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![[Post New]](/s/i/i.gif) 2013/07/19 09:08:14
Subject: Starcraft 2 races in Warhammer 40k
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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To be honest... the fluff and crunch of 40k is segregated in many places. Slaying characters one shouldn't be able to spay, daemons don't flicker in and out teleporting across the battlefield, Nid armies don't have waves of rippers crawling between them all, orks don't have FNP to represent shoving their head back on, by crunch soldiers always die from the front, las , bolter guns, etc don't run out of ammo, and more have blatant idiosyncrasies. Super Powerful sword of Horus? Doesn't boost him that dramatically. And bolter guns can only fire 24 inches and if even slightly outside that range cannot even hope to hit you.
As a daemon player, I can point to two of them as well as a few other oddities. The fluff for Bloodcrushers goes on about armour that can stop many a shot and is durable. Armour save? 6+. Invuln? Daemon special rule 5++. Toughness? 4. W? 3. Not so touch eh?
Flamers of Tzeentch. Fluff mentions mutating the foe horridly rarely healing the foe as well. In the game, the flamers usually give the enemy FNP healing them.
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![[Post New]](/s/i/i.gif) 2013/07/19 14:42:43
Subject: Re:Starcraft 2 races in Warhammer 40k
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Unhealthy Competition With Other Legions
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I’m curies to see how the allies matrix would look like, if the three races from starcraft was a part of 40k. Who would be allied with whom? Which factions of 40k could theoretically make dealings with the Zerg/Terrna/Protoss?
What would the nature of these dealings be? And lastly, who of 40k would be totally opposed to them?
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amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
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![[Post New]](/s/i/i.gif) 2013/07/20 05:02:54
Subject: Starcraft 2 races in Warhammer 40k
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Bush? No, Eldar Ranger
Procrastinating.
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In the eyes of the imperium the terran would simply be heretics, so no alliances there, same with chaos, due to the unprotected psykers and possible unbendingness to the dark powers. And being just humans means it is likely that no alliances with the eldar variants, necrons and orks, so, the only real ally option I could see is Tau, but Terran in the Mengsk period might not bow to the Tau ideals.
The protoss would be in much the same boat as the Terran, except they might have a better relationship with the eldar due to being in a similar situation. The only real Battle Brothers option I could see again is the Tau, except they would probably be more willing to join, given their current situation.
Overmind zerg are exactly the same as the tyranids allies-wise, although Kerrigan or Primal zerg possibly could form small scale alliances with the liberal minded empires(read: Tau), such as Non-Aggression pacts, although I'm not sure they'd be allowed to fully join).
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This message was edited 1 time. Last update was at 2013/07/20 05:03:35
"My strength is as the strength of ten because my heart is pure"
"Really, well, there's twelve of them" |
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![[Post New]](/s/i/i.gif) 2013/07/20 09:45:50
Subject: Starcraft 2 races in Warhammer 40k
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Unhealthy Competition With Other Legions
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PhrycePhyre wrote:In the eyes of the imperium the terran would simply be heretics, so no alliances there, same with chaos, due to the unprotected psykers and possible unbendingness to the dark powers. And being just humans means it is likely that no alliances with the eldar variants, necrons and orks, so, the only real ally option I could see is Tau, but Terran in the Mengsk period might not bow to the Tau ideals.
The imperium would likely try and subvert the Terrans on their first meeting with them, once that fails they would hardly be in a position to open up another front against a new enemy. I think they could end up being pressured into making a deal with at least some elements of the Terran faction. The dominion and Mengsk with his crafty diplomacy skills could end up being allies of IG and SM; it would of course be an alliance where both the Terrans and the imperium in secret plot their partner’s demise. Terrans liberals like the Raynor’s raiders would be shot on sight for their super hereticness  .
In my mind IG and Terrans would be allies of convenience and SM and Terrans would be battle brothers.
The rest goes like this
Battle brother: Tau.
Allies of convenience: Orks, Eldar, CSM, Daemons of chaos.
Desperate allies: Dark Eldar, Necron, Grey Knights
Come the apocalypse: Sister of battle, Tyranids.
I’m will address your other two points when I get back later.
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This message was edited 1 time. Last update was at 2013/07/20 13:07:24
amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
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![[Post New]](/s/i/i.gif) 2013/07/20 10:05:35
Subject: Starcraft 2 races in Warhammer 40k
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Leader of the Sept
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Primal zerg are very much like Kroot, if a little faster at evolving in the game.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/07/20 10:13:58
Subject: Starcraft 2 races in Warhammer 40k
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Lurking Gaunt
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Protoss are kind of Tau and Eldar combined
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They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:05:34
Subject: Starcraft 2 races in Warhammer 40k
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Unhealthy Competition With Other Legions
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Are you sure about that? Protoss use strong close combat units, backed up with powerful shooting and psychics. Tau on the other hand is all about the shooting and nothing else.
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amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:52:28
Subject: Starcraft 2 races in Warhammer 40k
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Lurking Gaunt
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Redcruisair wrote:Are you sure about that? Protoss use strong close combat units, backed up with powerful shooting and psychics. Tau on the other hand is all about the shooting and nothing else.
Well the shooting aspects of Tau and like the combat and psychic aspects of Eldar.
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They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/20 12:13:14
Subject: Starcraft 2 races in Warhammer 40k
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Bush? No, Eldar Ranger
Procrastinating.
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Redcruisair wrote:In my mind IG and Terrans would be allies of convenience and SM and Terrans would be battle brothers.
The rest goes like this
Battle brother: Tau.
Allies of convenience: Orks, Eldar, CSM, Daemons of chaos.
Desperate allies: Dark Eldar, Necron, Grey Knights
Come the apocalypse: Sister of battle, Tyranids.
I’m will address your other two points when I get back later.
Hrm, I would chuck space marines down to the same as the IG, chuck Daemons down, maybe Grey knights and SOB up, otherwise seems pretty good.
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"My strength is as the strength of ten because my heart is pure"
"Really, well, there's twelve of them" |
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![[Post New]](/s/i/i.gif) 2013/07/20 13:26:28
Subject: Starcraft 2 races in Warhammer 40k
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Unhealthy Competition With Other Legions
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PhrycePhyre wrote: Redcruisair wrote:In my mind IG and Terrans would be allies of convenience and SM and Terrans would be battle brothers.
The rest goes like this
Battle brother: Tau.
Allies of convenience: Orks, Eldar, CSM, Daemons of chaos.
Desperate allies: Dark Eldar, Necron, Grey Knights
Come the apocalypse: Sister of battle, Tyranids.
I’m will address your other two points when I get back later.
Hrm, I would chuck space marines down to the same as the IG, chuck Daemons down, maybe Grey knights and SOB up, otherwise seems pretty good.
I could see vanilla SM be battle brothers with Terrans for two reasons. 1. Vanilla marines are battle brothers with Tau, who despite their alliance with SM, still actively seek to undermine the imperium. 2. Unlike other factions in 40k, Terrans wouldn’t really have a reason to wage war against the imperium. They will defend their own interests, but otherwise remain neutral towards the imperium of man.
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amanita wrote:So dare I ask what happens if he farts? Could it blow the seals on the lower portion of his armor? Or is a space marine's system immune to such mundane fluctuations of bodily conduct?
Moktor wrote:No one should be complaining about this codex. It gave regular Eldar a much needed buff by allowing us to drop Fire Dragons and D-Scythe Wraithguard wherever we want, without scatter. Without this, I almost lost a game once. It was scary. I almost took to buying fixed dice to ensure it never happened again. |
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![[Post New]](/s/i/i.gif) 2013/07/20 14:14:29
Subject: Starcraft 2 races in Warhammer 40k
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Water-Caste Negotiator
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On the note of starcraft is warhammer 40k, you know what is really fun to do to mess with non-warhammer players? Give them the "everything is warhammer" debate, but specify first that 'nids are xenomorphs, because alien did it first. (there's always an exception)
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![[Post New]](/s/i/i.gif) 2013/08/05 05:56:56
Subject: Starcraft 2 races in Warhammer 40k
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Towering Hierophant Bio-Titan
Mexico
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DxM Scotty MxD wrote:Since this seems to have devolved into a discussion about different races/species/empires in comparison to 40K I would like to hear peoples opinions how well the Forerunners, Precursors and Primordial flood would do in the 40K verse.
Forerunners Stomp.
Precursors and Primordial flood Curbstomp.
Ninjacommando wrote: DxM Scotty MxD wrote:Since this seems to have devolved into a discussion about different races/species/empires in comparison to 40K I would like to hear peoples opinions how well the Forerunners, Precursors and Primordial flood would do in the 40K verse.
The halo verse suffers from horrible weapons and equipment. the Forerunners basic infantry "Hard Light rifle" is weaker then a rifle that fires a 7.62x51mm bullet that pretty weak for a guardians of the galaxy race.
Wrong, Forerunners Ground combat isn't based on basic infantry, it is based on deploying swarms of Sentinels with War Sphinxes/Seekers. 40k doesn't has anything compared to those in ground combat.
Seeing as the Didact would probably had the strongest ship in the forerunner fleet (he was their supreme commander), it was penetrated by a Mac round fired from the infinity, said mac gun is pretty weak compared to 40k counterparts. the forerunners would get slaughtered pretty dam fast.
Wrong again, the Didact's ship tanked everything the UNSC throw at it, and while individually UNSC MACs are far weaker than the 40k counterparts, still it is 50 gigatons each 5 seconds per ODPs, which we don't know the total number, plus the entire UNSC fleet. Also it wasn't the strongest ship in the Forerunner fleet, or even if it was, then it was heavily disarmed. It lacked an ancilla, and we only see 4 anti ship weapons, that while were one-shooting UNSC ships, were minuscule compared with the size of the ship, also we didn't see things like suppressors or War Sphinxes/Seekers. Compare it with the largest know Forerunner warship, the Fortress Class, 100km large, and armed to the teeth with very big guns. Also the Forerunners prefer to rely more on technobabble than in firepower, the best example was their suppressors (do not confuse with the rapid fire weapon of same name), capable of hacking and turning off enemy technology and even personnel.
And that is without considering their better assets, both the Halo array and their insane industry.
Precursors are currently an unknown.
We know very little of them, but what we knew put them above 40k, by a lot.
Now we get to the flood. and the tyranids are a much larger threat than the flood. to travel in space the Flood require infected persons and their ships. other than that they are stuck on a planet and get blown away by said 40k fleet.
Game Flood, yeah you are right, but I believe Scotty was referring to Ancient Flood, which had infected a considerable portion of the Milky way and had both Forerunner Ships and Precursor Artifacts at its disposal. Ancient Flood is far more dangerous than the Tyranids, they are more dangerous than anything in 40k with the exception of the Chaos Gods.
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