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Made in gb
Lesser Daemon of Chaos





Hampshire, uk

Well I doubt we will get a reply, But I actually emailed GW's so called GamerFAQ email address. to see if they will add it onto the FAQ to give a Yes or No answer.

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

And based on precedent, they would vote 6 to hit. Which makes Seeker Missile via Markerlight the worst anti-flyer weapon in the game.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Shas'la with Pulse Carbine






 davou wrote:
thejughead wrote:
"its ballistic skill (and in this case, the BS that the shot is 'resolved' at) make no matter, because it must snap-fire ALL of its shots if it is pinned/shaken/shooting at a flyer. "

The models BS is not used to resolve the Seeker missile. This is fact and a rule in the Tau Codex.


A stunned model does not care whether its using its, the seekers, or jesus's BS, because all shots coming from it must be fired as snap shots. But honestly, I'm done with this thread. I'd love for seeker missiles to have all the magic rules that some people here want for them, but that's not how it's worded, or how the game should be played unless we want massive lopsided brokenness.

Its all circles in here now, can we please get a lock?


I'm sorry we have a disagreement, but that is what this thread is for. I will grant you that your POV has merit, but dismissing mine and saying we are advocates for cheese is wrong.

A stunned model has a BS of 1, but the Seeker "is resolved at BS5". It clearly says that statement in the book without any exceptions stated.
   
Made in us
The Hive Mind





thejughead wrote:
A stunned model has a BS of 1, but the Seeker "is resolved at BS5". It clearly says that statement in the book without any exceptions stated.

And it being resolved at BS5 is irrelevant if you're force to use BS1 for something, like, I don't know... Snap Shots which state that they cannot be modified.

Why are you modifying a Snap Shot BS without permission to?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Nasty Nob






 cerbrus2 wrote:
Well I doubt we will get a reply, But I actually emailed GW's so called GamerFAQ email address. to see if they will add it onto the FAQ to give a Yes or No answer.


I wrote to them last week actually with something you may find interesting (their reply I mean)

Hey there,

Thanks for writing in to us! We handle all rules questions through our Customer Services department. If you give us a call at 1-800-394-4263 we’ll be able to answer any questions you have. Unfortunately, we don’t answer rules questions via e-mail any more. We find it’s way quicker to answer them over the phone and we can answer any follow up questions that may come up.

Thanks!


Games Workshop

North America Customer Services



Please do not delete previous email threads as this will help us serve you better!



Games Workshop
Customer Service
6211 East Holmes Road
Memphis, TN 38141

Games Workshop Customer Service is open:
Monday through Friday 9:30 AM to 6:00 PM CST

Contact info:
1-800-394-4263
custserv@gwplc.com

Or visit us online at:
www.games-workshop.com

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Happyjew wrote:
And based on precedent, they would vote 6 to hit. Which makes Seeker Missile via Markerlight the worst anti-flyer weapon in the game.


Except if they're on the Tau flyer, which could use its Networked ML to fire Seekers at BS5 with Skyfire, yes?

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Elric Greywolf wrote:
 Happyjew wrote:
And based on precedent, they would vote 6 to hit. Which makes Seeker Missile via Markerlight the worst anti-flyer weapon in the game.


Except if they're on the Tau flyer, which could use its Networked ML to fire Seekers at BS5 with Skyfire, yes?


Correct, because in that situation, the Seeker Missiles have the Skyfire special rule.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Shas'la with Pulse Carbine






rigeld2 wrote:
thejughead wrote:
A stunned model has a BS of 1, but the Seeker "is resolved at BS5". It clearly says that statement in the book without any exceptions stated.

And it being resolved at BS5 is irrelevant if you're force to use BS1 for something, like, I don't know... Snap Shots which state that they cannot be modified.

Why are you modifying a Snap Shot BS without permission to?


You have to agree that the reason for this discussion is that the codex rule for seekers conflicts with the BRB snapshop rule. It is expected that codex rules break regular game mechanics, hence why everyone says "codex > brb".

In my opinion, the seeker rule intentionally breaks the snap shot mechanic.


Automatically Appended Next Post:
The permission is granted in the Tau codex, "resolve at BS5".

This message was edited 1 time. Last update was at 2013/07/19 04:00:17


 
   
Made in mx
Stealthy Space Wolves Scout





Like I said before, stupid wording for both the rules and subsequent FAQ. However I look at it this way;

Unless you have Skyfire, shots at zooming flyers and swooping fmc are resolved as Snap Shots at BS1. Now shots from markerlit seeker missiles are resolved at bs5, however nothing in the rule says that markerlit snap shots are resolved at bs5.

Due to the stupid wording of the rule and faq, the markerlit seeker missile is still making a snap shot because it is still a shot resolved against a flyer or swooping mc. The markerlight was a snap shot and the subsequent markerlit seeker missile is still a snap shot. No conflict arises for the codex to take precedence.

If you are jumping on the Dinobot meme bandwagon regarding the new Warhammer 40k Chaos models, grow the feth up! 
   
Made in us
The Hive Mind





thejughead wrote:
rigeld2 wrote:
thejughead wrote:
A stunned model has a BS of 1, but the Seeker "is resolved at BS5". It clearly says that statement in the book without any exceptions stated.

And it being resolved at BS5 is irrelevant if you're force to use BS1 for something, like, I don't know... Snap Shots which state that they cannot be modified.

Why are you modifying a Snap Shot BS without permission to?


You have to agree that the reason for this discussion is that the codex rule for seekers conflicts with the BRB snapshop rule. It is expected that codex rules break regular game mechanics, hence why everyone says "codex > brb".

No, I don't have to agree to that because its not true.
There's no conflict - the Pinpoint rule creates a conflict because Snap gaks cannot ever be modified, but Pinpoint says it can modify them. Codex wins. There's no similar issue in the Seeker rules.

In my opinion, the seeker rule intentionally breaks the snap shot mechanic.


Automatically Appended Next Post:
The permission is granted in the Tau codex, "resolve at BS5".

And please explain - how does that refer to Snap Shots at all?
Why are you modifying a Snap Shot without permission to do so?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Decrepit Dakkanaut




As above.

You are missing the wording "even for snapshots", or ANYTHING where it *directly* conflicts with the snapshots rules

The amazing part is that you refer to the Pinpoint rule, which *specifies* it can alter snapshots, yet fail to see that this is missing for Seekers.
   
Made in us
Shas'la with Pulse Carbine






I never mentioned the pinpoint rules in my post.

IMO, you treat the Seeker rule as a USR for the seeker weapon. It does not modify the BS of the model firing it all other weapons of the model fire at BS1.

If it ever comes up in a tournament I hope they have a set of rulings before hand.

The only time this rule ever comes into play for me is if I move the Skyray 12".

@Rigeld2, you can think what you want, but the fact is the rules are conflicting and there are 5 pages worth of discussion in this thread that backs that up.
   
Made in ca
Nasty Nob






To be fair, 90% of those 5 pages are word for word rules quotes refuting any conflict and 10% repeating the same arguments that have already been refuted.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Shas'la with Pulse Carbine






There is enough people out there that feel your ruling and arguments on the rule is incorrect. There does not have to be a personal beat down for anyone who disagrees.

If a TO decides one way or another I will abide with it.

As you said Davou there's enough circling with the arguments to close this thread. The issue to me looks undecided until an FAQ is released. I went through this with the wording of the Crisis Weapon load outs, although the pages in the thread were overflowing.
   
Made in gb
Decrepit Dakkanaut




Jughead - no, there is no conflict

For there to be a conflict the BRB has to say "Do Y", with the codex (or more advanced BRB rule) saying "rather than Do Y, Do Z instead"

So, instead of "resolve at BS5", we would need "resolve at BS5, ignoring the snapshot restriction" (or similar)

Absent that qualifying line there is no conflict.

5 pages of debate doesnt imply that the debate is rational, or the answer unclear.
   
Made in us
Shas'la with Pulse Carbine






@nos, That statement is your opinion. Also, there is no way that writing rules in that fashion is tenable. There are too many loopholes in writing a rule in that fashion. My belief is that codex trumps BRB in any case. Codex rules do not need explicit definition because the are designed to break/bend the BRB. "Resolve at BS5", means there are no restrictions to resolving this. There are restrictions on how you can get the marker light there.

This message was edited 1 time. Last update was at 2013/07/19 15:13:37


 
   
Made in us
Longtime Dakkanaut





Only snap shots can hit fliers.

The BS of snap shots can never be modified (unless explicitly permitted).

Firing a seeker at BS 5 is not a snap shot and does not have explicit permission to modify a snap shot.

Firing a seeker at BS1 and modifying it with pinpoint has explicit permission.

Therefore a seeker firing at bs5 cannot hit a flyer.

That's about as RAW as it gets IMO.

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Made in us
Killer Klaivex




Oceanside, CA

 thejughead wrote:
@nos, That statement is your opinion.

Correct.
It's his opinion.
It's a logical opinion.

If you pull the conflict argument and don't use logic it gets ugly.
My codex shows that BS3 models hit on a 4+.
Rule book says that snapfire is only on a 6, but since my codex has a 4+ in it, I'm going to claim conflict and completely ignore the entirety of the hard to hit rules.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Shas'la with Pulse Carbine






@HawaiiMatt, the model stats do not change rules and how they are played. The special rules in the Codex do. The comparison between the two Codex stat vs. Brb Stat and Codex Rule vs. BRB Rule.


Automatically Appended Next Post:
It is possible to have two justifiable logical explanations that are completely on opposite ends of the spectrum.

This message was edited 1 time. Last update was at 2013/07/19 15:18:38


 
   
Made in gb
Decrepit Dakkanaut




 thejughead wrote:
@nos, That statement is your opinion. Also, there is no way that writing rules in that fashion is tenable. There are too many loopholes in writing a rule in that fashion. My belief is that codex trumps BRB in any case. Codex rules do not need explicit definition because the are designed to break/bend the BRB. "Resolve at BS5", means there are no restrictions to resolving this. There are restrictions on how you can get the marker light there.

So a signum armed model also resolves at BS5 - after all, it is a codex special rule?

Oops, no, we're told that you cannot do that. So what makes you think you can do that in this case?

Rules, page and para, which says that "resolves at BS5" overrides the FAQ stating you resolve at BS1.
   
Made in us
The Hive Mind





 thejughead wrote:
@HawaiiMatt, the model stats do not change rules and how they are played. The special rules in the Codex do. The comparison between the two Codex stat vs. Brb Stat and Codex Rule vs. BRB Rule.

Alpha Warrior (Tyranid Codex) says that a unit of normal Warriors uses the BS and WS of the Tyranid Prime if he's joined to the unit.
This makes the BS of the Warriors 4.
According to you, since the Codex rule is trumping the BRB, a unit of Warriors can fire Snap Shots at BS4 (while the Prime fires at BS1).

It is possible to have two justifiable logical explanations that are completely on opposite ends of the spectrum.

Not really - one of them must be false. In this situation, there is rules support for one and opinion support for the other.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'la with Pulse Carbine






nosferatu1001 wrote:
 thejughead wrote:
@nos, That statement is your opinion. Also, there is no way that writing rules in that fashion is tenable. There are too many loopholes in writing a rule in that fashion. My belief is that codex trumps BRB in any case. Codex rules do not need explicit definition because the are designed to break/bend the BRB. "Resolve at BS5", means there are no restrictions to resolving this. There are restrictions on how you can get the marker light there.

So a signum armed model also resolves at BS5 - after all, it is a codex special rule?

Oops, no, we're told that you cannot do that. So what makes you think you can do that in this case?

Rules, page and para, which says that "resolves at BS5" overrides the FAQ stating you resolve at BS1.


Nos, There is no FAQ referring to Seeker missiles. The FAQ refers to the signum, I believe.
   
Made in us
The Hive Mind





 thejughead wrote:
Nos, There is no FAQ referring to Seeker missiles. The FAQ refers to the signum, I believe.

No, but there *is* an FAQ saying that you cannot ever modify a Snap Shot. Which is what you're trying to do without permission.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'la with Pulse Carbine






rigeld2, if the Tyranid Prime is part of the unit then he is firing as well. If his BS has been reduced to 1 then the Warriors are BS1 as well.
   
Made in us
The Hive Mind





 thejughead wrote:
rigeld2, if the Tyranid Prime is part of the unit then he is firing as well. If his BS has been reduced to 1 then the Warriors are BS1 as well.

Not if he opts not to fire.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'la with Pulse Carbine






rigeld2, that is the point of contention the Seeker rules does not modify the To Hit of the model.

   
Made in us
The Hive Mind





 thejughead wrote:
rigeld2, that is the point of contention the Seeker rules does not modify the To Hit of the model.

Except they do.

You're told that you must Snap Shot to hit a flier (Hard to Hit FAQ).
The Broadside spends a markerlight to fire a Seeker.
That Broadside attempts to fire the Seeker at BS5, but must Snap Shoot.
Snap Shot rules set your BS to 1. You attempt to modify that to BS5 (set modifier from spending the marker light) but have no permission to.

This message was edited 1 time. Last update was at 2013/07/19 16:02:51


My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shas'la with Pulse Carbine






I'm sorry but the seeker is a weapon not a model. The seeker is not firing.
   
Made in ca
Nasty Nob






 thejughead wrote:
rigeld2, if the Tyranid Prime is part of the unit then he is firing as well. If his BS has been reduced to 1 then the Warriors are BS1 as well.


Actually, his bs is never changed, you just modify the required hit to present BS1; The actual stat is never altered.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
The Hive Mind





 thejughead wrote:
I'm sorry but the seeker is a weapon not a model. The seeker is not firing.

Irrelevant to the point of my post. I'll correct it though - just for you.
Please address the content of the post, not nitpick things that don't matter.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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