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Made in se
Longtime Dakkanaut





Perth, Australia

KRUDD wrote:
I'd like to bump this and ask a question. Totally new to 6th edition and building my corn army as we speak. Can I put a d lord with a swarm of scarabs?

Yes, but remember that majority toughness applies, so you'll reduce the DLord T to 3. Also, if the scarabs get hit with a template that doesn't instant death them, they will multiply wounds real fast.

I was thinking about doing it, but it just seemed too risky.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

My test games with Necrons were Spyder armies primarily and they were...awesome.

Killing that many monsters to ignore the swarms or try to kill the swarms and let the monstyers come? All the while the troops sneaking around the battlefield periphery to take positions.

I loved it. I needed a LOT of poker chips to proxy that army though. Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Unhealthy Competition With Other Legions






Tied to a bedpost in an old motel, confused and naked.

 Jancoran wrote:
My test games with Necrons were Spyder armies primarily and they were...awesome.

Killing that many monsters to ignore the swarms or try to kill the swarms and let the monstyers come? All the while the troops sneaking around the battlefield periphery to take positions.

I loved it. I needed a LOT of poker chips to proxy that army though. Lol.

I've heard this, so i made two lists.
a wraith-spam and a wraith spyder scarab swarm tactic

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

 Jancoran wrote:
My test games with Necrons were Spyder armies primarily and they were...awesome.

Killing that many monsters to ignore the swarms or try to kill the swarms and let the monstyers come? All the while the troops sneaking around the battlefield periphery to take positions.

I loved it. I needed a LOT of poker chips to proxy that army though. Lol.


I love the flexibility too, these are great fun to play . But, I find that Zandrekh works better with them than a destro lord.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Zandrekh, yes, definitely. He is the best character in the codex anyways, in my opinion.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

MarkCron wrote:
 Jancoran wrote:
My test games with Necrons were Spyder armies primarily and they were...awesome.

Killing that many monsters to ignore the swarms or try to kill the swarms and let the monstyers come? All the while the troops sneaking around the battlefield periphery to take positions.

I loved it. I needed a LOT of poker chips to proxy that army though. Lol.


I love the flexibility too, these are great fun to play . But, I find that Zandrekh works better with them than a destro lord.


Please tell us how, as I don't see much benefit from him?
   
Made in us
Martial Arts Fiday






Nashville, TN

For the wounds and attacks yo uget they'd be worth it at +10 pts. At their normal cost they are well worth it.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

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 warboss wrote:

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Made in gb
Rough Rider with Boomstick





England

 SlaveToDorkness wrote:
For the wounds and attacks yo uget they'd be worth it at +10 pts. At their normal cost they are well worth it.


Agree

"The galaxy knelt before us once, and it will do so again"
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Made in se
Longtime Dakkanaut





Perth, Australia

 NecronLord3 wrote:
MarkCron wrote:
 Jancoran wrote:
My test games with Necrons were Spyder armies primarily and they were...awesome.

Killing that many monsters to ignore the swarms or try to kill the swarms and let the monstyers come? All the while the troops sneaking around the battlefield periphery to take positions.

I loved it. I needed a LOT of poker chips to proxy that army though. Lol.


I love the flexibility too, these are great fun to play . But, I find that Zandrekh works better with them than a destro lord.


Please tell us how, as I don't see much benefit from him?


The key thing with Zandrekh is the ability to give and take away special rules. So the ones I normally work with (to give) are Stealth, Furious Charge, Counter-Attack, Tank Hunters. Example usage : Scarabs with furious charge (ie 5 S4 attacks on the charge) Wraiths with furious charge and/or counter attack. A blob of warriors with counter-attack etc etc. And the take away option is even more fun. Take away furious charge, counter attack, night vision (lots of armies hate that one) and you can take away hit and run.

On top of that, you get SW, PS, Orb (ie tanking unit from hell) - all for 185 points.

   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

You can get all the same equipment from a regular OL for 5pts cheaper. His special abilities are not very game changing IMO now a days, considering stealth is the most useful and allot of competitive units/builds are ignoring cover. The other abilities aren't going to make or break most games. Whereas the destroyer lord can actually keep up with the scarabs and can rapidly redeploy where needed or is able to skip to a wraith unit if needed. The versatility of having two D. Lords able to join Wraiths or scarabs is a much better setup IMO, against all comers in a tournament setting.


Automatically Appended Next Post:
 Mitranekh the Omniscient wrote:
 SlaveToDorkness wrote:
For the wounds and attacks yo uget they'd be worth it at +10 pts. At their normal cost they are well worth it.


Agree


25pt bases of scarabs, worth it? Really? You must be joking.

This message was edited 1 time. Last update was at 2013/06/11 17:58:03


 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

With the new Eldar Codex I see Scarab Swarms gaining a lot of traction. Waveserpents are amazing against shooting but something like Scarab Swarms will destroy them handily. I know these Swarms with Warrior spam is one thing I DO fear with my new (Y)Me(Loc)chdar lists.

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Made in us
Dakka Veteran





With a scarab farm strategy, can a Spyder take a scarab squad beyond the 10 base max? The codex says it can take it beyond the starting size but what about the max unit size in general?
   
Made in us
Major




Fortress of Solitude

Scarabs are squarely OK. Nothing incredible, but are cheap and can eat tanks.

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Made in se
Longtime Dakkanaut





Perth, Australia

 NecronLord3 wrote:
You can get all the same equipment from a regular OL for 5pts cheaper. His special abilities are not very game changing IMO now a days, considering stealth is the most useful and allot of competitive units/builds are ignoring cover. The other abilities aren't going to make or break most games. Whereas the destroyer lord can actually keep up with the scarabs and can rapidly redeploy where needed or is able to skip to a wraith unit if needed. The versatility of having two D. Lords able to join Wraiths or scarabs is a much better setup IMO, against all comers in a tournament setting.


So, for 5 points, you don't think it is worth it to be able to give furious charge to scarabs, immortals or spyders (hell you could even give the wraiths furious charge). Or, to give said units counter-attack? Or give stealth? Or take away that extra point of S or 1 A from a unit you are assaulting? Or stop a unit from doing a hit and run so you can pin it down and kill it?

Fair enough, your call.

And I agree that wraiths with PE are much better and the destro lord is an excellent tanking unit. But at lower points, with only one unit of wraiths, I'll take Zandy every time (because he's 5 points LESS than a kitted DLord and the DLord doesn't have an invul save). Zandy provides army wide buffs and is particularly useful at increasing the effectiveness of scarabs (at S4 they do a lot more damage and can assault S7 MC). They are also wicked against terminators with S4.

One other thing, putting a DLord into scarabs doesn't seem like a great idea. For a start, your average T is now 3, and a non ID blast template will generate a huge number of wounds.. Course, it may play differently on the table - it would be great to hear how this worked for you as I've been toying with the concept for a while.


   
Made in us
Martial Arts Fiday






Nashville, TN

 NecronLord3 wrote:


25pt bases of scarabs, worth it? Really? You must be joking.


3 Fearless wounds 5 attacks on the charge stripping any non-flyer in the game plus Beasts? No, I'm not joking.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Unholyllama wrote:
With a scarab farm strategy, can a Spyder take a scarab squad beyond the 10 base max? The codex says it can take it beyond the starting size but what about the max unit size in general?


Absolutely! I had scarab swarms 37 strong before. Added 9 per round. Nom nom nom nom.

Zahndrek is awesome. He can GIVe Furious charge to the scarabs and then take the counterattack away from Space wolves. They can can take Furious charge away from Blood Angels and give the Scarabs counterattack for the impending charge. and the list goes on.

Very nice.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in ca
Veteran Inquisitorial Tyranid Xenokiller




A single scarab model also have 4 or 5 base attacks, they can also bog down infantry, perhaps even win a few melee just by the fact they roll more dice than you.

Sure, horrible low stats, but still way more dice that most other units, even dedicated melee ones.
   
Made in au
Dakka Veteran





Na they generally may tie up a unit for a turn.

If they take on a squad with any S6 attacks they just die...

Something with S5 or below they can tar pit for a couple of turns... but eh..
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

As if STR 6 was incredibly common? As if 37 swarms would care WHAT the STR was? Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Jancoran wrote:
As if STR 6 was incredibly common? As if 37 swarms would care WHAT the STR was? Lol.


They will if the S6 weapons are templates and blasts. Unless it's been changed, swarms take double damage from AoE attacks.

EDIT: Oh wait, you mean in CC don't you? Yeah, 37 swarms in CC will be a pain to remove.

This message was edited 1 time. Last update was at 2013/06/12 22:04:06


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Yes, melee. Exactly where they shine. They strip the flesh from the bone.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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