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[PICS] IMPLACABLE ADVANCE - Necrons vs Tau - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

SO, we've rounded off out 'everyone vs Tau' series of reports with the last of Panic's armies - the bright green Necrons. This was a difficult one - and the first time we'd tried out a flyer list against the new Tau. We also tried out my fancy new industrial terrain for the first time. Here goes...


Panic's Green Greencrons - 1500pts



* 12 Necron Warriors plus Overlord [Resurrection Orb, Warscythe]
* 12 Necron Warriors plus Necron Lord [Resurrection Orb, Warscythe]
* 7 Necron Warriors
* 5 Deathmarks
* 10 Scarab Swarms
* 5 Scarab Swarms
* 3 Canoptek Spyders
* Doom Scythe
* Doom Scythe


ArbitorIan's Tau Ye'lo Sept - 1500pts



* Commander (2 Missile Pods) with Shield Drone
* Ethereal
* 3 Crisis Suits (TL Missile Pods, Flamer)
* 3 Crisis Suits (Plasma Rifle, Fusion Blaster, 1 Shield Generator, 1 Target Lock) with 2 Gun Drones
* 12 Fire Warriors (Shas'la with markerlight) with Gun Drone
* 12 Fire Warriors (Shas'la with markerlight) with Gun Drone
* 5 Pathfinders (1 Rail Rifle)
* Skyray (Disruption Pod, SMS)
* Hammerhead (Railgun, SMS, Disruption Pod)
* 3 Broadsides (HRR, SMS, Early Warning Override) with 2 Shield Drones.


Mission

We played Implacable Advance - a Necron mission from the Battle Missions book. Since this was written for 5ed, we also used the three extra 6ed points for Linebreaker, First Blood and Slay The Warlord, and make the objectives worth 3 points each.

In Implacable Advance, the game is played lengthways, and an objective placed in the centre of each third of the table. Objectives can be 'secured' by a scoring unit, after which the unit can move away. The objective is still held by that player, unless the other player secures it later in the game. In addition, everyone is Stubborn, and nobody can Outflank. Necrons deploy first and go first.


Pre-game and Deployment

The Necrons set up first, two Necron Warriors squads forward to rush the centre objective, with one on the pipeline objective.



The rest set up as far forward as possible, with the Deathmarks and flyers in reserve.



Tau held the other half of the pipeline objective with one squad of Fire Warriors. The other squad and the Missile Suits deployed above this, with the Marker Drones and Commander in support.



The two tanks and Pathfinders deployed below the pipeline, taking cover behind the chemical tanks. The Plasma Suits stay in reserve.



Deployment, and the Tau fail to steal the initiative. First turn to Necrons




Necron Turn 1

The entire Necron line pushes forwards - most of the are out of range, so almost the whole army run.



The scarab swarms reach the bottom of the central chemical tanks, atop which is the centre objective.




Tau Turn 1

The Hammerhead and Skyray move out into the open, the Hammerhead blowing a wound off a Spyder.



The rest of the army targets the large Scarab unit, killing seven of the thirteen swarms.



The Commander and Missile Suits then bounce back into cover.




Necron Turn 2

The first Doom Croissant arrives, but the Broadsides use their Early Warning Override and blow it out of the sky before it gets a chance to do anything!



The Deathmarks arrive behind the Skyray, and mark the Ethereal's unit, holding the pipeline. They take down three warriors.



The rest of the army advances, the Lord and Warriors reaching the central chemical tanks, and the larger of the swarms making their way towards the Tau vehicles.



See the deathmarks, just hidden behind the skyway?




Tau Turn 2

The Pathfinders mark the nearest Scarabs, and as the Plasma Suits arrive from reserve, they take out four bases, leaving only three.



The firebase moves forward and shoots at the Necron Warriors around the central objective, but only kills two (they just keep getting back up!!), and causes enough wounds to kill one of the Spyders.



And the Ethereal's squad leave the pipeline, advancing into rapid fire range and killing all the Deathmarks.



The Plasma Suits bounce back into cover behind some industrial wreckage.




Necron Turn 3

The Necron Warriors score enough movement to ascend the first 6" of the chemical towers, as the Spyders and small Scarab swarm move forward in support.



The Spyders kill two Fire Warriors, while the Overlord's squad fire on the Plasma Suits, killing both drones and causing a wound.



Running, the Necrons claim the central objective, as the three Scarabs in the open charge the Hammerhead.



Explosion! The Scarabs munch through the weapons, munch through the hull, and munch the Hammerhead to death. Death by munching.




Tau Turn 3

The Broadsides lean precariously over the chemical towers to kill the last two Spyders.



And the Skyray and a single Plasma Suit take out the munchy Scarabs.



The rest of the Plasma Suits and the Ethereal's squad advance and kill six of the Overlord's squad, before the suits bounce back into cover.




Necron Turn 4

The next Death Pastry arrives, and is intercepted by the Broadsides again, suffering two hull points of damage. The Overlord swaps unit, joining the one at the back, while his original unit and the Death Pastry fire at the Ethereal's squad, wiping it out!



The Necron Warriors in the centre kill two Fire Warriors, before the Scarabs attempt to charge them.

In a controversial move, the Missile Suits nearby do Supporting Fire with their flamers. Obviously this would usually be disallowed as the flamer template would go over the Fire Warrior squad, but since this is Overwatch fire, no template is used and the Scarabs suffer 3d3 hits, all causing double wounds as the Flamer is still a 'Template' weapon! Four bases die and the charge fails. Dodgy rules?



Lots of little white skulls this turn...




Tau Turn 4

The Skyray and Missile Suits try to shoot down the Flying Bread Roll, but to no avail.



The firebase then targets the Necrons on the objective, killing everyone on top, and taking out a Scarab swarm



But the Necrons still have the objective until the Fire Warriors get up the ladder...




Necron Turn 5

The Overlord's squad fire at the Plasma Suits, killing one.



And the Lord's squad try to kill the Fire Warriors, but it's not until the Doom Pastry joins in that almost the whole squad are wiped out - the remainder flee!



The third Necron squad are making for the Tau pipeline objective.




Tau Turn 5

The fleeing Fire Warriors keep going, and in revenge, the Missile Suits take out the entire Lord's squad with flamers and missiles.



The Plasma Suits only manage to kill one of the Overlord's squad



And the Broadsides force the Doom Pastry to evade, so it wont' be able to shoot next turn.




Necron Turn 6

The Death Croissant turns and flies out of the way - if it leaves the board, then it raises the change of the Necrons being tabled - the only way the Tau can now win! The rest of the Warriors advance.



All the Necrons need to do is survive, so the remaining two Scarab bases run into cover behind the fences.




Tau Turn 6

The Tau go all out trying to mop up, the Commander killing both Scarab bases.



And, using markerlight hits from the Skyray to Ignore Cover, the Broadsides blow up the Death Bun.



The rest of the army targets the Warriors, but only manages to kill a few.



And the game ends! Necrons win!



Necrons - 8 VP (2 Objectives, Linebreaker, Killing the Ethereal)
Tau - 4 VP (First Blood, 1 Objective)

This message was edited 1 time. Last update was at 2013/07/14 13:25:43


   
Made in us
Fresh-Faced New User




Very cool Battle Report. Nice to see someone using Spyders and Scarabs again. And even better to see a mere 3 of them blowing up that Hammerhead.

Just one thing (and correct me if I'm wrong), shouldn't the Necron have 9 VP? I don't know much about Tau, but a friend of mine who plays them mentioned that the Ethereal gives an addition VP if killed. Not that it really would have changed anything...
   
Made in gb
Dakka Veteran






Folkestone, UK

At last! A very convincing defeat for the all-conquering Tau. Very good bat rep. I'm curious as to why Panic took the list that he did. The Scarabs and the Spiders I completely understand, but the choice of Death Buns in a list that's going up against the anti-air masters themselves seems, well, bold to say the least. It paid off in the end, but I can't help thinking that more foot-sloggers might have been a better choice.

Not that I can quibble too much, mind you. The results speak for themselves!


Automatically Appended Next Post:
And I almost forgot to say it, but I love the new terrain too Ian. i thought the line of craters separating the two pipe lines was particularly inspired.

This message was edited 1 time. Last update was at 2013/07/13 20:15:53


 
   
Made in cn
Longtime Dakkanaut





Saratoga Springs, NY

Interesting scenario, great terrain (I loved the Necrons hiding in the pipes at deployment).

Question though, do you think that the scenarios like this favor the army they're designed for? I have seen Tau dominate on the Tau scenarios and now they got massacred on the Necron scenario.

Also, didn't Tau get first blood for interceptor killing the nightscythe? Or does that not count?

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in ie
Norn Queen






Dublin, Ireland

Where on Earth do you get you scenery/tables Panic/AI?
Drool-worthy stuff being honest.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Another excellent report as always! Keep 'em coming...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Longtime Dakkanaut






London UK

dementedwombat wrote:... didn't Tau get first blood for interceptor killing the nightscythe? Or does that not count?
oops your right so the score will be 7 - 4.
Ian will fix that soon

Trekend wrote:Very cool Battle Report. Nice to see someone using Spyders and Scarabs again. And even better to see a mere 3 of them blowing up that Hammerhead. ..
Hedgehog wrote:Another excellent report as always! Keep 'em coming...
Ratius wrote:Where on Earth do you get you scenery/tables Panic/AI?
Drool-worthy stuff being honest.
LeadLegion wrote:At last! A very convincing defeat for the all-conquering Tau. Very good bat rep. I'm curious as to why Panic took the list that he did. The Scarabs and the Spiders I completely understand, but the choice of Death Buns in a list that's going up against the anti-air masters themselves seems, well, bold to say the least. It paid off in the end, but I can't help thinking that more foot-sloggers might have been a better choice. Not that I can quibble too much, mind you. The results speak for themselves!

Thanks for the comments.
I love scarabs!
I've been bringing varied lists so ArbitorIan can practice his tau for the NOVA open in the US... That includes blowing up fliers!
We've also lined up a 1850pts Tournament next weekend that we are both going to ++The Summer Solstice++ here in the UK.

I've decided to take this version of the above Necron list... What do you think?
Spoiler:
HQ1 : Necron Overlord (90pts) Resurrection Orb (30pts) Tesseract Labyrinth (20pts) (Warscythe (10pts) [150pts]
Royal Court - Necron Lord (35pts) Resurrection Orb (30pts) Warscythe (10pts) [75pts]
Royal Court - Necron Lord (35pts) Resurrection Orb (30pts) Warscythe (10pts) [75pts]
Troop 1 : 14x Necron Warrior (182) [182pts] Night Scythe (100) [100pts]
Troop 2 : 14x Necron Warrior (182) [182pts] Night Scythe (100) [100pts]
Troop 3 : 20x Necron Warrior (260) [260pts]
FA1: 5x Canoptek Scarab Base (75) [75pts]
FA2: 10x Canoptek Scarab Base (150) [150pts]
HS1: 3x Canoptek Spyders Base (150) [150pts]
HS2: Doom Scythe (175) [175pts]
HS3: Doom Scythe (175) [175pts]
Also - Question? Do you think I'll have a 'painting- models must have 3 colours and based' issue with playing these necrons? they are shades of 1 colour... plus the plastic green glow rod...

Panic...

This message was edited 1 time. Last update was at 2013/07/14 11:47:32


   
Made in gb
Dakka Veteran






Folkestone, UK

It couldn't hurt to email the tournament organiser a few pics and ask what they think. Most tournaments I've attended tend to go easy on the three colour rule where Necrons are concerned. Email them anyway to be safe. Send them a few links to the Bat reps you've used them in.

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Trekend wrote:Very cool Battle Report. Nice to see someone using Spyders and Scarabs again. And even better to see a mere 3 of them blowing up that Hammerhead.

Just one thing (and correct me if I'm wrong), shouldn't the Necron have 9 VP? I don't know much about Tau, but a friend of mine who plays them mentioned that the Ethereal gives an addition VP if killed. Not that it really would have changed anything...


dementedwombat wrote:Interesting scenario, great terrain (I loved the Necrons hiding in the pipes at deployment).

Question though, do you think that the scenarios like this favor the army they're designed for? I have seen Tau dominate on the Tau scenarios and now they got massacred on the Necron scenario.

Also, didn't Tau get first blood for interceptor killing the nightscythe? Or does that not count?



You're both righ about the victory points! I've amended the score - thanks

This message was edited 1 time. Last update was at 2013/07/14 13:39:30


   
Made in gb
Dakka Veteran






Folkestone, UK

Looking at the army photo's on your Necron page, I'm thinking that you might want to go back and pick out the factions sigils in black, a metal or a contrasting colour and paint the eyes red.

That would give you the three colours rule for certain with the least amount of effort.


 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 LeadLegion wrote:
Looking at the army photo's on your Necron page, I'm thinking that you might want to go back and pick out the factions sigils in black, a metal or a contrasting colour and paint the eyes red. That would give you the three colours rule for certain with the least amount of effort.
I have 1 week.. to build the two night scythes and upgrade the paint job... I'll be looking for the easy short cuts!

Panic...

   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Great read! I don't follow many batrep series because of the lack of organization and clarity of what is going on, but not only was this easy to read, it looked very good with the special effects and other markers. I'll definitely be following your batreps, even though they don't feature Imperial Guard!

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Talore wrote:
Great read! I don't follow many batrep series because of the lack of organization and clarity of what is going on, but not only was this easy to read, it looked very good with the special effects and other markers. I'll definitely be following your batreps, even though they don't feature Imperial Guard!


Thanks!

There are more here, including ones that DO feature Imperial Guard - http://www.dakkadakka.com/dakkaforum/posts/list/488180.page - though, I admit, the only appearance Guard have made since 6ed was as part of my Adeptus Arbites army (SoB with Guard allies). As soon as NOVA is over, I'll break the Suicide Legion out and give them a proper 6ed test...!

   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Awesome, can't wait to see them! Don't get to see Rough Riders in action too often!

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Fresh-Faced New User




 Panic wrote:

I've decided to take this version of the above Necron list... What do you think?
Spoiler:
HQ1 : Necron Overlord (90pts) Resurrection Orb (30pts) Tesseract Labyrinth (20pts) (Warscythe (10pts) [150pts]
Royal Court - Necron Lord (35pts) Resurrection Orb (30pts) Warscythe (10pts) [75pts]
Royal Court - Necron Lord (35pts) Resurrection Orb (30pts) Warscythe (10pts) [75pts]
Troop 1 : 14x Necron Warrior (182) [182pts] Night Scythe (100) [100pts]
Troop 2 : 14x Necron Warrior (182) [182pts] Night Scythe (100) [100pts]
Troop 3 : 20x Necron Warrior (260) [260pts]
FA1: 5x Canoptek Scarab Base (75) [75pts]
FA2: 10x Canoptek Scarab Base (150) [150pts]
HS1: 3x Canoptek Spyders Base (150) [150pts]
HS2: Doom Scythe (175) [175pts]
HS3: Doom Scythe (175) [175pts]



I'll be honest. Personally, I love walking down the board with a ton of Warriors, so this list hits home for me. I also love giving each unit a Resurrection Orb to make it extra annoying for my opponent to kill a squad. So much more satisfying (in my opinion) than a Necron airforce filled with nothing but 5 man Warrior squads and Night Scythes. Now the only problem with this is watching a CC group (or tough MC) charge you and seeing a group of 10+ Warriors just disappear due to Sweeping Advance. That being said, enjoy your fights against Tau. Two 4+ saves against a lot of their ranged fire is AMAZING. Even Broadsides and Crisis Suits can't (usually) kill a large group of Warriors or Immortals fast enough to deny them their RP.

I don't know much about Spyders... Never bought any, so all my knowledge on them is from other people's armies in 5th. I'm always a fan of multi-wound T6 models, but I assume (without their Particle Beamers) they're just in this list to add 3 Scarabs a turn and be a distraction. Not necessarily a bad thing, but you're really hoping your opponent has enough mech to make it worth while. And if the Scarabs all die, then you're sitting on a 150 pt tarpit unit.

I'm not actually a fan of the Doom Scythe. They just... don't pack the punch I want them to for their cost. Annihilation Barges on the other hand have been great to me. I'd rather take 3 ABs and a Night Scythe (and like... shave off 2 warriors or something) than 2 Doom Croissants any day of the week. That being said, the weapon they have is pretty damn cool and I wish they performed better for me so I could field them more often... :(

I still think it's a solid list. But I'm not sure how it would perform against a rushdown melee list. I'd love to hear how this played at a tourny if you are, in fact, going to bring it to one.
   
Made in us
Spawn of Chaos





Chicago, IL USA

"death bun" hilarious

8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in ch
Drone without a Controller




You guys are making amazing batreps. Love the way you leave the markers here and there, it creates a great battle ambiant, use of the arrows and the skulls makes it easy to spot where the action was located, the pict from the top of the table helps keeping track of positions etc...

Your grade: A++

(Special mention for the picts "through the minis' eyes" - it looks AWSOME with the quality of your table and terrain !)

Our Conquest is inevitable
Our Ascension, a matter of time
Let none who are wise deny our destiny
W/D/L 5/0/0 
   
Made in fr
Regular Dakkanaut




Fabulous report as usual.

The only strange thing is the paint job on the necron army. Is it finished ?
   
Made in gb
Dakka Veteran






Folkestone, UK

Ian, I'm still gutted that we didn't get a game in when you were up in Glasgow last year. If you fancy a trip to the sea-side at some point for a game, let me know.

 
   
Made in gb
Longtime Dakkanaut






London UK

Yeah.
Both Ian and I did a weeks painting for new units and took these armies to a tournament in York.

ArbitorsIan's yellow tau


Panics green necrons


Tournament report to follow.

Panic...

   
Made in gb
Dakka Veteran






Folkestone, UK

Looking good. Especially liked the Tau "Kroot". I'll be keeping my eye out for the tournament report.

Did you have any three colour rule problems after all, Panic?

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Not only was that a good read and close battle, but the camera shots were very dynamic as well. Nice work guys
   
Made in gb
Longtime Dakkanaut






London UK

Yeah,
 LeadLegion wrote:
Did you have any three colour rule problems after all, Panic?
not at all! I even had people on my side saying there are at least 3 greens in there !
Huzzah!

Panic....

   
Made in gb
Dakka Veteran






Folkestone, UK

HUZZAH!!!!

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

We like this tournament - apparently clear bases get full marks for basing, too. Wonderful.

   
Made in gb
Proud Triarch Praetorian





I would just like to point out, an Evading Doom Scythe can still fire its TL Teslas, as Evading just makes you snap shot. The only thing it couldn't fire would be the Beam.

Just a point to remember.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Death-Dealing Dark Angels Devastator







I loved the overhead view of the battlefield. It gave a great tactical view of the battle during the report. This was one of the few reports I've ever read where I knew exactly what was going on. Always love the battles you guys have!

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So, to folllow on from this, we played our tournament and I've done a little report. Any feedback on the list appreciated - I have to refine it before NOVA next month...

http://www.dakkadakka.com/dakkaforum/posts/list/541283.page


   
Made in gb
Dipping With Wood Stain





York, UK

Yellow vs Green - the eternal struggle for Chartreuse.

"Do you think it is an easy task to inflate a dog?" - Cervantes

"Do you have a map of the cat?" - Richard Feynman

How to paint Skeletons the way I do if that's something you'd fancy trying. 
   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

Excellent report sir. Keep it up.

DZC - Scourge
 
   
 
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