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Made in ca
Fixture of Dakka




Kamloops, BC

 Melissia wrote:
Personally, if I read him saying "there is only war" again I will ragequit the forum for a few hours to go on a killing spree in X3: Albion Prelude.

Lol.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

[ I probably shouldn't have said that lol] : Can only mean one thing... sleep.

This message was edited 1 time. Last update was at 2013/06/30 08:02:29


 
   
Made in us
Strider






 Souleater wrote:


Still, perhaps they will get Squats...sorry the Demiurg in as first day DLC?


Everytime someone mentions.....the small ones, a commissar executes a platoon. IG has it bad enough don't you think?

Current Armies:
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Made in de
Decrepit Dakkanaut





 Lynata wrote:
]You should ask other people about that, for I am "honestly biased". Of course my chief reason for wanting to have them is because they're my favourite faction.


Well, that's a perfectly valid reason! One of the main reasons why I want Necrons to be in is because it's the only faction I am interested in. I won't spend a single $ on the game unless I can play as a Necron. Reasons do not have to be objective, they can be fully subjective as well, after all, they are *your* reasons

Then again, since our preferences would invariably end up influencing what we'll end up playing, I don't even know if it makes sense to argue against this bias.


Nope, it doesn't. I like Necrons, you like SoB, both of us want our favorite faction in. The reason I asked is simply because I wanted to know if there were other reasons than personal preference.

Mind you, a number of gamers, including (if not mostly) male ones, has come to get bored by the "bald white male" cliché that the Space Marines epitomise.


Count me in! I HATE 40k for its ridiculous bias on Space Marines. Compare it to WHFB where each factions is a lot different from the other and in 40k, most factions are MEQ which are extremely similar too despite a few different rules and color palettes. Can you spell boring for me? That's because I started Necrons, can't be much more badass.

   
Made in gb
Infiltrating Broodlord





England

AWesker1976 wrote:
 Souleater wrote:


Still, perhaps they will get Squats...sorry the Demiurg in as first day DLC?


Everytime someone mentions.....the small ones, a commissar executes a platoon. IG has it bad enough don't you think?


That Deadzone Kickstarter must have been like the Somme for them... :(

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Off it is, the topic is, innit?

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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Well, anyway, back to the topic...

Thank you!

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Yay.

When do the weekly newsletters get released? Forgot when the last one was.

Also wonder what this special thing is, im hoping for some concept art, im sorry but im just a sucka for any warhammer 40k art, it is glorious. Also wouldnt mind about new game details though.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 unmercifulconker wrote:
Yay.

When do the weekly newsletters get released? Forgot when the last one was.

Also wonder what this special thing is, im hoping for some concept art, im sorry but im just a sucka for any warhammer 40k art, it is glorious. Also wouldnt mind about new game details though.


It was a Friday.

I've been too lazy to listen to the podcast interview today... I'll get on it tomorrow.

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Made in de
Decrepit Dakkanaut





At this stage of the game, I'd not expect more than additional info on the game's concept or artwork...and I am much more interested in the former.

   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

There was a podcast interview today?

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Podcast interview was on the ICs. It was a few days back but no one posted anything about it, so I'll do it tomorrow.

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Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Ah sweet, nice one.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.pcgamesn.com/warhammer-40000-eternal-crusade-preview-war-and-promises



I’m going to open this article by establishing something: I absolutely love the Warhammer 40,000 setting. There is something so absolutely imaginative about the system which begat something that now sounds as generic as “space marines.”

I mean, let’s look at it: these space marines are actually in service of an emperor who is basically dead, but kept on a bizarre life-support throne which has allowed his consciousness to protect mankind from the forces of Chaos for tens of thousands of years. Except the throne is breaking down, and when it does, his decaying body will finally snuff out. And no one can fix it, because no one understands how technology works any more — in fact technology is treated as religion, not to be understood but to be worshipped.

It’s bonkers. The world of Warhammer 40,000 is bonkers, and very, very dark — after all, if Chaos doesn’t eventually kill mankind, the Tyranids, a countless horde of hive-mind aliens, will. And honestly? If you want to work in that kind of context, that kind of thing has to touch some part of your brain that just thrills you. That’s certainly the case with Miguel Caron and Behavior Interactive, who are working on Warhammer 40K: Eternal Crusade, a massive online shooter.

If you’ve been following the news, you’ll probably be confused: wasn’t there already an MMO based on Warhammer 40,000 coming? Dark Millenium or something? Well, the answer there is a bit... vague. THQ, who owned the rights, went bankrupt. But before that happened, they announced that the MMO “part” of Dark Millenium wasn’t working out so they were canning it. While it’s never been fully announced that the title is now completely cancelled, that only seems to be because THQ aren’t around to make announcement.

In a chat at this year’s E3, Caron explained. “What happened [with THQ] was a big learning experience for Games Workshop. We have the exclusive rights to the IP for our game, but the way they give out the IP now is they slice it up: we are promising a third-person, over the shoulder shooter with massive warfare. No story, only war. We pitched it to Games Workshop and they carved that out of the IP.”

“There may be other Warhammer 40,000 games!” he laughed, “On iPad, or even a story-driven MMO a la Rogue Trader. Before this, THQ got the rights to the entire IP. But for Games Workshop it’s not about how much money they make selling the IP to someone. They don’t want someone to buy the IP but not actually get a game out with it. So they have the same goal as us: to get a game out that makes the fans happy.”

It’s all good to know that Games Workshop are actively involved in this upcoming game, but with little more than a (scant) press release and an announcement website to go on, what is there to get excited about?



“Imagine the massive warfare of Planetside 2, but we are aiming to double the number of concurrent players in a battle,” Caron boasted. If he’s serious, that means battles with potentially as many as four thousand players. “Thousands of Orks slamming their shields, Space Marines on the other side, running towards each other and slamming into each other like it’s 300. An epic, bloody battle until at the end there’s one huge Ork Nob battling against a lone Space Marine hero, with fallen players and more watching it happen via a feed direct to Youtube.”

Caron talks with a real passion and belief, even if you can tell such ideas are still lodged right in his brain rather than reality. After all, he admits the game doesn’t plan to go into an open beta for two years yet. Caron is so incredibly passionate, however, that as a long time player of the tabletop game he actually left his CEO role at Funcom in order to make this game — approaching and somehow managing to convince the team at Games Workshop to sign on for his MMO without having a studio attached.

“This is my project; when I was with Funcom in Montreal I wanted to use this license but they did not; it was one of the reasons I left. I want to make this game. When I started it was not about the company, but the game. Even on my own, I still had seven people with me working on the game, building it, and they are the core team at Behaviour right now. When I joined Behavior, it was predicated on them not just getting me, but my team.”

He adds that Behaviour are the “best studio” for the job, referring to their long history (originally as the unfortunately named A2M) working on licensed games. He says that one thing the studio has developed over its years making licensed games is strong internal discipline and project management.

Perhaps taking a dig at the last folk to have a crack at a Warhammer 40,000 MMO, he added “Behaviour is all about financial discipline. It’s very important, because when you talk about making such a large game... well you see so many companies go bankrupt trying.”

And make no mistake, while the basic outline of Eternal Crusade as a third-person shooter might not sound that ambitious, Caron could talk for hours and hours about every piece of minutiae they’ve decided for the title. In particular, he’s hugely proud of his plans for the game to be almost entirely player-driven.

“One of the things I hate about massive warfare in MMOs is when you have no real winner. We are going to have campaigns, between two weeks to three months long, across a persistent world. But we will not control it. We will have a three level hierarchy. You can be a squad leader, a chapter leader or a war council leader. This is voted by the players ...So the overall objective will come from the war council, through the chapters to the squads, and each layer can add their own rules to the objective. Players will decide what they do, and the front lines will change and planets [will be] won or lost as a result.”

Now the game will be free-to-play, but before you shut the browser window, Caron is determined to see it as a positive, and one that works with the license. All because of a key restriction: free players won’t be able to play as leaders.



“The four armies we have announced so far are the Space Marine Dark Angels, the Chaos Space Marine Iron Warriors, the Eldar and the Orks. So to take the Orks as an example, we have two strengths of Ork: Ork Boyz and then the Nobs and Bosses. Now, I think balance is a false goal: war is not balanced. Yes, we are going to make sure everyone has fun, and in terms of making each character equal against another character, we will try and do that, but an Ork Boy against a Space Marine? Well you’d need two or three to have a chance. The fans know this; they’d kill me if it was any different. Nobs, that’s different. But having a homogenous balance goes against the IP.”

He continues, “So certain races will be premium, and we’ll talk about this more, but right now I can guarantee the Ork Boyz will be free, because I want them to represent what they do in the IP.”

“Look at it this way,” he explains. “what’s the difference between how free players and paying players view each other? Paid players think of the free players as rude, uneducated about the game; noise on the line. That’s Ork boyz! So when an Ork Nob player gives an objective to his Boyz, ‘go attack the Space Marines here!” well out of 100 Orks thirty are going to say ‘yes boss!’ and the other seventy will do whatever they like. That’s Orks!”

However, he’s not too willing to get bogged down in the specifics of the free-to-play business. “There’s a lot of noise about it, and we have lots of ideas like that, but are just beginning to build the game. In two years, who is to say what the player is going to want? Even players who agree with us now might change their mind.”

He concludes with a promise: “we’ll listen to you, however.”

Fans of the IP have been here before, of course, and wishes in this industry are rarely more than that. But talking to Caron it’s hard not to buy into the self-belief of a man who left a company to make this game happen. Will it live up to his dreams? There’s two years at least to wait to find out, and whatever the result, Caron is taking full responsibility.


Recognise the other bits of artwork, but not this one ...
[Thumb - Chaos prince.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Made in us
Consigned to the Grim Darkness





USA

Doesn't look like any real new information...

Also more obnoxious elitism. Figures.

This message was edited 1 time. Last update was at 2013/07/02 07:12:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ie
Screaming Shining Spear






Unfortunately it's not new, pretty nice art though

 
   
Made in de
Decrepit Dakkanaut





It's not a good sign if they got the fluff wrong :/

[...]after all, if Chaos doesn’t eventually kill mankind, the Tyranids, a countless horde of hive-mind aliens, will.

   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

The image of thousands of orks and space marines clashing full speed at each other brought a big smile to my face.

Edit: I just want to throw my concern out here about the part that says 'fallen players can watch via youtube,' does this indicate no respawn or a very long spawn time? Although it would be the best immersion, sadly imo the f2p players would really suffer from this, as they would just get killed easily by a group of marines. I hope that part just meant you can watch as you wait to respawn.

This message was edited 1 time. Last update was at 2013/07/02 09:53:38


Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

Interestingly, they went from a 5:1 ratio of Orks to Space Marines to 2ish-3:1.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Enigwolf wrote:
Interestingly, they went from a 5:1 ratio of Orks to Space Marines to 2ish-3:1.


That's better. I guess they realized how absurd 5:1 is.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

 unmercifulconker wrote:
Edit: I just want to throw my concern out here about the part that says 'fallen players can watch via youtube,' does this indicate no respawn or a very long spawn time?
If that's the case, I'll probably ignore this game even harder.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 unmercifulconker wrote:
The image of thousands of orks and space marines clashing full speed at each other brought a big smile to my face.

Edit: I just want to throw my concern out here about the part that says 'fallen players can watch via youtube,' does this indicate no respawn or a very long spawn time? Although it would be the best immersion, sadly imo the f2p players would really suffer from this, as they would just get killed easily by a group of marines. I hope that part just meant you can watch as you wait to respawn.

The way I read it sounds like either there will be that instead of a killcam, so while you're respawning, and/or the chosen leaders will have a YouTube feed following them, completely separate from the game but there so people can watch what are, in theory, the most epic moments of the battle.

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USA

Dude, if respawn lasts so long that I have time to navigate youtube and watch some long-ass video of someone else having fun, what inclination would I have to continue playing?

This message was edited 1 time. Last update was at 2013/07/02 15:20:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in de
Decrepit Dakkanaut





 Melissia wrote:
Dude, if respawn lasts so long that I have time to navigate youtube and watch some long-ass video of someone else having fun, what inclination would I have to continue playing?


Haha, good point

Doesn't Planetside 2 feature queued respawns with a reasonable, <30 second respawn time? If the respawn times should really be that long, it's another huge advantage for MEQ players as the only chance Orks have is to overwhelm them and with long respawn times, that's not going to happen.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Orks should have faster respawn times than marines. Don't they mature from spores in a matter of days?

Hell, fast respawn times could be a racial ability for them.

This message was edited 1 time. Last update was at 2013/07/02 17:27:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Strider






Miguel really needs to consider hiring some type of PR person to talk to the press for him. That said :

We have Dark Angels, Iron Warriors, then we just get "Eldar" and "Orks". Eldar Craftworlds and Ork Clans are just as unique with thier own traditions and ways they wage war as any Space Marine Chapter. Some Ork clans even have trade relations with the Imperium and can be hired as mercs. Hopefully this will change in the coming months.

I would use the same respawn tech they used in Defiance. After "death" you fall down and other players have a set timer to "res" you . If at the end of the timer or you decide you are tired of waiting for your teammates to stop teabagging each other you can manually extract yourself off the field of battle to a predetermined location and return to the fray. You just hop on your vehicle and rush back to wherever the fighting is closest. I really hope the devs ignore the rantings of the hardcore mmo crowd when they will ask for draconian and excessive punishments to be placed on people who respawn. Examples of this could be WoW's "res sickness" that cuts your stats by up to 75% while in the sickness state effectively rendering you as dangerous as a declawed/defanged kitten.

Telling someone that a major feature of your game is "you can watch other people play the game on youtube".... I can't roll my eyes hard enough at that.

This message was edited 1 time. Last update was at 2013/07/02 17:35:00


Current Armies:
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Made in de
Decrepit Dakkanaut





Oh and if they really want to stick to the lore, isn't there a maximum of 1.000.000 Space Marines at every time?

Plus: isn't that whole YouTube thing a step back? Anyone remebers Counterstrike where you could watch people ingame?

This message was edited 2 times. Last update was at 2013/07/02 17:43:34


   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sigvatr wrote:
Oh and if they really want to stick to the lore, isn't there a maximum of 1.000.000 Space Marines at every time?

Plus: isn't that whole YouTube thing a step back? Anyone remebers Counterstrike where you could watch people ingame?


Not only CS. You can watch other players play ingame during your respawn period in nearly every PvP game ever.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Decrepit Dakkanaut





Yeah, just remembered Mechwarrior:Online. Duh.

   
Made in us
Strider






 Sigvatr wrote:
Oh and if they really want to stick to the lore, isn't there a maximum of 1.000.000 Space Marines at every time?

Plus: isn't that whole YouTube thing a step back? Anyone remebers Counterstrike where you could watch people ingame?


Don't the Black Templars fluff indicate that they effectively ignore the edict in the Codex Astartes about never having more than 1000 marines and recruit how they please?

Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave 
   
 
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