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![[Post New]](/s/i/i.gif) 2013/06/13 03:23:43
Subject: The rules you can never remember
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Smokin' Skorcha Driver
Canada
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Hi Dakka,
I have a little tournament coming up and I'm trying to brush up on my rules. I know that every game, without fail I forget the order of doing things before the game starts. Things like:
1) roll for game type and deployment type
2) roll for sides and objectives
3) do warlord and psychic powers
4) roll for first deployment/first turn
5) finally you roll for night fight and get to deploying
So I thought I'd start a thread here for everyone to share the rules you always forget. After all, it's never bad to check up on rules, and it's handy to know the memory hiccups one is most likely to encounter.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/06/13 03:34:49
Subject: The rules you can never remember
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Dakka Veteran
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Warlord Traits every time
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![[Post New]](/s/i/i.gif) 2013/06/13 03:38:25
Subject: The rules you can never remember
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[MOD]
Not as Good as a Minion
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Objectives. We can say 'we won't forget to roll for the random objectives this time' as we are deploying, but I can guarantee you Turn 3 hits and all of a sudden it's 'oh yeah...oops. Oh well just leave it we'll play on'
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/06/13 03:49:23
Subject: The rules you can never remember
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Regular Dakkanaut
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Furious Charge. I play Orks, and yet I keep forgetting.
and Warlord traits, but they're lousy anyway, and even if I do remember to roll them, they're either useless or I forget about them twice.
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This message was edited 1 time. Last update was at 2013/06/13 03:50:16
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince |
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![[Post New]](/s/i/i.gif) 2013/06/13 03:52:48
Subject: The rules you can never remember
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Road-Raging Blood Angel Biker
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Red thirst. I almost NEVER remember to roll for it :p
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my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O |
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![[Post New]](/s/i/i.gif) 2013/06/13 03:53:36
Subject: The rules you can never remember
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Roarin' Runtherd
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I keep forgetting my WAAAAGGHHH rule for my orkses
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"Wot's faster than a warbuggy, more killy than a warbike, and flies through da air like a bird? I got no bleedin' idea, but I'm gonna find out". - Speedfreak |
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![[Post New]](/s/i/i.gif) 2013/06/13 03:59:35
Subject: The rules you can never remember
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Dakka Veteran
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1. Preferred enemy on my DL
2. Arcing tesla
3. Special character rules (lightning for Imo, giving special rules to my units etc..)
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![[Post New]](/s/i/i.gif) 2013/06/13 04:10:12
Subject: The rules you can never remember
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Growlin' Guntrukk Driver with Killacannon
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Almost everything related to morale.
- I tend to check morale for a squad inmediately after taking losses, not after the enemy shooting phase.
- I almost always forget to rally.
- I often skip pinning tests after emergency disembarkments and vehicle explosions. Thankfully, my opponents always "kindly" remind me to.
- On the contrary, I always forget that the guns on my dakkajets cause pinning. My foes never remind me of this one, though.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/06/13 04:13:51
Subject: The rules you can never remember
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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The Warpstorm table.... Unless bringing a certain few units, my chaos daemon army has almost no shooting. So I frequently forget entirely to roll it!
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2013/06/13 04:19:10
Subject: The rules you can never remember
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The Hive Mind
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Hammer. Of. Wrath.
For my MCs.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/06/13 04:28:55
Subject: The rules you can never remember
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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My biggest problem is rules that blur together from previous editions. Normally its "Oh yeah, this works this way", then someone replies with "not since 4th".
I also tend to forget my vehicles have smoke launchers.
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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![[Post New]](/s/i/i.gif) 2013/06/13 04:32:42
Subject: The rules you can never remember
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Dark Angels Librarian with Book of Secrets
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Look Out Sir and the related CC rule.
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![[Post New]](/s/i/i.gif) 2013/06/13 04:36:41
Subject: The rules you can never remember
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Aspirant Tech-Adept
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I keep forgetting the rule that Mech Guard is dead in 6th edition.
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![[Post New]](/s/i/i.gif) 2013/06/13 04:43:45
Subject: The rules you can never remember
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Nasty Nob
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Throw grenades
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/06/13 04:46:57
Subject: The rules you can never remember
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Dark Angels Librarian with Book of Secrets
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And this. had to look it up the other day. Automatically Appended Next Post: JWhex wrote:I keep forgetting the rule that Mech Guard is dead in 6th edition.
1. not a rule
2. it's not dead, just requires more finesse and testicular fortitude to play
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This message was edited 1 time. Last update was at 2013/06/13 04:48:15
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![[Post New]](/s/i/i.gif) 2013/06/13 04:48:20
Subject: Re:The rules you can never remember
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Disguised Speculo
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Orky WAAAGH, because it's so useless.
Random tables X, Y, and Z. Plus additional random tables A B and C.
Pinning tests when a vehicle explodes.
Night Fight.
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![[Post New]](/s/i/i.gif) 2013/06/13 05:01:56
Subject: The rules you can never remember
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[MOD]
Not as Good as a Minion
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I killed a wave serpent (or was it a falcon, the hard to kill one with the 2+ pen-glance save) with a thrown krak grenade to the rear armour. My friend's face was hilarious. I love throwing grenades!
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/06/13 05:03:21
Subject: Re:The rules you can never remember
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Longtime Dakkanaut
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People need to take a pinning test when a vehicle explodes...why was I never informed of this? As a Tau player I feel cheated. I really need to buy the main rulebook and actually read it instead of just "taking my mates word for it".
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2013/06/13 05:23:54
Subject: The rules you can never remember
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Been Around the Block
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Night fighting every single game. Unless I'm playind dark eldar then I remember night fighting and forget my combat drugs.
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![[Post New]](/s/i/i.gif) 2013/06/13 05:57:59
Subject: The rules you can never remember
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Stormin' Stompa
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Precision shots/strikes.
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-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/06/13 06:08:51
Subject: The rules you can never remember
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Rampaging Carnifex
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I forget. :p
But really, I usually forget to do hammer of wrath, and sometimes blessings at the beginning of a turn.
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![[Post New]](/s/i/i.gif) 2013/06/13 06:09:49
Subject: Re:The rules you can never remember
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Hurr! Ogryn Bone 'Ead!
Castro Valley, CA
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I ALWAYS forget to roll for Blessings and Maledictions at the beginning of the turn.
dementedwombat wrote:People need to take a pinning test when a vehicle explodes...why was I never informed of this
Wait-what?
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DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."
 You are Red/Blue! Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable. |
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![[Post New]](/s/i/i.gif) 2013/06/13 06:23:31
Subject: The rules you can never remember
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Brainy Zoanthrope
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Synapse actually. It's not that I don't remember the rule, I just tend to forget to check for it when something strays out of the bubble..
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![[Post New]](/s/i/i.gif) 2013/06/13 06:33:29
Subject: Re:The rules you can never remember
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Long-Range Land Speeder Pilot
A small, damp hole somewhere in England
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Random objectives, precision shots, Chaos boons, start-of-turn psychic powers...
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Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here! |
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![[Post New]](/s/i/i.gif) 2013/06/13 08:06:02
Subject: The rules you can never remember
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Douglas Bader
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This. Even though all of my troops have frag/krak I always forget to use them.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/13 09:01:16
Subject: The rules you can never remember
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Agile Revenant Titan
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I always seem to forget that I get +2 to my cover save if I G2G in area terrain.
My guardians still haven't forgiven me!
Iranna.
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![[Post New]](/s/i/i.gif) 2013/06/13 09:25:27
Subject: Re:The rules you can never remember
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Sneaky Striking Scorpion
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Night Fighting.
Using my Warlord trait.
Wraithsight in the old Eldar codex.
Go to Ground.
Spiritmark, an ability that the Spiritseer can use.
Precision shots.
Throwing grenades.
Hammer of Wrath.
I could probably go on. There are soooooo many rules that benefit me that I forget.
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Alaitoc Eldar: 5000p
Vampire Counts: 3000p
Death Korps of Krieg: 7000p
World Eaters: 2000p |
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![[Post New]](/s/i/i.gif) 2013/06/13 09:36:54
Subject: The rules you can never remember
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Troubled By Non-Compliant Worlds
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Deamons causing fear - although in all fairness it seems like 95% of the units in the game are immune to fear anyway...
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![[Post New]](/s/i/i.gif) 2013/06/13 09:53:17
Subject: Re:The rules you can never remember
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Long-Range Land Speeder Pilot
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![[Post New]](/s/i/i.gif) 2013/06/13 15:54:34
Subject: The rules you can never remember
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Chalice-Wielding Sanguinary High Priest
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This, a thousand times. Also, though I never forget it's there, I keep forgetting *exactly* how ATSKNF works - or rather, I keep getting confused by the changing goalposts around morale check criteria and when a unit can/can't regroup.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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