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![[Post New]](/s/i/i.gif) 2013/08/14 13:27:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The only issue I see there is redundancy...when a Hive Tyrant hits with a bonesword he strikes at AP3? But he's AP2 by nature? That's something GW likes to avoid...thus the spinneret rifle and monofilament being AP1 against infantry only. Automatically Appended Next Post: I just hope GW doesn't try to put bugs in the "40k is a shooting game" box...because I love my assaulty nids
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This message was edited 1 time. Last update was at 2013/08/14 13:27:52
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![[Post New]](/s/i/i.gif) 2013/08/14 13:29:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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ductvader wrote:The only issue I see there is redundancy...when a Hive Tyrant hits with a bonesword he strikes at AP3? But he's AP2 by nature? That's something GW likes to avoid...thus the spinneret rifle and monofilament being AP1 against infantry only.
Automatically Appended Next Post:
I just hope GW doesn't try to put bugs in the " 40k is a shooting game" box...because I love my assaulty nids
CSM Black Mace is AP4 --- Daemon Princes wield it at AP2. There's nothing new about MC's getting a similar weapon to infantry, but hitting harder with it. That's why i think the bonesword needs to maintain the instant death/force weapon aspect to it as well otherwise it would be functionally useless on a hive tyrant, other than to come along with a lash whip.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/14 13:38:05
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I really think we'll see infantry only rending on ccw here. It's very buggy feeling
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![[Post New]](/s/i/i.gif) 2013/08/14 14:01:49
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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ductvader wrote:I really think we'll see infantry only rending on ccw here. It's very buggy feeling
No - we have rending claws for that. Boneswords and Lash Whips are now produced bits from GW (resin upgrade sprues) so they won't drop those options. The closest analogue to a bonesword is an imperial power sword, or force sword - which is why i feel the bonesword will mirror that weapon type. The lash whip will probably remain the same initiative dropper, but for the bonesword to mean anything to the big bugs it will need another ability along with AP3 (because it would be ap2 with a hive tyrant). Hence the force weapon prediction.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/14 14:05:29
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The only thing I don't like about force weapon is that tyrant guard aren't psykers...unless they must be attached to a tyrant and then gain brotherhood...it doesn't work.
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![[Post New]](/s/i/i.gif) 2013/08/14 14:07:44
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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ductvader wrote:The only thing I don't like about force weapon is that tyrant guard aren't psykers...unless they must be attached to a tyrant and then gain brotherhood...it doesn't work.
^This i understand and agree with. But just giving the boneswords the 'instant death' special rule might be a bit OP. Perhaps they could raise the bearer's Weapon Skill to 10?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/14 14:10:04
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I think instant death on 6s to wound works fine.
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![[Post New]](/s/i/i.gif) 2013/08/14 14:12:25
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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The Hive Mind
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It won't be a Force weapon - that'd be near useless to Warriors and Shrikes. Unless they get brotherhood of psykers...
Now THAT would be interesting.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/14 14:15:19
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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rigeld2 wrote: ductvader wrote:The only thing I don't like about force weapon is that tyrant guard aren't psykers...unless they must be attached to a tyrant and then gain brotherhood...it doesn't work.
It won't be a Force weapon - that'd be near useless to Warriors and Shrikes. Unless they get brotherhood of psykers...
Now THAT would be interesting.
It would take some book crafting.
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![[Post New]](/s/i/i.gif) 2013/08/14 14:18:58
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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Well now you're describing Implant Attack!
Bah! let's just keep them as they are. AP-, Ignores armor saves, causes instant death on failed Leadership Checks. done.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/14 14:21:11
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I am describing implant attack, yes...I think they should be one in the same.
Boneswords are glorious as they are but I doubt they'll stay as such.
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![[Post New]](/s/i/i.gif) 2013/08/14 14:41:42
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
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tetrisphreak wrote: ductvader wrote: -Loki- wrote: ductvader wrote:Do boneswords stay at ignores armor? That way they dont have ap2 against vehicles?
Yep. Right now Boneswords are AP-, ignore all armour saves.
I was asking what people might think happens to them...
Sadly i feel as though they will become AP3 as power weapons, since they're not unwieldy. The GW design team could easily determine that monstrous creatures give us enough AP2 close combat prowess, that the swords would get a nerf. Hopefully this will come along with a price reduction, as well as maintaining their current instant death ability....Or just make them force weapons.
They could make it so that a single bonesword is AP3, but a pair is AP2. That way the better attack doesn't benefit from lash whips making it too crazy.
I wouldn't be shocked to see them get Soul Blaze rather than instant death, though.
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![[Post New]](/s/i/i.gif) 2013/08/14 15:16:58
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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The Hive Mind
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That would suck. Soul Blaze is a pretty crappy rule.
But it's better than just a normal power weapon so...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/14 15:23:46
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Soul blaze makes no sense on a bonesword...can almost guarantee that wont happen.
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![[Post New]](/s/i/i.gif) 2013/08/14 15:31:12
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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BoneSwords...on FIRE!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/14 16:19:29
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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xttz wrote: tetrisphreak wrote: ductvader wrote: -Loki- wrote: ductvader wrote:Do boneswords stay at ignores armor? That way they dont have ap2 against vehicles?
Yep. Right now Boneswords are AP-, ignore all armour saves.
I was asking what people might think happens to them...
Sadly i feel as though they will become AP3 as power weapons, since they're not unwieldy. The GW design team could easily determine that monstrous creatures give us enough AP2 close combat prowess, that the swords would get a nerf. Hopefully this will come along with a price reduction, as well as maintaining their current instant death ability....Or just make them force weapons.
They could make it so that a single bonesword is AP3, but a pair is AP2. That way the better attack doesn't benefit from lash whips making it too crazy.
I wouldn't be shocked to see them get Soul Blaze rather than instant death, though.
This sounds reasonable but as mentioned i like boneswords the way they are. Hopefully they don't change them but i really do see it as being something they target.
While on the topic of bone weapons, i hope the either mention in the special rules or do the FAQ for bonesabers not being able to be disarmed. When i play against the Eldars Avatar this becomes an issue as he disarms my bonesabers, how do you disarm something that i didn't equip in the first place?! They're his freakin arms!
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/08/14 16:29:45
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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If this happens the use the other 2 or 3 sabres...disarming a guy with two power weapons would leave one intact.
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![[Post New]](/s/i/i.gif) 2013/08/14 16:54:09
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Also i think this was touched on a bit but i think hormagaunts sything talons should be rending as well. Or at least have it as an upgrade. Added with toxin sacs it would make them nice little tank hunters
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/08/14 17:01:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Scytals won't ever rend...rending claws rend...biomorphs and ccw are specific in their purpose.
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![[Post New]](/s/i/i.gif) 2013/08/14 19:27:12
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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Hormagaunts being in a pose that actually uses their hooves instead of having them sort of glide along somehow. Added benefit being that the damn things wouldn't break so easily, because they wouldn't be held onto their base by the tiniest piece of plastic.
 (by some random person on deviantART)
HOW? I guess it's supposed to make it look like they're leaping forwards or something, but really it just looks extremely silly.
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![[Post New]](/s/i/i.gif) 2013/08/14 19:35:19
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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It looks awesome...it plays like complete crap...I have cut hundreds of pennies in half to get them to stand up straight
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![[Post New]](/s/i/i.gif) 2013/08/14 20:43:10
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Sneaky Lictor
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Well, I'm sad if they do release a spore. I just paid to have to custom ones built.
I can't see the FOC thing being right. The you have to take three HQ things just sounds wrong. You don't have to take two HQs to take an allied force, why would you need to take 3 to get expanded FOC. Plus, pure points wise your killing what you can bring anyway.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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![[Post New]](/s/i/i.gif) 2013/08/14 20:44:33
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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The Hive Mind
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Roci wrote:Well, I'm sad if they do release a spore. I just paid to have to custom ones built.
I can't see the FOC thing being right. The you have to take three HQ things just sounds wrong. You don't have to take two HQs to take an allied force, why would you need to take 3 to get expanded FOC. Plus, pure points wise your killing what you can bring anyway.
You do have to take 2 HQs... one primary, one Allied.
I understand what you mean though - but really, do you need the extra FAQ slots before you have the point to spend on a 3rd HQ?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/14 21:55:57
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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rigeld2 wrote: Roci wrote:Well, I'm sad if they do release a spore. I just paid to have to custom ones built.
I can't see the FOC thing being right. The you have to take three HQ things just sounds wrong. You don't have to take two HQs to take an allied force, why would you need to take 3 to get expanded FOC. Plus, pure points wise your killing what you can bring anyway.
You do have to take 2 HQs... one primary, one Allied.
I understand what you mean though - but really, do you need the extra FAQ slots before you have the point to spend on a 3rd HQ?
If you keep your Tervigons in HQ and want all that ELITE goodness...
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This message was edited 1 time. Last update was at 2013/08/14 22:03:19
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![[Post New]](/s/i/i.gif) 2013/08/15 15:38:31
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Has everyone seen Bell's post on bugs?
-------------------------------------------------------
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
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![[Post New]](/s/i/i.gif) 2013/08/15 16:18:16
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Sneaky Lictor
Wherever they tell me
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I like most of those changes. I just really don't want to see a dominatrix in normal 40k. It doesn't seem right to have it because I've always visualized it as the size of a Hierophant.
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Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
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![[Post New]](/s/i/i.gif) 2013/08/15 16:23:35
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I thought the dominatrix was a named version of what this creature is going to be. Doing a little research, its supposed to be just smaller than a bio titan...if we're looking at wraithknight proportions...this is going to be about right.
I don't think this MC will be "the dominatrix" if my understanding is correct that it is a named MC
sidenote: I LOVE THE LICTOR CHANGE
I have 6 lictors who are dying to bring back their scare tactics. Deathleaper allowing a squad of lictors to have a 2+ cover on top of all snap shots is awesome.
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![[Post New]](/s/i/i.gif) 2013/08/15 16:26:06
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Sneaky Lictor
Wherever they tell me
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Lictors are my favorite unit, so I share the same feelings
Actually I was unreasonably excited when I noticed my rank on Dakka was a sneaky lictor...
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Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
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![[Post New]](/s/i/i.gif) 2013/08/15 16:35:45
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I went back to my original Daemonhunter tag after my Ramaging Carnifex turned to Tunneling Trygon...I dislike the giant snakes. Also excited for spike rifles. Hoping they become S3 AP4 18" range.
Yeah?...I'm not afraid to wishlist in a specific manner...
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![[Post New]](/s/i/i.gif) 2013/08/15 17:01:47
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
Mexico
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ductvader wrote:I thought the dominatrix was a named version of what this creature is going to be. Doing a little research, its supposed to be just smaller than a bio titan...if we're looking at wraithknight proportions...this is going to be about right.
I don't think this MC will be "the dominatrix" if my understanding is correct that it is a named MC
The Dominatrix isn't a "named" MC. It isn't even a MC, it is a GC comparable in size to a Reaver Titan, it is larger than a Hierophant.
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