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![[Post New]](/s/i/i.gif) 2013/06/12 12:14:38
Subject: AP1 - Am I missing the point?
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Pile of Necron Spare Parts
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Firstly, apologies for the pun in the title.
Secondly, hello all! New to the forums and to W40K (at least in its tabletop sense), so be gentle ^_^
I'm trying to work out the advantage of AP1 over AP2. As I read the rules, the only benefit is that you get an extra +1 on the vehicle damage table?
The number by the AP tells you what armour save it negates, so AP1 negates 1+ armour....but no save can ever be better than 2+?
Am I missing something?
Cheers!
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![[Post New]](/s/i/i.gif) 2013/06/12 12:17:21
Subject: AP1 - Am I missing the point?
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Nasty Nob on Warbike with Klaw
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There you go! It's a nice bonus...
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![[Post New]](/s/i/i.gif) 2013/06/12 12:23:20
Subject: AP1 - Am I missing the point?
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Stoic Grail Knight
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Also, THEORETICALLY, a unit could have a 1+ save, since saving rolls of a 1 always fail anyway, it would be essentially the same as a 2+ save against small arms fire. The big difference would be that you would be able to take an armour save against plasma but not melta.
Fortunately Games Workshop has not done this to us yet.
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![[Post New]](/s/i/i.gif) 2013/06/12 12:31:33
Subject: AP1 - Am I missing the point?
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Nasty Nob on Warbike with Klaw
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akaean wrote:Also, THEORETICALLY, a unit could have a 1+ save, since saving rolls of a 1 always fail anyway, it would be essentially the same as a 2+ save against small arms fire. The big difference would be that you would be able to take an armour save against plasma but not melta.
Fortunately Games Workshop has not done this to us yet.
That's actually wrong, a common mistake.
The save is capped at 2+, there is no theoretical 1+. And a the roll of a one is NOT always a fail.
See page 2.
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![[Post New]](/s/i/i.gif) 2013/06/12 12:43:41
Subject: AP1 - Am I missing the point?
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Decrepit Dakkanaut
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To be fair he did say SAVING rolls of a 1 always fail, however that is given as a consequence of the "maximum save" rule, not a separate rule in and of itself.
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![[Post New]](/s/i/i.gif) 2013/06/12 16:43:34
Subject: AP1 - Am I missing the point?
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Shrieking Traitor Sentinel Pilot
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It means my Pathfinders with Rail Rifles can make transports explode easier than if they were AP2.
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![[Post New]](/s/i/i.gif) 2013/06/12 17:55:10
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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Even if we have a way to modify the dice roll, and not the save, there still is no additional benefit from AP 1 over AP 2. The rules state the lowest your characteristic can get is 2+. Even with a modified dice roll, anything of AP2 is going to outright deny you even the chance to roll against it. It all comes down to popping tanks, and oh my god do I love having AP 1 weapons for that purpose. Just by itself it gives you a 50% chance of making any vehicle disappear on the first penetrating shot. Even if it fails to explode, that bonus negates the possibility of the vehicle suffering an 'annoyance' in favor for the more devastating disabilities on all rolls bar 1. A 16.66% increase, on an already existing 16.66% bonus, to the chance of doing really bad stuff is more then enough.
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This message was edited 1 time. Last update was at 2013/06/12 18:47:56
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/12 17:58:54
Subject: AP1 - Am I missing the point?
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Dark Angels Librarian with Book of Secrets
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With a vehicle damage chart with only 6 options, +2 on the results is a huge difference.
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![[Post New]](/s/i/i.gif) 2013/06/12 18:02:38
Subject: Re:AP1 - Am I missing the point?
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Judgemental Grey Knight Justicar
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I don't know if this is true since I don't play Apocalypse but I was told there are ways of reducing a 2+ armor save to 1+ where you would need Ap 1 to bypass its armor. I will play in my 1st Apoc game on July 27th and could have lowered a 2+ to a 1+ but nooooo they FAQ Jokaeros mods to affect ICs that start w/ them.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/06/12 19:12:22
Subject: AP1 - Am I missing the point?
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Powerful Phoenix Lord
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As of right now there is no way to get a 1+ Save in 40K (Fantasy yes, but that is a different system). Based on how GW clarified 1+ Saves in Fantasy, if they ever released a model that had a 1+ Armour Save (I think the odds of that happening are worse than succesfully navigating an asteroid field), AP1 would ignore it, AP2 would not, but you would still need to roll a 2+ to pass.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/06/12 19:16:03
Subject: AP1 - Am I missing the point?
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Foolproof Falcon Pilot
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in past editions you could get 1+ armor saves on a few units. I know 4th Hive Tyrants could with warp field and armored shell. It would actually have a benifit since AP2 would bounce off,but you would fail on a 1.
I have to check the eldar codex. I know Warlocks can grant +1 armor, i have to see if its capped at 2+. Im betting it is, but the codex is new so i cant be sure.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/06/12 19:17:11
Subject: AP1 - Am I missing the point?
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Captain of the Forlorn Hope
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Happyjew wrote:As of right now there is no way to get a 1+ Save in 40K (Fantasy yes, but that is a different system). Based on how GW clarified 1+ Saves in Fantasy, if they ever released a model that had a 1+ Armour Save (I think the odds of that happening are worse than succesfully navigating an asteroid field), AP1 would ignore it, AP2 would not, but you would still need to roll a 2+ to pass.
a 1+ save would be odd anyway. though I guess there would be some situations where it would be useful (Being shot by a Lascannon for one).
(I think the odds of that happening are worse than succesfully[sic] navigating an asteroid field)
That's three thousand, seven hundred and twenty to one!
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![[Post New]](/s/i/i.gif) 2013/06/12 19:29:15
Subject: AP1 - Am I missing the point?
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Towering Hierophant Bio-Titan
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No benefit on saves, but huge benefit on armour pen rolls.
An extra +1 may not seem great, but your now allways going to be rolling 3+ on the chart, no matter what.
Which really is useful since your now going to wreck vehicles alot more. (everyone has bad rolls, this just compensates a bit)
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![[Post New]](/s/i/i.gif) 2013/06/12 19:41:18
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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Just want to say, congrats on knowing how asteroid fields really work!
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/12 19:54:15
Subject: Re:AP1 - Am I missing the point?
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Hellish Haemonculus
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I play a really melta-heavy army, and that +1 on the vehicle damage table helps out quite a bit.
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![[Post New]](/s/i/i.gif) 2013/06/12 20:49:23
Subject: AP1 - Am I missing the point?
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Decrepit Dakkanaut
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Ask your local Necron players how they fell about a whopping +3 on the damage chart.
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This message was edited 1 time. Last update was at 2013/06/12 20:49:30
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![[Post New]](/s/i/i.gif) 2013/06/12 21:34:12
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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Or better yet, Dark Elder. I think they have even more open topped vehicles then the poor nekkies, which are in the same boat. That makes it impossible to roll anything less then a 4 on the charts, and oh how they hate that.
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This message was edited 1 time. Last update was at 2013/06/12 21:34:42
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/12 21:37:31
Subject: AP1 - Am I missing the point?
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Foolproof Falcon Pilot
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FYI, the AP1 only occurs on To-wound rolls of a 6, not Armor Pen rolls..they are different things all together,
Therefore you never get AP1 against vehicles unless this is FAQ'd later.
Same with Shuriken weapons.
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Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
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![[Post New]](/s/i/i.gif) 2013/06/12 21:40:13
Subject: AP1 - Am I missing the point?
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Powerful Phoenix Lord
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mortetvie wrote:FYI, the AP1 only occurs on To-wound rolls of a 6, not Armor Pen rolls..they are different things all together,
Therefore you never get AP1 against vehicles unless this is FAQ'd later.
Same with Shuriken weapons.
Rending is AP2 against non-vehicle models. Also there are quite a few weapons that are AP1 standard.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/06/12 21:45:16
Subject: AP1 - Am I missing the point?
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Stealthy Warhound Titan Princeps
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I have a related query:
What's the point of monofilament weapons being resolved at AP1 if they only work against non-vehicles (and AP1/AP2 are only distinct when vehicles are the target)?
Does GW have some 1+ Armor saves in the works, perhaps?
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![[Post New]](/s/i/i.gif) 2013/06/12 21:55:07
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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I would of normally said doubtful, as they would fly in the face of all the rules currently established over armor saves, but this is Game Workshop we are talking about here. Still interesting point, there are weapons that have AP 1 and can not target vehicles. There really is no reason for them to be posted as anything lower then AP 2, as 1 and 2 have the same outcome. That is probably the answer in and of itself though. Because the outcome is the same no one really cared enough that AP 1 has no additional benefit over AP 2, closing the book and calling it a day without realizing it would raise a question in the player base as to why AP 1 non-vehicle targeting weapons even exist. Of course, the fact they might already be eying their next gigantic Monstrous Creature and wondering how they can make it more OP then the last is a good answer as well.
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This message was edited 1 time. Last update was at 2013/06/12 22:00:16
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:16:57
Subject: Re:AP1 - Am I missing the point?
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Chalice-Wielding Sanguinary High Priest
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AunVa's shield in the new Codex makes a difference between AP1 and AP2. I forget exactly how it works, though, if anyone has the book to hand...?
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:18:07
Subject: AP1 - Am I missing the point?
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Foolproof Falcon Pilot
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Happyjew wrote: mortetvie wrote:FYI, the AP1 only occurs on To-wound rolls of a 6, not Armor Pen rolls..they are different things all together,
Therefore you never get AP1 against vehicles unless this is FAQ'd later.
Same with Shuriken weapons.
Rending is AP2 against non-vehicle models. Also there are quite a few weapons that are AP1 standard.
Huh? So what exactly did your comment add to or clarify? Like I said, Shuriken Weapons and Monofilament weapons only get their bonus of AP against models with a T value so vehicles will never be affected by the AP2/1 rules of these weapons.
I guess the Monofilament rule of AP1 makes you feel like the model is just that much more dead or something...
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Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:20:15
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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Good catch, very good catch there Super. I won't give out the rule, this site is not a replacement for an actual codex, but AP 1 weapons are very important against him. In short, he never takes a wound from them period. In such cases having AP 1 and AP 2 against a 'non-vehicle' makes all the difference. This means a precedent has been set and gives insight into what they might do in the future: They may or may not be looking at releasing units with 1+ Armour saves, but might have additional rules that adjust how AP 1 weapons react to non-vehicle units. Thanks, saves me blaming all of this on an oversight.
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This message was edited 2 times. Last update was at 2013/06/12 23:23:05
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:22:13
Subject: AP1 - Am I missing the point?
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Powerful Phoenix Lord
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mortetvie wrote: Happyjew wrote: mortetvie wrote:FYI, the AP1 only occurs on To-wound rolls of a 6, not Armor Pen rolls..they are different things all together,
Therefore you never get AP1 against vehicles unless this is FAQ'd later.
Same with Shuriken weapons.
Rending is AP2 against non-vehicle models. Also there are quite a few weapons that are AP1 standard.
Huh? So what exactly did your comment add to or clarify? Like I said, Shuriken Weapons and Monofilament weapons only get their bonus of AP against models with a T value so vehicles will never be affected by the AP2/1 rules of these weapons.
I guess the Monofilament rule of AP1 makes you feel like the model is just that much more dead or something...
I had assumed you were talking about the Rending USR (especially since nobody brought up Rending or Eldar pseudo-rending). As such I was clarifying in case somebody who does not know the rules that well stumbles upon this thread and erroneously thinks that Rending is AP1.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/06/13 02:05:44
Subject: AP1 - Am I missing the point?
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Monster-Slaying Daemonhunter
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mortetvie wrote:Like I said, Shuriken Weapons and Monofilament weapons only get their bonus of AP against models with a T value so vehicles will never be affected by the AP2/1 rules of these weapons.
Actually, what you said was,
mortetvie wrote:FYI, the AP1 only occurs on To-wound rolls of a 6, not Armor Pen rolls..they are different things all together
No one in the thread up to that point had mentioned Shuriken or Monofilament weapons, nor did you mention those types of weapons. So to phrase your comment slightly differently (but still accurately), "There's no such thing as AP1 unless you're comparing against Toughness and you roll a 6." Of course, this is a ridiculous thing to say, and so it needed to be clarified.
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![[Post New]](/s/i/i.gif) 2013/06/13 03:34:06
Subject: AP1 - Am I missing the point?
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Longtime Dakkanaut
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JinxDragon wrote:Or better yet, Dark Elder. I think they have even more open topped vehicles then the poor nekkies, which are in the same boat. That makes it impossible to roll anything less then a 4 on the charts, and oh how they hate that.
Necrons have the living metal which is a heck of a lot better than AV10.
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![[Post New]](/s/i/i.gif) 2013/06/13 05:41:55
Subject: AP1 - Am I missing the point?
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Fixture of Dakka
Vanished Completely
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I did think about editing that post to point out the whole AV 10 on nearly all of their craft. It means that the main rail gun is never going to do anything bar penetrate on an unsaved hit. Added with the whole ~50% explode rate of these craft. Yeah, I love the fact the main person I play against is primarily Dark Elder. It is one of the few things that get around my bad luck, so I have come to celebrate every single vehicle that explodes. Still, that is what Dark Elder get for bringing crafts made out of paper up against a real army.
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This message was edited 1 time. Last update was at 2013/06/13 05:43:31
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/06/13 05:45:25
Subject: AP1 - Am I missing the point?
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Dark Angels Librarian with Book of Secrets
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if Dark Eldar are running Raiders and Ravagers in full view of high powered weapons, one has already lost. Mobility and shields are their defense, not armor values.
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![[Post New]](/s/i/i.gif) 2013/06/13 09:24:05
Subject: AP1 - Am I missing the point?
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Decrepit Dakkanaut
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zephoid wrote:in past editions you could get 1+ armor saves on a few units. I know 4th Hive Tyrants could with warp field and armored shell. It would actually have a benifit since AP2 would bounce off,but you would fail on a 1.
I have to check the eldar codex. I know Warlocks can grant +1 armor, i have to see if its capped at 2+. Im betting it is, but the codex is new so i cant be sure.
No they couldnt. Best they could do, in the 4th edition codex, was a 2+ save. 4th edition also had the rule that no save could be better than a 2+, with the consequence that a saving throw of a 1 always failed.
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