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When does this thing drop? I'm looking at getting some CSM allies for my daemons but I'm holding off for this supplement to see if I like the special things it brings over the regular dex. I've always loved the BL paint scheme, so this might just be a bonus for me.

This message was edited 2 times. Last update was at 2013/08/04 00:12:41


 
   
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still no word on release date. Best guess is third saturday of the month, like the farsight book, but there's an extra saturday this month, so maybe fourth saturday? And nothings saying it won't be the last day of the month, since the WD only said 'August'.
   
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 kronk wrote:
Neronoxx wrote:
 Grot 6 wrote:

Me Me Me Me Me Me Me Me Me Me Me

So basically your issue is that GW is the worst company in the world because they dont cater to your wishes?


Take a look at Grot 6's post history, specifically in GW threads, Neronoxx.


That was pretty cute. Not sure what your point is, except being intentionally trollish, but hey... Good job at that, I guess. You could try reading what I wrote, instead of being, you know.. a mutt?








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 Malisteen wrote:
still no word on release date. Best guess is third saturday of the month, like the farsight book, but there's an extra saturday this month, so maybe fourth saturday? And nothings saying it won't be the last day of the month, since the WD only said 'August'.

And for the hardback version, it's rumoured to be released on october.

 
   
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 Grot 6 wrote:
 kronk wrote:
Neronoxx wrote:
 Grot 6 wrote:

Me Me Me Me Me Me Me Me Me Me Me

So basically your issue is that GW is the worst company in the world because they dont cater to your wishes?


Take a look at Grot 6's post history, specifically in GW threads, Neronoxx.


That was pretty cute. Not sure what your point is, except being intentionally trollish, but hey... Good job at that, I guess. You could try reading what I wrote, instead of being, you know.. a mutt?







To be fair, he was telling him to read what you wrote in previous contexts.
   
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 ZebioLizard2 wrote:

To be fair, he was telling him to read what you wrote in previous contexts.


Thank you, ZebrioLizard, but there is really no reason to respond to Grot 6 when he gets on a roll. Him calling me a troll is deliciously ironic.

This message was edited 1 time. Last update was at 2013/08/04 18:21:56


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 Malisteen wrote:

I'm not a big fan of the current CSM codex. I think it's not up to par with Kelly's other work. I think it shows a poor understanding of how the game rules have changed in 6e (ie: rhinos do not constitute a functional delivery system for assault-only infantry units like 'zerkers or possessed), and several units, rules, & options seem half baked, or ported without thought from either the previous CSM book or from Chaos Warriors in Fantasy without much thought to whether or why a given rule worked in its original context and how it might need to be adapted to CSMs in 6e 40k.

But it's not like the book is terrible, and it's not like it didn't at least try to give a nod to all the various and sundry chaos marine subfactions. It isn't codex: Black Legion, it's codex Chaos Space Marines. Maybe not the one we wanted, needed, or deserved, but that's still what it is.


How is this even defensible? I know they have a need to be creative and try new things, but when they flat out ignore what their customers want, that's a dumb thing to do. It's a good way to lose fans in the long run.
I hope these supplements fix some of the many problems with the codex, but it honestly doesn't look like that's their intention. If its all fluff with only a page or two of new rules, that's just not enough to get me to play chaos again.



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In the end, I haven't had a burning need to buy anything new for my CSMs-much like with my Tau. Its just my Tau got a better book than my Chaos did-and I think that's why I was so elated.

After the Chaos book dropped-I pretty much didn't have hope. I was expecting to get Cruddanced, and not Imperial Guard Cruddanced either.

And they now give me the ability to run the army I wanted to run ever since I started my Tau? Awesome.

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I'm confused- I thought the most recent CSM codex was well received?
Bar one or two units, I thought it was a great product; every codex has the odd black swan, I mean how many Deathstrike Missiles do people regularly field?

Why are some hoping this supplement fixes things, when my interpretation of was that they gave increased options, more focused on the lore than internal balance?

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 CadianXV wrote:
I'm confused- I thought the most recent CSM codex was well received?


Really? Not on Dakka

   
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Newer players probably liked the new CSM codex if they only had the previous one to compare. But to make a long story short.

Horrible army wide rule that is neither fluffy for most of the legions nor competitive.
No Legion Rules. (That SM are getting if rumors hold)
No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)
No God Specific vehicle upgrades.
etc....

So many CSM players are hoping that the Supplements will fix these issues. Yes CSM is competitive but its not really reflective of the armys or playstyle that people have with CSM.
   
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demontalons wrote:
Newer players probably liked the new CSM codex if they only had the previous one to compare. But to make a long story short.

Horrible army wide rule that is neither fluffy for most of the legions nor competitive.
No Legion Rules. (That SM are getting if rumors hold)
No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)
No God Specific vehicle upgrades.
etc....



Didn't khorne berzerkers have fnp during 4th ed?

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
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MWHistorian wrote:How is this even defensible? I know they have a need to be creative and try new things, but when they flat out ignore what their customers want, that's a dumb thing to do. It's a good way to lose fans in the long run.


I didn't say it was the right way to go about things, I was just objecting to the notion that the book we have is already 'Codex Black Legion'. The black legion is present yes, but it's not not the primary focus, not of the fluff or of the rules. Especially when it comes to the new stuff, with the warpsmith being overtly aimed at iron warriors fans, the apostle at word bearers, and the warp talons at night lords.

It's not Codex: Black Legion, it's Codex: Chaos Space Marines. Not the one we wanted, but still. These accusations are as groundless as when bitter fans called the 4e book 'codex: renegades', and somehow convinced themselves that there would be a 'codex: legions' forthcoming. The book had six Chaos Legion special characters, had cult marines, daemon engines, heresy era wargear, and a total lack of the post heresy tech one would associate with more recent renegades, it was always meant to cover the chaos legions, just as this book was meant to cover more than black legion. It just didn't do so as well as we wanted.

I share your hope that these supplements will address some of the concerns, but there are a lot of problems built into this book that a supplement adding a couple minor rules or options, or pushing some existing options around, isn't going to help much.


CadianXV wrote:I'm confused- I thought the most recent CSM codex was well received?


Not particularly, at least not in the circles I travel in. There are a lot of additions that aren't fully thought out or just don't work so well, there's a lot of stuff that needed fixing that didn't get it, and there are a lot of rather reasonable options people have been begging for that did not appear, and the internal balance is still painfully off kilter. Running into off topic whining rant zone, but as long as we're waiting for new info on the supplement anyway, here's a list of some of the specific complaints I either have or hear frequently:

1) no cult terminators or HQs (outside of special characters). There's really no excuse for this, such options are pretty key to representing some fundamental chaos subfaction concepts. I can understand leaving other specialized cult offshoots for FW to do eventually (skullcrushers, noise marine dreads, etc), but these should have been there.

2) Cult units ported over largely unaltered, without apparent care to how they functioned or didn't function in the previous book, or how they might have changed given the new rules. Berzerkers, as a high cost melee infantry unit relying on rhinos to get to combat, suffered heavily - what was good about them before largely no longer works. Plague marines were and remain CSMs++, largely trumping basic chaos marines as an option, despite all the marks and flags available to the latter. Thousand Sons, already the worst of the cult units and largely unplayed last time, were changed only to nerf them.

3) Speaking of units that were bad before that are still bad now - Chaos Dreads & Possessed. Yeah, they were tweaked, but they needed more than that, they needed to be largely rebuilt from the ground up. Especially possessed, which have never been good, and which, like 'zerkers, were hit hard by the 6e changes which just don't support near-terminator-cost-but-only-marine-durability infantry speed melee units without assault transports. The damage is even more painful for possessed, who lack assault grenades and can't be made scoring, either.

4) Points values are all over the map. Plasma Pistols costing more than objectively better meltaguns on raptors. Raptors only three points less than basically-the-same-but-way-better bikes. Melee upgrades priced more heavily on melee leaning units than on 'shooty' units, resulting in supposedly shooty units doing both jobs better and cheaper. Overpriced Land Raiders and Defilers. The too-strong-to-be-reasonable-at-any-price Heldrake priced shockingly low. etc.

5) No legion rules. People didn't want much (that's a lie, people wanted tons, but I didn't want much), but a nod wouldn't have been hard. Loyalists seem to be getting this. Wouldn't had been an issue if there had been options for cult termies and HQs, and some more options for HQs in general instead of so many ideas getting sucked into the random rewards table.

6) no new transports. I can't emphasize this enough - in 6e the rhino does not cut it for melee units. As a melee-leaning marine faction, several CSM units are in dire need of a new delivery system to account for this, whether a new daemonic assault tank or just slapping a chaos spikey bits sprue in a storm raven. Likewise, chaos players have been begging for drop pods for years. It's supported by the fluff, doesn't need a new model (again, just toss a chaos vehicle sprue in the loyalist box), and would hardly take any page space. They don't even need the 'drop pod assault' arrive on the first turn rules, just let them roll reserves as normal, so long as the option is there.

Adding a mid price assault transport and drop pods would push several units from 'bad' or at best 'sub par' to 'good' or at worst 'decent': dreadnoughts, possessed, chosen, berzerkers, thousand sons. It would do a lot for chaos marines and melee armed noise marines as well, which aren't terrible now but wouldn't be broken with such options either. It would have allowed a lot more variety among effective CSM lists, and much better representation of their fluff and supposed fighting style on the table in 6e. Rules-wise, CSMs were crying out for new transport options, and yet instead we get...

7) The dinozords. Well, that's not fair, I like the fiend model more in person, if with a bit of conversion work. And they're not awful in the game. They aren't bad, but they do make me bitter, because they're a pair of AV12 walkers, in a faction that already had two AV12 walkers we didn't use to begin with and still don't use now. Again, the fiends aren't bad, they're redundant. A waste of design space that might be forgiven as an indulgence if the faction didn't have such gaping holes that remain unfilled.

8) The Heldrake - often touted as the book's saving grace, the heldrake is, in my mind, among the worst of its sins. Stupidly overpowered is still stupid. It invalidates several other options in the book, whether by crowding other fast attack units out of their slots, or by handling medium infantry so well and so cheaply that overpriced, overspecialized AP3 options like raptors and thousand sons - units that were bad to begin with - serve no purpose what-so-ever, being as they are so badly outperformed even at their sole area of expertise. Worse is the impact on the game at large, as the mere existance of the heldrake, especially in an edition that allows several factions to ally one in at minimal cost, by itself invalidates several army builds. I know players who refuse to take the field against me if I'm running even one of the damn things - which is fine, except for the fact that these are a crutch propping up the entire book, and going to battle without them on a regular basis really highlights the weaknesses of a lot of the other options.

9) Much as CSMs were crying out for new transport options in terms of rules - transports that could have been provided without even having to make new models - they were crying out for new marine infantry in terms of models. The basic CSM models have held up far less well than their loyalist tactical equivalents, the cult units - key units to the faction, thematically - are in an especially sorry state. Havocs are still a plastic/finecast hybrid kit. The bikes are and look ancient. We did get new raptors - which are great models, but we need our basic infantry marine models re-hashed badly. The DV chosen show just what's possible now, but in the process highlight just how dated the rest of the chaos line is by comparison. So it's not that what they added in models or rules is so awful, but there were things we needed that we still need that the new stuff has done nothing to address.

10) And then there's all the little things: minor stuff that's just like, wtf? Like, no teleport homers, when all our units had them before and deep striking terminators is supposed to be such an iconic thing for chaos? Or the warp talon's blinding deep strike, which is more likely to get them killed by a deep strike mishap than it is to actually blind anything at all? Or the ultimate chaos reward of becoming a daemon prince being a downgrade for most of our HQs, since the model loses all of its gear and options - even if they were options a prince would normally have access to like artifacts or psychic powers - before getting booted out of combat for the opponent to have a free turn shooting at you? Or the champions of chaos rule to begin with - forced challenges being a check on power of fantasy chaos characters - which are otherwise much stronger than their peers in other factions - while in 40k its a drawback with no advantage, since for the most part CSM champions and HQs are no more potent in melee than any other flavor of marine HQ? With the exception of daemon princes, which don't have the CoC rule anyway? Or we might consider the apostle - a rather pricey melee-only 2w HQ with few real options, who exists to hand out buffs that our units mostly already come with or can buy cheaper in other ways or get from taking a cheaper, 3w lord with more & better options. Or the deliberate refusal of synergy with our only battle brothers, the chaos daemons. Our characters cannot join their units or vice versa, special rules and items from both books are mostly written such that the other book can't use them, etc. Might as well have been 'allies of convenience'.



Don't get me wrong, I'm not saying the 6e book is worse than the 4e book. It's much better than that. But the 4e book was so bland, skeletal, boring, and unbalanced internally that there's plenty of room to be much better and still not be great. And again, it's not about overall power levels. The 4e book wasn't lacking in overall power, if you spammed daemon princes, obliterators, and plague marines. The new book likewise can field perfectly functional lists - just leaning on drakes instead of princes, but still with oblits and plagues, likely minimizing other selections to free up points for allies. It's not about 'geeze I can't win', its frustration that the book seems to be working against me at every turn. That it only wants to run one sort of list, and throws a petulant fit every time I try to write any other sort of list. I'd gladly give up the heldrake and take a slight downgrade or points increase to other currently top units like plagues and bikes if we could have brought the remaining 2/3 of the codex up to functionality instead, and I'd gladly sacrifice the new daemon engine models if we could have gotten new plastic chaos marine infantry kits and stormraven & drop pod kits with spikey bits sprues in them. Again, not that what they added is terrible in and of itself, but it was done so blindly and arbitrarily and with such seeming disinterest and so little consideration for what the faction needed or its players wanted.


And again, I'm super excited for the Black Legion supplement, and CSM supplements in general, but I don't expect them to fix the complaints I have about the book. A supplement book isn't going to bring us new chaos marine infantry models (though I suppose the cult legion supplements could coincide with the release of new plastic cult units, if such were in the works already - but I haven't heard any indication that new cult models are on the way any time soon); it won't bring us re-considered rules for possessed or cults (though new cult rules in WD could coincide with new cult unit model releases if such ever saw the light of day - heck, they'd need revised WD rules if they actually wanted to sell a new thousand sons kit); and it won't bring us new transports, although GW could slap spikey bits in the marine drop pod box and add it to our book via WD whenever they felt like it.

So it's not like a lot of this stuff necessarily needs to wait for a new codex to be addressed. I just don't [i]expect[i] it to be addressed before then.

This message was edited 2 times. Last update was at 2013/08/05 13:48:41


 
   
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There are a lot of additions that aren't fully thought out or just don't work so well, there's a lot of stuff that needed fixing that didn't get it, and there are a lot of rather reasonable options people have been begging for that did not appear, and the internal balance is still painfully off kilter.


Sounds like every other 6th edition codex so far.

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One could say that, I suppose. But the Tau and Eldar books just feel like they were trying a lot harder.

I haven't had as much time sitting and reading the DA book, but at first glance it at least seems more coherent. Yeah, the flier sucks. But they got new models for terminators and bikes, and are getting new models for tacs and vets with the upcoming space marine release. Their terminators have what they need to function in that they have a special arrival rule and plentiful teleport homers to work with, they've got troop bike and termie options, and the basic tacs aren't badly outclassed by other since they have very different prices and functions, etc. They interact well with their guard allies. There just seems to be more polish on them and more consideration into how the army works as a whole and what meaningful build variations players might want to run, and what rules I've seen in general seem to have had more thought and polish, even if the overall cheese level isn't as high, due to not having anything as broken as the heldrake.

But since I've already stated that I think the heldrake being so brokenly overpowered is a bad thing... Of course, once again we see DA being used as a test bed for idea that are then being done better by the basic space marine book right after. I get the impression DA would rather have followed the generic space marine codex rather than coming before them this time around, and probably with good reason. It's certainly something I could see getting disgruntled about.

Anyway, I agree that some of the vehemence of the negative reaction to the 6e chaos book was over the top, even from myself. I just wanted to explain how how CSM players came to be disappointed with their new book & the attendant releases, even though Chaos Marines, or heldrakes at least, have come to dominate the field since then, while, say, Tau players by contrast have at least seemed largely content with theirs.

This message was edited 2 times. Last update was at 2013/08/05 14:58:19


 
   
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 CadianXV wrote:
I'm confused- I thought the most recent CSM codex was well received?
Bar one or two units, I thought it was a great product; every codex has the odd black swan, I mean how many Deathstrike Missiles do people regularly field?

Why are some hoping this supplement fixes things, when my interpretation of was that they gave increased options, more focused on the lore than internal balance?


The CSM codex has been the worst received of the 6th edition codexes and many many many people have decided to shelve or sell their CSMs

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 Exergy wrote:
 CadianXV wrote:
I'm confused- I thought the most recent CSM codex was well received?
Bar one or two units, I thought it was a great product; every codex has the odd black swan, I mean how many Deathstrike Missiles do people regularly field?

Why are some hoping this supplement fixes things, when my interpretation of was that they gave increased options, more focused on the lore than internal balance?


The CSM codex has been the worst received of the 6th edition codexes and many many many people have decided to shelve or sell their CSMs


It's not what people were hoping for, but anecdotal evidence that Chaos players are jumping ship is dubious.

It's a far better codex than what it replaced, though it relies too much on the Heldrake to be effective (haven't seen a Chaos army without one minimum for a long time). Half my local group has Chaos; there's more of them now than before 6th ed.

What i'd like to see is if the supplements can reduce the need for Heldrakes.

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demontalons wrote:
Newer players probably liked the new CSM codex if they only had the previous one to compare. But to make a long story short.

Horrible army wide rule that is neither fluffy for most of the legions nor competitive.
No Legion Rules. (That SM are getting if rumors hold)
No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)
No God Specific vehicle upgrades.
etc....

So many CSM players are hoping that the Supplements will fix these issues. Yes CSM is competitive but its not really reflective of the armys or playstyle that people have with CSM.


It's almost like they produced a substandard codex in order for people to justify picking up the supplement for their own legion for a few extra bucks instead of creating a list with which you could make any legion with a few one line rules for cult terminators etc. I bet these supplements will fix these issues.

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 Exergy wrote:
 CadianXV wrote:

The CSM codex has been the worst received of the 6th edition codexes and many many many people have decided to shelve or sell their CSMs

2007 called, it wants its post back. The new CSM codex isn't perfect, but it's leagues more interesting and fun to play than their previous one. I can usually see multiple sides of an argument, but the more people bitch and moan about the current CSM codex, the more confused I get. I like that book a lot. There are missed opportunities, but heaps more variety and good design decisions than the previous codex.

This message was edited 1 time. Last update was at 2013/08/05 20:49:20


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Column A: Focuses on bad, mitigates the good
Column B:Focuses on the good, mitigates the bad

as well as the entire spectrum in between.

Really just a difference of perspectives and approaches. As well as be different for different things.

This message was edited 1 time. Last update was at 2013/08/05 21:21:17


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I have to admit I fear to say this... But I am excited by the Black Legion supplement. Maybe my hopes are set too high, but I love the subtle tweaks (or not so subtle) that come with a supplement or mini-codex.

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I'm just surprised we have literally no info at all beyond it exists and it's coming out.
   
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i Wonder if a Black legion army using the supplement can be taken or take CSm codex units has battle Brothers like Farsight and Tau Empire detachements...

Would be interessting and funny...

   
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 ZebioLizard2 wrote:
I'm just surprised we have literally no info at all beyond it exists and it's coming out.


Infinitely shorter chain with a digital product, no enthusiast working in the printshop or warehouse to sneak a pic or share a few snippets.

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 ZebioLizard2 wrote:
I'm just surprised we have literally no info at all beyond it exists and it's coming out.


Well it only makes sense since it is a digital release initially, far less places for there to be leaks (even the original leak picture is on a printed wd )

edit: azrael made me sad :/

This message was edited 1 time. Last update was at 2013/08/05 22:44:06


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 MajorStoffer wrote:


It's not what people were hoping for, but anecdotal evidence that Chaos players are jumping ship is dubious.

It's a far better codex than what it replaced, though it relies too much on the Heldrake to be effective (haven't seen a Chaos army without one minimum for a long time). Half my local group has Chaos; there's more of them now than before 6th ed.

What i'd like to see is if the supplements can reduce the need for Heldrakes.


The general consensus where I live is that people won't buy anything until we start seeing legion supplements (which is quite fair). But you are right, the new book is a lot better than the old. It's just infuriating that it's what we're gonna be stuck with until the supplements roll around, if they ever do, while the rumors are that the Codex marines are getting it right off the bat. I like Black Legion, I think they're really cool, but as a Word Bearers player, it's kind of disheartening. At least we got the Dark Apostle back, but it seems like we're getting phased out

Ah well, hopefully the coming supplements have a lot going for them. It'll be interesting to see if they can make Thousand Sons competitive.

This message was edited 1 time. Last update was at 2013/08/06 08:01:51


 
   
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 illuknisaa wrote:
demontalons wrote:
Newer players probably liked the new CSM codex if they only had the previous one to compare. But to make a long story short.

Horrible army wide rule that is neither fluffy for most of the legions nor competitive.
No Legion Rules. (That SM are getting if rumors hold)
No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)
No God Specific vehicle upgrades.
etc....



Didn't khorne berzerkers have fnp during 4th ed?

It was in the "Gifts of Khorne" wargear list in 3.5, meaning it was only for characters. Some people mistakenly thought you could give them to regular squads, but this wasn't the case.

World Eaters could take Chosen of Khorne in the original 3rd edition codex with the Index Astartes rules, which were Elites Berzerkers with FNP.

And thus concludes our history lesson
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

demontalons wrote:

No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)


Not sure what the problem is there?

Nurgle getting FnP or extra Toughness never made sense. Ever had an infection? Poke it! It hurts more, not less. Diseased people go down faster if hit, not slower.

Slaanesh crazed-out and drugged-out people not feeling their wounds? I can get behind that.

   
Made in us
Regular Dakkanaut




 plompkin wrote:
 MajorStoffer wrote:


It's not what people were hoping for, but anecdotal evidence that Chaos players are jumping ship is dubious.

It's a far better codex than what it replaced, though it relies too much on the Heldrake to be effective (haven't seen a Chaos army without one minimum for a long time). Half my local group has Chaos; there's more of them now than before 6th ed.

What i'd like to see is if the supplements can reduce the need for Heldrakes.


The general consensus where I live is that people won't buy anything until we start seeing legion supplements (which is quite fair). But you are right, the new book is a lot better than the old. It's just infuriating that it's what we're gonna be stuck with until the supplements roll around, if they ever do, while the rumors are that the Codex marines are getting it right off the bat. I like Black Legion, I think they're really cool, but as a Word Bearers player, it's kind of disheartening. At least we got the Dark Apostle back, but it seems like we're getting phased out

Ah well, hopefully the coming supplements have a lot going for them. It'll be interesting to see if they can make Thousand Sons competitive.



I doubt 1K Sons will be competitive until Kirby sells off GW to Hasbro and the WotC designers take over. (Or sells it off to Mattel and we start desperately missing the days of Kirby.)
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Zweischneid wrote:
demontalons wrote:

No intelligent path system.. (like Nurgle Terminators not having FnP but SLaanesh terms do?)


Not sure what the problem is there?

Nurgle getting FnP or extra Toughness never made sense. Ever had an infection? Poke it! It hurts more, not less. Diseased people go down faster if hit, not slower.

Slaanesh crazed-out and drugged-out people not feeling their wounds? I can get behind that.


It's because they gain enough diseases that the pain becomes common enough that their bodies just adapt and don't feel it, Or necessarily, they just feel it all the time to the point they are dulled to pains presence. Considering some of them have organs hanging out of huge, festering wounds or dragging alongside them it seems that one of these has to be the issue. Same with the Toughness, they're organs seem to be dulled and bloated with festering pus to the point where they're bodies grow resistant to outside pain.

Also Slaanesh could have another reason. They feel the pain, but they love it so much they continue on anyways, a new sensation of blissful pain for He who thirsts.
   
 
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