony ‘s PS3 launched at $599, now widely regarded as a colossal mistake.
At $499, this still feels niche. Most users will wait until the price drops, or the machine proves itself in some other way — neither perspective is very helpful to Microsoft. At $499, it is going to need hardcore gamers, and it’s going to have to fight to get them now. The ball is in Sony’s court. If it can beat that price, it will launch with a major advantage.
If both machines are this expensive, however, the industry could be in trouble.
This message was edited 2 times. Last update was at 2013/06/10 19:13:09