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Wraithknight - Is it worth it?
No Wraithknight
Stock Wraithknight (2 Wraithcannons)
Ghostglaive Knight w/ 2 secondary weapons (Probably Scatter Lasers or Starcannons)
Suncannon Knight
Suncannon Knight w/ 1 scatter laser

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Made in au
Sneaky Striking Scorpion






Hi guys,

I'm thinking of running a Wraithknight with my Eldar in an 1850 pt tourney later this year. I intend to run it with a Suncannon, Scattershield and a Scatter Laser, so I can get a twin-linked suncannon. What do you think? It is a pricey model, coming in at exactly 300 pts, but does the Jump Pack, T8 and 6 Wounds make it worth it? The 3 S6 AP2 Blasts seem great, and since I was always a big fan of the Leman Russ Excecutioner, this made it seem really worth the points... I have the options that I am considering in a poll, anything not there isn't really an option.

[EDIT: I intend to use this in a non-Iyanden Codex.]

This message was edited 1 time. Last update was at 2013/06/13 23:40:33


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Made in nz
Longtime Dakkanaut



New Zealand

Eldar have anti infantry firepower coming out of their ears, you have plenty of torrent options and most of the army has quasi rending, so you really don't need help against heavy infantry either. The stock WK is by far the best, mostly because it is actually priced about right. Its cheaper than 2 Wraithlords but roughly as effective as 2 (same wounds, faster, less attacks slightly less anti tank firepower assuming you run Lances on the WL) but as soon as you give it upgrades it not only becomes more expensive than two Lords its also ends up with less firepower (assuming you compare with Scatter/Starcannon type loadouts). What Eldar don't have is easy access to long ranged anti tank options, they obvious have plenty of short ranged options, but anything over 12" and you really have to look to the heavy slot.

Edit: I am amazed at the number of votes the Suncannon is getting. Anyone feel like explaining why they want to pay points to make the WK worse?

This message was edited 1 time. Last update was at 2013/06/12 10:41:51


 
   
Made in gr
Furious Fire Dragon





Athens Greece

Well being able to fire only two weapons out of 4 is what makes wraithcannon a less impressive option. If he was able to fire a scatter laser before the wraithcannons in order to make them TL it would be great. Also the fact that you give up the shield isn't something I see as an added bonus to the wraithcannon configuration. A twin linked suncannon can prove deadly against things like obliterators over long range with the added mobility and durability of the WK that the wraithlord kinda miss.

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Made in au
Beast of Nurgle





Not an Eldar player myself but the Eldar players at my club all agree that it is just not worth the points to take. Either no WK or a stock one seems to be their consensus.

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Made in us
Devastating Dark Reaper






Aside from serving as an excellent DISTRACTION CARNIFEX (everybody start shooting!), I'm not really sure the Wraithknight adds anything that either Wraithlords don't already bring to the table or are worth the ridiculous investment of both points and money.

This message was edited 2 times. Last update was at 2013/06/12 21:11:36


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Made in tr
Willing Inquisitorial Excruciator





I just built mine today.

Planning to use it as fast platform with 2 s10 shots.

Since i am planning to run a whole mobile army with fire prisms jetbikes and crimson hunters, i think WK will add most needed "nobody comes here" efffect with being a bad ass mc while my army and wk can shift through the board at will.

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Nihilistic Necron Lord




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It seems really expensive to me, for what it does. I cannot say I have put it on the table though.

Reecius had this to say about it, on his blog. He's one of the best 40k players around, so I value his opinion on the matter.

http://www.frontlinegaming.org/2013/06/11/the-wraithknight-and-his-g-i-joe-kung-fu-chop-of-doom/#comment-126024

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Made in fi
Courageous Space Marine Captain






I just don't see the appeal of the wraithcannon version. A full squad of dual-brightlance walkers is cheaper. If it had AP1 or could fire shoulder lasers for the twin-link it might be worth taking.


   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

As has ben said on other threads, the WraithKnight is hardcore...but....not necessary. No really GOOD reason to chooe IT above other choices.

Other than awesome factor. That's legit. It's just not an objective need. Lol.

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Made in gb
Secretive Dark Angels Veteran






Wraithknight with Iyanden seer with the 3+ wound regeneration is pretty hench, I must say. Just run him stock as a scary fire magnet and use his Str 10 to boss people around.

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Made in us
Foolproof Falcon Pilot





and a full squad of bright lance ww gets obliterated by any general AT fire that every list in this game brings. WK gets 5+ cover easy enough, making the WW 5+ inv pretty useless. 6 Brightlances generates only slightly more firepower than two wraithcannons, but will last less than half the turns. And like you said, similar point cost.

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Made in us
Nihilistic Necron Lord




The best State-Texas

Frontline just threw up a battle report, featuring the Wraith Knight

http://www.dakkadakka.com/dakkaforum/posts/list/533327.page

It preformed really well in this game, of course it had a lot of juicy targets, ripe for it's weapons.

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Flashy Flashgitz





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Imperial Guard Landspeeder Pilot




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I think the base configuration is totally worth it. I think its options are overcosted, but 240pts for a WS4 BS4 T8 W6 3+Sv Jump MC with 4 attacks and 2 S10 36" AP2 guns is totally worth it.

Granted, there are some things that will be abnormally effective against it like Force Weapons, but even those dreaded DE poison weapons aren't going to instantly put it in the grave (requiring 54 BS4 poisoned shots on average to kill it). I'd take it over a Land Raider for resiliency, mobility and firepower.

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Shas'la with Pulse Carbine





Florida

I think it is only worth it in an Iyanden army list where you can make it your Warlord. The Iyanden warlord traits go nicely with it and it can help make it harder for your opponent to get the Slay the Warlord secondary objective point. It is the most durable warlord besides the Avatar.

This message was edited 1 time. Last update was at 2013/06/13 13:56:25


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Made in us
Mekboy on Kustom Deth Kopta






I think it is worth it. Proxies a flyer base/ stem a few times to see if it was with it... Ultimately bought the model. Base is good but you will be a fire magnet. Which at t8 is good keeps other more fragile things safe. The vase guns are nice for anti vehicle or popping characters after other things have whittled down the squad.

I prefer suncannon shield and scatter laser though. Basically 5++ against instant death weapons and basically mathhammer gives him 2 saves before death from ap3 wounds. The TL str6 ap2 blasts are hard to beat and with his durability you should get several of these salvos off

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Made in us
Regular Dakkanaut




USA

I've had a lot of good results from the 2 heavy wraithcannon/2 scatter laser setup.

the cannons are good for anti-armor/anti-MC (especially if you roll a 6 for distort), while the 8 scatter laser shots are good for clearing out large swaths of pesky infantry.
   
Made in us
Fireknife Shas'el





United States

And, of course, S10 for stomping on things in combat.
   
Made in au
Sneaky Striking Scorpion






So at 1850 points, would you consider the Wraithknight to be worth it? Most of the reason why I want the suncannon is for the 5++ save, and the Ghostglaive seems redundant. I can see why it would be expensive and a massive fire magnet and I have had enormous success with wraithlords, with bolters and flayers not being able to do sh**. If it helps, the other units in the list are:

Reapers with Starshots and Tempest Launcher
Rangers
10 Wraithguard w/ spiritseer (the HQ)
Seer
2x 10 Dire Avengers
Rangers
Hawks
Scorpions
Wraithlord

The rest of the stuff in the list isn't going to be changed, So its really a question of Wraithknight or no Wraithknight

...I reject your reality and substitute it with my own...
-----------------------------------------------------------------------
 ThePrimordial wrote:

Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.

-----------------------------------------------------------------------
DS:90+S++G+++M++B+I+++Pw40k07#++D++A++/cWD341R+++T(T)DM+ 
   
Made in gt
Regular Dakkanaut






There are some people who swear by it (https://www.frontlinegaming.org/2013/06/11/the-wraithknight-and-his-g-i-joe-kung-fu-chop-of-doom/)

I bought one and will arrive tomorrow, I will try a few games with it next week
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The wraithknight is awesome, but I am just wondering why people are throwing 115 away whn they probably can kill or do just as much with other units.

Thats the trouble I have here. GW's price is insane anyways, so voting withyour wallet against such ridiculum is a good idea, but even if you could afford it, thers just so MUCH you can do to btter the army without one.

I dunno. I'll never say a bad word about the models ability to own face. It is great. But i will suggest people really are NOT going to NEED one.

The way i dealt with the last two that i faced was with movement. i just kept cutting them off and slowing them down and it was probably quite frustrating to have a fast moving monsterthat moves like 6" a round and has to kill useless drones to get more movement. Lol.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Made in us
Foolproof Falcon Pilot





WK is a jump mc. What are you cutting it off with?

Also, i got 2 for $170. GW is expensive, but this model is the size of a titan. Its probably the most cost effective model in all of 40k. 9" of plastic. For the price of a baneblade, you probably get more material put into the model.

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Swift Swooping Hawk





Massachusetts

I don't think you should ever "need" any model. I don't have one yet, I just ordered one, because i got a good price, so im interested in if it is usable and fun. Competitive hopefully, but it doesn't have to be tournament recommended to be "worth it" IMHO.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 zephoid wrote:
WK is a jump mc. What are you cutting it off with?
.


I kept throwing drones and variuous unimportant stufff in its way, where it would have to land, forcing it to land 1" IN FRONT of those things instead of on top of them. Net result: far slower. Since they werre not the priority targets and movement WAS important to it, it had to go around them. Charging them ran the risk of getting slowed down. He isn't worried about taking hits, but if he's slowed down, thats bad for a 300 point model (or whatever points you play him at).

Theres no question it was the most powerful thing on the field. But in the end its kill totals included a unit of Fire Warriors and random wounds elsewhere. In one game it killed a Fish and kroot. Not bad at all. It's a real menace. Respect the hell out of it. I just dont understand why you actually NEED it. You can get all those outcomes from other units.


Mainly people are just buying it because they want the model, not because the models rules cant be replace pretty well with other units.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

No WK, since his damage output is too low. There are better HS choices like Warwalkers.

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Made in gb
Secretive Dark Angels Veteran






 wuestenfux wrote:
No WK, since his damage output is too low. There are better HS choices like Warwalkers.


They play different roles; WW are mobile artillery, WKs are counter-assault/board control.


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Longtime Dakkanaut




Asmodai Asmodean wrote:
 wuestenfux wrote:
No WK, since his damage output is too low. There are better HS choices like Warwalkers.


They play different roles; WW are mobile artillery, WKs are counter-assault/board control.



^^ This guy gets it.
   
Made in nz
Longtime Dakkanaut



New Zealand

ShadarLogoth wrote:
Asmodai Asmodean wrote:
 wuestenfux wrote:
No WK, since his damage output is too low. There are better HS choices like Warwalkers.


They play different roles; WW are mobile artillery, WKs are counter-assault/board control.



^^ This guy gets it.


Yep pretty much, and guess what, board control is probably the biggest single influence on games in 6th edition.
   
Made in us
Fixture of Dakka





San Jose, CA

Powerguy wrote:
ShadarLogoth wrote:
Asmodai Asmodean wrote:
 wuestenfux wrote:
No WK, since his damage output is too low. There are better HS choices like Warwalkers.


They play different roles; WW are mobile artillery, WKs are counter-assault/board control.



^^ This guy gets it.


Yep pretty much, and guess what, board control is probably the biggest single influence on games in 6th edition.

I actually like him a lot. He fits my strategy of Positional Dominance, which in essence is board control.

However, I don't see him as a unit you build around but rather, as a complementary piece that helps to make the whole army better. Eldar's got way too many good units to rely on any single unit.



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