Hello, first time picture-poster, and I present to you my frost-themed terrorgheist. I welcome any critique or feedback. The model itself is the original Games Workshop Terrorgheist model, however I have sculpted the head from the ground up myself (using the tongue part of the model as a base for its overall size). The project took me 9 months, where the sculpting of the head took the majority of the time, and the painting was done in about a month. The colour scheme I chose was mid-turquise blues faded into light whites, deep reds for the underside and sinewy parts, and bone white for the skeletal structures. I also mixed whites into the gore and bone to give the model an overall whiteness that makes it feel more at home on a ice and snow themed base. The base itself is "baby blue" as a starter and then white drybrushed over the whole thing to give the impression of ice, and flock used sparingly to give the impression of fresh snow.
Here is some pictures of it in its final form:

It is partly based on a frost wyrm from world of warcraft, but it is done completely from my brain (if that makes sense). I decided early on that I wanted the whole theme of my army to be risen from a frozen or snowy landscape, so there are lots of whites all over this model. The sculpting itself took around 9 months with some long breaks where no progress was made, but once I got into the swing of it I was jutting out a tooth a day.

I took a long time deciding on the colour scheme of the model as it is one of the first properly painted parts of my
VC army, and would be a centre piece for every other model in the army to relate to.
I spent a great deal of time thinking about the colour of the eyes, but in the end I decided to let them be a more pearlescent white, without a pupil. This makes the look of the model slightly more ominous, and actually helps me as a painted as I didn't need to do any freehand! for the dot (or slit) in the centre of the eye.
Here are some
dev pictures:

A detailed original plan to relate back to!

In the early parts of the scultping I was more concerned with the overall form and structure that the head would achieve, so I wasn't too careful with detailing. This original "skeleton" blob would make up the bulk of the sculpt and so I took a long time to get it right.

I slowly started to add detail, and I knew that I would be putting more greenstuff over the eyes for the final detail, so I was more concerned with the outermost part of the eye, and how it sat in relation to the entire model.

As I started adding the main mass of the model, I started to add more detailing to the scales and surfaces. Unfortunately I realised later on that an undead dragon would not retain his scales or slimyness as they would have rotted away over the millenia that it was decomposing, so I actually ended up blending over these scales to make them more bonelike.



I started to add more detailed blobbing and by this point the overall form is really starting to take shape. I was slightly worried that I had made the whole thing too big, as I was constantly sitting it on the main model and comparing it to the wings. When it sat on the model it was actually pointing very far down, as the original terrorgheists jaw is very close to the ground, so I had to angle the whole thing upwards when sculpting the rest of the head.



The teeth were an absolute pain, the first tooth, i spent around 3 hours on, and I soon realised it was going way too slow, so the rest are far more blobby and looser in their definition, however since there are many teeth that hides the lack of detailing on them. I was churning out two teeth a day by the time i was in the groove of sculpting. (did about 1 hour of sculpting a day after work).

I knew early on that I wanted emperor-dragon style horns on the model, so 2 sets of horns seemed ideal. Now I think about it, they appear to be loosely based on Alextrasa's? horns from WoW but they still fit in with the zombie dragon feel. I used a paperclip for the "skeleton" of the horns and just greenstuffed over the top.

The jawbone tendons were added close to or after I green stuffed the model onto its main body, as there was a large mass of bare bone there, and I felt it looked quite bland, and the tendons seemed to fit in nicely with the rest of the model, particularly the back legs where there is a lot of tendon and sinew showing.


Finally it was completed, with many hours of work. I will probably never do this type of sculpt again as it took an extremely long time to what I am used to, but I set myself high targets for the whole project and to get it done gives a great feeling of satisfaction. Unbelivably I still haven't played a game with the model, I think subconsciously I am scared of using it as I spent half a year doing it and if it broke somehow I would feel pretty demolished.
Thanks for reading, and now I shall attempt to paint 100+ zombies!