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![[Post New]](/s/i/i.gif) 2013/06/16 22:23:08
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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So I took a little look into Infinity (here on the forum and the Quickstart rules beast of war has on their website) and I have to say it had my interest. When I played a demo game at my FLGS, I had a lot of fun with it, and the anime-like artwork (gave me a Ghost in the shell/ Akira/ Evangelion feel(as some of the mechs that is)) caught my interest and sold me. Granted I am going to try and finish my Menoth 50pts pKreoss army first but I am going to start up this as soon as I can.
The factions that have my interest are Arianda, PanOcenia, and Yu jing. For now, I might try to stick with the Quick-start rules and buy a pack of a few models that it states and then go from there to get a general feel for the game more, so would that be alright if a person is alright with that at my FLGS?
Thanks in advance! ^_^
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This message was edited 1 time. Last update was at 2013/06/16 22:23:24
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![[Post New]](/s/i/i.gif) 2013/06/17 17:50:43
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Hacking Shang Jí
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Sounds like a good way to go to me.
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![[Post New]](/s/i/i.gif) 2013/06/17 17:56:54
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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I am kind of curious, what are the differences of how the factions play and that? Since I saw PanOcenia had Knights with swords and that, I am guessing they are somewhat good in CC or is that a bit too general? :/
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![[Post New]](/s/i/i.gif) 2013/06/17 18:18:08
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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PanOceaniac Hacking Specialist Sergeant
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It's a bit too general.
There's general 'types' of units. Like basic light infantry, basic 2-wound heavy infantry, skirmishers, elite heavy infantry, medium linkable infantry, etc.
Each faction usually gets at least one thing in each category, but how they're equipped and trained can differ a lot. For the most part, they specialize in different things.
PanO: Good Light Infantry, highest tech, great elite units, poor skirmisher/medium choices. Best TAGs.
YuJing: High tech, great elite units, decent medium choices, general well rounded selection of units. Poorer TAG and skirmisher selection. Good heavy infantry.
Haqq: Great Light Infantry, medium tech, decent elite units, great doctors/specialists. Good skirmisher selection. Poor heavy choices.
Ariadna: OK light infantry, poor heavy choices, amazing skirmishers in massive numbers, few elite choices, no TAGs, good mediums, great 'weird stuff'. Tons of anti-armor.
Nomads: OK Light infantry, OK heavy choices, no elite choices, great mediums, great skirmishers, lots of hackers.
Combined Army: Poor light infantry, ok heavy choices, amazing elite choices, good skirmishers, tons of decent 'weird stuff'. The Elites are 'super' elite.
Aleph: Good light infantry, good medium choices, a few heavy choices, great elite choices, good skirmishers, poorer firepower and high cost usually but great stats.
Tohaa: OK Light, and heavy choices. Great medium choices. Bad TAG. Very, very powerful set of racial special rules and potent weapons however.
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![[Post New]](/s/i/i.gif) 2013/06/17 19:31:44
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Killionaire wrote:It's a bit too general.
There's general 'types' of units. Like basic light infantry, basic 2-wound heavy infantry, skirmishers, elite heavy infantry, medium linkable infantry, etc.
Each faction usually gets at least one thing in each category, but how they're equipped and trained can differ a lot. For the most part, they specialize in different things.
PanO: Good Light Infantry, highest tech, great elite units, poor skirmisher/medium choices. Best TAGs.
YuJing: High tech, great elite units, decent medium choices, general well rounded selection of units. Poorer TAG and skirmisher selection. Good heavy infantry.
Haqq: Great Light Infantry, medium tech, decent elite units, great doctors/specialists. Good skirmisher selection. Poor heavy choices.
Ariadna: OK light infantry, poor heavy choices, amazing skirmishers in massive numbers, few elite choices, no TAGs, good mediums, great 'weird stuff'. Tons of anti-armor.
Nomads: OK Light infantry, OK heavy choices, no elite choices, great mediums, great skirmishers, lots of hackers.
Combined Army: Poor light infantry, ok heavy choices, amazing elite choices, good skirmishers, tons of decent 'weird stuff'. The Elites are 'super' elite.
Aleph: Good light infantry, good medium choices, a few heavy choices, great elite choices, good skirmishers, poorer firepower and high cost usually but great stats.
Tohaa: OK Light, and heavy choices. Great medium choices. Bad TAG. Very, very powerful set of racial special rules and potent weapons however.
Alright, sorry about that then. From how PanOceania sounds like, I think I might lean towards them (although I think at my FLGS, it seemed to be a majority of players playing Haqq or Yu-jing. There could be others, but I saw that so far of 4-5 people I saw playing the game so I wanna be a bit different Merr  ). Although Ariadna sounds like a cool faction I might go for as well.
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![[Post New]](/s/i/i.gif) 2013/06/17 20:25:15
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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PanOceaniac Hacking Specialist Sergeant
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No worries. Thought I'd help, since the game is a bit hard to explain
I say pick whoever looks coolest visually. Infinity allows a large variety of styles of play in each faction.
Also in general, PanO is generally a 'stand up and fight' faction. They're optimized for head on mid-range engagements, and only have limited splash of high quality but low quantity stealth units.
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![[Post New]](/s/i/i.gif) 2013/06/18 20:22:00
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Hacking Shang Jí
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Don't worry about starting with Sectorals either. If you like Military Oders, go for it. The reason many say don't is because of the Link Team rules which can be a bit much at first.
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![[Post New]](/s/i/i.gif) 2013/06/18 20:26:44
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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CDK wrote:Don't worry about starting with Sectorals either. If you like Military Oders, go for it. The reason many say don't is because of the Link Team rules which can be a bit much at first.
I might go for what is on the Quick-start rules for their list (Fusiliers and ORCs I think), just so I can get a feel for the basics more and have the models.
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![[Post New]](/s/i/i.gif) 2013/06/18 21:25:24
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Longtime Dakkanaut
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Killionaire wrote:It's a bit too general.
There's general 'types' of units. Like basic light infantry, basic 2-wound heavy infantry, skirmishers, elite heavy infantry, medium linkable infantry, etc.
Each faction usually gets at least one thing in each category, but how they're equipped and trained can differ a lot. For the most part, they specialize in different things.
PanO: Good Light Infantry, highest tech, great elite units, poor skirmisher/medium choices. Best TAGs.
YuJing: High tech, great elite units, decent medium choices, general well rounded selection of units. Poorer TAG and skirmisher selection. Good heavy infantry.
Haqq: Great Light Infantry, medium tech, decent elite units, great doctors/specialists. Good skirmisher selection. Poor heavy choices.
Ariadna: OK light infantry, poor heavy choices, amazing skirmishers in massive numbers, few elite choices, no TAGs, good mediums, great 'weird stuff'. Tons of anti-armor.
Nomads: OK Light infantry, OK heavy choices, no elite choices, great mediums, great skirmishers, lots of hackers.
Combined Army: Poor light infantry, ok heavy choices, amazing elite choices, good skirmishers, tons of decent 'weird stuff'. The Elites are 'super' elite.
Aleph: Good light infantry, good medium choices, a few heavy choices, great elite choices, good skirmishers, poorer firepower and high cost usually but great stats.
Tohaa: OK Light, and heavy choices. Great medium choices. Bad TAG. Very, very powerful set of racial special rules and potent weapons however.
i wouldnt dismiss the veteran kazak so readily!
Ariadna heavy infantry areny heavy infantry in the traditional sense. they lack the power armour of their yu-jing and pan-O counterparts, but dismissing them as poor IMO is extremely short sighted, considering what they bring to the table. similarly, ariadna dont have TAGS bu they have fricking werewolves. cool factor alone puts them up there.
if anything, ariadna are best described as the camo/infiltrating faction. what they lack in armour they make up for by being hard to hit in the first place.
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![[Post New]](/s/i/i.gif) 2013/06/18 22:25:55
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Infiltrating Broodlord
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Deadnight wrote: Killionaire wrote:It's a bit too general.
There's general 'types' of units. Like basic light infantry, basic 2-wound heavy infantry, skirmishers, elite heavy infantry, medium linkable infantry, etc.
Each faction usually gets at least one thing in each category, but how they're equipped and trained can differ a lot. For the most part, they specialize in different things.
PanO: Good Light Infantry, highest tech, great elite units, poor skirmisher/medium choices. Best TAGs.
YuJing: High tech, great elite units, decent medium choices, general well rounded selection of units. Poorer TAG and skirmisher selection. Good heavy infantry.
Haqq: Great Light Infantry, medium tech, decent elite units, great doctors/specialists. Good skirmisher selection. Poor heavy choices.
Ariadna: OK light infantry, poor heavy choices, amazing skirmishers in massive numbers, few elite choices, no TAGs, good mediums, great 'weird stuff'. Tons of anti-armor.
Nomads: OK Light infantry, OK heavy choices, no elite choices, great mediums, great skirmishers, lots of hackers.
Combined Army: Poor light infantry, ok heavy choices, amazing elite choices, good skirmishers, tons of decent 'weird stuff'. The Elites are 'super' elite.
Aleph: Good light infantry, good medium choices, a few heavy choices, great elite choices, good skirmishers, poorer firepower and high cost usually but great stats.
Tohaa: OK Light, and heavy choices. Great medium choices. Bad TAG. Very, very powerful set of racial special rules and potent weapons however.
i wouldnt dismiss the veteran kazak so readily!
Ariadna heavy infantry areny heavy infantry in the traditional sense. they lack the power armour of their yu-jing and pan-O counterparts, but dismissing them as poor IMO is extremely short sighted, considering what they bring to the table. similarly, ariadna dont have TAGS bu they have fricking werewolves. cool factor alone puts them up there.
if anything, ariadna are best described as the camo/infiltrating faction. what they lack in armour they make up for by being hard to hit in the first place.
I've said it once and I'll say it again, everyone always laughs at the veteran Kazak's, until they hit you with the autocannon
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2013/06/18 22:46:55
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Nimble Pistolier
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... Vet Kazaks don't get autocannons.
I love the Vet Kazak, I just dont use them because for their points I can bring along 3, maybe 4 more models
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![[Post New]](/s/i/i.gif) 2013/06/18 23:21:37
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Infiltrating Broodlord
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Nerm86 wrote:... Vet Kazaks don't get autocannons.
I love the Vet Kazak, I just dont use them because for their points I can bring along 3, maybe 4 more models
I thought that the Vet Kazak and the Tank Hunters were the same thing? Well shows what a Haqq player would know about it
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2013/06/18 23:31:22
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Nimble Pistolier
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Vet Kazak is 4-4 HI with NWI and ARM 4. Tankhunter is 4-2 MI with camo and ARM 3.
Very different units in game. The Tankhunter, for its loadouts, points cost and what it bring to the table in terms of versatility is WAY better than the Vet Kazak
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![[Post New]](/s/i/i.gif) 2013/06/19 00:19:14
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Camouflaged Ariadna Scout
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Nerm86 wrote:Vet Kazak is 4-4 HI with NWI and ARM 4. Tankhunter is 4-2 MI with camo and ARM 3.
Very different units in game. The Tankhunter, for its loadouts, points cost and what it bring to the table in terms of versatility is WAY better than the Vet Kazak
Is the Tankhunter better after its taken a wound? And the vet kazak is one of the most versatile units in the game. An AP HMG vet kazak is tough to kill and will handle pretty much anything you want to throw at it. I like tankhunters but i almost always include a vet kazak in ariadna lists.
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![[Post New]](/s/i/i.gif) 2013/06/19 00:41:42
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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I see we drifted into OT land when I was gone.  Well, depending how my Paycheck goes, I might get some Fusiliers and ORC trooper depending how much I made this pay period.
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![[Post New]](/s/i/i.gif) 2013/06/19 00:48:48
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Nimble Pistolier
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If you buy the started box I believe it comes with 3 Fusiliers and an ORC troop
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![[Post New]](/s/i/i.gif) 2013/06/19 01:07:53
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Just took a look on Miniature Market:
1 ORC Trooper
1 Croc Trooper
4 Fusiliers
Not sure what the Croc trooper is like yet sadly. :/
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![[Post New]](/s/i/i.gif) 2013/06/19 07:08:57
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Hacking Noctifer
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The Croc is a TO:Camo guy, a specialist who infiltrates ther battlefield and isn´t seen by the enemy before you reveal him. You can use him as sniper, minelayer and/or surprise unit (could use him as aggressive hacker, too if you like) . Sadly the Croc in the box sucks IMO it´s a ugly mini for Infinity. The starter is very old but a solid choice to start. You could also start with a blister of Fusiliers, a Heavy you like and another specialist. I never used the Orc in my later games, he is good to learn the game but later you´ll go for other heavy infantry that is more specialised like Aquila, Guarda, one of the knights or Schweizer Garde. The Orc lacks of any special rule like Visor or Camoflage.
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![[Post New]](/s/i/i.gif) 2013/06/19 15:13:26
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Utilizing Careful Highlighting
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Haqq has poor heavy choices? Hello Asawira.
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![[Post New]](/s/i/i.gif) 2013/06/19 16:59:30
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Kelne
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Asawira are very expensive, and although linkable, I don't think anyone would ever do that in Bahram. There are better HI choices in Haqqislam, QK has them. That said, all of them are overshadowed by Pan Oceania or Yu Jing choices.
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![[Post New]](/s/i/i.gif) 2013/06/19 20:14:49
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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PanOceaniac Hacking Specialist Sergeant
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When I listed the general breakdown, there's justification.
Ariadna has 'few' elite choices. Namely, two: The Vet Kazak and the Moraemer. They're quite decent (particularly the Kazak), but that's just two.
Haqq has poor heavy choices. They have one 'elite heavy', that's pretty good: The Asawira. But Jannisarries, Al Fassad and Azraels are pretty average to mediocre, compared to amazing stuff like Riot Grrls, Shang-Ji, Gao-Rael/Tarsos and the named Aleph.
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![[Post New]](/s/i/i.gif) 2013/06/19 21:38:08
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I don't think they are too bad... my Jannissary with HMG is always a fearsome presence in games, and seems to look after himself well in games!
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![[Post New]](/s/i/i.gif) 2013/06/19 21:42:39
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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PanOceaniac Hacking Specialist Sergeant
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That's part of the beauty of infinity. Even a lowly random trooper can ace anything in the game.
Buuuut, the Jannissary HMG does nothing better than say, an Invincible HMG. And is probably worse than an Orc HMG. While being more expensive, due to that really situational religious skill.
That's kinda part of it. They're 'meh' because they don't do anything special, nor are they particularly efficient.
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![[Post New]](/s/i/i.gif) 2013/06/19 22:48:26
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Yes that is true, his stats aren't special and like you say none of the special rules (although.. there is always that possibility with Haqq that you can snatch a victory beyond 'retreat' because of the Religious skill)..
Maybe it is the intimidating physical size of the old Jannissary with HMG (he is big!), even though he is really less effective than an equivalent Riot Grrl he seems to inspire a lot of respect..
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![[Post New]](/s/i/i.gif) 2013/06/21 22:43:50
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Okay, time for an update of sorts. I just ordered the starter set today when I got home, so they should be here by monday or so I hope. So for my paint scheme, I thought of doing something close to Belltower soldiers from Deus Ex: Human Revolution. What do you think?
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![[Post New]](/s/i/i.gif) 2013/06/21 23:04:13
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Leaping Dog Warrior
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Tanakosyke22 wrote:Okay, time for an update of sorts. I just ordered the starter set today when I got home, so they should be here by monday or so I hope. So for my paint scheme, I thought of doing something close to Belltower soldiers from Deus Ex: Human Revolution. What do you think?
I think you should go for brighter colors. I mean, this is the anime-inspired, sci-fi future.
Although, it does sort of remind me of Ocelot unit from MGS3, so that's a plus.
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MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/06/21 23:29:22
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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kestril wrote: Tanakosyke22 wrote:Okay, time for an update of sorts. I just ordered the starter set today when I got home, so they should be here by monday or so I hope. So for my paint scheme, I thought of doing something close to Belltower soldiers from Deus Ex: Human Revolution. What do you think?
I think you should go for brighter colors. I mean, this is the anime-inspired, sci-fi future.
Although, it does sort of remind me of Ocelot unit from MGS3, so that's a plus.

You do have a point there (not to say that the anime style is bad, I do like it as well, but I thought I try a different direction with it too and think a bit out of the box  ). And huh, I can see what you mean from that (still need to play MGS3, heresy I know).
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![[Post New]](/s/i/i.gif) 2013/06/22 00:52:34
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Leaping Dog Warrior
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All the heresy. All of it.
If you go with the dark, spec-ops feel, you could play around with glowy-lighting effects. (for their cool, high-tech equipment) That way you still get the dark look, but still have the option to add some color when you need it.
Of course, I'm sort of against "dark 'n' gritty" paintjobs after painting a bunch of gritty, dark, desert guardsmen.
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This message was edited 2 times. Last update was at 2013/06/22 00:53:39
MRRF 300pts
Adeptus Custodes: 2250pts |
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![[Post New]](/s/i/i.gif) 2013/06/22 01:31:18
Subject: Re:Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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kestril wrote:All the heresy. All of it.
If you go with the dark, spec-ops feel, you could play around with glowy-lighting effects. (for their cool, high-tech equipment) That way you still get the dark look, but still have the option to add some color when you need it.
Of course, I'm sort of against "dark 'n' gritty" paintjobs after painting a bunch of gritty, dark, desert guardsmen.
Yeah, that would make it look cool as well! Might have to keep that in mind.
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![[Post New]](/s/i/i.gif) 2013/06/22 21:24:50
Subject: Prospective Warmachine/ Hordes and 40k player looking to start up Infinity
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Longtime Dakkanaut
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Nerm86 wrote:Vet Kazak is 4-4 HI with NWI and ARM 4. Tankhunter is 4-2 MI with camo and ARM 3.
Very different units in game. The Tankhunter, for its loadouts, points cost and what it bring to the table in terms of versatility is WAY better than the Vet Kazak
vet kazak also has multiple builds with mimetism. never dismiss that additional -3 to hit!
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