Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/05/22 23:59:46
Subject: Warhammer 40,000: Battlefront (a game that should be)
Recently in the world of gaming news, there has been plenty of talk about Star Wars battlefront 3 coming out in the future. And this just reminded me of an idea I had several years ago when I first played the original Battlefront. And that was simply "There really should be a Warhammer 40K version of this game! That would just be the coolest game ever made!", the thought in my head went.
So while bored one day, I did a write up of what I think the game should be and put together box art. Why? No reason really, I just felt like passing the time. But I thought I would show you lot here and see if you guys think it would be just an amazing game as well. The write up isn't finished due to me losing interest at the time, and there being little to no point in finishing it. However, here it is anyway.
You never know, maybe one day such a game would be made, but its unlikely. Though I would say its the perfect game for the universe, which focuses on war. So lets make a game when you play as a soldier in all those glorious, terrible and devastating wars we hear about.
Just a dream, but a pleasant one.
Spoiler:
Warhammer 40,000
Battlefront
[fan-made concept document]
Warhammer 40,000 Battle front: is a game of grand scale combat set in the 41st millennium. Man kind is on the brink of destruction, beset on all sides by terrifying enemies of demonic and alien nature. The small glimmer of hope in this terrible universe is the courage of the men and women that form the imperial military might. Led by the immortal emperor, who sits upon the life sustaining golden throne, unable to communicate with those of whom he is but a god to, his forces sacrifice their lives for the survival of the entire human race. In this dark reality, there is only war...
Gameplay:
-Player control
Battlefield combat is the focus of this game. Players take the role of the basic troops of each race and faction on the enormous battlefields of the 41st millennium.
Playing from a first and third person perspective interchangeably, players control one soldier at a time. Taking to battle with some basic equipment, they must fight along side their fellow soldiers to try and secure victory. Combat will be brutal and devastating, it is unexpected that a player will survive. However once a player has died they will take control of yet another soldier and continue onwards.
A player will have full control of their current soldier, being able to run, jump, take cover, fire weapons and grabble with the enemy in close combat.
Players will be given special abilities depending on the soldier they control at a given point and will have option to choose which type of soldier they wish to control when they re-spawn.
Many types of soldiers will be playable at the start of a mission though some must be worked for. For example, a Space Marine force starts out with a few squads of tactical marines, assault marines and scouts. Though later in the game they be able to place down a teleport beacon and bring in a squad of powerful terminators. Or perhaps once securing a drop zone they receive a dreadnaught to control.
-Computer control
Along side the players will be many other soldiers controlled by the computer a.i. This brings the numbers up of the soldiers on the battlefield, as many battles will be fought by hundreds if not thousands of troops, though they may not all be seen at once. These computer controlled soldiers will have all the functionality of the players and will be able to do anything a player can do, such as join squads, drive vehicles and commanded forces.
-Battlefields
Battlefields are ever changing and unpredictable. Combat will be mostly objective based and these goals can change during the course of the battle. Example objectives would be simply
-hold a position from the enemy
-capture a strategic point
-bring down a priority target
The terrain the battles are fought on will change with the flow of combat. Buildings will be torn apart by powerful weapons and missiles will carve the ground into great craters. Flame throwers will burn through foliage and bullets will tear through steel walls and flesh alike. The weapons in the 41st millennium are great and terrible in their power and the terrain will be ever destructible when faced against such force.
During a battle, events can be triggered, such as weather changes, destruction of certain areas of the map or reinforcements added to one of the forces. These events will provide obvious bonuses to certain sides of the battle and will furiously fought over as secondary objectives during a battle.
An example of such an event would be destroying a bridge, hindering enemy access to area and cutting off reinforcements.
Battlefields will often span several different areas, depending on the scenario. Players may start the game in great starships above the planet and be dropped into combat upon the surface. You may fight amongst the dunes of a great desert while your fellow soldiers battle tooth and nail inside a great mining structure further on from your position. Each small victory in each area will effect one another while the overall battle continues to rage on.
Players will be able move between these different battles though often will never see parts of the map in a single mission due to the focus of the combat.
-Heroes
Most battles will have a number of great heroes and commanders leading their troops into battle. These characters will be controlled by the computer to begin with but as players fight well they be given the option to control such a powerful character. These characters can be killed but it will take immense power to do so. Most of the time, once bringing a hero down, they will simply retreat to comeback later.
There will however be lower level heroes that will die permanently and are a limited recourse for each mission.
heroes tend to be great warriors who lead from the front. These characters tend to be incredibly powerful in their own right, but they will also tend to command an elite squad that will be tasked with the imperative of objectives.
Commanders will be much weaker then heroes but will have greater power over soldiers on the battle field. They will often be situated in command bunkers or vehicles, given sensors and readouts depicting information of the battle. They will be able to give orders to groups of soldiers, which computers will most often follow though players may choose to disobey. The players will likely however trust their commanders as they have more information on the battlefield overall while the troop only knows what they can see.
Commanders can also call in special forces and tech for use on the battlefield and it us up to them where these extra recourses goto on the battlefield.
-Vehicles
It will not only be men and aliens taking to the battle field, but great war machines as well. All vehicles that take to the battle field can be controlled by players and computers alike, though some extremely powerful ones will not always be available at the start of a mission.
Various vehicles that would be found would include things such as, motor powered bikes for fast moving scouts, powerful tanks for brute force attacks, skimmers for airstrikes and rapid deployment and enormous titans which wield the most devastating weapons each side has to offer.
When vehicles are destroyed, their hulls will be left as wreckage upon the battlefield, either providing cover or creating hazards for the troops near by. Sometimes these vehicles may be repaid or salvaged for any weapons they carried on board that may still work.
Many vehicles will transport troops and will often be how soldiers are deployed into battle. Players and computers may board vehicles, ride on top or be crushed underneath their bulk.
-Squad combat
Groups of players and computer control a.i will be able to band together in squads. These squads will be of many various sizes depending on the race or faction being played. The function of squads will be to bring the single soldiers together to give them more power.
A player or computer controlled character will take position as squad leader, having certain abilities such as to rally the squad, using war cries and calling out specific targets. However if a squad leader is killed it will have negative effects upon the squad.
A squad will have abilities such as to focus fire on powerful enemies and have their combined fire strengthened. They will have an easier time holding positions and laying down suppressive fire though they may also be larger targets for the enemy.
Squads can be disbanded and joined depending on race or faction, giving some groups of soldiers greater versatility in certain situations, such as space marines, while enabling smaller weaker enemies to pose a greater threat in organized numbers such as the imperial guard.
Campaign:
Campaigns will be broken up into several different missions, often of a conquest style gameplay. Players must take control of an entire star system or perhaps they only need to take control of one planet, though over many different battlefields.
The player will control recourses and placement of their forces, trying to strategically send both to the right places to win the game. A player will attack and defend different zone of the map and battle will be fought as per a normal mission, though with bonus and disadvantages due to how they are playing the campaign map.
Special missions:
Their will be special story missions which the players can play which recreate great historic battles, such as the great assault on terra by Horus during the Horus Heresy. These battles may also find their way into certain campaign maps and will bring more story value to such a style of game play.
Races and factions:
There are many different races and factions that fight amongst the stars, all operating very differently and sharing different doctrines and beliefs. Some of them work together as part of the same major faction and will not always be fielded as a force by themselves, rather supporting the main forces.
[So as pointed out, the faction list I put here was stupid. So instead I am simply listing all the factions that should be in the game I think, some may be in as allies but not sure. ]
Space Marine (Elite infantry,strike forces)
Imperial Guard (Horde Based Infantry, firing lines with heavy mechanized support)
Sisters of battle (Elite infantry, effective against chaos traitors)
Grey knights (Elite Infantry, effective against chaos Deamons)
Chaos Space Marines (Elite Infantry, strike forces)
Traitor Guard (Horde based infantry, firing lines with heavy machanized support)
Chaos Deamons (Elite infantry and horde based infantry)
Tyranids (Horde based infantry, biological weaponry)
Genestealer cult (Horde based infantry and elite infantry) - not a necessary faction to have but it would be awesome
Orks (Horde based infantry, looted vehicles of other races)
Feral Orks (Horde based infantry, organized in tribes, primitive) - not a necessary faction to have but it would be awesome
Tau (Elite infantry, powerful technology, accompanied by primitive races)
Tau Empire Human forces (Horde based infantry, firing lines) - not a necessary faction to have but I would love to see the concept of humans in the Tau empire explored a bit more
Good god, yes. I've been fantasizing over an idea for a game like this for a couple of months now. Though in my mind, the factions would be a little different; like separate factions for Marines and IG...or am I reading your thing wrong?
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
Sounds awesome. I think it would probably share the same gameplay as Warhammer: Space Marine though.
Grey Knight Phoenix Company 3000
|Wins:11| |Losses:6| |Draws:0|
"*Sparten stabs marine through heart "Finally you're dead!" "Nu-uh beetch" *Rips sparten's head
off"- Grey Templar
"so manly, it has a fething banner saying how huge it's balls used to be before they left to settle down in a tropical island with a loving wife and kids."-Shrike
"I wouldn't murder her. Just cripple her for life."- Angel of Ecstacy
2013/05/23 00:14:55
Subject: Warhammer 40,000: Battlefront (a game that should be)
Nice concept but how are the factions going to interact?
How would a player playing an Imperial Guardsmen take on a player playing a space marine? Should Space Marine kills be worth like 10 Guardsmen killed? What if there's a player with a plasma gun and he's doing awesome? Wouldn't that rack up points too quickly
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!
2013/05/23 00:19:01
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
I honestly have no idea why I wrote the factions out like that. I was going to delete them post the write up with out them because they do need some real thought behind them. I think we can all work out our selves anyway what we want factions to be, and that is ideally, every faction would be in game because they are all so cool and then we can set up those fantasy battles we've dreamt of.
2013/05/23 00:26:54
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
Maybe there could be two Imperial factions: Space Marines and Imperial Guard. Grey knights could be special units for Space Marines and you could pull in some Inquisition type stuff for Imperial Guard special units. Also I really like the idea of different armies having a different "reinforcement number" (i.e. how many units you have to kill to force victory) and even different numbers of units on the map at the same time, to accentuate how good each faction's individual units are.
At any rate I'd totally play this game. Enjoyed Battlefront immensely back when I owned a console. Kind of reminds me of a 40k mod someone tried to make for one of the Battlefield games before it either died or got "cease and desist-ed"...
This message was edited 1 time. Last update was at 2013/05/23 00:28:13
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote: Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man.
2013/05/23 00:27:24
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
Also, I agree with prophet102. I feel it would play similar to Space Marine. Mainly capturing the feel of that game, as every foot step you took and every bolter round you fired made you feel like a Space Marine, so I feel that was on the right path. But, fewer invisible walls on the battlefields and other such fixes.
[edit]
and by the nature of the 40,000 universe, factions would often be hard to define. It would come down to a case to case bases, where sometimes Imperial guard call in the Grey Knights but more often then not, the Grek Knights work alone. Same with Chaos, the Daemons could just as easily be trying to kill traitor guard rather then work with them.
This message was edited 1 time. Last update was at 2013/05/23 00:29:19
2013/05/23 00:34:47
Subject: Warhammer 40,000: Battlefront (a game that should be)
This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
2013/05/23 01:25:00
Subject: Warhammer 40,000: Battlefront (a game that should be)
I'd sell my liver for this game. It'd be easy to make a 6 man line-up for most factions, Space Marines for example: TacMarine, Scout Sniper, Apothecary, Devestator, with two minor heros of a Veteran Sarge with Power weapon, and an Assault Marine. Having the skirmish warfare that Battlefront II excelled at would be amazing, especially with taking objectives. It'd be easy to solve problems of balance by how many units each army has on the battlefield. SM could have 10-12 units, IG could have 20.
There are enough armies that maybe not all would make it, like in the initial DoW, but it wouldnt be impossible to have say 10 factions: Itd be hard to say which to cut if you wanted less.
SM IG Chaos
Orks
Eldar
Crons
Tau
Nids
DEldar
SOB
2013/05/23 03:05:37
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
TheRoqueTrader wrote: This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
Well the way it usually works is that a game developer would approach GW if it was known GW was interested in licensing IP. Recently, GW did license their IP out to several game developers so maybe something like you want is in the works now.
prophet102 wrote: Sounds awesome. I think it would probably share the same gameplay as Warhammer: Space Marine though.
Preferably with vehicles though and several other missed opportunities in that game: Terminators, Dreads (though isn't there DLC of this?), Bikes, larger maps, artillery, the other armies obviously, the list goes on.
Hell, remember in Battlefront II where you could play as a named character? Do that in a Warhammer Battlefront thing as well. Orks can bring out big Ghazzy or Wazdakka depending on the map or faction setup, or the Tau could bring out Shadowsun or O'Shovah, and so on.
Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
No modern FPS is going to launch with 10+ unique factions. I wouldn't at all be surprised to see such a game one day (it doesn't compete with the tabletop strategy market at all and multiplayer FPS is a verrry big seller) but I'd expect no more than 4 factions. Almost certainly SM, Orks, Eldar, and one of IG, Chaos, or Tyranids, with one or two more added as DLC. Making all the assets, and designing and testing so many factions, with the quality that modern games are expected to have is a huge endeavor. For an FPS, I honestly think you could do well with only two factions (SM vs. Orks, Chaos or maybe Nids, I'd bet.)
For example, consider marines. You start out with the choice of Scout, Tactical Marine, or Techmarine. Choose Tactical, you have bolter, bolt pistol, and frag grenades. Imagine all the upgrades/unlockables: chainswords, plasma, flamer, melta, dev weapons, jump packs, power weapons, making your guy a sergeant/apothecary/chaplain/librarian. Apply the same amount of upgrades for Scout, Techmarine, Terminator, Orc Boy, Nob, Mekboy, and Grot, that's a lot of options right there. Add in a "perk" system or something, you can get a huge amount of gameplay variation without having to balance and design so many unique factions.
2013/05/23 16:47:46
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
Maybe it could be like, what you can play as depends on how many points you have in the current game, so starting out everyone is lower tier units and the more the game goes on the more stronger units you see. (large scale games are in min with this idea) basically 3 tiers of units. Also at the start of every game the races could be chosen at random, or a vote system. and as for strengths of the different units, you could possible balance them by having lower spawn times when choosing weaker units, and longer for stronger units.
Say imperial, for example, you can start out as guardsman, SM scouts, etc with choice of gear, later on in the match you can start choosing tactical, assault, tech marines, devestators, and so on and later being aple to play terminators
eldar start out being able to play guardians, dire avenders, etc, and can move on to playing as aspect warriors, harlequins, wraitherguard and then warlocks
. Also there could be a buff that spawns randomly on the map(so its not anticipated and camped the whole game) that will allow a player to respawn as a "lord" character until he/she dies. (only one per team active at a time) Like Chaos Lord/ Sorcerer, SM Captain/Librarian, Farseer, Nercon Lord(which can revive fallen players), Ork Warboss, Tau commanderi n battle suit or an Ethereal(which will buff all teammates while he is alive but obviously will be pretty weak), or Hive Tyrant/Brood Lord. And for vehices, instead of the vehicles spawning on the map, have certain platforms or whatever that spawn vehicles which brings up the option what to spawn or specific types of spawning platform. like a jetbike platform, walker platform, light/heavy tank platforms, transport platform, etc. which will spawn somethgn depending on the race you are playing (for Nids this would be how you can spawn as the big MCs
Just some basic ideas.
edit: forgot to throw in Nids
This message was edited 1 time. Last update was at 2013/05/23 16:53:14
2013/05/23 16:52:25
Subject: Warhammer 40,000: Battlefront (a game that should be)
TheRoqueTrader wrote: This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
The engine was developed by Pandemic Studios, which was owned by EA up until it was closed in 2009. There'd be some legal wrangling to work through, and I'm not sure that GW and EA would get along so well, and if THQ/Relic still hold the 40K video game IP, that brings Sega into the mix.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
2013/05/23 17:33:58
Subject: Warhammer 40,000: Battlefront (a game that should be)
Okay, now balance the online multiplayer for the horde armies without "lolbotseverywhere". I'll be waiting.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/05/23 17:34:53
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
TheRoqueTrader wrote: This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
The engine was developed by Pandemic Studios, which was owned by EA up until it was closed in 2009. There'd be some legal wrangling to work through, and I'm not sure that GW and EA would get along so well, and if THQ/Relic still hold the 40K video game IP, that brings Sega into the mix.
Warhammer Online would like to say "Wut?" in regards to GW/EA working together.
2013/05/23 17:44:08
Subject: Warhammer 40,000: Battlefront (a game that should be)
Kain wrote: Okay, now balance the online multiplayer for the horde armies without "lolbotseverywhere". I'll be waiting.
I've actually always thought it would be interesting for a shooter to allow player control of a squad. Like, instead of being one ork, the player is a group of 4. Up to 3 shootaz or choppa/sluggaz, up to one special weapon which can be wielded by a nob, painboy, mekboy, or weirdboy. They would clump together and the basic weapon guys would hold/shoot/charge as directed while the player controlled the squad leader directly. It's been done better in SP.
As far as realistic expectations go, I'd rather see a balanced SM vs. CSM or whatever than any braindead bots.
This message was edited 2 times. Last update was at 2013/05/23 17:45:08
2013/05/24 02:07:47
Subject: Warhammer 40,000: Battlefront (a game that should be)
How do we get this game made!?!?!??!! lol i would play the absolute gak out of it! i LOVED the first battlefront. Headshots from my sniper all day. But if they say, left out tau, i would not play nearly as much. Let me fly around as a little sniper done or maybe a pathfinder with a railrifle(simpler game mechanic) and i will lose A LOT of sleep because ill be too busy with this game lol
Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways.........
2013/05/24 13:11:49
Subject: Warhammer 40,000: Battlefront (a game that should be)
Kain wrote: Okay, now balance the online multiplayer for the horde armies without "lolbotseverywhere". I'll be waiting.
I've actually always thought it would be interesting for a shooter to allow player control of a squad. Like, instead of being one ork, the player is a group of 4. Up to 3 shootaz or choppa/sluggaz, up to one special weapon which can be wielded by a nob, painboy, mekboy, or weirdboy. They would clump together and the basic weapon guys would hold/shoot/charge as directed while the player controlled the squad leader directly. It's been done better in SP.
As far as realistic expectations go, I'd rather see a balanced SM vs. CSM or whatever than any braindead bots.
Call of Duty World at War style. Whole squad (rifleman and an MG or ML) where you gave out commands as to where to fire, where to advance yadda yadda yadda.
Azreal13 wrote: Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.
BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak
2013/05/24 19:13:03
Subject: Warhammer 40,000: Battlefront (a game that should be)
Not really related to Battlefront but since people are touching on massively Multiplayer games I LOVE Planetside 2 - and I think that's about the closest we'll ever get to a 40k MMO...... even if you have to pretend everyone is IG (Except the Vanu, they could make passable Eldar I guess)
"All right, boyz, 'ere's da plan: Win. An' if we lose, it's your fault... 'cause you didn't follow da plan."
2013/05/24 19:16:03
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
TheRoqueTrader wrote: This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
The engine was developed by Pandemic Studios, which was owned by EA up until it was closed in 2009. There'd be some legal wrangling to work through, and I'm not sure that GW and EA would get along so well, and if THQ/Relic still hold the 40K video game IP, that brings Sega into the mix.
Warhammer Online would like to say "Wut?" in regards to GW/EA working together.
That's Mythic Studios, who currently hold the IP for Warhammer Fantasy video games. Separate IP. Mythic is also relatively small potatoes compared to EA (as they were purchased by EA, though remain a semi-autonomous entity... this gets way too long for here, but suffice it to say that there are a lot of really strange shenanigans going on at Mythic Entertainment/EA Mythic/BioWare Mythic/Mythic Entertainment, and have been for the last several years). Also, WHO failed miserably as an MMO, but that's besides the point.
This message was edited 2 times. Last update was at 2013/05/24 19:20:51
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
2013/05/24 21:02:25
Subject: Warhammer 40,000: Battlefront (a game that should be)
Griddlelol wrote: I came.
Shame that SWBF2 was absolute garbage. 3 probably won't be any better. 1 will always be the best.
I... what...? Not to start a flame war, but basically every person I've talked to has preferred BF2. I'd also say itd work much better for a 40k game with the "hero" unlockables that would suit the game well.
2013/05/25 02:49:25
Subject: Re:Warhammer 40,000: Battlefront (a game that should be)
TheRoqueTrader wrote: This is just another thought I had about it, I did wonder.... "I wonder how many people would have to tell Games Workshop they want this game for them to actually let a developer use their ip and make the game. I mean what do they need to see? A market for profit, so use just need everyone to tell them they'll buy it"
Its more complex then that I know, but still a fun idea. To just through the concept around the internet, maybe get signatures or do what ever. Power to the consumer who actually knows what they want.
This is just another idea, I'm just talking aloud.
We should start a petition for this.
My idea would be for space marines balance would be to make them a reward for kills. Say an IG kills 10 people without dying they get space marin armor. A tau fire warrior gets 10kills and could gain stealth armor or a crisis suit. A termigont gets 10kills evolves into a warrior.
This is a great concept. Though WH already has a new total war game coming out so I don't know the legal ability GW would have to make a new game with another company.