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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

I agree. i started in 3rd, and knew they were not DT's then. But a lot of Eldar should be fast. The heavy slot is way too full.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Regular Dakkanaut





Just wondering if anyone thinks this is a good setup for an autarch.
Autarch 70
Jetbike 15
Laser lance 10
Fusion gun 10
Mantle of the laughing god 40
Total: 145
This gives him Stealth, Shrouded, Hit and Run, and reroll to cover saves for the cost of his independent character trait. However, You can turbo-boost, get a 2++ cover save because of the stealth+Shrouded+cover save from turbo boosting. Then you can hit and run with the laser lance or hit vehicles with the fusion gun. Any thoughts?

 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

 shamikebab wrote:
jbunny wrote:
 shamikebab wrote:
Good call, I still wish Falcons were dedicated transports. I'm just not sure I can face giving up the other HS options to take one. Really they just needed to spread our options out more, War Walkers and Falcons could easily be elsewhere :(


You going back to 2nd edition codex on the Dedicated Falcon?


That was actually when I started playing

It just makes sense to me, I don't see any reason why Razorback can be dedicated and Falcons can't. Even tone them down slightly and reduce their points cost if you have to. They don't really feel like a Heavy Support choice, if anything they should be Fast Attack (getting a unit as quickly as possible to where they need to go)


We all remember the Falcon's humble beginnings, right? Back when it was the vehicle to take: (note: NOT my model)
Spoiler:


Before this codex was released, I was thinking both of those options would have been a good idea. But, as they have Vypers and both flyer models for fast attack vehicles now, that is nice that you can take Falcons alongside them if you want. They'll never be an all-star like their Fire-Prism cousins, but they at least have more of a place now. Heck, you can run a nice, varied load-out across heavy/fast if you want:

1x Falcon
1x Fire Prism
1x Nightspinner
1x Crimson Hunter
1x Hemlock Wraithfighter
1x Vyper Squadron

This would give you lots of options and probably be quite effective, as your anti troop/vehicle/air is pretty well rounded, and no one can call spamming since they are all unique. That would be a fun basis for an army, actually.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
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Made in nl
Rapacious Razorwing




 Aleph-Sama wrote:

Also, is it just me, or does the Crimson Hunter look like Latias from Pokemon?!


It's not just you, it's an awesome model though, and it's insanely strong


Also, the new mind war is quite good against tyranids(Had my 130pt farseer tie up a 240pt trygon prime yesterday lol)

This message was edited 1 time. Last update was at 2013/06/03 18:15:32


 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 evildrspock wrote:
Edit: Clearly the Crimson Hunter does it better (albeit the Hunter will snap-shot land dwelling vehicles) because of it Skyhunter, but the Falcon still got better. It is a versatile unit that while not having as many bells and whistles up front can provide some very useful tactics.

Why is that? I thought flyers chose Skyfire or no Skyfire at the beginning of each shooting phase.

Eldar shenanigans are the best shenanigans!
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Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

 MandalorynOranj wrote:
 evildrspock wrote:
Edit: Clearly the Crimson Hunter does it better (albeit the Hunter will snap-shot land dwelling vehicles) because of it Skyhunter, but the Falcon still got better. It is a versatile unit that while not having as many bells and whistles up front can provide some very useful tactics.

Why is that? I thought flyers chose Skyfire or no Skyfire at the beginning of each shooting phase.


It has sense been clarified that I was mistaken; I only read the Skyfire rule when I posted that, not the flyer rules. The skyhunter IS better, but Falcon can still at least reliably get twin-linked Pulse Laser fire.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in us
Foolproof Falcon Pilot





I think this works:

Falcons say they can exchange a shuriken cannon for one of x weapons. Well it can also take an underslung shuriken cannon. By the wording, it never specifies turret cannon. Therefore, can it exchange both cannons for other weapons? Underslung brightlance please?

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
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Made in us
Nasty Nob on a Boar





Galveston County

 zephoid wrote:
I think this works:

Falcons say they can exchange a shuriken cannon for one of x weapons. Well it can also take an underslung shuriken cannon. By the wording, it never specifies turret cannon. Therefore, can it exchange both cannons for other weapons? Underslung brightlance please?


Negative ghostrider.

The catapault can only be exchanged for the Shuriken Cannon.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Regular Dakkanaut





 Farseer Faenyin wrote:
So has anybody figured out how we are going to deal with lists that contain 2 flyers and an ADL?

Mebbe I'm missing something...but that ADL can tear our flyers a new one...leaving us with Warwalkers and Dark Reapers as AA with no interceptor(good luck keeping Dark Reapers alive against Baleflames...).


Ya you are missing something. The fact that you can destroy that quad gun T1 or put a huge model up close to it....aka the WK. Btw...the suncannon being used on the quad can be deadly as well in terms of forcing your opponent to go to ground since there will be units hugging it and a little bit of scatter goes a long way . I also don't see many lists having an ADL AND 2 flyers unless your Badsheep in the dakka bat reps. People generally have one or the other.

For the 2 fliers, you already know how to take them down.

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Made in gb
Boom! Leman Russ Commander




Northampton

Big Question....

How good is Wraithseer with this Codex?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Swift Swooping Hawk





Massachusetts

Is that rhetorical?

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in us
Regular Dakkanaut





Puscifer wrote:
Big Question....

How good is Wraithseer with this Codex?


We talking FW wraithseer or the mistranslated german Spiritseer?

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Made in nz
Longtime Dakkanaut





United Kingdom

GTKA666 wrote:
 Sasori wrote:
GTKA666 wrote:
You can still move 2d6 in the assault phase if you haven't used your jump pack.


No you can't.



....>.>..... I don't own the BRB, but I am positive that jump units can move in the assault phase....or is their only benefit to being jump the reroll failed jump into assault?


That'd be your problem then.

   
Made in us
Swift Swooping Hawk





Massachusetts

I think a major player in some anti-air firepower could be the Waveserpent.

Hear me out.

We all know how great this transport is now. It is a little more expensive but it has a more lethal payload as well as way better defense. It is truly a TANK which happens to carry troops. It is an amazing tool for any Eldar army because of the volume of fire it can now throw out reliably.... if you upgrade to a TL scatter laser.

Scatter Laser is twin linked on a Waveserpent. If it hits, then the shuriken cannon will be twin linked...AND the d6+1 shots from the shield (if you're not using it defensively). That is 9-14 shots of which 7 are STR 6, and d6+1 are strength 7... IGNORES COVER.

Yes it is a bit of a gamble, as the d6+1 shield roll could flub out, as could your snapshots... but with twin linked everything (most likely), and some jink ignoring shots... this vehicle becomes another useful tool to eliminate flyers, especially if coupled with war walkers or even the crimson hunter.

I think a lot of the key to Anti-Air with the Eldar could be in having several tools on the board (WS, war walkers, dark reaper exarch, etc...) who all could deal damage to flyers, plus our super nasty crimson hunter (yes, I know for much of the internet the jury is still out, but I'm a quick supporter). This isn't even bringing up the fact that the Eldar have gotten MORE mobile than before so we can more easily mitigate the flyers damage potential.

I played a battle versus Cron Air over the weekend and found that the combination of 3 crimson hunters, and a couple wave serpents were more than enough to bring down all of the flyers over a few turns. Once you start getting air superiority on cron air, things fall apart quickly, as I tabled my opponent in 5 turns. Not to shabby, considering I played against the same list a few weeks back and found the results starkly the opposite.

Obviously there are hours of playtesting due before we really know what items in this book shine, but I feel that Phil Kelly did a great job at giving us a toolbox full of special tools, and it is our job to create the perfect weapon. Very Eldar feeling. I love it.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in us
Regular Dakkanaut





I agree with the WS. It is a bit of a gamble but your already allowed 2 jink ignoring tl shots (assuming the SL hits). I don't think having 3 Crimsons are needed for cron air though and is probably overkill. Why don't you try out with 2 or even one flier and see what you get (for purpose of FOC flexibility).

Were your Hunters Exarchs or regular Crimsons?

You also forgot Warp Spiders and their weapons able to glance a storm talon to death.

This message was edited 1 time. Last update was at 2013/06/03 20:55:26


Color Scheme
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Field testing>>>Paper testing 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I think the Crimson Hunter really needs an Autarch on the battlefield to help delay its arrival. That means you have chance to take out any units with Interceptor and also means that, hopefully, your enemies flyers will come on first.

I think I'm taking a Crimson Hunter and my opponent has a flyer, for like the first time ever, I think I'd choose to go second.

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9th Age Fantasy Rules

 
   
Made in us
Nasty Nob on a Boar





Galveston County

GTKA666 wrote:
You also forgot Warp Spiders and their weapons able to glance a storm talon to death.


I have not forgot them and have 3 squads ready and willing.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

GTKA666 wrote:
Puscifer wrote:
Big Question....

How good is Wraithseer with this Codex?


We talking FW wraithseer or the mistranslated german Spiritseer?


The FW one. I don't know if it's any good with the new codex.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Swift Swooping Hawk





Massachusetts

GTKA666 wrote:
I agree with the WS. It is a bit of a gamble but your already allowed 2 jink ignoring tl shots (assuming the SL hits). I don't think having 3 Crimsons are needed for cron air though and is probably overkill. Why don't you try out with 2 or even one flier and see what you get (for purpose of FOC flexibility).

Were your Hunters Exarchs or regular Crimsons?

You also forgot Warp Spiders and their weapons able to glance a storm talon to death.


I did not use the exarch upgrade. Didn't have the points.

I never forget warp spiders, I love them. I always have. I just haven't used them yet, as I wanted to try out the Hunters.

As far as the autarch comment from the shadow... I had an autarch as my HQ. so I was able to get them to come in at the right moment.

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in us
Sybarite Swinging an Agonizer






I always ran 2 MSU Jetbike squads w/ SCannons but now I think I might do max Jetbikes + Warlock for the following reasons:

1. JBikes are cheaper
2. Warlocks are slightly cheaper
3. They waste a lot of board space to give intervening cover to guys behind them.
4. They waste a lot of board space to give prevent frontal assaults on backfield objective holders if need be.
5A. Roll hot; get Protect and the unit is 2+ armor.
5Asub1. Frustrate Hellturkeys.
5B. Roll normal, get some other thing and switch it to Conceal for 2+ jink , still pretty good, expecially on cheaper JBikes
6. ...most importantly; because JBikes!

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in us
Blood Angel Terminator with Lightning Claws






Can anyone tell me how viable a wraith army (spiritseer with wraithguard/blades as troops) is at the moment? Though given the current rumors, perhaps I should wait for the Iyanden sub-codex..?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Battleship Captain






 Ferrum_Sanguinis wrote:
Can anyone tell me how viable a wraith army (spiritseer with wraithguard/blades as troops) is at the moment? Though given the current rumors, perhaps I should wait for the Iyanden sub-codex..?


quite viable. Look at my thread here, it is specific to it. Tactics
   
Made in us
Nasty Nob on a Boar





Galveston County

 Ferrum_Sanguinis wrote:
Can anyone tell me how viable a wraith army (spiritseer with wraithguard/blades as troops) is at the moment? Though given the current rumors, perhaps I should wait for the Iyanden sub-codex..?


Yeah, we discussed a few points earlier in this thread debating Dragons v WG. Super excited to try these out on the table.

Just working on moving them to the 40mm bases atm.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in fi
Courageous Space Marine Captain






 Uriels_Flame wrote:

The catapault can only be exchanged for the Shuriken Cannon.


And then you upgrade that Shuriken Cannon into a Brightlance. Why not?

   
Made in us
Horrific Howling Banshee




Gig Harbor, Washington

toocool61 wrote:
Just wondering if anyone thinks this is a good setup for an autarch.
Autarch 70
Jetbike 15
Laser lance 10
Fusion gun 10
Mantle of the laughing god 40
Total: 145
This gives him Stealth, Shrouded, Hit and Run, and reroll to cover saves for the cost of his independent character trait. However, You can turbo-boost, get a 2++ cover save because of the stealth+Shrouded+cover save from turbo boosting. Then you can hit and run with the laser lance or hit vehicles with the fusion gun. Any thoughts?


First off you get Stealth and Shrouded so you don't need to Turbo to get the 2+ cover. 5+ Jink +2 Shrouded +1 Stealth =2+. And my personal favorite load out for the Laughing Jetarch as I call him/her is:
Autarch - 70
Jetbike - 15
Banshee Mask - 5
Mantle of the Laughing God - 40
Power Weapon - 15
Laser Lance - 10
and maybe the Phoenix Gem - 25

So 155-180 points. His main utility will be to obliterate vehicles and small units while managing reserves. I can see him in a list with the following:

1x Laughing Jetarch 180
2x Hemlock Wraith Fighters 370(185 x2)
1x Crimson Hunter Exarch w/ Star Cannons 180
5x Windrider Jetbike 85
5x Windrider Jetbike 85
2x Warlocks w/ Jetbikes 100 (50 x2)
Total 1000 Points


Further more whats with all the Howling Banshee Hate? At 15 Points a model you get 2(3 on a charge) S3 Power Weapon Attacks! If you are stuck on them not having grenades, keep this in mind: You should probably position yourself better. And if its a unit that's always sitting in cover, it probably a) sucks in cc and b) has a low enough initiative that -5 will at least guarantee you swing at the same time. Personally I think they are great and would be possibly broken if we had an Assault Transport.

1000 
   
Made in us
Swift Swooping Hawk





Massachusetts

 Crimson wrote:
 Uriels_Flame wrote:

The catapault can only be exchanged for the Shuriken Cannon.


And then you upgrade that Shuriken Cannon into a Brightlance. Why not?


it says you can upgrade the Twin Linked Shuriken Cannon, not any shuriken cannon. If you upgrade the TL shuriken catapult to a shuriken cannon it is not twin linked.

"What we do in life, echoes in eternity" - Maximus Meridius

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Courageous Space Marine Captain






 Gangrel767 wrote:

it says you can upgrade the Twin Linked Shuriken Cannon, not any shuriken cannon. If you upgrade the TL shuriken catapult to a shuriken cannon it is not twin linked.


Falcon, not Wave Serpent. Falcon has upgrades for non-TL Shuriken Cannon.

   
Made in us
Swift Swooping Hawk





Massachusetts

 Crimson wrote:
 Gangrel767 wrote:

it says you can upgrade the Twin Linked Shuriken Cannon, not any shuriken cannon. If you upgrade the TL shuriken catapult to a shuriken cannon it is not twin linked.


Falcon, not Wave Serpent. Falcon has upgrades for non-TL Shuriken Cannon.


I guess we have a RAI v RAW thing here. I suspect that they do not intend for you to upgrade the chin cannon... but if your group allows it, Go for it.

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Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 CaptKaruthors wrote:
They already have Slow and Purposeful, what does Relentless offer over that? (I genuinely can't remember!)


It will allow them to run, and also to assault after shooting.


It won't do either of these things, because they are already Slow and Purposeful. Making them Relentless as well won't remove the S&P prohibition on running, and being S&P they can already assault after firing heavy weapons. Gifting Relentless to a Slow and Purposeful model does absolutely nothing.
   
Made in us
Swift Swooping Hawk





Massachusetts

Chrysis wrote:
 CaptKaruthors wrote:
They already have Slow and Purposeful, what does Relentless offer over that? (I genuinely can't remember!)


It will allow them to run, and also to assault after shooting.


It won't do either of these things, because they are already Slow and Purposeful. Making them Relentless as well won't remove the S&P prohibition on running, and being S&P they can already assault after firing heavy weapons. Gifting Relentless to a Slow and Purposeful model does absolutely nothing.


Plus relentless does not confer to the unit.

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