Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/09 22:28:01
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Esteemed Veteran Space Marine
|
davou wrote: I honestly cannot wait to see what sort of tears I will be able to drink when C: SM drops if people are this averse to adapting 
I have a feeling the only tears that will result from the new C: SM book will be from C: SM players (myself included)....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 22:56:53
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Member of the Ethereal Council
|
And those will be tears of joy
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 23:07:19
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Nasty Nob
|
ClassicCarraway wrote: davou wrote: I honestly cannot wait to see what sort of tears I will be able to drink when C: SM drops if people are this averse to adapting 
I have a feeling the only tears that will result from the new C: SM book will be from C: SM players (myself included)....
A slap bet? Automatically Appended Next Post: AtoMaki wrote:
Only if you take multiple Drop Pods. But then, you are better off with a full- DP army. And we are in the "change your army to combat Tau" circle again. The same goes with the Monolith: you have to build an army around it because it is both expensive and has this one-trick-pony feel.
And of course you can't comfort yourself with "Oh, this option is at least useful against one opponent now!" because it will still suck against everything else. If you take a Whirlwind, you have to kill Fire Warriors with it to make it an effective investment. Chipping down a few (relatively) guardsmen or cultists won't cut it.
In what backwards world are you living if you think there is no utility at all in the units I've suggested beyond killing tau? A monolith needn't be the lynchpin of an army if its selected, hell, it needn't even been selected at all to have a valid counter to tau, but it is one option. This whole thread is full of bitching about how there are no answers, and when I provide a little over a half dozen valid ones, the sentiment changes to "I don't wanna have to spam those things". No one said you have to spam them, no one even said you have to take them. There are other counters out there too.
But if all your interested in is not having someone knock the pillowfort you've built around hating on this round of meta-shift, then by all means shut the hell up.
|
This message was edited 1 time. Last update was at 2013/07/09 23:15:29
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 01:38:15
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Esteemed Veteran Space Marine
|
I wished. Unfortunately, we already know how the core units will be just by looking at DA. I'm sure we'll have a new unit or two, but I can't help but feel it will be a let down in comparison to the last two releases.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 02:30:02
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Plummeting Black Templar Thunderhawk Pilot
|
Yes, Pentinent engines are flimsy open topped av11 walkers, They have their uses, . If we rolled and got long board edge deployment, I would have had a better chance to get actually in combat with them. That match we got corners, So a lot more ground to cover. Just was saying sisters (to me) have a harder time against gun line armies.
|
Black Templars 4000 Deathwatch 6000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 04:16:19
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Warplord Titan Princeps of Tzeentch
|
true, but the table should not have been 4x8 to begin with, table size effects balance. and it effectively screwes sisters over to have a larger table, as they are point-blank shooters.
You would have less ground to cover in a proper 6x4, and the terrain would probably be a bit more dense, what will also ease the advancement.
Though no way to go back, just avoid such situation from now on. table size is a MAJOR factor in the efficency of some units. it renders slow units and short ranged ones weaker, and fast or long ranged ones better (and something with range AND mobility will glee over a table as big as possible.)
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 08:30:42
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Longtime Dakkanaut
|
BoomWolf wrote:
Also, Naw, I don't know what army you are running, but you seem to forget BA in itself in an outperformed codex, in his own specialties, by newer marine codices. (not to mention how far behind is he on things NOT his specialties), but it still got answers to a castle, and if you don't take them-its YOUR problem. I see no reason why land raiders, whirlwinds, and predators cant be an asset in general, especially when they are a fast tank.
I play BA and you are completely missing the point. We all know there are counters for practically any list, provided you know who you are going to face in advance. My point was that with 6th edition the rules have already been changed to prefer shooty armies and Tau codex allows breaking the very same rules.
In our meta AT is still very much alive, usually via melta weapons (fusion guns, meltaguns etc). Our Tau player is very careful in placing his troops, taking advantage of the 2" coherency rule. Also it is relatively easy to invalidate artillery, including Whirlwinds.
You think the Tau players DIDNT need to brush up new models after the new codex? the average tau player only owned minimum troops, and spammed broadsides, now they spam troops and the broadsides sit outside.
What I said was that the same army as used in 5th edition just became murderous in 6th and to counter that I'd need to acquire new models (I'm fine by that). I have acquired Daemons already and will field those in 6th instead.
The game changed, your army needs to change. you can't play the same old list and expect it to work just the same against patched opponent, especially when they were "excellent (and even) games" against what was considered a FAILURE of a codex, and one that does not work, over half of it too weak to see even casual games, and some of it actually HARMFUL to the tau itself. the list of "viable" units for a serious game was crisis HQ, crisis suits in elites and broadsides. (and 5th edition crisis suits/commanders were alot less impressive, and tend to cost more to do the same.) then you took some troops because you HAD to. (after 6th edition the rapid fire change made fire warriors promote from "point sink" into "sub-par") and if you go with forgeworld, after the online PDF (still with the 5th edition codex), you had tetras and plasma hammerheads join the list of actually good units.
He used crisis suits, broadsides, sniper squad, kroots (lots of them) and hammerheads. He infiltrated and deep struck. They were very shooty and could take out armor quite easily. The life expectancy of a whirlwind wasn't very good. With 6th he doesn't even have to move around anymore, unless an objective is in an awkward position and even then he tries to deny the objective rather than get it himself.
You had even games against a codex with 2 viable models, and 2 more with forgeworld support. (and none of them troops, something that is a must) your army needs work, not the tau.
Again that is not the issue. Seeing DA codex, I do not expect codex SM to be something that shifts the meta in the least, unlike Heldrakes, Tau and Eldar.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 08:57:31
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Ferocious Black Templar Castellan
|
davou wrote: AlmightyWalrus wrote:
There's a difference between "bad matchup" and "completely shuts down 25% of the Codices in the game and gives the remaining 75% a really hard time". I'll say it again; Tau are the Space Wolves of 6th edition. You either build your list to focus on dealing with Tau or you lose. Not every Codex can do this and remain TAC.
EDIT: Further, I'd argue that there shouldn't be counters of the level of DE vs. 'Nids or GK vs. Daemons in the first place. I want to play the game and win because I outplay my opponent, not because I play an army that more or less automatically counters my enemy. On the same note, I'm fine with losing, but not without having a fighting chance.
So much wrong.
Of course you wont manage to kill 3+ broadsides, a riptide and two hammer heads before they manage to slap you with the same or greater damage output, the tau gimmick is ranged power; but you don't have too. All you have to do is kill the pathfinders/lights, and then you've neutered the damage output of a tau castle by up to half. After that's done, the only thing you need to worry about are troops that have t3 and a 4up save, or worse, troops with a 6up save and some special rules. Complaining that you can't neuter tau at range before taking them close up is like being upset that most armies can't go punch for punch with THSS termies.
Look, the entire point was that it's hard to outshoot them but even harder to get a successful charge in. It's totally OK that the Tau outshoot almost everyone (as you say, that's their thing), but I want to have a chance to concievably fight them as a melee faction. Of the new Codices Daemons might be fine, but the melee options in C: CSM are all as atrocious as those in Codex: Blood Angels (worse in some cases) and Codex: Black Templars, with the exception of the Juggerlord and flying Daemon Prince. Both who are conveniently T5, which means there's a decent chance that they could be outfought and instantly killed by Riptides in CC due to Smash. So fully 50% of the melee-centric new Codices is completely hamstrung against Tau, and it just happens to be the MEQ Codex, which is why I'm complaining.
davou wrote:
Drop pods are still very viable, and you don't even have to eat interceptor if you position yourself cleverly (make sure you move you dudes to be all within 2.5 inches of an enemy mode, and suddenly it becomes impossible to place that nasty blast over them). Likewise, almost everything that can fall out of a drop pod, can combat squad; do that and even if you can't position to deny a blast, you can only eat intercept on one.
Even if I don't eat Interceptor I'm within 2.5" of the enemy next turn. Sure, I've made a nice distraction, but that's about all. With the exception of Sternguard and Honour Guard, stuff in Drop Pods usually doesn't have a lot of firepower, and even Sternguard and Honour Guard are laregely neutered by the fact that they're gonna have to drop on the wrong side of an Aegis to fit in.
davou wrote:
And if you wanted to completely avoid any of the somewhat finesse answers, you can always use dirge casters or a number of other armies shenanigans. Just about every time I play wolves, my riptide eats a jaws. Shunting torrent DK are absurdly good at removing markerlights, the heldrake likewise does gangbusters against lights of all sorts. TFC ruins fire-warriors in a castle, as does drop pods that have taken the blast weapon.
If you consistently lose Riptides to Jaws I'm going to have to ask you what you're doing. You're a JSJ MC, you get DtW and you only fail 50% of the time.
That said, yes, those are all valid counters (except the Deathstorm Missile Launcher; come on, it's AP-), which is why I left CSM, GK and SW out of the list of books that have trouble dealing with Tau. I'm still a bit iffy about the TFC; you still get Armour Saves and with the size an Aegis can cover you should be able to space out, even being inside the castle.
davou wrote:
The above are all things that do absurdly well at removing cultists too btw, so not gimping a TAC setup.
Actually, I think you'll find that Jaws is a horrible way to kill cultists.
davou wrote:
Necrons can use the dimensional corridor to drop an absurd amount of firepower right next to a castle, and before they do it, they can block LOS with the av 14 monoliths
Well... yes. You do realize that the Monolith is a Heavy vehicle with a massive footprint, right? How do you intend to get there in time to matter in the first place? Regardless, Necrons should have options to fight back, but I don't see Monoliths being the answer. Standard Wraiths with D-lord should be fast enough to get into CC and tie some stuff up.
davou wrote:
IG can put Ord-barrage into a castle that not only negates the benefit of the ADL, but can land right on the head of an ethereal, snagging a whole 'nother VP and neutering the LD of the entire line down to ork levels, and the cheap access to av14 is not easilly countered by tau.
Yes, IG has artillery. The question, though, is why the Tau player would deploy in a Castle formation against artillery-heavy Guard in the first place. In my experience IG usually rely on having an Aegis in combination with GtG/ GBiTF to let their stuff live, which doesn't work against Tau at all.
davou wrote:
Eldar wave serpent is a hard counter to markerlight dependent lists; sure tau are just about the best book for killing the serpents, but they output right back.
Considering how much the Wave Serpents rely on their Cover Save, firing the shield against Tau is probably suicide. You deal some damage to the Fire Warriors, then your Wave Serpent explodes because you're AV12 without any mitigating rules.
davou wrote:
DE, orks and BT are they only dexes I can think of that are absolutely stuck when it comes to answering tau... And DE get opportunities to inflict that butt hurt elsewhere themselves so its not so bad; the other two are due for updates so soon we can smell the books.
Sisters? Anyhow, old books or not, having one Codex more or less neuter three(/four with Sisters, i.e. 25% of the field) and seriously gimping the intended play style of any assault-centric army that isn't Daemons even further than the 6th edition BRB is not good for the game IMO. With a risk of sounding like a broken record; Tau are the Space Wolves of 6th edition. They're the go-to measurement of power. My "hate" (or, rather, intense dislike) stems not from the fact that they're Tau, but because the Tau Codex forces me to invest heavily in shooting in an edition that is already shoving shooting down my throat when I want to be able to play a melee army.
davou wrote:
If you wanna outplay your opponent, you might start by reasoning out how to do it rather than stomping your foot and saying you couldn't play. So far two people at my club 'get it' and have shifted their list building a touch to include some tau answers, the rest keep loosing to it (and the 'why' is very obvious to all those that do 'get it')
This makes no sense. You said yourself that Templars don't have any answers due to being an old book (somehow I've managed against other 6th edition armies so far though...).
davou wrote:Tau have just as much right to play in the meta-park as any other dex, and given how long the fanboys have waited, you can expect them to take up a good deal of space for a while.
Actually, that could well be another reason driving the dislike of Tau; the never-ending complaints. The Codex drops and the first thing we hear is how it's horrible and everything's ruined. Yeah, about that...
Guess I'll just have to wait for the Templars Codex then, considering how long it's been since the last we should be on top for an edition or so, by your logic. Pity that didn't work out for Sisters of Battle or Dark Eldar.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 09:06:39
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Pyro Pilot of a Triach Stalker
New Jersey
|
If this topic is any indication people don't like facing Tau because their players seem to have an attitude problem. Anyway, it seems very simple, and I don't mean to trivialize the topic, but I find the Tau's greatest weakness is their durability. Tau is the army I face the most, and while they do all these annoying things, (personally I don't mind, but maybe I'm desensitized to it after so many games) all things considered they can't take a hit too well. Seems silly but the best answer to Tau in my experience is to "shoot them to death" they can't take much of a beating and get drastically weaker after certain units go down namely pathfinders and crisis suits.
|
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 11:53:25
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Confessor Of Sins
|
asimo77 wrote: I find the Tau's greatest weakness is their durability. Tau can't take a hit too well. Seems silly but the best answer to Tau in my experience is to "shoot them to death" they can't take much of a beating and get drastically weaker after certain units go down namely pathfinders and crisis suits.
This, really. And make sure you're there to set up the board so there's terrain blocking LOS in some places. And use transports - I know they're "free" KP but they also need be shot to pieces before the Tau can kill your troops. Even one turn of rolling up the field at top speed will bring you that much closer to taking them out, and if they can't shoot at all your transports you'll be that much closer again. Firewarriors are nasty but up close they can't outshoot a full SoB squad - especially not if you got the flamer and heavy flamer in range too. So what if I lose 50 sisters? They'll have wiped out all Tau scoring units by that time, then I just need to keep even one scoring model alive long enough for the game to end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:12:22
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Terminator with Assault Cannon
|
I dont see what the big problem is, if you wanna kill tau just drop a sh*t load of Palidins on their ugly grey faces, and watch their arses get torn open
|
*Insert witty and/or interesting statement here* |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:14:32
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Ferocious Black Templar Castellan
|
the shrouded lord wrote:I dont see what the big problem is, if you wanna kill tau just drop a sh*t load of Palidins on their ugly grey faces, and watch their arses get torn open
What happens when you don't play Grey Knights? Or, for that matter, what happens when said Paladins get a Riptide to the face?
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:22:12
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Terminator with Assault Cannon
|
AlmightyWalrus wrote:the shrouded lord wrote:I dont see what the big problem is, if you wanna kill tau just drop a sh*t load of Palidins on their ugly grey faces, and watch their arses get torn open
What happens when you don't play Grey Knights? Or, for that matter, what happens when said Paladins get a Riptide to the face?
A. Allies!
B. Sadface :(
|
*Insert witty and/or interesting statement here* |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:25:39
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Pyromaniac Hellhound Pilot
|
davou wrote:
In what backwards world are you living if you think there is no utility at all in the units I've suggested beyond killing tau?
In a highly competitive one, full with min-maxed tournament armies and smart WAAC players  .
davou wrote:
But if all your interested in is not having someone knock the pillowfort you've built around hating on this round of meta-shift, then by all means shut the hell up.
Hey, chill, I've never said that I hate anything with the Tau or the meta shift. I don't think that it is terrible only that it is unfair. Big difference. And you said that it is fair, because hey, random counters that either counter or not. And there, we had a disagreement.
|
My armies:
14000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:55:59
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Kid_Kyoto
|
davou wrote:
In what backwards world are you living if you think there is no utility at all in the units I've suggested beyond killing tau? A monolith needn't be the lynchpin of an army if its selected, hell, it needn't even been selected at all to have a valid counter to tau, but it is one option. This whole thread is full of bitching about how there are no answers, and when I provide a little over a half dozen valid ones, the sentiment changes to "I don't wanna have to spam those things". No one said you have to spam them, no one even said you have to take them. There are other counters out there too.
But if all your interested in is not having someone knock the pillowfort you've built around hating on this round of meta-shift, then by all means shut the hell up.
You know, there's downplaying the hate and providing a reasoned argument, and then there's empty chest thumping and internet tough talk.
This is not the former.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 14:58:40
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Longtime Dakkanaut
|
the shrouded lord wrote: AlmightyWalrus wrote:the shrouded lord wrote:I dont see what the big problem is, if you wanna kill tau just drop a sh*t load of Palidins on their ugly grey faces, and watch their arses get torn open
What happens when you don't play Grey Knights? Or, for that matter, what happens when said Paladins get a Riptide to the face?
A. Allies!
B. Sadface :(
So the answer is to play another army?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 16:41:21
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Shas'o Commanding the Hunter Kadre
Olympia, WA
|
I speak from a tourney perspective, always. In a tourney you will face a lot of different threats and so boning up for just Tau is not the best strategy. That makes it difficult to plan an army that IS a "hard counter" (Gawd I hate that phrase) to Tau, specifically.
My suggestion on Whirlwinds extends beyond just th Tau. But let me explain why a Whirlwind can significantly help you in a Blood Angels list against Tau, for example.
Firing it as a Barrage allows you to "break the chain" of the Tau support Fire. You line up for a charge, and then barrage the section of the enemy line that is cloest to the target. You need only kill 2-3 in order to stop the Supporting fire. If you have access to a more powerful Large blast, use it, but be aware that angling the Demolisher necessarily means you'll leave its side open making it no more useful, armor-wise, than the Whirlwind, and a whole lot closer to a whole lot more mean guns. So the pair of Whirlwinds is a good idea against Tau and many armies anyways. It pins, it has decent strength, it ignores a lot of cover, its death isn't an enormous loss and you can hide them (even if, yes, there will be times when hiding them is harder, its certainly not a gargantuan task).
I'm a Tau player and shooting me is indeed your better bet, preferably from outside my rapid fire ranges.
My losses with Tau have all been against Blood Angels, an assault army. Just food for thought.
|
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 19:48:14
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Screaming Shining Spear
|
After reading this through I can honestly say that the problem is not the Tau. Tau are a hard counter army, yes...I will certainly agree with that. And that is rough in a tournament environment.
I know the gaming group that I play with has a lot of players not playing the current power armies, let alone their respective spam lists that make them not an enjoyable experience. If somebody came into the shop and only played minor variations of super-cheese lists, we'd probably make fun of him too.
Hotsauce. Could you be mistaking pitty for hate? I know I'd pitty the kind of player that shows up to shops just to win every game with a power build against people bringing 'try new units' TAC-style lists to play in a friendly manner.
|
This message was edited 2 times. Last update was at 2013/07/10 19:52:23
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:01:48
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Member of the Ethereal Council
|
Why pity them? And this is far from friendly, This is a monthly league where the is a 20$ second place prize and a 50$ first place. Automatically Appended Next Post: Maybe i should show them real cheese and bring the triple heldrake list.
|
This message was edited 1 time. Last update was at 2013/07/10 20:14:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:17:41
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
|
I have only played against them a few times as Orks, each time I got tabled and I used a variety of lists against them, but then again Orks desperately need an update so I guess that would account to anything.. I also Play CSM (since the Horrid 4th ed. codex we got, and tbh the codex you had before the new one was a shed load better than the 4th ed CSM codex.) and tbh a lot of people here seem to just fail there arms around and writing walls upon walls of angry text because there getting butt hurt for their own codex (yes Im talking about most tau players on this thread)... yep us CSM players got flakk for the Helldrake. GK players got heat for paladins and Draigo and the dread knight in 5th ed. Deal with it. Now heat aside (and I can imagine im gonna get my very own wall of angry text for my above statement) I personally don't feel that Tau are OP and I am determined to say that all new 6th ed. Hardback codex's are not OP but balanced so here's my take on Tau from a CSM perspective: While I have been looking at my Codex to see what could be of use to disrupt the dreaded "gunline" and yet still be a good all corners list I have no experience with Tau as CSM but I have had a look at the book and I have been making lists to see what could be an all corners list as well as good against the Tau everyone dreads.. The problem that a lot of CSM players think is that CSM is an aggressive army. Its not. That's the Daemons job and playstyle. The CSM Playstyle is constant pressure upon the enemy to make the opponent feel like he has to prioritise many targets in one turn or else its game over. and when I say pressure I mean having and equal balance of both shooting and assault, not "all in your face". That's aggressive, and again that's the Daemons playstyle. So how do I put a lot of pressure on my enemy? or in this case Tau? while still having a good list against other opponents? well this is where we start looking at units that are not in "Netlist X" (and Netlists IMO are the reason why I believe Tau get so much hate, Because in 40k everyone likes "easy button/mode X" without having much of a challenge against them Tau made a number of easy buttons useless hence why the get flakk but back to main point). I have had a look at multiple units and one that really pop up for me was the Warp Talons (I know the unit everyone says is overpriced yada yada) basically DS them close to that gunline (and yes its risky but then again 40k was always a game of risk, after all were playing with random rolling dice right?) then he will most likely have those interceptor units fire at them... now here's the big thing, the Warpflame strike rule happens before the end of the movement phase and so the effect takes place before he does so, meaning he has to take an Int test on a 2 or lower or be reduced to BS 1, naturally only one unit in that gunline might pass it so all other units will fail and will need 6's to hit, I have tried this tactic against gunline Necrons (which are very similar statwise) and that hurt his army. a lot.) and if he puts any units on interceptor then he wont be able to fire those same units next turn. great I've changed something in his tactics already from what he wanted to do in the first place. secondly he wants to use marker lights to boost those BS 1 troops to a better BS? Fantastic. again I've changed his tactics again to evade fire from other units I may want to have kept alive a bit longer. there's a second point I have changed in his army that he would not have wanted to do. next unit is Terminators, if you have them in the same list then make sure you have deployed the Warp Talons first because the order of what DS first is important for intercept units that want a slice of your units. I always DS a Power Maul terminator squad next to the ADL with a heavy flamer in it ready to set alight a FW squad.. Oh yes but what if there intercepted? well surely the Warp Talons blinded the majority of units behind that ADL anyways to there firing even that Quad gun or Lascannon at BS 1 plus if the units don't have Skyfire and are intercepting they still need 6's to hit anyway. You will be laughing those shots off. Third unit: Autogun Cultist Blob... Yes a lot of people don't pick this unit as people tend do think that this unit is overpriced... but a lot of people forget that this is one MASSIVE blob of essentially Guardsmen and anything that gets close to this unit is gonna suffer a heck of amount of rapid fire Overwatch, and there was a reason why the Guardsman was feared in their platoons for over watching wasn't there?, yes they will be your objective sitters if there is an objective in your DZ and yes they will be behind an ADL but that's even better just for the Quad gun... Oh they can Ignore cover by Marker light? too bad they used there marker lights to make those certain units on BS 1 to make them better and also intercepted meaning if they want to use those units again at the most of 2 turns... yes 2 turns in a game that maybe a quarter of the game. Third unit: Forgefiend yes peoples take on these guys as overpriced, yet they do so much for your army if you leave them barebones... they have Hades Autocannons and the have 8 shots of them as well as a decent range and are Str 8 as well as, they can take out there vehicles as well, that's great but what about that Hammerhead that just shot it? or that Battle suit squad that fired into it? well that daemon machine has an Inv Sv which makes it a very reliable piece of machine, and also has IWND so if he survives he can regain HP making it more reliable. Fourth unit: Helldrakes, sorry but these guys are really good with baleflamers, but even better they add even more pressure with those squads that just DS onto the board, and yes that's right there is now 4 units (as I would be using 2 Drakes) on the bored next to the opponents DZ. The trick for CSM is to put so much pressure that if he fails a few die rolls then he will crack, just as any Chaos Lord would do, also to add always think that your stuff is expendable, just it depends on what time/turn your units are able to expire, you have to think which units you dont care about dying and when they have fulfilled their purpose. I am going to use these units on my Tau friend this week to see if these units will still get me the Thats my Take on tau as a CSM player, that is my view on how they can be beaten (note I have not said Tau are OP anywhere as my opinion) although I can see why people can think they are but all it requires is for you to use the units you like or want to use instead of going for "Netlist X", I am a casual gamer and my FLGS is also casual with the players I fight every weekend, and I only use the units I like or I want to use as I find that a better game than Netlisthammer where its 90% models 10% Skill+Strategy and I feel that my I have become a better tactician for this, anyho that's my take on Tau from a CSM perspective, as I do not think people Complaining should tar every new army with the same OP brush, but I don't believe that Tau players should be feeling special and saying all people who have a concern with Tau should be labelled as "crybabies" as I can understand why people have these complaints (Ailaros had a very good point at the start of the thread), every new army has had the same heat, CSM for Helldrakes, DE for Poisoned weapon spam, Necrons for Necrons, etc. Don't feel special because your getting the heat of the month like all other army's do, soon it will be SM then Orks then Tyranids ( although In will always have a special place in Hell for Tyranids... hate them with a passion).
|
This message was edited 4 times. Last update was at 2013/07/10 20:24:56
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:19:05
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Mounted Kroot Tracker
|
Just remember, at one point, Black Templar players were considered cheesy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:19:25
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Pete Haines
|
hotsauceman1 wrote:S,
Why do i keep encountering Tau hate, but not DA hate, or deamon hate, or eldar hate?
While the Tau hate is pretty unfair, I think the reason of such much of it is because they provide a hard counter for the previously almost unstoppable massed flier list.
However, I love of they made a counter to it. It will now promote people to make a balanced list, and if they go full fliers they will not be able to faceroll every game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:38:49
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Longtime Dakkanaut
|
after all were playing with random rolling dice right?) then he will most likely have those interceptor units fire at them...
Why would they do that? Talons don't have DI so they sit doing nothing else then spreading to avoid templates . The tau play can counter them with firewarriors or cruiser suits .
well surely the Warp Talons blinded the majority of units behind that ADL anyways to there firing even that Quad gun or Lascannon at BS 1 plus if the units don't have Skyfire and are intercepting they still need 6's to hit anyway
your sooner going to get a misshap then land near enough to blind and there is no way for chaos to coordinate talons with terminators. You don't have drop pods for them like every other army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:44:06
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
|
Makumba wrote:after all were playing with random rolling dice right?) then he will most likely have those interceptor units fire at them...
Why would they do that? Talons don't have DI so they sit doing nothing else then spreading to avoid templates . The tau play can counter them with firewarriors or cruiser suits . Not when there FW are BS 1 and are behind the ADL and what's DI? well surely the Warp Talons blinded the majority of units behind that ADL anyways to there firing even that Quad gun or Lascannon at BS 1 plus if the units don't have Skyfire and are intercepting they still need 6's to hit anyway
your sooner going to get a misshap then land near enough to blind and there is no way for chaos to coordinate talons with terminators. You don't have drop pods for them like every other army.
Never Had a mishap with any squad in terms of getting too close to an ADL.
|
This message was edited 2 times. Last update was at 2013/07/10 20:45:51
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 21:00:53
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Regular Dakkanaut
|
Well..because Tau DESERVE IT!!!
Haha,j/k
Ive been playing against and learning the game since last summer with a very good Tau player,playing Orks,,Ork/IG and even a few rounds of Straight IG...most of the games have been with my Orks and I have yet to win against him..
Its kinda nice to see that even veteran Tau players admit that Orks really don't have a snowballs chance in hell against them .I should note that I win around 50% of my games played against non tau armies so I am learning the game and improving.
Now I can see when our group gets together whoever ends up facing the tau player is somewhat "bummed" to be the one to get tabled for the evening..We even poke a bit of fun at him from time to time about how Tau are now over the top and "easy mode".but its all just for fun.Personally I have begun collecting them and am still a bit intimidated by the synergistic nature of the army(yup dim Ork player at heart).I plan to Ally them with my small contigent of Ultramarines when that codex is released.At this point I can just see myself getting stomped trying to play my small tau group after commenting on how they are so "easy,cheesy",lol
Now im pretty new to the Warhammer games but ive been wargamming(computer,TT,and boardgames) for close to 40 years,ive had some great win streaks in some games and can never seem to win at others.Ive always had the most fun playing the underdog side,im a lot less likely to want to play a game that I win at most all the time than one I rarely win at.To me its all about the challenge.
I count our group fortunate to have a dedicated Tau player that really likes the army,is very much into the lore/fluff of it and doesn't get bored even though we have troubles even giving him a challenging game.
The bottom line is Tau are riding the top of the wave of the current rendition of 40k,yes they are OP and will be tough to beat for most all armies,near impossible for others ... but such is the cycle for all game systems there will always be factions/units that are just over the top but as the game evolves they will fall into obscurity at some point only to be replaced by the next big thing..its how these companies make their money.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 23:06:58
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Furtive Haradrim Scout
Earth
|
The manager of my FLGS decided to throw his tau at some CSM. The poor heretics never knew what hit them. The tau just sat behind an aegis defense line marker light spammed and by the end of turn 4 all the marines were dead. And not a single tau died. ( well 1 of the riptides did accidentally wound itself).
Its games like that with cheesy overpowered lists that cause tau rage.
To be fair to the xenos scum though every army has access to such lists, if not as many. Its that the tau lists are new so people are still figuring out how to beat them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 23:12:10
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Insect-Infested Nurgle Chaos Lord
|
Find me a cheesy overpowered list for Orks, i dare ya
Nearest you can get is Nob Bikers, i suppose, but they are rather easily countered.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 23:18:48
Subject: Re:Why do i keep encountering this?(Tau Hate)
|
 |
Willing Inquisitorial Excruciator
|
ferret61 wrote:The manager of my FLGS decided to throw his tau at some CSM. The poor heretics never knew what hit them. The tau just sat behind an aegis defense line marker light spammed and by the end of turn 4 all the marines were dead. And not a single tau died. ( well 1 of the riptides did accidentally wound itself).
Its games like that with cheesy overpowered lists that cause tau rage.
To be fair to the xenos scum though every army has access to such lists, if not as many. Its that the tau lists are new so people are still figuring out how to beat them.
So the CSM players answer to a gunline army that can negate concentrated areas of cover was to...sit behind a concentrated area of cover and try to shoot back? Why do the words "didn't think that through" come to mind?
|
- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/11 01:16:00
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Pyro Pilot of a Triach Stalker
New Jersey
|
There's no indication that the csm stayed put in cover and tried to outshoot them.
|
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/11 02:21:31
Subject: Why do i keep encountering this?(Tau Hate)
|
 |
Shas'o Commanding the Hunter Kadre
Olympia, WA
|
I get worn out by the whole sky is falling attitude. I know it sucks to lose, but iot doesn't suck THAT bad and none of those BA players were making apologies for utterly SMASHING the Tau when they were doing it. Nor should the Tau player ask for pity or apologize, then or now.
|
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
|
 |
 |
|