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![[Post New]](/s/i/i.gif) 2013/06/08 18:56:48
Subject: 1:1 Ork Warbike
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Focused Fire Warrior
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I have never seen this much positive excitement in a P&M blog. I can't wait to see how this goes, subbed!
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Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2013/06/09 05:11:03
Subject: Re:1:1 Ork Warbike
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Regular Dakkanaut
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CommissarKhaine wrote:and I get married late june.
Congratulations!
For those of you that play Orks, you may notice the rear bumper shape is similar to the warbike with a tusked trophy rack for the front fender. My plan is to recreate that front bumper on the rear of the bike, with the tusks curving to the radius of the rear wheel.
Maybe you could get antlers from a deer and use the points to represent tusks?
Still looking great, keep it up!
Thanks! I'm looking forward to the time off and gettin' hitched!
I'll be making the trophy's out of foam and clay, mostly from self-preservation. If I happen to wreck, I don't want to be impaled on my own art project.
Kavish wrote:This will be one of the coolest things ever! The cops will likely ask a few questions about the two big guns on the side though!
It's all about context. a motorcycle with guns on tuesday night on the streets is warrant for arrest. but fi it's at Strugis, Gamesday, Daytona beach, or Comicon its all good. (for that matter if it's at Black Rock City, a flamethrower would be proppa.)
Xendarc wrote:This is going to be incredible.
I cannot wait to see the final result! I do hope that you don't have any trouble getting it approved to ride on the road.
I plan on keeping the bike DOT approved, if that sets your mind at ease.
jason1977 wrote:first time you ride it and get pulled over be sure to take a picture of the officers face
Again, I dont plan on getting pulled over. The bike will have two modes, awesome and super-awesome.
Muzzah wrote:Is there anything you don't have in your Garage? This is awsome, I love seeing in progress pics, Don't be afraid to post them if you have them. I can't wait to see this beast take shape.
Keep up the good work.
One of the perks of my job is free reign of the shop while I'm not working. The entire build is at a machine shop I run.
CptJake wrote:Are you going to keep it street legal (have all the required lights/turn indicators and such)?
For sure. The bike will have two builds, one thats for bike rallies and cons, and one thats for riding to tournaments. Only the guns will be illegal, but I'm building it to switch as needed.
Zeke 169 wrote:rather than 'tusks' you can do the metal mek teeth, seems to be right up your alley and should be relatively easy to do.
for sure. I'll be using a lot of plastic, actually. I have a 400 pound limit, including me.
good luck with this - definitely love the detailed pics, keep 'em coming - I'll be checking up on this daily (if not more frequently)
absolutely awesome - sub'd!
good luck with the wedding! Hope she knows what she's getting into with the hobby!
She knows. Oh, she knows. and she still wants to marry me!
Squidbot wrote:Marry me.
Nope.
cpyke wrote:Well this is one of the coolest ideas ever! I know some guys who race in the demolition derbies all the time. Maybe I should ask them to make one orky too! can't wait to see where you're going with this. Have you sketched out your ideas, or are you just going to stick stuff on until it looks good? The second way would be more ork like, but if you do have a plan, can you post your sketches?
I'll have sketches once I have an idea what my limits are. I need to learn about all the systems of the bike first.
rigeld2 wrote:http://tailgunnerexhaust.com/
You know you want to...
Wait till you see what I have in mind for exhaust!
The Shadow wrote:Awesome project!
I'll be expecting a life-size Power Klaw to go with it though!
A cosplay costume may be in order. but first, the warbike!
-Shrike- wrote:This is awesome. Please film the reaction when you get pulled over!
Cops get mad when you film them. trust me.
jason1977 wrote:you should ride this into gamesday. right through the front doors......................
I plan on making a Gamesday appearance when it's done.
Evileyes wrote:Marry me?
nope.
morfydd wrote:Nice, Beat me to it was thinking about doing this to a 02 Gold Wing..now I have to think up another crazy project ;o)
I looked at the Goldwing frame, I think it would be much better suited to a Vincent Blackshadow bike, or a Dark Angel Imperium bike.
chuxfm wrote:Can I be your grot rigger please?
Actually, I'm hiring right now. You just need to move to New Orleans, be willing to work a minimum of 60 hours a week, and understand that you may be let go within three weeks time if you don't cut the mustard. I'm on my fourth utility worker in as many months.
4TheG8erGood wrote:I have never seen this much positive excitement in a P&M blog. I can't wait to see how this goes, subbed!
Your telling me! This thread exploded, I only hope I can do it justice!
Before I start the update, some general announcements! First, I love the amount of response this thread has received! I only answered the posts that jumped out at me or had a question, but I really enjoyed reading all of them. I worked extra hard this week because of it, and made a lot of progress.
First, I took off the twin mufflers.
The second bolt was a nightmare, it had fully seized. Thank god for PB. I got it out after a full hour of fighting with it.
with the bolts pulled, I popped off the muffler..
Next, I ordered up the right size exhaust pipe and some rain caps. (here's a picture of the rain caps, a ten foot stick of pipe is boring.)
I really wanted to work on exhaust, but I realized that I needed the hard cases in place in order to bend the pipe proppa. onto making luggage mounts!
I start by cutting some angle iron at 45 degrees.
Soon I have enough pieces, so I grind off the sharp bits.
I then combine the pieces into box beds using magnets. (how do they work?!?!)
I stitch them together using my rudimentary welding skills,
And then use a grinder to hide the flaws.
The outside edge of the ammo cans wont fit, so I grind it down till it does.
Next update soon! And thank you all for the kind words and support! If I missed a question, feel free to ask it again. I had planned on going back to my old habit of responding to every post, but if I did that I'd have no time for the bike! As i said before thanks again for reading this. Trust me, this is gonna get cray-cray.
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God sends meat, the devil sends cooks |
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![[Post New]](/s/i/i.gif) 2013/06/09 06:05:19
Subject: Re:1:1 Ork Warbike
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Liberated Grot Land Raida
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I'll be making the trophy's out of foam and clay, mostly from self-preservation. If I happen to wreck, I don't want to be impaled on my own art project.
A lot more sensible then my suggestion
Keep it up and keep us excited, you're doing a great job so far!
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2013/06/09 13:40:41
Subject: 1:1 Ork Warbike
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Executing Exarch
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pretty slick man this is going to be a good project. now i do have a question how you? are you going to Hodge podge the fenders like different pieces of metal with rivets or just weld them together when you get to that stage?
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![[Post New]](/s/i/i.gif) 2013/06/09 15:05:28
Subject: 1:1 Ork Warbike
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Decrepit Dakkanaut
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Looks like you're making some progress there, pox - how much more do you think you need to take off the original bike before you start building it back up?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/06/09 15:17:13
Subject: 1:1 Ork Warbike
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Boosting Space Marine Biker
The Eye of Terror
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with the gaint guns on the side who would say no
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/06/09 15:41:15
Subject: 1:1 Ork Warbike
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Ork Boy Hangin' off a Trukk
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well this will be something to watch.
Subbed
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![[Post New]](/s/i/i.gif) 2013/06/14 05:05:53
Subject: 1:1 Ork Warbike
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Nasty Nob on Warbike with Klaw
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So, I'm really enjoying this, but I want to warn you against one thing... Don't grind away any welding flaws. It ain't "proppa."
In all seriousness... I'm no welder so, if it helps the structural integrity or something then, by all means, grind the welds. If not, then leave most or all of them as-is. A Big Mek wouldn't bother going through all that.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2013/06/14 13:58:58
Subject: 1:1 Ork Warbike
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Longtime Dakkanaut
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He's going to have to take extra time to make extra big weld lines. Less time since they can be wavy, and generally look like gak instead of "roll o dimes"... but the small weld shown in picture will not suffice for "orky"
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![[Post New]](/s/i/i.gif) 2013/06/14 15:17:27
Subject: 1:1 Ork Warbike
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[ARTICLE MOD]
Fixture of Dakka
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It's funny, once you know how to do something right, it's hard to do it wrong, even if the aesthetic should be doing it wrong.
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![[Post New]](/s/i/i.gif) 2013/06/14 18:03:07
Subject: 1:1 Ork Warbike
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Nasty Nob on Warbike with Klaw
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skyfi wrote:He's going to have to take extra time to make extra big weld lines. Less time since they can be wavy, and generally look like gak instead of "roll o dimes"... but the small weld shown in picture will not suffice for "orky"
You don't think "small weld" is better than "no weld?"
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2013/06/14 18:46:58
Subject: 1:1 Ork Warbike
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Longtime Dakkanaut
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MagickalMemories wrote:skyfi wrote:He's going to have to take extra time to make extra big weld lines. Less time since they can be wavy, and generally look like gak instead of "roll o dimes"... but the small weld shown in picture will not suffice for "orky"
You don't think "small weld" is better than "no weld?"
Eric
Aesthetically as an ork bike? I think go big or go home sorta. More or less, big needlessly fat welds, or clean & sleek, and ground down like he has... who knows, make the mek is a finicky git?
So I suppose I would say naw, I don't think a small weld is better than no weld aesthetically. Just looks out of place. Like thumbtacks holding up metal decking on a wall?
Need more progress photos
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![[Post New]](/s/i/i.gif) 2013/06/14 21:43:19
Subject: Re:1:1 Ork Warbike
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Growlin' Guntrukk Driver with Killacannon
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I think that welds or not welds, this is going to kill all of us of envy
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![[Post New]](/s/i/i.gif) 2013/06/15 03:09:38
Subject: 1:1 Ork Warbike
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Regular Dakkanaut
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alabamaheretic wrote:pretty slick man this is going to be a good project. now i do have a question how you? are you going to Hodge podge the fenders like different pieces of metal with rivets or just weld them together when you get to that stage?
Both. The final level of detail will have both welds and pop rivets, along with a lot of sculpting with two-part epoxy. I'll be using a lot of plastic for the spike detail actually, I again don't want to impale myself should I take a slide.
Dysartes wrote:Looks like you're making some progress there, pox - how much more do you think you need to take off the original bike before you start building it back up?
All that's left to remove is the handlebars. At least I think so.
SelvaggioSaky wrote:I think that welds or not welds, this is going to kill all of us of envy
Lots of welding discussion! The problem is, with a project like this a bad weld to any non-gamer is like a bad glue job to a gamer. I plan on doing a mix of both, as in I wont grind down all the beads. The reasons for grinding down is for a few reasons. either I want to make sure there are no sharp edges, the bead needs to be reduced to make sure the parts fit, or I want it to look as if a single piece of metal was bent into shape. The only place that welding will be critical is insuring the gas tank is sealed, and that nothing will be dangerous.
Update time!
Speaking of removing weld lines, I took a corner angle grinder and cleaned up the boxes to insure the diamond plate fit.
Next I took some diamond plate and cut it down to fit the box frames.
I then make sure the plates fit before I drill and tap the screw holes.
before installing them, I fit the frames with a basecoat of heat resistant paint. (the exhaust will be tacked to the base and curve around it.)
I then check the tap chart and drill the starter holes.
I then countersink the holes into the diamond plate.
once I'm sure the screws fit I tap the holes.
I screw down the diamond plate.
AND DONE!
Next, I mount them to the bike!
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God sends meat, the devil sends cooks |
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![[Post New]](/s/i/i.gif) 2013/06/15 03:13:18
Subject: 1:1 Ork Warbike
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Longtime Dakkanaut
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Gorgeous.
Thumbs up!
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![[Post New]](/s/i/i.gif) 2013/06/15 14:34:32
Subject: 1:1 Ork Warbike
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Decrepit Dakkanaut
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pox, for those of us who aren't so familiar with metalworking, what do you mean by "tapping" the holes?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/06/15 17:14:15
Subject: 1:1 Ork Warbike
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Quick-fingered Warlord Moderatus
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Dysartes wrote:pox, for those of us who aren't so familiar with metalworking, what do you mean by "tapping" the holes?
Tapping holes are the process where you put screw grooves into the hole. Typically you would drill the hole out first, and then manually tap it with a tapping tool (which is essentially a glorified twist-screw) to create the screw grooves.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/06/16 23:46:57
Subject: 1:1 Ork Warbike
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Regular Dakkanaut
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Enigwolf wrote: Dysartes wrote:pox, for those of us who aren't so familiar with metalworking, what do you mean by "tapping" the holes?
Tapping holes are the process where you put screw grooves into the hole. Typically you would drill the hole out first, and then manually tap it with a tapping tool (which is essentially a glorified twist-screw) to create the screw grooves.
Pretty much what Engiwolf said. When you tap a hole, you are adding threads for a screw. This allows me to bolt to the metal directly, instead of a bolt and nut. It has a lot of uses! (for those of you playing the home game, a die does the exact opposite. it adds thread to metal rod or pipe.)
Update!
Now that I have the bases for the hardbags, I start building the frames.
After that, I cut and drill two pieces of angle iron to bolt directly to the existing frame.
All that's left is to join the bag frames to the bike frame. I clamp it into place to measure the final piece.
I cut two pieces of 4" flat stock to fill the gap.
Followed by tacking them into place, and once I'm happy with the results, I weld it.
The ammo cans won't fit snugly, so I grind off one side of the brace-bar.
After smoothing them down, they fit perfect!
AWWWWW YEAH! Now that the bags are in place I can start working on the exhaust.
Now that this update is over, I'm gonna talk a little about the build and the over-arching plans. If you just want pretty pictures, stop reading!
This is something I've always wanted to do, and my job allows me to finally do it. To start, I just did what I usually do, throw myself head first into it and start muckin' things up. At first the guys at work thought I was being my usual weirdo self, but after the first few hours here and there, I started getting a lot of advice. I work with some pretty awesome people, most of them with decades of welding, fabricating, and motorcycle experience. I think it took a little bit of effort on my part for them to realize that with or with their help, I was going to do this project come hell or high water. (and a few of them watched the Landa project so they new I would carry it to the end.) With their help and just general common sense, I formulated a plan over the last few days.
First, I'm going to try and bring all the mechanical parts of the bike together. for this build that means engine, exhaust, seat placement, handlebars, and gas tank. One of the hardest parts of this is I simply can't draw or sketch what I want, due to too many moving parts. I have to understand how all the systems of the bike work, and how they work together. I have ridden bikes for quite a while, but I had little knowledge about how they worked. I know a lot more now, and I'm learning daily. Once I fully understand whats needed for everything, I'll be able to make cosmetic sketches. Until then, its implementing basic ideas one at a time, then refining.
Once I have all the mechanical parts, the next step is electrical. This involves adding all the parts to the bike to make it street legal, including headlight, front turn signals, rear turn signals, brake light, and gauges. This will be tricky, as a lot of that needs to be built into the cosmetic framework. (for example I have horn-shaped turn signals for the front, so I at least need the placement of the skull faring.) This will be the longest and most tedious step, as I will be wiring it all into the existing electrical harness, not to mention placing sensors on all the applicable motor parts.
Once that is finished, I need to complete all the cosmetic pieces. This is every plastic and metal detail that will bring this sucker to life. I have a lot of wild ideas, that are being fuels by the guys at work. I think this step will be a constant work in progress. As I learn more about electronics, animatronics, fabricating, and motorcycles, I'll probably make tweaks here and there. I'll also need to paint it, which will include the help of yet more people, as I know little about automotive airbrushing.
Lastly, I'll have the "Gamesday" show build, which will include The Dakka guns and extra gubbins I wont normally have on the bike. When I started, the first plans came to what I wanted the bike for. I realized that having something I could ride to various games stores (within 250 miles or so) would be fun for tournament and general game play, but I also wanted to have "full dress" for cons and Gamesday. Hence, building extra parts to drag to the big show events. (not to mention motorcycle gatherings!)
I hope this helps give you an idea of where the project will go. Obviously at work I'm limited to whatever time I can scrounge, so I wont always focus on things in that order, but it will serve as a good roadmap to get me to completion.
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God sends meat, the devil sends cooks |
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![[Post New]](/s/i/i.gif) 2013/06/17 01:15:14
Subject: 1:1 Ork Warbike
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Longtime Dakkanaut
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Man, this just gets better. Good luck with the wiring, that will be tedious as you said, but so worth it. Can't wait to see the gamesday version.
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![[Post New]](/s/i/i.gif) 2013/06/17 14:45:30
Subject: 1:1 Ork Warbike
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Homicidal Veteran Blood Angel Assault Marine
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Looking money so far!
Looking at the placment of the ammo boxes, have you thought about bringing the exhaust up over the top of the bracket the are attached to? It would require you to raise the seat and add in a heat shield so you don't melt your rear, but having the pipes up top would be "proppar!"
When looking at the rear brak lights/turn signals I have 2 ideas for you:
1) use a large signal and cut a metal orky glyph to fit over top. That when when the light is activated you would still see it but it would also show the glyph.
2) Since Orks don't need lights, try a flush mount led bar like this: http://www.empirechromeshop.com/c-652-long-led-lights.aspx
They are easily hidden and don't show up untill they are lit, you might be able to hid them under the ammo can support
Keep at it! I love a good fabrication build!
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/17 15:31:03
Subject: 1:1 Ork Warbike
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Alluring Mounted Daemonette
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I am wondering about your guns. are you planning on making the ammo cans into the base of the guns for your gamesday version? or will you have guns that sit in that place instead of the boxes?
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![[Post New]](/s/i/i.gif) 2013/06/17 16:26:06
Subject: 1:1 Ork Warbike
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Quick-fingered Warlord Moderatus
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I'm curious, have you thought as to adding more storage space? I'm trying to imagine you cramming a small suitcase for clothes and stuff and another bag of your gaming models onto that.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2013/06/18 03:08:56
Subject: 1:1 Ork Warbike
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Regular Dakkanaut
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Squidbot wrote:Man, this just gets better. Good luck with the wiring, that will be tedious as you said, but so worth it. Can't wait to see the gamesday version.
Not looking forward to the wiring. I will have to learn how, and I have a lot of small electric add-ons in addition to the standard parts.
optimusprime14 wrote:Looking money so far!
Looking at the placment of the ammo boxes, have you thought about bringing the exhaust up over the top of the bracket the are attached to? It would require you to raise the seat and add in a heat shield so you don't melt your rear, but having the pipes up top would be "proppar!"
When looking at the rear brak lights/turn signals I have 2 ideas for you:
1) use a large signal and cut a metal orky glyph to fit over top. That when when the light is activated you would still see it but it would also show the glyph.
2) Since Orks don't need lights, try a flush mount led bar like this: http://www.empirechromeshop.com/c-652-long-led-lights.aspx
They are easily hidden and don't show up untill they are lit, you might be able to hid them under the ammo can support
Keep at it! I love a good fabrication build!
I have the pipes in this update, The basic placement at any rate. (still bare bones, I'll be adding all the later detail once I know it's working.) I think you'll like the end results! As for the lights, I've already purchased my light package. I'm turning the rear signals into rokkits, and the front will be built into the horns. I found some cool horn-tip turn signals. If I dont like them I'll use what you posted or something similar, I have them hidden on my other bike. (a Yamaha Road Star bobber.)
keltikhoa wrote:I am wondering about your guns. are you planning on making the ammo cans into the base of the guns for your gamesday version? or will you have guns that sit in that place instead of the boxes?
Not sure yet. I'll see once I build the back fender rig. The guns will be the last thing I do.
Enigwolf wrote:I'm curious, have you thought as to adding more storage space? I'm trying to imagine you cramming a small suitcase for clothes and stuff and another bag of your gaming models onto that.
I will have more storage on the back, but really the bike is designed for day trips. I figure no more then 250 miles, and that would be pushing it. (and I would just need a change of cloths.) For further trips I'll use a bike trailer.
Update!
I finally get to make the tailpipe base! I start with ten feet of exhaust pipe.
I then bend and cut after lots of carful measuring.
Once I got the pipes ready, I have to re-visit that horrible screw-hole that I took an hour to remove the screw. I have new screws, but the hole is mangled. On top of that, I don't have a metric tap set. I have to make one! I take one of the new screws and grind a top-groove into it. You can't tap a fresh screw-hole with it, but you can clean out an existing one.
It takes over an hour to slowly re-tap the hole.
Once I got the bike-pipes on, I buy a few connectors to mount the new pipes. I'll use these to make sure everything works before I weld it.
I want them to hold better, so I replace the cheap screws with hex cap screws. Plus they look cooler.
Perfect!
I mount the new pipes with a little finagling.
The bailing wire is to hold it in place so I can make mounting brackets.
Lastly I add rain caps.
I fire it up, and it is loud as war without the mufflers. rain caps work like a charm.
I'm pretty happy with them, now that I know how they work I can mix it up so they look proppa orky.
Up next is the beginnings of the gas tank and Iron Gob.
As usual, thanks for looking!
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God sends meat, the devil sends cooks |
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![[Post New]](/s/i/i.gif) 2013/06/18 04:14:02
Subject: 1:1 Ork Warbike
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Mekboy Hammerin' Somethin'
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This thread has made me a very happy man! Can't wait to see the final result.
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![[Post New]](/s/i/i.gif) 2013/06/18 04:35:13
Subject: 1:1 Ork Warbike
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Martial Arts Fiday
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Dear God...
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2013/06/18 06:20:43
Subject: 1:1 Ork Warbike
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Decrepit Dakkanaut
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Love the exhaust pipes, pox
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2013/06/18 09:47:46
Subject: Re:1:1 Ork Warbike
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Hulking Hunter-class Warmech
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By Gork... (Or was it Mork?)
This is fething awesome! I love it!  It's nowhere near done and it already looks "proppa"
Although it isn't completely proppa until it has dakka, you need some more dakka
Keep up the fantastic work!
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![[Post New]](/s/i/i.gif) 2013/06/18 10:28:32
Subject: Re:1:1 Ork Warbike
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Slaanesh Havoc with Blastmaster
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This looks awesome!
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Brotherhood of the Damned 20,580
Nids 1,900
5,800
I am the Beard and I'm..........*whispers* Awesome |
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![[Post New]](/s/i/i.gif) 2013/06/18 13:43:10
Subject: 1:1 Ork Warbike
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Homicidal Veteran Blood Angel Assault Marine
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Alright so the pipes worked very very well. Good call on the hex cap screws, they are much better than the originals
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/18 16:33:03
Subject: Re:1:1 Ork Warbike
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Death-Dealing Devastator
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As an Ork player and motorcyclist I'm stoked about this build. Cant wait to see it done. May have to build me one and join your Mob.
That being said, remember to check your GVWR so as not to overload an axle, or overload brakes...and keep the balance on weight distribution so as not to destroy your handling. I'm no bike builder but confirming safety is a must. I'd hate to see something so cool go wrong.
Ride safe and Waagghh On! Paen Out.
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