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What is the best psychic discipline from the main rule book?
Biomancy
Divination
Pyromancy
Telekinesis
Telepathy
They're balanced

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Made in us
Hellish Haemonculus






Boskydell, IL

Interesting question. I did a couple of searches, and found a short lived thread here and there on the topic, but nothing extensive, and nothing with numbers attached. So, what is, in your opinion, the 'best' psychic discipline? Let us assume, for the moment, that you have access to any of them that you want. We are ONLY discussing the BRB disciplines here by the way, not Codex specific ones. I deliberately left out an 'other' option to avoid the inevitable clown who would fail to read the original question just so they could post 'Eldarlolz!'

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Hamburg

Well, I'd opt for biomancy due to their boost of Nids and Nurgle with divination second.

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Brainy Zoanthrope





As a nid player im a great believer in Biomancy.

   
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Swift Swooping Hawk






ABP

Anything But Pyromancy
   
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Hellish Haemonculus






Boskydell, IL

I'm partial to Divination myself. I just can't shake the thought that all those rolls/re-rolls are going to do you more good over the course of the game than any of the shiny powers you pick up from other disciplines.

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Servoarm Flailing Magos






Metalica

Divination is just an auto pick. The unbalanced thing is that I find the primaris power to be the best of the bunch, so there is no random about it.

 
   
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Fixture of Dakka




Temple Prime

Some armies do better with biomancy, other armies do better with divinitation. But they are far and away the best tables.

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Boom! Leman Russ Commander




New Zealand

Telepathy has some pretty nasty powers and a decent primaris.

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Twisted Trueborn with Blaster






Amoras wrote:
As a nid player im a great believer in Biomancy.



Word.

Which discipline is best depends on the Psyker, the Army and the List.
For nids, its almost almost Biomancy, with occasional Telepathy for the Zoans.

This message was edited 1 time. Last update was at 2013/06/24 10:37:55


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Leader of the Sept







I agree with the support benefit coming out of Divination. Has anyone ever actually used Pyromancy? I keep thinking I should just for fun, but then it would be such a waste of a power, when you could just buy another guy to do broadly the same thing as the pyro powers

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Sinewy Scourge




I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.

This message was edited 1 time. Last update was at 2013/06/24 11:49:12


 
   
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Fireknife Shas'el




Lisbon, Portugal

Divination > Biomancy > Telepathy. Telekinesis is hardly worth it and Piromancy... ugh. Probably only Ahriman can make that useful (3 witchfires/turn)

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Drager wrote:
I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.


You cant mix and match Codex powers and Rulebook powers on one model.

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Servoarm Flailing Magos






Metalica

 Flinty wrote:
I agree with the support benefit coming out of Divination. Has anyone ever actually used Pyromancy? I keep thinking I should just for fun, but then it would be such a waste of a power, when you could just buy another guy to do broadly the same thing as the pyro powers


The real weakness of the pyro tree is the wide variety of situational spells. If you have a good CC psyker that has no Invuln (Yeah, who would that be, I know. Let's be hypothetical though) then Fiery Form would be awesome on him. But you would not want any of the other spells. So you have to just hope to roll a 1?

In the same way Spontaneous Combustion would be a cool way to take out special weapons in big squads, but if you've made a group that has the job of taking out those things, you want to know you will get that spell.

Again, Fire Shield could be useful for a vanguard unit that rushes over open ground.

The uses are all so different, and the primaris power is a bloody flamethrower. Gee thanks, I think I can bring a flamer instead. Soul Blaze isn't worth it being the primaris.

Honestly I think Spont Combust or Fire Shield should have been Pyromancy's Primaris Power to atleast let the discipline see *some* use.

 
   
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 HerbaciousT wrote:
Drager wrote:
I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.


You cant mix and match Codex powers and Rulebook powers on one model.


I'm not reread my post.
   
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Cowboy Wannabe



London

Depends....

For level 2 psykers, Telepathy wins hands down. Invisibility and Hallucination are amazing.

Divination comes in second though. Having a good primaris means it shades Biomancy into third.

Telekinesis is okay, but not great, and Pyromancy is just rubbish.
   
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Drager wrote:
 HerbaciousT wrote:
Drager wrote:
I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.


You cant mix and match Codex powers and Rulebook powers on one model.


I'm not reread my post.


Sorry, I meant that you cant mix multiple disciplines on one model (not as far as im aware at least). I was not quite fully awake when I posted


I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
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A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang 
   
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Sinewy Scourge




 HerbaciousT wrote:
Drager wrote:
 HerbaciousT wrote:
Drager wrote:
I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.


You cant mix and match Codex powers and Rulebook powers on one model.


I'm not reread my post.


Sorry, I meant that you cant mix multiple disciplines on one model (not as far as im aware at least). I was not quite fully awake when I posted



No problem. You can mix disciplines though. On some models it is even mandatory that you do so.
   
Made in de
Morphing Obliterator






 HerbaciousT wrote:
Drager wrote:
 HerbaciousT wrote:
Drager wrote:
I'll often grab Telekinesis as a third power on a tervigon f I already have Endurance and/or Iron Arm. If I pick up either GoI or TD its great.

Divination is the best though.


You cant mix and match Codex powers and Rulebook powers on one model.


I'm not reread my post.


Sorry, I meant that you cant mix multiple disciplines on one model (not as far as im aware at least). I was not quite fully awake when I posted

Sure you can. It's in the appendix right before the power tables.

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Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT

 Flinty wrote:
I agree with the support benefit coming out of Divination. Has anyone ever actually used Pyromancy? I keep thinking I should just for fun, but then it would be such a waste of a power, when you could just buy another guy to do broadly the same thing as the pyro powers


I did it once actually, just for fun. I had two Sorcerers with Mastery Level 3 and gave them both pyro. They were fun for the random explosions, but other than that they're just meh

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Tokyo, Japan

while I think if you just have one or two psykers, divination is probably your GO TO buff power as it is the best force multiplier.

If you are running giant MC's, biomancy is your tree of choice

If you are running multiple casters (i.e. Eldar jet seer counsel) telepathy can be pretty brutal. Between all the morale checks and the new horrify eldar power, it's got a ton of synergy. Puppet master and hallucinations are also devastating powers and have won me games by themselves practically.

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Hellish Haemonculus






Boskydell, IL

 Flinty wrote:
I agree with the support benefit coming out of Divination. Has anyone ever actually used Pyromancy? I keep thinking I should just for fun, but then it would be such a waste of a power, when you could just buy another guy to do broadly the same thing as the pyro powers


If my dual-wielding Daemonblade Inquisitor becomes a psyker from his swords, I have occasionally picked up Pyromancy as his power, depending on what my other Daemonblade rolls were. For any other situation, I tend to prefer Divination. For my Space Marine (vanilla marines) librarians, I always stick with the codex powers.

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Peoria IL

Poll would have been simpler like this:


What is the best psychic discipline from the main rule book?

[ ] Divination

This message was edited 1 time. Last update was at 2013/06/25 06:50:57


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 Kain wrote:
Some armies do better with biomancy, other armies do better with divinitation. But they are far and away the best tables.


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