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![[Post New]](/s/i/i.gif) 2013/07/02 18:07:50
Subject: Re:40k MMO
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Ancient Ultramarine Venerable Dreadnought
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Melissia wrote: unmercifulconker wrote:Edit: I just want to throw my concern out here about the part that says 'fallen players can watch via youtube,' does this indicate no respawn or a very long spawn time?
If that's the case, I'll probably ignore this game even harder.
Yeah csn you imagine!?
Why on earth would I want to feth off to youtube and watvh other people playing a game?
The only person I can possibly imagine wanting to do that are those really weird blokes who like hiding in the cupboard so strangers can tackle their missus!
(Sorry about any typos, I'm typing in my cupboard and its dark)
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We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2013/07/02 18:08:46
Subject: Re:40k MMO
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Slashing Veteran Sword Bretheren
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Templars do what they want.
Varied respawn times depending on race would be good I reckon e.g. orks have 3 seconds, marines have 5/6 etc
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2013/07/02 18:09:43
Subject: 40k MMO
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Decrepit Dakkanaut
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Just do respawn waves. One wave every ~60 seconds.
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![[Post New]](/s/i/i.gif) 2013/07/02 18:25:10
Subject: 40k MMO
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Consigned to the Grim Darkness
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AWesker1976 wrote:Don't the Black Templars fluff indicate that they effectively ignore the edict in the Codex Astartes about never having more than 1000 marines and recruit how they please?
This is counterbalanced by the fact that most chapters have less than 1000 marines due to casualties. But let's not get too deeply in to trying to justify Games Workshop's stupidity. Better idea. Respawn almost immediately back at base, protected from spawn camping by turrets/fortress walls and the like, and then have the players gather up in squads for the next assault, giving time to organize and allowing them to grab some more vehicles (or at least transports). With properly sized and balanced maps (and centralized "points" to fight over in a control-point or king of the hill style camemode), this would fit their "organized warfare" idea far better.
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This message was edited 3 times. Last update was at 2013/07/02 18:28:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 18:28:50
Subject: 40k MMO
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Trazyn's Museum Curator
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AWesker1976 wrote: Sigvatr wrote:Oh and if they really want to stick to the lore, isn't there a maximum of 1.000.000 Space Marines at every time?
Plus: isn't that whole YouTube thing a step back? Anyone remebers Counterstrike where you could watch people ingame?
Don't the Black Templars fluff indicate that they effectively ignore the edict in the Codex Astartes about never having more than 1000 marines and recruit how they please?
Yep. They have the largest chapter, iirc.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/07/02 21:00:38
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Melissia wrote:AWesker1976 wrote:Don't the Black Templars fluff indicate that they effectively ignore the edict in the Codex Astartes about never having more than 1000 marines and recruit how they please?
This is counterbalanced by the fact that most chapters have less than 1000 marines due to casualties. But let's not get too deeply in to trying to justify Games Workshop's stupidity. Better idea. Respawn almost immediately back at base, protected from spawn camping by turrets/fortress walls and the like, and then have the players gather up in squads for the next assault, giving time to organize and allowing them to grab some more vehicles (or at least transports). With properly sized and balanced maps (and centralized "points" to fight over in a control-point or king of the hill style camemode), this would fit their "organized warfare" idea far better. How is anyone going to take a base if it has instant spawn speed? I like being able to see an eagle's eye view of the battlefield so how's this: when you die, you immediately spawn back inside your orbital guild hall that has a function to observe different views of the battle (primarily from above - and if your guild hall has upgrades, perhaps you can even spy on the enemy). Your "spawn timer" is based upon your deployment capacity of the two ways you can enter the battlefield. The first option: Teleportation, which unless you are the Eldar will likely drop you off in in a player chosen location that is then randomized due to the odd nature of the technology. This location is always outside the battlefield and can perhaps end up killing you - but can be used alone, or in small groups, and immediately. The second: When enough players have died and appear in the guild hall with you, everyone can decide to embark upon a drop(ship, pod, rok, ect.) that thunders down and violently crashes into the battlefield. The vehicle is destroyed in the explosion, but you and (4-9 Marines, or dozens of others) deploy from the wreckage. Edit: I guess staying true to lore I'd have to add CSM/ SM's and Nobs wearing the equivalent of Terminator armor could drastically reduce the distance from battle needed to Teleport, and the Eldar could do it regardless. I'm not sure what other rapid deployment mechanic the Eldar could use - maybe some sort of weird pyschic storm that allows for mass teleportation and destruction.
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This message was edited 7 times. Last update was at 2013/07/02 21:16:10
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![[Post New]](/s/i/i.gif) 2013/07/02 21:16:52
Subject: 40k MMO
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Consigned to the Grim Darkness
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How is anyone going to take a base if it has instant spawn speed?
How is anyone on the losing side going to have any fun if they can just be spawn camped? Actually, in my idea, the spawn base COULD NOT be taken at all. The bases that could be taken would be those in contested areas, which are further from spawn. Allowing one side or the other to sit around spawn camping all day is only for gak designers who don't have a single brain cell in whatever thing that passes for a head upon their shoulders.
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This message was edited 2 times. Last update was at 2013/07/02 21:18:56
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:19:22
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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If there was a spawn base, it would only mean that the enemy at the gates could camp it indefinitely. Allowing it to fall into enemy hands allows the game to not stagnate into the village people staring into a campfire waiting for sparks to shoot out of it so they can spit on it. Having everything - even a "capital" - that players can take while their spacecraft orbits in space allows for two things: 1. You will NEVER get camped because you can deploy elsewhere. 2. Your faction can lose all their territory, but still be allowed to play (see rule 1.)
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This message was edited 3 times. Last update was at 2013/07/02 21:26:42
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![[Post New]](/s/i/i.gif) 2013/07/02 21:23:21
Subject: 40k MMO
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Strider
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Melissia wrote:How is anyone going to take a base if it has instant spawn speed?
How is anyone on the losing side going to have any fun if they can just be spawn camped?
Actually, in my idea, the spawn base COULD NOT be taken at all. The bases that could be taken would be those in contested areas, which are further from spawn.
Allowing one side or the other to sit around spawn camping all day is only for gak designers who don't have a single brain cell in whatever thing that passes for a head upon their shoulders.
I thought the overall goal for this war was to beat back enemy forces and capture territory?
Another question comes to mind that the devs mentioned are the 'nids. They say the nids will be the great equalizer that will keep one faction from getting more powerful than the other. How are you supposed to rout an enemy force if the game spawns npcs specifically to stop you from doing so?
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Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:24:22
Subject: 40k MMO
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Consigned to the Grim Darkness
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DemetriDominov wrote:If there was a spawn base, it would only mean that the enemy at the gates could camp it indefinitely. Allowing it to fall into enemy hands allows the game to not stagnate into the village people staring into a campfire waiting for sparks to shoot out of it so they can spit on it.
And then where would the enemy force spawn once their home base is taken? Nowhere, I suppose? Is the game going to tell the losing side "SORRY, YOU CAN'T PLAY UNTIL NEXT MONTH WHEN THE NEXT CAMPAIGN STARTS! GO FETH YOURSELF AND PLAY SOMETHING ELSE!" If a group of kids decide to all gang up and storm your base while everyone else is at work and not able to log on, well then you're just gak out of luck, you got nowhere to spawn, go play something else? And if there is no central place to spawn-- how exactly are you going to have a place to get people organized for a proper military assault?
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This message was edited 4 times. Last update was at 2013/07/02 21:29:46
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:28:57
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Melissia wrote: DemetriDominov wrote:If there was a spawn base, it would only mean that the enemy at the gates could camp it indefinitely. Allowing it to fall into enemy hands allows the game to not stagnate into the village people staring into a campfire waiting for sparks to shoot out of it so they can spit on it.
And then where would the enemy force spawn once their home base is taken?
Nowhere, I suppose? Is the game going to tell the losing side "SORRY, YOU CAN'T PLAY UNTIL NEXT MONTH WHEN THE NEXT CAMPAIGN STARTS! GO FETH YOURSELF AND PLAY SOMETHING ELSE!" If a group of kids decide to all gang up and storm your base while everyone else is at work and not able to log on, well then you're just gak out of luck, you got nowhere to spawn, go play something else?
I liked that quote better, especially since you didn't let me finish my post lol.
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![[Post New]](/s/i/i.gif) 2013/07/02 21:30:53
Subject: 40k MMO
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Consigned to the Grim Darkness
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I can tell you from experience that this doesn't work. The only way to prevent spawn camping is by making the enemy spawn completely unreachable. Besides, "elsewhere"? How exactly can you spawn "elsewhere" when there's no safe place to spawn because the enemy's conquered the map?
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This message was edited 1 time. Last update was at 2013/07/02 21:31:56
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:31:44
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Melissia wrote:
And if there is no central place to spawn-- how exactly are you going to have a place to get people organized for a proper military assault?
The centralized location would be the faction's fleet orbiting above the world. From there it simply be in the hands of the players (and war council) to figure out where to go and make the most impact.
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![[Post New]](/s/i/i.gif) 2013/07/02 21:32:29
Subject: 40k MMO
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Strider
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Melissia wrote: DemetriDominov wrote:If there was a spawn base, it would only mean that the enemy at the gates could camp it indefinitely. Allowing it to fall into enemy hands allows the game to not stagnate into the village people staring into a campfire waiting for sparks to shoot out of it so they can spit on it.
And then where would the enemy force spawn once their home base is taken?
Nowhere, I suppose? Is the game going to tell the losing side "SORRY, YOU CAN'T PLAY UNTIL NEXT MONTH WHEN THE NEXT CAMPAIGN STARTS! GO FETH YOURSELF AND PLAY SOMETHING ELSE!" If a group of kids decide to all gang up and storm your base while everyone else is at work and not able to log on, well then you're just gak out of luck, you got nowhere to spawn, go play something else?
And if there is no central place to spawn-- how exactly are you going to have a place to get people organized for a proper military assault?
I think it was quoted earlier when the game was originally announced that "home base" (at least for the Spess Murheens) was a cruiser up in orbit and used drop pods, etc to actually enter the war.
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Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:33:19
Subject: 40k MMO
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Consigned to the Grim Darkness
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DemetriDominov wrote: Melissia wrote:
And if there is no central place to spawn-- how exactly are you going to have a place to get people organized for a proper military assault?
The centralized location would be the faction's fleet orbiting above the world. From there it simply be in the hands of the players (and war council) to figure out where to go and make the most impact.
While it might seem to make a little sense at first, I simply cannot see this going well, especially since the devs have outright stated that they don't give a damn about balance.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:34:05
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Melissia wrote:I can tell you from experience that this doesn't work. The only way to prevent spawn camping is by making the enemy spawn completely unreachable. Besides, "elsewhere"? How exactly can you spawn "elsewhere" when there's no safe place to spawn because the enemy's conquered the map? Because, [Edit: feth it]: the guild halls ARE IN FREAKING SPACE MEL. *Flings poo*
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This message was edited 3 times. Last update was at 2013/07/02 21:36:38
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![[Post New]](/s/i/i.gif) 2013/07/02 21:36:48
Subject: 40k MMO
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Strider
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DemetriDominov wrote: Melissia wrote:I can tell you from experience that this doesn't work. The only way to prevent spawn camping is by making the enemy spawn completely unreachable.
Besides, "elsewhere"? How exactly can you spawn "elsewhere" when there's no safe place to spawn because the enemy's conquered the map?
Because, [Edit: feth it]: the guild halls ARE IN FREAKING SPACE MEL.
Could you calm down a bit, mods are watching this thread for this kind of thing now.
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Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:36:51
Subject: 40k MMO
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Consigned to the Grim Darkness
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So basically, if you die, you're forced off the battlefield entirely and have to go through at least two loading screens in order to get back in. And you want me to consider this level of game-flow-breaking design a good thing. That might work for an MMO which is very slow paced, but I can't see it working for a shooter, especially one where you can die very quickly becuase you'r facing off against intentionally overpowered enemies.
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This message was edited 2 times. Last update was at 2013/07/02 21:38:42
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:43:01
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Not sure, dying is pretty bad on the flow of any game YMMV. Planetside at least does [a similar] thing with their drop pods. This is also a 4th gen console game, load times are getting shorter by the month, the "load time" could just be watching your drop ship actually thundering towards the planet, straight onto your destination - making an illusion that there actually isn't a load time at all.
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This message was edited 2 times. Last update was at 2013/07/02 21:45:08
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![[Post New]](/s/i/i.gif) 2013/07/02 21:45:08
Subject: 40k MMO
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Regular Dakkanaut
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TLDR:
I read an interview recently, how he described the death/dying part is you get incapacitated, and wait for a team mate to revive you. Players will have access to racial deathblows, plus microtransactions for other animations. I'll try and locate the interview
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![[Post New]](/s/i/i.gif) 2013/07/02 21:46:04
Subject: 40k MMO
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Veteran Inquisitorial Tyranid Xenokiller
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Sigmundr wrote:TLDR: I read an interview recently, how he described the death/dying part is you get incapacitated, and wait for a team mate to revive you. Players will have access to racial deathblows, plus microtransactions for other animations. I'll try and locate the interview Very true, but the question remains... what happens when you're actually executed? Added from last post: I'd feel that an orbital deployment could really be a spectacular piece of the game. From the silence of space, we as players can only see our vessel peeling off our mothership to traverse the nether. Slowly, the sound of a feint hiss permeates our speakers before flashing to a dull roar as the ship's outside glows molten orange from re-entry. Trails of fire and smoke mesmerize us for a brief moment, the clouds of the nameless planet enveloping us, then spitting us out on the other side to the sight of war eternal. Our journey ends abruptly in a fiery crash, through the tidal wave of dirt and flame, sundered earth and quaking plane, we join our cries and blades to the eternal crusade. From the smoldering crater, we arise, dawning upon the field as the sky itself splits open and rains our comrades to our side. In game trailer anyone? Seriously, i'd forfeit any amount of development on extra things like Fliers if it meant 2 things: The scene above, and the involvement of all the races in it.
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This message was edited 1 time. Last update was at 2013/07/02 22:02:06
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![[Post New]](/s/i/i.gif) 2013/07/02 21:52:01
Subject: 40k MMO
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Camouflaged Zero
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![[Post New]](/s/i/i.gif) 2013/07/02 21:54:25
Subject: 40k MMO
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Strider
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If this is how they have it planned, this game will crash and burn before it even gets to the beta.
I'm sure Miguel is not so incompetent as to do this.
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Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave |
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![[Post New]](/s/i/i.gif) 2013/07/02 21:58:27
Subject: 40k MMO
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Decrepit Dakkanaut
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Pretty sure it will be like this:
Go to 0 HP, go down, can be revived within a time limit. If executed first, you immediately die and can no longer be revived.
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![[Post New]](/s/i/i.gif) 2013/07/02 22:00:06
Subject: 40k MMO
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Screaming Shining Spear
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When your executed what stops you from respawning?
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![[Post New]](/s/i/i.gif) 2013/07/02 22:03:15
Subject: 40k MMO
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Decrepit Dakkanaut
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Nothing. You are simply forced to walk back to the fight instead of being revived on the spot.
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![[Post New]](/s/i/i.gif) 2013/07/02 22:07:22
Subject: 40k MMO
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Screaming Shining Spear
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Oh from the way people are talking about it it was a game ender
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![[Post New]](/s/i/i.gif) 2013/07/02 22:10:16
Subject: 40k MMO
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Regular Dakkanaut
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From what I understand of their payment model:
Each race will have a set of classes, and each class will have a linear skill progression as you "level up"
Everyone has access to the Ork Boy class for free.
You either purchase a single race's worth of classes, or individual classes. This hasn't been made clear (and probably hasn't been decided).
Personally, I'd love it to be class-by-class, for perhaps a buck or two per class. If I can get to play a Loota and a Chaos sorceror or warp(war)smith, and only be in 10 bucks, I'd be a happy player.
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![[Post New]](/s/i/i.gif) 2013/07/02 22:18:18
Subject: 40k MMO
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Decrepit Dakkanaut
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1-2$ per class? Never. Have a look at the prices in F2P games. 13-25€ for a mount alone. 5€ for a mere new skin. Classes will be at least 10€ (=15$).
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This message was edited 1 time. Last update was at 2013/07/02 22:18:43
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![[Post New]](/s/i/i.gif) 2013/07/02 22:21:03
Subject: 40k MMO
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Strider
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Sigvatr wrote:1-2$ per class? Never. Have a look at the prices in F2P games. 13-25€ for a mount alone. 5€ for a mere new skin. Classes will be at least 10€ (=15$).
Or, it could be like in Marvel Heroes. Extra characters range from 5-7$ for average character up to 20$ for the popular ones. (Spiderman is a 20$ one for example)
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Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave |
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