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Made in au
Norn Queen






And yet, after posting all of that, it doesn't contradict the fact that every faction can do everything, in their own way.
   
Made in us
Zealous Sin-Eater



Chico, CA

DrDuckman wrote:
Look guys, can we not do the Warmachine etc thing where we keep claiming that everyone can do everything? It actually makes the game look less fun, not more, like the fans would like.

There ARE very specific threads in the factions, even in Infinity, which is somewhat more homogenized compared to other wargames, due to the nature of the system. While you can stretch them to fit most niches, a PanO hacking list will never be as good as a Nomad one, for example, and good luck fielding efficient hordes with ALEPH :
.


Umm... PanO has some nice hackers, lacking HD+ doesn't change the fact they can do the hacking game like every other faction. As for ALEPH you must never really of tried, even easy with the newest book.

ALEPH Horde
4 Deva w/ Devabots one the Lt.
3 Thorakites Chain Rifle
Alke
Thamyris
6 Dakini Combi Rifle
19 model 2SWC 280pts, Upgrade as wanted.

I stand by every faction can do all play style with there own twist.

This message was edited 1 time. Last update was at 2013/08/02 01:19:53


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
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Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Combat Jumping Rasyat






Just because you can build a hacker list for Tohaa doesn't mean you should.

This message was edited 1 time. Last update was at 2013/08/02 01:33:46


 
   
Made in au
Norn Queen






Not to mention, while Aleph lack the actual TAG options of PanO, they have plenty of mini-TAGs running around. Ajax might as well be one.
   
Made in gr
Thermo-Optical Spekter





Greece

DrDuckman wrote:
Look guys, can we not do the Warmachine etc thing where we keep claiming that everyone can do everything? It actually makes the game look less fun, not more, like the fans would like.


I do not know what warmachine claims or how well it stands to this claim, but it is true to Infinity.

   
Made in us
Ghastly Grave Guard





Cambridge, UK

Thanks for the rundown, DrDuckman, helps a lot.

 Kanluwen wrote:
ALEPH's main faction rules are in "Human Sphere", I should have mentioned that.

Generally the new releases come after the book, not before.


So, I need the main rulebook to learn how to play the game, and the Human Sphere book for info on Aleph. Are Aleph rules in any other newer books? Also, are there any expansion books that supplement the main rules?

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in au
Norn Queen






 Tangent wrote:
Thanks for the rundown, DrDuckman, helps a lot.

 Kanluwen wrote:
ALEPH's main faction rules are in "Human Sphere", I should have mentioned that.

Generally the new releases come after the book, not before.


So, I need the main rulebook to learn how to play the game, and the Human Sphere book for info on Aleph. Are Aleph rules in any other newer books? Also, are there any expansion books that supplement the main rules?


Aleph start in Human Sphere, and get expanded in Campaign Paradiso.

Note that you don't need any books to play - all of the rules, templates and tokens are free on their website, as well as a handy quickstart guide. The only book with game content not freely available is Campaign Paradisos campaign system. Even all of the units and general new gameplay rules from Paradiso are free.

Even the rules are out of date in the rulebooks, as CB actually updates them. For rules and unit profiles, you're better off with the online versions.

The books are for fluff, and for Paradisos campaign system.

This message was edited 1 time. Last update was at 2013/08/02 11:55:53


 
   
Made in us
Ghastly Grave Guard





Cambridge, UK

Oh, well alright then. That's super easy!

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in fi
Rebel_Princess





Finland

Every faction can do everything (with the exception of Ariadna, who don't have hackers or bots and Tohaa who don't have bots.). Some factions do that thing better than others.

Just don't try to do a hacking Ariadna or Tohaa and you are good to go with anyone.

Forever a pone. 
   
Made in us
Leaping Dog Warrior






Edit: Wow, I didn't see there was another page

DrDuckman wrote:
Look guys, can we not do the Warmachine etc thing where we keep claiming that everyone can do everything? It actually makes the game look less fun, not more, like the fans would like.


Nope. Gonna snip to save space.


<PanO>


Yeah, but you also have impetious knights that can shake a stick in CC. The cutter/draigo/tags very much geared towards offence with their high-burst weapons and/or the templates they can bring to bear. You can be up-close assaulty shooty, lock down the board with total reaction remotes, or charge into the fray with those knights, just to name a few.


<Aleph>

In the assault subsection, sure, but proxies, tacbots, and other units allow for some cheap play. As a trend, they are elite, but that doesn't mean they must be played that way. The assualt sectorial, however, focuses on having hard-hitting durable infantry.


<Yu Jing>

So you're saying YJ versatile with a lot of options? I'm not sure what playstyle your saying YJ does?


<Nomads>

Nomads have a lot of dirty tricks, sure, but that isn't the be-all-end-all of the faction.



<Haqq>

Again, I'm not sure what playstlye Haqq can't do?


<Ariadna>

I disagree, You've got tactics outside of rushing and werewolves. you've got long-range firepower of tankunters, you've got durable infantry like the vet cazak, you've got great skirmishing choices like rangers and the chassuer, and you've got amazing light infantry like the viral-weilding loup garou. While naturally troops are a little cheaper, there is nothing stoping you from running an elite list as vanilla Ariadna.


<Combined army>

I haven't had any experience with them, so I can't say.


<Tohaa>

The Harris rule allows an additional link team of three in other factions, IIRC, so multipile links are possible outside of tohaa. Still, I'd agree that the tohaa are most unique, but I'd also say that having multipule links doesn't define a playstyle--it's how you use those links.


The problem with saying "all X plays like Y' in infinity is that it's not the unit nessesarily make the playstyle, but what they are equipped with. With all factions having some access to snipers, guided missiles, template weapons and the like, it allows the factions to mix and match, playstyles in their own unique way. Perhaps instead of explaining how a faction plays, we should explain the general trends instead?

This message was edited 1 time. Last update was at 2013/08/02 16:49:29


MRRF 300pts
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Made in nl
Zealous Knight







Wrong system there, bud. It's Dragoe or Dragao. Not Draigo, certainly
   
Made in us
Longtime Dakkanaut





US

As others have said, each faction can do any play style for the most part, but do it in their own manner. That's why most vets will tell you to pick a faction that appeals to you visually first, then dig into the options. Each faction has their hand full of units that other factions have penis envy over, but it doesn't mean that if you don't play those units you are doing it wrong.

Nomads, for example, are known for their renown in hacking options. However, I can play a Nomad list that is at it's core a link team of Mobile Brigada (heavy infantry) with no hackers, and do great. How would I deal with that enemy hacker going after my heavy infantry? With that Airdropping Hellcat and Tomcat that just landed 4" behind him.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in nz
Disguised Speculo





DrDuckman wrote:
Look guys, can we not do the Warmachine etc thing where we keep claiming that everyone can do everything? It actually makes the game look less fun, not more, like the fans would like.


This, you hit the nail on the head there. Being told that 'every faction can do it all' doesn't really help us newbies narrow down the choices! Most of us will be fresh out of Warhammer, we need to be eased into a less one dimensional game system and saying that "X is the shooty faction, Y is the stabby one" sure as gak helps with that.

For instance, I love small squads as opposed to solo models. Because of your post I now know that one faction actually does that (Tohaa). Just that little bit of information can point me in the direction of which army to look more into, so seriously, thank you for doing that.

With the lack of coherent fluff available for free (unit fluff on the site is confusing without background stuff) I've been left to pick a list for aesthetics (which I genuinely don't give a damn about) when I'd rather make the choice based on the "who" and "how" of each faction - who they are, what they represent (in detail), and "how" they achieve all the various things they're able to do in the game. To use Kestril's post on page one as an example of doing gak right, rather than being told simply that "every army can deal with multi-wound models" I'd rather be told that "X army kills them in one shot with special multi-wound attacks, while Y fires a fething glue gun at them to make them useless!"

So more like this please, if anyone wants to put out their two cents on which army is best for what and have people actually read and appreciate those opinions, nows a good time! CB has put new players like myself on the spot a bit - whatever army I choose I'll have to drop hundreds of dollars on, and now it seems I won't even know what that army really is until I've bought not one but multiple books for it! Help me and players in my position take the first step into the game and get an army, because as it is I'm likely to spend a ton on one army and then find out I'd have much preferred another... which would be a damn shame
   
Made in au
Norn Queen






 Dakkamite wrote:
This, you hit the nail on the head there. Being told that 'every faction can do it all' doesn't really help us newbies narrow down the choices! Most of us will be fresh out of Warhammer, we need to be eased into a less one dimensional game system and saying that "X is the shooty faction, Y is the stabby one" sure as gak helps with that.


The problem is those sorts of definitions give you a false impression of the game. I'll give 3 examples below.

Pan Oceania is the shooty faction, because their units tend to have higher BS than other factions, and have a lot of special weapons to go around.

Yu Jing is the stabby faction, because they tend to have higher CC than other factions, and have a lot of CC monsters.

Haqqislam is the doctor faction, as they tend to have higher WIP than other factions, and have far more doctors rather than paramedics than other factions.

Haqqislam can shoot with the best of them. Basic unit profiles like Ghulam have full access to most special weapons, and their BS is the standard baseline of everyone else. A Ghulam with a rifle is going to still stand toe to toe with a Fusilier. They have plenty of units that are great in CC, and even have units that are not only great in CC but make enemies worse in CC (because they're too busy staring at an Odalisques pouty lips and amazing cleavage to notice the shotgun placed at their temple).

Pan Oceania can CC with the best of them. They have things called Knights that carry giant fething powered broadswords for a reason. They also have a decent doctor, though lack the wide array of profiles Haqqislam have.

Yu Jing can shoot with the best of them. They have plenty of guys with good weapons and good BS that can shoot you dead. Their basic infantry can go toe to toe with Ghulam or Fusiliers in a firefight. They have their own doctors as well, again, just lacking the array of choices Haqqislam have.

The biggest differences come in the special equipment and special weapons that are unique or semi unique to each faction. Some have more models with TO camo, or ODD's, or viral weapons, or can form Haris links in addition to normal Link teams. The basic idea behind the tactics can be accomplished mostly by each army, just in the way they do it.

The problem with Infinity is you either get very generalised (everyone can do everything in their own way) or go into an essay about each factions little strengths and weaknesses which is just going to confuse an irritate a new person. The best response really is 'pick an army you like the look of, and then dig into the options', because in general you're not going to find something you can't do after you've picked a faction.

 Dakkamite wrote:
For instance, I love small squads as opposed to solo models. Because of your post I now know that one faction actually does that (Tohaa). Just that little bit of information can point me in the direction of which army to look more into, so seriously, thank you for doing that.


Here's where it gets muddy. Haqqislam can do this to, just a bit limited in their Qapu Khalki sectorial. They can form a normal Link team, and also an Odalisque Haris team, giving them 2 squads. It's more limited than Tohaas massive array of Haris links, but it's doable. Also, with the next book, other factions will be gaining Haris links on some units (Bostria said Tohaa and Qapu Khalki are the only factions in Paradiso that can do it, but others will get it).

So just saying Tohaa do multiple link teams is misleading.

This message was edited 4 times. Last update was at 2013/08/06 06:02:01


 
   
Made in nz
Disguised Speculo





Would you kindly direct me to those essays then? Confusing or not, I need *information* to make a choice with and 'everyone does everything' just doesn't help me here

This message was edited 2 times. Last update was at 2013/08/06 06:06:21


 
   
Made in au
Norn Queen






I'm not even aware of the sorts of in depth analysis you're looking for. The official forums tend to have a good writeup for each faction though in each factions sub forum.

Also, add to my previous post - Qapu Khalki can also do Haris teams for Sekban, so they have 2 Haris options as well as the Link option.

This message was edited 1 time. Last update was at 2013/08/06 06:14:11


 
   
Made in gb
Dakka Veteran




Devon, UK

 Dakkamite wrote:
I'd rather make the choice based on the "who" and "how" of each faction - who they are, what they represent (in detail), and "how" they achieve all the various things they're able to do in the game. To use Kestril's post on page one as an example of doing gak right, rather than being told simply that "every army can deal with multi-wound models" I'd rather be told that "X army kills them in one shot with special multi-wound attacks, while Y fires a fething glue gun at them to make them useless!"

So more like this please, if anyone wants to put out their two cents on which army is best for what and have people actually read and appreciate those opinions, nows a good time! CB has put new players like myself on the spot a bit - whatever army I choose I'll have to drop hundreds of dollars on, and now it seems I won't even know what that army really is until I've bought not one but multiple books for it! Help me and players in my position take the first step into the game and get an army, because as it is I'm likely to spend a ton on one army and then find out I'd have much preferred another... which would be a damn shame


'Hundreds of dollars' will get you multiple forces, potentially 2-3 factions.

Infinity is a skirmish game, forces will typically be ten models and proxying is very common. So for example $100 would get you a starter pack, a 4 infantry or 2 Remote or 2 Bike box set and several blisters. This would give you a 'full' 300 point force with multiple extra models to swap out for variation.

It's not that we're not trying to be helpful, it's that every model* can deal with multi-wound targets thanks to getting multiple shots per Order in the active turn - if you can get your basic rifle dude into a good position they can take down a TAG (Dreadnought equivalent) through sheer weight of fire.

*With exceptions for the rare models that don't have a rifle equivalent or better.

I do agree that it doesn't appear useful to be told 'everyone can do everything' but bear in mind that most of the factions have 40+ units to choose from for your ten models - model choice within a force can have more impact on playstyle than the faction! So we can give you faction generalities but that's all they'll be, they won't actually apply at the level of a single tabletop force.

That said, there are some hard restrictions on factions:

Only Haqqislam and the Combined Army/Shasvastii get Impersonators (assassins that pretend to be enemy models).
Ariadna get near-zero access to electronic warfare/robots/TAGs/TO Camo, but in return are near-invulnerable to electronic warfare.
Only Ariadna get access to werewolves.
Shasvastii and Ariadna tend to be the armies to look at for all-camo forces but Nomads can do it as well with less variety.
Only Yu Jing get Ninjas and Oniwaban (better Ninjas) but nearly everyone (other than Ariadna) gets infiltration hidden deployment models (TO Camo).
Other than some of the Sectorials (sub-faction themed lists, intentionally restrictive), everyone gets drop troops but they all have slight twists.
Nomads get wider access to Engineers (and to some extent Hackers) than other factions.
Haqqislam get wider access to Doctors than other factions.
If going for area denial, Nomads have a slight edge in having more different units for it.
Only the Combined Army get access to units with Sepsitor, which can take control of enemy models.
Some Sectorials get limited access to infiltrating units.

You can find an overview of the factions on my site, although the Tohaa haven't been added to it: http://wargamingtrader.com/infinity/intro1

This message was edited 1 time. Last update was at 2013/08/06 09:13:05


 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Also Aleph's Steel phalanx Assault Sub section can do multiple enomotarchos units (4 man - but you need the named characters to link them). Enomotarchos also lifts the restriction of ONE link team at a time, also.

So there are 3 armies that can do multiple "link" teams. 2 sectorials, and 1 main faction


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in de
Hacking Noctifer





 IJW wrote:
 Dakkamite wrote:
I'd rather make the choice based on the "who" and "how" of each faction - who they are, what they represent (in detail), and "how" they achieve all the various things they're able to do in the game. To use Kestril's post on page one as an example of doing gak right, rather than being told simply that "every army can deal with multi-wound models" I'd rather be told that "X army kills them in one shot with special multi-wound attacks, while Y fires a fething glue gun at them to make them useless!"

So more like this please, if anyone wants to put out their two cents on which army is best for what and have people actually read and appreciate those opinions, nows a good time! CB has put new players like myself on the spot a bit - whatever army I choose I'll have to drop hundreds of dollars on, and now it seems I won't even know what that army really is until I've bought not one but multiple books for it! Help me and players in my position take the first step into the game and get an army, because as it is I'm likely to spend a ton on one army and then find out I'd have much preferred another... which would be a damn shame


'Hundreds of dollars' will get you multiple forces, potentially 2-3 factions.

Infinity is a skirmish game, forces will typically be ten models and proxying is very common. So for example $100 would get you a starter pack, a 4 infantry or 2 Remote or 2 Bike box set and several blisters. This would give you a 'full' 300 point force with multiple extra models to swap out for variation.

It's not that we're not trying to be helpful, it's that every model* can deal with multi-wound targets thanks to getting multiple shots per Order in the active turn - if you can get your basic rifle dude into a good position they can take down a TAG (Dreadnought equivalent) through sheer weight of fire.

*With exceptions for the rare models that don't have a rifle equivalent or better.

I do agree that it doesn't appear useful to be told 'everyone can do everything' but bear in mind that most of the factions have 40+ units to choose from for your ten models - model choice within a force can have more impact on playstyle than the faction! So we can give you faction generalities but that's all they'll be, they won't actually apply at the level of a single tabletop force.

That said, there are some hard restrictions on factions:

Only Haqqislam and the Combined Army/Shasvastii get Impersonators (assassins that pretend to be enemy models).
Ariadna get near-zero access to electronic warfare/robots/TAGs/TO Camo, but in return are near-invulnerable to electronic warfare.
Only Ariadna get access to werewolves.
Shasvastii and Ariadna tend to be the armies to look at for all-camo forces but Nomads can do it as well with less variety.
Only Yu Jing get Ninjas and Oniwaban (better Ninjas) but nearly everyone (other than Ariadna) gets infiltration hidden deployment models (TO Camo).
Other than some of the Sectorials (sub-faction themed lists, intentionally restrictive), everyone gets drop troops but they all have slight twists.
Nomads get wider access to Engineers (and to some extent Hackers) than other factions.
Haqqislam get wider access to Doctors than other factions.
If going for area denial, Nomads have a slight edge in having more different units for it.
Only the Combined Army get access to units with Sepsitor, which can take control of enemy models.
Some Sectorials get limited access to infiltrating units.

You can find an overview of the factions on my site, although the Tohaa haven't been added to it: http://wargamingtrader.com/infinity/intro1


Tohaa is the only faction with Links in the Vanilla lists (only 3-men, but more than one) which can be made of different troop types. They are the only faction with symbiont armor and swarm grenades. They lack of hackers but they don´t really need them, because they use living drones. They use a lot of viral wepons, too. They are the only faction with a jump troop with more than 1 wound.
I think Combined are the only with Plasma weapons and a lot of weird weapons and rules.

This message was edited 1 time. Last update was at 2013/08/06 09:32:51


   
Made in nl
Zealous Knight







That $100 'full' force is going to be optimistically priced to start with (you'll really have to write a list to budget to do that and forget about remotes, tags and probably even g:servant stuff) and that's becore mentioning you'll need several specialists, baggage models etc etc if you really want to have some fun in ITS, missions et al.

Honestly, it's a pretty cheap game to play but I don't think staying below €175-€225 is realistic if you want a bit of everyhing and some mission capability etc.
of course that would probably be easier with both aleph (man sized tags don't eat up half of your silly $100 budget on their own) or tohaa, but generally, if you have the money and like the game that $100 will be doubled and tripled in a few months.

Hell, I know I did and thats not counting a full second faction
   
Made in au
Norn Queen






While building up an Infinity collection is a bit expensive, it's cheaper than a lot of games out there. I find it's main strength is how easy it is to make impulse purchases that matter. If I go out and buy the new Barid, there's some very nice new profiles I can use and that one model alone will change how my list plays just by replacing one model.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 chromedog wrote:
Also Aleph's Steel phalanx Assault Sub section can do multiple enomotarchos units (4 man - but you need the named characters to link them). Enomotarchos also lifts the restriction of ONE link team at a time, also.

So there are 3 armies that can do multiple "link" teams. 2 sectorials, and 1 main faction


Forgive the nitpickiness, but you can do Enomotarchos without a named character by utilizing a Myrmidon Officer.
   
Made in nl
Zealous Knight







 -Loki- wrote:
While building up an Infinity collection is a bit expensive, it's cheaper than a lot of games out there. I find it's main strength is how easy it is to make impulse purchases that matter. If I go out and buy the new Barid, there's some very nice new profiles I can use and that one model alone will change how my list plays just by replacing one model.


Totally true. Adding just one TO sniper, AD trooper or even a 5pt imp/irr suicide chainrifler to round out lists with can drastically change your next game. Best part is not so much even the price but the fact you could feasibly buy that model and have it painted and ready to go for a game the next day.

The look on a regular opponent's face alone
   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

$100 is already enough money for a solid 300pt. force. You can spend hundreds of dollars more if you want a bajillion factions, or if you want to buy every single unit in a single faction.


 
   
Made in nl
Zealous Knight







Some 300pt forces, chosen for budget, yes. But hardly any variation, not suited for tournament use (insufficient flexibility for two lists especially with enough specialists) and forget about any of the cool stuff on 40mm bases. Sorry, it's misleading as hell. Still a cheap game to play but not *that* cheap.
   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

If you simply play standard games and don't participate in tournaments I don't see why it's misleading. My main army list is exactly that and I don't think I'll be adding anything to it anytime soon for variation, unless I want to do another faction entirely. I have other Haqqislam models, true, but I almost never use them and always fall back on my list that uses the same stuff.


 
   
Made in nl
Zealous Knight







It also means annihilation is the only mission you'd be suited for. those standard missions will have many players bored out of their skull before too long and yes, other missions are an essential core component of the game, so yes, it is misleading.

What you're doing is telling someone that, oh sure, for a hundred bucks he'll be set to play for a while, which simply isn't true unless he only sticks to a very small part of the game.

and maybe he would be happy playing just the same ten models over and over again - as Loki already alluded to (and I believe someone actually claimed $100 would get you some variety!) that would probably be a minority opinion.

Yes, $100 will get you started. Generally though, to get the most out of the game you will spend another hundred before too long (couple of months). At, say, twenty bucks a month that might be less than you spend on munchies during games so it's no biggie - it's certainly a cheap game to play.
Just please stop telling folks it can be done quite that cheaply because they'll buy in only to discover they'll spend their buyin again to really get comfy.
   
Made in us
[DCM]
.







 Kanluwen wrote:
 chromedog wrote:
Also Aleph's Steel phalanx Assault Sub section can do multiple enomotarchos units (4 man - but you need the named characters to link them). Enomotarchos also lifts the restriction of ONE link team at a time, also.

So there are 3 armies that can do multiple "link" teams. 2 sectorials, and 1 main faction


Forgive the nitpickiness, but you can do Enomotarchos without a named character by utilizing a Myrmidon Officer.


It is a good reminder...

You are... forgiven.
   
Made in us
Longtime Dakkanaut





US

 Bolognesus wrote:
It also means annihilation is the only mission you'd be suited for. those standard missions will have many players bored out of their skull before too long and yes, other missions are an essential core component of the game, so yes, it is misleading.

What you're doing is telling someone that, oh sure, for a hundred bucks he'll be set to play for a while, which simply isn't true unless he only sticks to a very small part of the game.

and maybe he would be happy playing just the same ten models over and over again - as Loki already alluded to (and I believe someone actually claimed $100 would get you some variety!) that would probably be a minority opinion.

Yes, $100 will get you started. Generally though, to get the most out of the game you will spend another hundred before too long (couple of months). At, say, twenty bucks a month that might be less than you spend on munchies during games so it's no biggie - it's certainly a cheap game to play.
Just please stop telling folks it can be done quite that cheaply because they'll buy in only to discover they'll spend their buyin again to really get comfy.


? That is some odd logic. $100 can indeed get you a 300pt force without much issue. That is maximum you should play Infinity at. Buying more past that is just expansion of the force/natural expansion of any game. Within that 300pts you could play 150pts with a few list variants. This is not much different than any other game where you can buy 2000pts 40k, or 50pts Warmahords and spend a PILE more. A 2000pt 40k force will allow you to play some variants at 1000pts, however you'll commonly get bored of your 2000pts force and flesh it out with some unit variants.

Around $100 is a 300pts force. Past that you'll probably pickup more as you get a feel for the type of models that you really enjoy.

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Greece

Because you intrigued me, directly from CB my 3 300pts lists from GenCon come at.

Military orders 96,95 EU so 129.06$ and a model from those bought (1 Mulebot) is spare.
Bakunin is 98,40 EU so 130,99$ with two models (clockmaker and his Zondbot) from those bought spare.
Bahram is 92,65 EU so 123,34$ with 3 models (two Dayalami and a ragik) from those bought spare.

None of the lists were "optimized" to be cheap and have spare models in the purchases, I feel the under 100$ holds ground although CB has advertised it as under 100 EU which holds true in all 3 cases.

   
 
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