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![[Post New]](/s/i/i.gif) 2013/06/24 20:01:15
Subject: Anti-Wave Serpent tactics
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Furious Fire Dragon
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It's efficient for rooting out a unit that is largely depending on cover, like say...a guard infantry squad of some sort in an ADL. Naturally though, I'm not sure that's the best example because if you drop your shields you can get pretty pwned provided the enemy has a gunline of some sort. Automatically Appended Next Post: And if you twin-link it with a Scatter laser (which you should really use, along with a Shuriken cannon as your other purchased weapon) it has a decent shot.
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This message was edited 1 time. Last update was at 2013/06/24 20:02:03
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2013/06/24 21:36:48
Subject: Re:Anti-Wave Serpent tactics
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Pewling Menial
Toronto, Canada. My spirit will never die
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For some armies (like Da Orks) cover makes our armies viable. Otherwise, Lootas get massacred and Wagons/Boyz approaching get whittled at distance. The whole manoeuvre part of the game becomes nearly irrelevant when cover saves aren't viable.
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This message was edited 1 time. Last update was at 2013/06/24 21:37:27
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![[Post New]](/s/i/i.gif) 2013/06/25 03:23:19
Subject: Re:Anti-Wave Serpent tactics
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Devestating Grey Knight Dreadknight
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As a follow on question to this discussion, what do you guys think will be the best things to toss into a wave serpent?
Cheapo Dire avenger squads to have more wave serpents
or
very killy fire dragons in wave serpents?
or the other generalist but ultra killy but expensive wraithguards with stuff like D.scythes and D. cannons? (but you will have far fewer wave serpents)
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/06/25 03:43:00
Subject: Anti-Wave Serpent tactics
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Guardians or Wraithguard in general seem to be playing the best.
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![[Post New]](/s/i/i.gif) 2013/06/25 03:46:06
Subject: Anti-Wave Serpent tactics
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Fixture of Dakka
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Probably you need stuff to handle what the Wave Serpents can't. That, in turn, depends on your turret choices, at least to a degree.
And there is still the issue of having to get out of the transport in order to score. Unlike a Night Scythe, Troops in Wave Serpents can't move 42" on the last turn & still claim an objective. So at least some resilience might be useful.
I'm starting with relatively few Serpents, in favor of a couple squads of (Troop) Wraithguard.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/06/25 08:06:12
Subject: Anti-Wave Serpent tactics
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Ladies Love the Vibro-Cannon Operator
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iGuy91 wrote:With my patented telecrons list, you can drop 2-3 wave serpents turn 1!
Its gimmicky, but a heck of a lot of fun to play!
But the telecrons will hardly withstand the return fire.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/06/25 15:31:32
Subject: Anti-Wave Serpent tactics
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Dour Wolf Priest with Iron Wolf Amulet
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Titan Atlas wrote:It's efficient for rooting out a unit that is largely depending on cover, like say...a guard infantry squad of some sort in an ADL. Naturally though, I'm not sure that's the best example because if you drop your shields you can get pretty pwned provided the enemy has a gunline of some sort.
Automatically Appended Next Post:
And if you twin-link it with a Scatter laser (which you should really use, along with a Shuriken cannon as your other purchased weapon) it has a decent shot.
Yeah but still, that's not going to do much damage compared to the defensive bonus it provides.
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![[Post New]](/s/i/i.gif) 2013/06/25 15:38:07
Subject: Anti-Wave Serpent tactics
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Furious Fire Dragon
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Fairly confident we've been over that fact ad nauseum though
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2013/06/25 15:38:44
Subject: Anti-Wave Serpent tactics
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Andilus Greatsword wrote: Titan Atlas wrote:It's efficient for rooting out a unit that is largely depending on cover, like say...a guard infantry squad of some sort in an ADL. Naturally though, I'm not sure that's the best example because if you drop your shields you can get pretty pwned provided the enemy has a gunline of some sort.
Automatically Appended Next Post:
And if you twin-link it with a Scatter laser (which you should really use, along with a Shuriken cannon as your other purchased weapon) it has a decent shot.
Yeah but still, that's not going to do much damage compared to the defensive bonus it provides.
It's highly situational.
If I am facing bugs or GKs with their 24-30" threat range for shooting...heck yeah I am going to shoot and stay out of their range the whole time.
Oh its Tau and theyre going to glance me into oblivion anyways and deny my 4+ cover? SHOOT SHOOT SHOOT
IG wih lascannon spam, shield up!
SW Long fangs...SHIELD
The beauty is in the choosing Automatically Appended Next Post:
Great vernacular!
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This message was edited 1 time. Last update was at 2013/06/25 15:39:17
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![[Post New]](/s/i/i.gif) 2013/06/25 16:02:58
Subject: Anti-Wave Serpent tactics
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Furious Fire Dragon
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Dakka's a great place to be pretentious with one's latin haha
and yeah, agreed, if I'm staring down markerlights and have a shot at getting rid of some and thus reducing the chances of losing my cover, I'd consider taking it. It's pinning, if I remember correctly, so that'll help if nothing else.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2013/06/25 18:29:20
Subject: Anti-Wave Serpent tactics
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Dour Wolf Priest with Iron Wolf Amulet
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Mhmm, it's definitely situational. Little/no chance of getting shot this turn? A bit of extra Dakka doesn't hurt.
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![[Post New]](/s/i/i.gif) 2013/07/01 17:19:05
Subject: Anti-Wave Serpent tactics
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Longtime Dakkanaut
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I think Guardians are the best Serpent passengers. BUT I do think DA have a place if you are trying to maximize the amount of serpents. I mean, at 1850 you can actually fit 7 Serpents, 2 Prisms and a Spinner. Thats enough to make most opponents cry as soon as they see you set-up.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/07/01 17:45:22
Subject: Anti-Wave Serpent tactics
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Fresh-Faced New User
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sudojoe wrote:With the changes to the shield as well as 4+ cover saves in the open along with being fast and AV12... not to mention twin linked goodness all around or ridiculously cheap lances (come on the upgrade guns are crazy cheap, I'd have to pay so much more for a razorback las cannon)
Markerlights. They'll erase cover save, and allow rail guns, heavy rail rifles, fusion guns, and even missile pods and ion weapons to have a fair chance at cracking it.
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He who waits by the river long enough will see the body of his enemy float by. -Sun Tzu
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![[Post New]](/s/i/i.gif) 2013/07/01 22:31:37
Subject: Anti-Wave Serpent tactics
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Fireknife Shas'el
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CthuluIsSpy wrote: iGuy91 wrote:As I deal with any vehicle in the game... Gauss Heheh Sadly, their weapons greatly out range ours. That 60" range is absurd. Even the 3rd ed monolith didn't have something that ludicrous. That said, anni barges may be a good counter. They do churn out a lot of S7 shots. I'm tempted to throw down a monolith as well, just to teleport the warriors a bit closer. BtW, what's with all of the 1850 lists? The last 3 games I played on vassal were all 1850pts.
I suppose its just a good tournament point value. As for Gauss, a unit of Destroyers is 10 gauss shots. Heavy Destroyers is S9 gauss. Glancing wave serpents to death is the best way to deal with them, I think. Each roll of 6 takes off a hull point. Combined with any Gauss Immortals and warriors and especially the stormtek haywire unit, that's a lot of dead vehicles.
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This message was edited 2 times. Last update was at 2013/07/01 22:33:26
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![[Post New]](/s/i/i.gif) 2013/07/01 22:44:39
Subject: Anti-Wave Serpent tactics
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Longtime Dakkanaut
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Yeah I think Necrons with Scythes + a haywire cryptek in each unit of warriors will be a great way to deal with serpents compared to what most other codices have available. However, I still think it'd be an uphill battle. Serpents are absolutely brutal. I think the shield is just a bit too good. Maybe a 3+ to ignore would have been a bit more fair.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/07/01 23:04:33
Subject: Anti-Wave Serpent tactics
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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McNinja wrote: CthuluIsSpy wrote:
BtW, what's with all of the 1850 lists? The last 3 games I played on vassal were all 1850pts.
I suppose its just a good tournament point value.
Since when hasn't 1850 been the standard competitive point level?
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![[Post New]](/s/i/i.gif) 2013/07/02 15:37:47
Subject: Anti-Wave Serpent tactics
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Swift Swooping Hawk
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ductvader wrote: McNinja wrote: CthuluIsSpy wrote:
BtW, what's with all of the 1850 lists? The last 3 games I played on vassal were all 1850pts.
I suppose its just a good tournament point value.
Since when hasn't 1850 been the standard competitive point level?
There have been a lot of 2,000 point tournaments lately in my area. I think it all matters in what part of the country you're in... or world I suppose.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2013/07/02 15:51:02
Subject: Anti-Wave Serpent tactics
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Ah...here in the midwest, Adepticon is the biggest annual tournament and their championship clocks in at 1850.
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![[Post New]](/s/i/i.gif) 2013/07/03 05:05:48
Subject: Anti-Wave Serpent tactics
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Malicious Mutant Scum
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AlmightyWalrus wrote: Spartan089 wrote: AlmightyWalrus wrote:eje005 wrote:
Also in response to the discussion about the Wave Serpent being a cheap vehicle. Consider this. The Wave Serpent has a 1/72 chance per hit of being destroyed by a lascannon. A Land Raider has a 1/9 chance per hit of being destroyed by a bright lance.
Unless you play Black Templars, in which case said Land Raider will have a 0% chance of being destroyed by the lance.
But then you still lose because your're playing Black Templars :p
What? Preposterous! The Black Knight always triumphs!
More on-topic, could Thunderfire Cannons do anything useful? They're pretty good now with the 6th ed artillery rules, so they wouldn't be worthless against other Codices, and they cause him to move as difficult terrain. Is the Subterranean Blast S6 though? I'm assuming the Ignores Cover one isn't.
My basic non-marked Night Lords, no turkey took down the Templars.
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Quod Sum Eris.
Sic Transit Gloria |
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![[Post New]](/s/i/i.gif) 2013/07/03 06:57:50
Subject: Anti-Wave Serpent tactics
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Ferocious Black Templar Castellan
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Spaz431 wrote: AlmightyWalrus wrote: Spartan089 wrote: AlmightyWalrus wrote:eje005 wrote:
Also in response to the discussion about the Wave Serpent being a cheap vehicle. Consider this. The Wave Serpent has a 1/72 chance per hit of being destroyed by a lascannon. A Land Raider has a 1/9 chance per hit of being destroyed by a bright lance.
Unless you play Black Templars, in which case said Land Raider will have a 0% chance of being destroyed by the lance.
But then you still lose because your're playing Black Templars :p
What? Preposterous! The Black Knight always triumphs!
More on-topic, could Thunderfire Cannons do anything useful? They're pretty good now with the 6th ed artillery rules, so they wouldn't be worthless against other Codices, and they cause him to move as difficult terrain. Is the Subterranean Blast S6 though? I'm assuming the Ignores Cover one isn't.
My basic non-marked Night Lords, no turkey took down the Templars.
Good for you, you can fight a Codex from 2005! Want a cookie?
On a more serious note, if someone's quoting Monty Python and ending the sentence with a "  I'd say it's blatantly obvious that it's a joke.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/07/03 13:29:40
Subject: Anti-Wave Serpent tactics
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Deranged Necron Destroyer
UK, Midlands
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McNinja wrote:
As for Gauss, a unit of Destroyers is 10 gauss shots. Heavy Destroyers is S9 gauss. Glancing wave serpents to death is the best way to deal with them, I think. Each roll of 6 takes off a hull point. Combined with any Gauss Immortals and warriors and especially the stormtek haywire unit, that's a lot of dead vehicles.
If your hitting on 3s and glancing on 6s, with cover saves being made on 4s, then 1 in 18 shots from gauss weapons will take a HP.
So 54 shots to down a Wave Serpent. Thats 27 Warriors (the most points efficient way to get Gauss) in rapid fire range. How are you reliably going to get those warriors into rapids of tanks with the speed and range of WSs? Deep striking is not reliable.
If you do acheive this thats still only one Wave serpent. Anni Barges, Night Scythes and HtH are the way to do it (as always).
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![[Post New]](/s/i/i.gif) 2013/07/03 15:13:02
Subject: Anti-Wave Serpent tactics
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Fireknife Shas'el
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Moosatronic Warrior wrote: McNinja wrote:
As for Gauss, a unit of Destroyers is 10 gauss shots. Heavy Destroyers is S9 gauss. Glancing wave serpents to death is the best way to deal with them, I think. Each roll of 6 takes off a hull point. Combined with any Gauss Immortals and warriors and especially the stormtek haywire unit, that's a lot of dead vehicles.
If your hitting on 3s and glancing on 6s, with cover saves being made on 4s, then 1 in 18 shots from gauss weapons will take a HP.
So 54 shots to down a Wave Serpent. Thats 27 Warriors (the most points efficient way to get Gauss) in rapid fire range. How are you reliably going to get those warriors into rapids of tanks with the speed and range of WSs? Deep striking is not reliable.
If you do acheive this thats still only one Wave serpent. Anni Barges, Night Scythes and HtH are the way to do it (as always).
After I wrote the post I realized 10 shot ain't crap to a wave serpent. However, putting Warriors in a NS and sending them at a WS could do the trick. 24" move, deploy, shoot, dead serpent.
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![[Post New]](/s/i/i.gif) 2013/07/03 15:40:59
Subject: Re:Anti-Wave Serpent tactics
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Devestating Grey Knight Dreadknight
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Anyone try putting some heavier weapons into the night scythe and dropping them down behind the ws like heavy destroyers?
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/07/03 15:44:09
Subject: Anti-Wave Serpent tactics
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Swift Swooping Hawk
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That would be hard because they are not dedicated transports for heavy destroyers. So youd have to embark turn two... then disembark turn three... it's just not efficient enough.
Getting rear shots could work, but necrons can glance anything to death so just glance glance glance.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2013/07/03 20:23:21
Subject: Anti-Wave Serpent tactics
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Regular Dakkanaut
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fought 5-6 serpent+1-2 wraithknight armies, it is really insane trying to take them down. have you had such experiences? how are you all dealing with it without directly tailoring?
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for the emperor |
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![[Post New]](/s/i/i.gif) 2013/07/03 20:25:55
Subject: Anti-Wave Serpent tactics
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Longtime Dakkanaut
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Yes. Serpents are insane. What army do you play? Luckily I play Tau primary with varying allies and Tau probably have the easiest time of any armies in dealing with Serpents. For most other codices, good luck. Serpents are too good for most TAC lists to deal with them.
Try to focus less on high strength, low AP weaponry and make the move towards a higher volume of lesser quality shots.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/07/03 23:41:14
Subject: Anti-Wave Serpent tactics
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Regular Dakkanaut
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i play daemons and grey knights (ironic i know) mainly. that list can churn out atleast 70 TL S6/7 shots, of which a third ignores cover while a basic wraithknight and 2 fire prisms covers anti-armor. i personally havent seen a single strong TAC list survive against that.
for some comparison, a mobile high volume of fire army such as a ravenwing force with banner would produce the same number of shots but only S4 and doesn't ignore cover.
it is incredible firepower, given their resiliency (4++ , av12and 2+ to become a glance) and mobility.
definitely a meta changing unit that i will have to benchmark my future list against.
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This message was edited 1 time. Last update was at 2013/07/04 00:09:29
for the emperor |
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![[Post New]](/s/i/i.gif) 2013/07/04 00:03:41
Subject: Re:Anti-Wave Serpent tactics
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Fixture of Dakka
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My 5th Ed. Grey Knight Crowe-Purifiers could probably take on such a list. Sadly, I haven't really played my 5th Ed. Purifiers since, well, since 5th ed. It consisted of Crowe, 4-5 units of psycannon purifiers in rhinos and 5-6 psyfleman dreads. They're not as competitive now as they used to be back in 5th, but it is a list that can certainly give serpent-spam trouble. However, in such a matchup, whoever goes first will have the advantage.
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![[Post New]](/s/i/i.gif) 2013/07/04 00:13:15
Subject: Anti-Wave Serpent tactics
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Regular Dakkanaut
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Yeah, it is very hard to balance having sufficient vol of fire to take out so many Wave Serpents being on an extreme end while also being capable of answering the common lists.
Necrons and Tau probably have the closest answers, though I have been trying with Turn 2 fast horde daemons or circus.
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for the emperor |
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![[Post New]](/s/i/i.gif) 2013/07/08 01:49:26
Subject: Anti-Wave Serpent tactics
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Enigmatic Chaos Sorcerer
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What about Hive Guard? the short range on the gun could be an issue but they have everything else that's needed to threaten the serpent.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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