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![[Post New]](/s/i/i.gif) 2013/05/25 00:06:02
Subject: Can I use forgeworld in loceal games?
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Sneaky Sniper Drone
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I just started my army so it won't be for a while. But are any of the tau frgeworld models legal in games hosted at my local GW store?
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![[Post New]](/s/i/i.gif) 2013/05/25 00:10:55
Subject: Can I use forgeworld in loceal games?
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Preacher of the Emperor
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My local GW manager explicity told me that Forge World models are banned in GW stores :-/
But other managers may be lenient about it. Just ask the staff.
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This message was edited 2 times. Last update was at 2013/05/25 00:11:23
Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/05/25 00:15:40
Subject: Can I use forgeworld in loceal games?
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Insect-Infested Nurgle Chaos Lord
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Gods.. here we go again.
Ok, here's the scoop, before everyone starts the FW legality war off again..
Some FW models are approved for use for regular 40K by Forgeworld, while others are APOC only.
Some folk refuse to play against FW units, and there is nothing you can do to force them to do so, barring playing in a tournament that allows FW units against them.
Other folks (myself included) are happy to play against FW units, or allow FW models to represent codex units.
As to your local GW store, you'd have to ask them. Given that we have no idea where you live, beyond the country flag on your post, it's a bit hard to be any more specific.
Some GW stores are cool with folk bringing FW units, as long as their opponent is ok with playing them or the TO of the event allows it.
Some aren't.
Best bet is to ask your store owner and/or the folks you will be playing against before you shell out some huge bucks on FW.
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This message was edited 1 time. Last update was at 2013/05/25 00:16:17
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/25 00:22:04
Subject: Re:Can I use forgeworld in loceal games?
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Douglas Bader
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All of the Tau FW units (other than the superheavy vehicles and formations, which are Apocalypse-only) are part of standard 40k, and taking one is no different than choosing between two codex units. Your opponent can still refuse to play against your FW units, but they can also refuse to play against your Farsight list or refuse to play against you if you take C:SM as allies.
Your local GW store will probably ban them because GW stores exist for the sole purpose of draining all fun from the game. If you are using anything that a customer can not immediately buy in the store (including direct-only models, scenic bases from non-GW companies, models painted with non-GW paints or in color schemes that aren't taken directly from the codex, conversions using custom sculpting or parts from non-GW companies, etc) you will be banned from the store because you are not helping to sell GW products. Not that this matters, because your local GW store has probably reserved all of the tables for teaching 12 year olds how to play space marines, and anyone with enough experience to be buying FW models is no longer a profitable customer and not welcome.
In conclusion: FW models are legal, and you should find an independent store to play at.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 00:23:55
Subject: Re:Can I use forgeworld in loceal games?
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Steady Space Marine Vet Sergeant
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Can I use forgeworld in loceal games?
What is a loceal game?
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"I don't have principles, and I consider any comment otherwise to be both threatening and insulting" - Dogma
"No, sorry, synonymous does not mean same".-Dogma
"If I say "I will hug you" I am threatening you" -Dogma |
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![[Post New]](/s/i/i.gif) 2013/05/25 00:24:54
Subject: Can I use forgeworld in loceal games?
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Legendary Master of the Chapter
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Troike wrote:My local GW manager explicity told me that Forge World models are banned in GW stores :-/
But other managers may be lenient about it. Just ask the staff.
Not my Local GW it might be a store to store thing.
just ask the manager
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/05/25 00:25:04
Subject: Can I use forgeworld in loceal games?
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Preacher of the Emperor
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Ascalam wrote:Gods.. here we go again.
Ok, here's the scoop, before everyone starts the FW legality war off again..
Some FW models are approved for use for regular 40K by Forgeworld, while others are APOC only.
Some folk refuse to play against FW units, and there is nothing you can do to force them to do so, barring playing in a tournament that allows FW units against them.
Other folks (myself included) are happy to play against FW units, or allow FW models to represent codex units.
As to your local GW store, you'd have to ask them. Given that we have no idea where you live, beyond the country flag on your post, it's a bit hard to be any more specific.
Some GW stores are cool with folk bringing FW units, as long as their opponent is ok with playing them or the TO of the event allows it.
Some aren't.
Best bet is to ask your store owner and/or the folks you will be playing against before you shell out some huge bucks on FW.
It's kinda annoying the relationship between GW and FW is so ambigous. Don't see much point in having a whole sister company making models and fluff only to be all uncertain on whether their stuff is allowed or not.
Anyway, all I'd want from FW would be an Avenger Strike Fighter. Are those considered to be "overpowered"?
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2013/05/25 00:30:19
Subject: Can I use forgeworld in loceal games?
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Douglas Bader
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Troike wrote:It's kinda annoying the relationship between GW and FW is so ambigous.
There's nothing ambiguous at all. It says perfectly clearly "these are official rules for standard games of 40k". The only "ambiguity" comes from people who hate FW rules clinging to the slightest hint of ambiguity and demanding that GW give them the exact statement they want as an excuse to keep their no- FW policies. If GW ever did "clarify" the situation they'd just move to some other excuse.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 00:30:58
Subject: Can I use forgeworld in loceal games?
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Insect-Infested Nurgle Chaos Lord
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Troike wrote: Ascalam wrote:Gods.. here we go again.
Ok, here's the scoop, before everyone starts the FW legality war off again..
Some FW models are approved for use for regular 40K by Forgeworld, while others are APOC only.
Some folk refuse to play against FW units, and there is nothing you can do to force them to do so, barring playing in a tournament that allows FW units against them.
Other folks (myself included) are happy to play against FW units, or allow FW models to represent codex units.
As to your local GW store, you'd have to ask them. Given that we have no idea where you live, beyond the country flag on your post, it's a bit hard to be any more specific.
Some GW stores are cool with folk bringing FW units, as long as their opponent is ok with playing them or the TO of the event allows it.
Some aren't.
Best bet is to ask your store owner and/or the folks you will be playing against before you shell out some huge bucks on FW.
It's kinda annoying the relationship between GW and FW is so ambigous. Don't see much point in having a whole sister company making models and fluff only to be all uncertain on whether their stuff is allowed or not.
Anyway, all I'd want from FW would be an Avenger Strike Fighter. Are those considered to be "overpowered"?
Depends on who you ask
Personally i'd slot them in the 'decent but not OP ' box.
Very few FW units are all that OP. Most are actually a little UP for their points.
The real pants-on-head broken-as-gak OP/undercosted stuff is usually in the codexes Automatically Appended Next Post: Peregrine wrote: Troike wrote:It's kinda annoying the relationship between GW and FW is so ambigous.
There's nothing ambiguous at all. It says perfectly clearly "these are official rules for standard games of 40k". The only "ambiguity" comes from people who hate FW rules clinging to the slightest hint of ambiguity and demanding that GW give them the exact statement they want as an excuse to keep their no- FW policies. If GW ever did "clarify" the situation they'd just move to some other excuse.
Well that and the statement in the books that says that you should make sure your opponent is ok with playing against FW units before you play. This gives them the option of not being ok with it. The codexes don't have that statement. You can refuse to play someone on any pretext, however.
If they replaced that with 'Codex expansion for *fill in army here*, so suck it up, buttercup' then it might be different.
The WD release with the fliers, back when, was an official codex update. VERY few people had an issue with that that i ran into, because it said that it was an official CODEX update. IF the FW books had a similar notice (official codex expansion perhaps) they'd probably be more accepted.
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This message was edited 1 time. Last update was at 2013/05/25 00:36:20
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/05/25 02:22:28
Subject: Can I use forgeworld in loceal games?
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Lady of the Lake
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Troike wrote:My local GW manager explicity told me that Forge World models are banned in GW stores :-/
But other managers may be lenient about it. Just ask the staff.
Your manager sounds rather thick.
It's pretty simple, they'll say if they can be used in normal 40k or not and which slot they take in the codex they were designed to be used with. So yes they can be used in normal 40k, just not everything from FW. Superheavies and such don't fit in.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:34:15
Subject: Can I use forgeworld in loceal games?
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Decrepit Dakkanaut
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It entirely depends on where you're playing. The 40k rulebook doesn't okay forgeworld rules, but that won't stop a bunch of screaming lunatics from berating you if you mention this fact, often using argument from authority fallacy in the process.
But logical and reasonable arguments aside, it really does depend on what your local gaming group actually allows. It doesn't matter if FW is "legal" or not if nobody's going to play a game with you because you bring them, and then shove them in everyone's faces.
Generally being polite, nice, understanding, and being willing to put them aside is the best way to go about using FW stuff, rather than being rude, insulting, and self-righteous about it all. On top of that, playing with forgeworld models for codex units (using DKoK as regulard guardsmen, for example) is fine, as are playing set-piece forgeworld armies (with all the disadvantages they come with.
But if you're a powergamer who can only feel validated as a human being by allying in stuff with hideously overpowered rules so that you can win a game of miniatures, then best you stick to codex units to remove as much temptation as you can. Of course, if you're that kind of a person, you're not going to be listening to advice like this anyways, so just feel free to do whatever you want anyways, and see if you can still get opponents after awhile.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:39:23
Subject: Can I use forgeworld in loceal games?
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Sneaky Sniper Drone
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Ah sorry for smacking a hornets nest. I have jusy been reading that tau air is underpowered and was going to buy some FW tau aircraft hopefully to make up for this. But if that's the case ill just wait for the new eldar and steal their sweet new flyers.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:41:05
Subject: Can I use forgeworld in loceal games?
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Douglas Bader
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Ailaros wrote:The 40k rulebook doesn't okay FAQs, but that won't stop a bunch of screaming lunatics from berating you if you mention this fact, often using argument from authority fallacy in the process.
See how that works? If you want to argue that "the rulebook doesn't mention FW" then you also need to accept that FAQs are not official and you can never object to someone refusing to play with a particular FAQ/errata document. If you want your C: SM Vindicators to have a blast weapon then too bad, your opponent isn't obligated to play against the "C: SM errata" expansion.
Or you could just admit that "it has to be mentioned in the rulebook" is your policy, not GW's, and GW is perfectly happy to publish additional rules and say "this is legal" in the new rules instead of in the core rulebook.
as are playing set-piece forgeworld armies (with all the disadvantages they come with.
Which is just your personal opinion. If anything the army lists are less official than the individual units, since the army lists don't have the same " 40k approved" stamp that the units have. So please don't present your personal opinions about what is and isn't overpowered as if they are official GW rules.
But if you're a powergamer who can only feel validated as a human being by allying in stuff with hideously overpowered rules so that you can win a game of miniatures, then best you stick to codex units to remove as much temptation as you can.
Nice straw man.
Not that sticking to codex units really matters, since there are plenty of overpowered codex units/lists that will be just as abusive against "casual" players. Enforcing a no- FW policy just means that the "casual" players get crushed by Necron flyerspam instead of by IG Sabre spam, with the end result being exactly the same.
Automatically Appended Next Post:
Shaso_Keo wrote:I have jusy been reading that tau air is underpowered and was going to buy some FW tau aircraft hopefully to make up for this.
Don't pay too much attention to Ailaros, he has some, shall we say, unconventional ideas about game balance. Fortunately most people understand the game better than he does, and aren't going to complain about you being TFG because you brought a Barracuda.
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This message was edited 3 times. Last update was at 2013/05/25 02:46:48
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 02:48:30
Subject: Can I use forgeworld in loceal games?
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Aspirant Tech-Adept
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GW could clear all this up very easily if they chose to. That they chose not to do so and further muddy the waters by prohibiting forgeworld from their stores (sometimes) and from their few tournaments is very strange and hard to understand.
My guess is that there may be some GW management that have the idea that allowing forgeworld in the GW stores will cannibilize some sales. I am not claiming that this makes any sense but it is very puzzling.
While there will always be stubborn people, if GW were to put a statement in the various codexes that Forgeworld units with the 40k approved stamp are valid with this codex, that would go a long way.
Another theory I have is that GW is worried that if Forgeworld becomes too successful that orders will outstrip production capability and that will result in lost sales that could have been made from the Citadel branch of GW.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:49:02
Subject: Can I use forgeworld in loceal games?
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Disguised Speculo
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Your local GW store will probably ban them because GW stores exist for the sole purpose of draining all fun from the game.
Not all the fun. The GW rules designers and errata writers take their share first.
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![[Post New]](/s/i/i.gif) 2013/05/25 02:54:54
Subject: Can I use forgeworld in loceal games?
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Douglas Bader
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JWhex wrote:That they chose not to do so and further muddy the waters by prohibiting forgeworld from their stores (sometimes) and from their few tournaments is very strange and hard to understand.
It's not at all hard to understand. GW stores are nothing more than an opportunity to sell space marines to 12 year olds. If you aren't a new player who will immediately buy hundreds of dollars in models they're not interested in you (in fact if you come in just to buy a pot of paint you hurt the employee's value-per-transaction statistics so they'd prefer that you don't buy anything at all). Having FW models on display is bad because they can't immediately sell you one, and if you go away to think about your purchase the impulse buy factor is gone and you'll probably wander off and go buy an xbox game instead.
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This message was edited 1 time. Last update was at 2013/05/25 02:55:35
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 06:28:19
Subject: Can I use forgeworld in loceal games?
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Confessor Of Sins
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Ascalam wrote: You can refuse to play someone on any pretext, however.
My pretext is money. I'm not going to play a Necron Flying Circus or anyone else spamming multiple fliers or FMCs. Why? My army can't deal with them, simple as, and I'm not going to drop money on several Aegis Defence Lines or allies for it. They can play someone else. If the game goes to pay-to-win I'm out, or at least only playing with old mates that can agree on limits before the game. Automatically Appended Next Post: JWhex wrote:Another theory I have is that GW is worried that if Forgeworld becomes too successful that orders will outstrip production capability and that will result in lost sales that could have been made from the Citadel branch of GW.
Nah, the most succesful FW models have become legit GW kit haven't they? The Baneblade at least did, even if the present IG codex doesn't let you field one. GW knows business if they see it - if a FW model becomes popular enough they'll put it in their own plastics program instead.
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This message was edited 1 time. Last update was at 2013/05/25 06:31:27
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![[Post New]](/s/i/i.gif) 2013/05/25 06:35:25
Subject: Can I use forgeworld in loceal games?
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Douglas Bader
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Spetulhu wrote:Nah, the most succesful FW models have become legit GW kit haven't they? The Baneblade at least did, even if the present IG codex doesn't let you field one. GW knows business if they see it - if a FW model becomes popular enough they'll put it in their own plastics program instead.
That's how it used to be, but now they've figured out they can make more money if they don't. For example, why give the Tau a plastic Barracuda and just transfer the FW sales to the new kit when you can make an entirely new flyer and sell both models?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 06:55:00
Subject: Can I use forgeworld in loceal games?
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Confessor Of Sins
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Peregrine wrote:Spetulhu wrote:Nah, the most succesful FW models have become legit GW kit haven't they?
That's how it used to be, but now they've figured out they can make more money if they don't. For example, why give the Tau a plastic Barracuda and just transfer the FW sales to the new kit when you can make an entirely new flyer and sell both models?
But if it's in your Codex it should have a GW model. And it makes sense anyway - how many people will pay 100€ for a FW flyer if another army can get a GW kit for 36€? Volume is an important part of sales after all. Take less money per kit but make it useful and "standard", less price per sale but a lot more bought.
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![[Post New]](/s/i/i.gif) 2013/05/25 07:10:41
Subject: Can I use forgeworld in loceal games?
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Norn Queen
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Shaso_Keo wrote:I just started my army so it won't be for a while. But are any of the tau frgeworld models legal in games hosted at my local GW store?
Ask the guy at the store organising the tournament, not us.
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![[Post New]](/s/i/i.gif) 2013/05/25 07:11:18
Subject: Can I use forgeworld in loceal games?
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Dark Angels Librarian with Book of Secrets
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Hey! this thread again...
Why are you asking us? We're not running your local tournament. Their rules, their way.
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![[Post New]](/s/i/i.gif) 2013/05/25 07:12:37
Subject: Can I use forgeworld in loceal games?
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Norn Queen
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Spetulhu wrote: Peregrine wrote:Spetulhu wrote:Nah, the most succesful FW models have become legit GW kit haven't they?
That's how it used to be, but now they've figured out they can make more money if they don't. For example, why give the Tau a plastic Barracuda and just transfer the FW sales to the new kit when you can make an entirely new flyer and sell both models?
But if it's in your Codex it should have a GW model. And it makes sense anyway - how many people will pay 100€ for a FW flyer if another army can get a GW kit for 36€? Volume is an important part of sales after all. Take less money per kit but make it useful and "standard", less price per sale but a lot more bought.
And those people will buy the GW flyers if they want Tau flyers from their codex.
Forgeworld are an additional range of models. Cannibalising it for plastic kits for the codex doesn't expand their range, it stagnates it.
If people really want a Barracude, they'll buy one. It's there to buy, as are its rules. From GW and everything!
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![[Post New]](/s/i/i.gif) 2013/05/25 07:43:10
Subject: Can I use forgeworld in loceal games?
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Douglas Bader
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Spetulhu wrote:But if it's in your Codex it should have a GW model. And it makes sense anyway - how many people will pay 100€ for a FW flyer if another army can get a GW kit for 36€? Volume is an important part of sales after all. Take less money per kit but make it useful and "standard", less price per sale but a lot more bought.
But the point is that it's not a choice between selling a plastic Barracuda at $50 or a resin Barracuda at $100, it's a choice between a plastic Barracuda at $50 or a plastic not-Barracuda at $50 AND the resin Barracuda at $100. Designing a new flyer lets them get all the sales of a plastic kit at $50 while still keeping all of the sales from people willing to pay $100 for a resin kit.
The only reason not to keep both would be the ability to re-use the Barracuda concept instead of having to design an entirely new flyer, but concept art is cheap (the codex flyers probably took about 15 minutes to design) and the CAD work to design the molds (the hardest part) would have to be done from scratch for a plastic Barracuda anyway since the mold types are so different.
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This message was edited 1 time. Last update was at 2013/05/25 07:43:58
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 07:56:29
Subject: Re:Can I use forgeworld in loceal games?
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Stormin' Stompa
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To OP:
This is the rules you will have to follow;
Should you find yourself unable or unwilling to follow said rules, then maybe 40K isn't for you.
As always keep in mind that a store owner can set up any rules he likes concerning the game, and that those rules takes priority.
He could insist that only people with blue hair can play games, he can insist that Space Marines are banned or that Forgeworld is Go/Nogo.
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"He died because he had no honor. He had no honor and the Emperor was watching."
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![[Post New]](/s/i/i.gif) 2013/05/25 08:16:30
Subject: Re:Can I use forgeworld in loceal games?
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Longtime Dakkanaut
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What does "official" and "standard" mean in english , because if I would translate this to polish with the "" , the meaning would be the opposit , as in that they arent ment for standard and official games ?
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![[Post New]](/s/i/i.gif) 2013/05/25 08:38:06
Subject: Re:Can I use forgeworld in loceal games?
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Slaanesh Veteran Marine with Tentacles
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Steelmage99 wrote:To OP:
This is the rules you will have to follow;
Should you find yourself unable or unwilling to follow said rules, then maybe 40K isn't for you.
As always keep in mind that a store owner can set up any rules he likes concerning the game, and that those rules takes priority.
He could insist that only people with blue hair can play games, he can insist that Space Marines are banned or that Forgeworld is Go/Nogo.
Best post I've seen on this matter. If your opponent has a problem with it, then don't play it.
Build two lists in advance. One that incorporates forgeworld, and one that doesn't.
It's entirely understandable that someone might not want to play against forgeworld stuff, because GW have blurred the lines.
Those that are not bothered either way will just play you and gain further satisfaction killing your overpriced resin models.
Case closed.
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![[Post New]](/s/i/i.gif) 2013/05/25 09:18:40
Subject: Re:Can I use forgeworld in loceal games?
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Douglas Bader
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Makumba wrote:What does "official" and "standard" mean in english , because if I would translate this to polish with the "" , the meaning would be the opposit , as in that they arent ment for standard and official games ?
Official = published and approved by GW.
Standard = the normal basic game of 40k, without any special changes.
So what this says is that forgeworld rules are published by GW just like all other rules, and meant for normal games like you expect if someone says "let's play a game of 40k".
ascended_mike wrote:Build two lists in advance. One that incorporates forgeworld, and one that doesn't.
Or build one list and if your opponent insists on a no- FW house rule find something else to do. You wouldn't expect to build a list that has tactical squads and a list that doesn't have tactical squads just in case your opponent doesn't want to face tactical squads, so why should you do the same for any other units?
It's entirely understandable that someone might not want to play against forgeworld stuff, because GW have blurred the lines.
I really don't see how you can look at the rules saying "these are official and part of standard 40k" and think that the lines have been blurred at all. It's perfectly clear what GW's position is, and the existence of a semi-popular house rule doesn't somehow make it any less clear.
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This message was edited 1 time. Last update was at 2013/05/25 09:19:09
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/05/25 13:25:53
Subject: Re:Can I use forgeworld in loceal games?
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Longtime Dakkanaut
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Official = published and approved by GW.
Standard = the normal basic game of 40k, without any special changes.
So what this says is that forgeworld rules are published by GW just like all other rules, and meant for normal games like you expect if someone says "let's play a game of 40k".
I understand what the words mean , am not that stupid. Just that in most cases when someone says he played a "friendly" game or his opponent was a "nice" guy , it means the opposite . I dont understand why would GW in their own rule book writing their own rules use "" , seems kind of a confusing. Do they mean that all games are official or that no are official .
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![[Post New]](/s/i/i.gif) 2013/05/25 13:31:46
Subject: Can I use forgeworld in loceal games?
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Fixture of Dakka
Temple Prime
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SoloFalcon1138 wrote:Hey! this thread again...
Why are you asking us? We're not running your local tournament. Their rules, their way.
At least, that's what we want you to think.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/05/25 15:06:50
Subject: Re:Can I use forgeworld in loceal games?
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Hallowed Canoness
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Makumba wrote:Official = published and approved by GW.
Standard = the normal basic game of 40k, without any special changes.
So what this says is that forgeworld rules are published by GW just like all other rules, and meant for normal games like you expect if someone says "let's play a game of 40k".
I understand what the words mean , am not that stupid. Just that in most cases when someone says he played a "friendly" game or his opponent was a "nice" guy , it means the opposite . I dont understand why would GW in their own rule book writing their own rules use "" , seems kind of a confusing. Do they mean that all games are official or that no are official .
Ah, the joys of linguistics.
Polish (from what you're saying) uses inverted commas exclusively to demarkate sarcasm. English is a little less clear on that - it uses inverted commas to denote sarcasm, but it also uses them to denote keywords or words that may be potentially inflammatory.
In this case, the inverted commas mean that while they are using the word "Official", there is no such thing as a Games Workshop policy on which products are official or not, and that official is a term used by the fans to try and ban certain units from games.
Games Workshop's policy is thus: "We make models. We make rules. If you want to use either in store, you have to use them together unless your local manager has decided otherwise."
As for the relationship between GW and FW, it's quite simple. FW appears slightly earlier when arranged alphabetically.
More seriously, this was taken from the bottom of the Forge World website;
Copyright © Games Workshop Limited 2000-2013. All Rights Reserved. Games Workshop, the Games Workshop logo, the Forge World, The Horus Heresy, The Horus Heresy Eye, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. All Rights Reserved. Games Workshop Ltd, Willow Road, Lenton, Nottingham, NG7 2WS. Registered in England and Wales - Company No. 01467092. VAT No. GB 580853421
and this was taken from the Games Workshop's website;
Copyright © Games Workshop Limited 2013 excepting all materials pertaining to the New Line theatrical productions: The Fellowship of the Ring, The Two Towers, and The Return of the King which are © MMXI New Line Productions, Inc. All Rights Reserved. The Fellowship of the Ring, The Two Towers, The Return of the King, The Lord of the Rings and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer, the Warhammer 40,000 device, the Double Headed/Imperial Eagle device and all associated products, marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, factions, vehicles, locations, weapons, units, characters, illustrations and images from the Warhammer World and Warhammer 40,000 Universe are either ®, TM and/or © Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. All Rights Reserved.
Any separation between the two companies is purely for taxable purposes.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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