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Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

 Delevarius wrote:
 DieselJester wrote:
One thing to note: Drop your lootas into terrain and let them do their job by moving them as little as possible. Remember that you have a 48" range with the Deffguns that will tag pretty much anything on the board at setup time for any standard deployment with the exception if you're doing long board. I would probably consider combining the three squads into two just on the off chance that they come under fire and have to start taking leadership/morale checks.

Yep that's the plan
The reason why they are split into small squads is twofold.
As small squads they can both focus on a target or split their fire, and when they are getting shot at they can go to ground since they are not fearless.
Also even with a 15man squad, if the opponent drops the hurt on them, or they get assaulted, they will be wiped out immediately, while with smaller squads spread out a bit they are a much harder thing to deal with, even though it brings in more killpoints on the table.
The idea to make them into two squads (of 7 lets say) is ok but I still think 5man squads might be a bit better, but im not sure
I will try this when I get to play though, thanks for the input


Also remember that you still get D3 shots on overwatch! I've overwatched squads to death with the Deffguns before and you have a better chance at them surviving 15 strong than you do at 5 strong. Just some food for thought there. Lemme know how it works for you.

WAAAGH on!

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in mk
Regular Dakkanaut





 DieselJester wrote:

Also remember that you still get D3 shots on overwatch! I've overwatched squads to death with the Deffguns before and you have a better chance at them surviving 15 strong than you do at 5 strong. Just some food for thought there. Lemme know how it works for you.

WAAAGH on!

Depending on the enemy I guess can change up my setup and maybe even put all 15 lootas in 1 squad if it is better
but generally smaller squads have bigger upsides, and only fewer disadvantages
still thanks for the input WAAAGH !
   
Made in us
Flashy Flashgitz






New Jersey

 Delevarius wrote:
You are obviously against trukk lists, aka small but fast squads of boyz, with tons of kill points, seen from all your posts so far in this thread.


I'm not against trukks, though they have never worked well for me. It's not a matter of learning them, it's more about what I usually face: Meltaguns are outright devastating to a Trukk Army. I've tried to be very clear about things that work for me and things that don't.

The advice on the Bikers (they are not trukks) is the same - Kombi weapons are a waste of points that could be better used elsewhere. Nob boss or Big Mek in a Boyz unit, again the PK usually doesn't make up for it's cost even with a PK delivery system. your frontline of Trukks will never use the PK. The Big Mek's Trukk is usually target number one, sure it's the difference of 5 points, but the burna attack before the charge will do more damage, than hoping you survive til the next assault phase. Also with the Burna the BS 2 doesn't matter.

Again, nothing to do with being for or against the Trukk list, Just giving an opinion about utilizing your points better. If it helps, your welcome. If it doesn't, I'm sorry, but could you please tell me why it doesn't work for you?


Automatically Appended Next Post:
 DieselJester wrote:
Also remember that you still get D3 shots on overwatch! I've overwatched squads to death with the Deffguns before and you have a better chance at them surviving 15 strong than you do at 5 strong. Just some food for thought there. Lemme know how it works for you.
WAAAGH on!

15 Lootas can not 'go to ground', it's better to take them in packs of 10, so you can 'go to ground' from the first shots fired at them.

This message was edited 2 times. Last update was at 2013/08/11 21:41:24


Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in mk
Regular Dakkanaut





then why play trukks at all if i am not going to put claws and they die from meltas ? they will lose every combat without a claw and will not be able to hurt anything above AV10....
I have seen what powerclaws do in a trukk army both with sluggas and shootas, and in both cases the powerclaw is the crucial tool that makes the difference between winning and loosing a combat... I do not see how it is not worthed

This message was edited 2 times. Last update was at 2013/08/12 01:20:43


 
   
Made in us
Regular Dakkanaut





Boise, ID. US

Hmmm. Well pk's means rushing into, cc. The meta right now prefers shooting. And if you rush straight at the enemy, your tricks get targeted and killed. Trucks, exposed and up closer are easy enough to take down with basic weapons leaving the heavy stuff to target harder targets.

It's better in my experience, when running a full truck army to bob and weave. use cover and mobility, to isolate targets and shoot em up. The goal is to have as little return fire and possible, and not leave trucks exposed. Assault weakened units after you've shot then up. Fewer claws, means more boyz, though eliminating them altogether isn't a good idea either. Unless you otherwise have lots of anti tank, usually with lootas, rokkits or maybe looted wagons.

I've run a 5 truck army, all shootas, with wazdakka and bikes. The bikes had the claws, the trucks didn't. It worked really well. Though I've also run trucks with balls and chain and pk's in units, with deffrolla wagons and Lootas. Ok, but well I might have just had bad luck but, lost or tied with it every time.
   
Made in mk
Regular Dakkanaut





And how do nob-less trukk mobs fare against infantry-based lists and armor-based lists ? I am asking since I have never seen a nob-less trukk list in action
   
Made in us
Ork Boy Hangin' off a Trukk




I feel it would be useless to have nob less trukk squads. 12 slugga boyz is no where near as frightening than 11 + nob with pk. Keep the nobs. They will always help. A nob with pk and a single ork boy can easily take out a five man tac squad in assault. I have done it many times. With the trukk squads I would say expiriment on how many squads charge a unit. Remember you want the combat to go on until the enemies assault phase, then that is where you want to wipe them. After that you get consolidation and more movement on your turn.
The nobs shouod not fear being challenged. The nob cannot be challenged f he is unengaged and since he piles in at init 1, its pretty easy to deny a challenge on the first round of combat. The first round is where you do the most damage due to furiius charge. I don't have problems with nobs or challenges and I run a 5 trukk 2 bw list. Hope it helps.
   
Made in nz
Disguised Speculo





 firmlog wrote:
Hmmm. Well pk's means rushing into, cc. The meta right now prefers shooting. And if you rush straight at the enemy, your tricks get targeted and killed. Trucks, exposed and up closer are easy enough to take down with basic weapons leaving the heavy stuff to target harder targets.

It's better in my experience, when running a full truck army to bob and weave. use cover and mobility, to isolate targets and shoot em up. The goal is to have as little return fire and possible, and not leave trucks exposed. Assault weakened units after you've shot then up. Fewer claws, means more boyz, though eliminating them altogether isn't a good idea either. Unless you otherwise have lots of anti tank, usually with lootas, rokkits or maybe looted wagons.
.


I wish 40k supported this style of play, but it does not. Units have very long range, and can shoot your trukk through even the tiniest gap in cover. On top of this, most boards have very little cover

Trukks are there to hurl PK nobs into the fray, nothing more.
   
Made in mk
Regular Dakkanaut





Spoiler:
12 ShootaBoyz (1 big shoota 1 Nob Powerclaw Bosspole)
117
Trukk (Reinforced Ram)
40
157

12 ShootaBoyz (1 big shoota 1 Nob Powerclaw Bosspole)
117
Trukk (Reinforced Ram)
40
157

12 ShootaBoyz (1 big shoota 1 Nob Powerclaw Bosspole)
117
Trukk (Reinforced Ram)
40
157

3 Nob Cybork Bikers (Painboy, Powerclaw Bosspole, Powerclaw Waaagh Banner)
250

Warboss (Bike, Cybork Body, Powerclaw, Attack Squid )
150

1 Deffkopta TL Rokkits
45

5 Lootas
75

991 points

Big Mek (KFF, Powerclaw, Cybork Body)
120

11 Shoota Boyz (1 Big Shootas 1 Nob Powerclaw Bosspole)
111
Trukk (Reinforced Ram)
40
151


1 Deffkopta TL Rokkits
45

5 Lootas
75

+2 Nob Cybork Bikers (2x Big Choppa)
110

1492 points

This is where I am at right now
I still do like the Powerclaws on the trukkers
Going up to 1850 I am thinking of adding more lootas (atleast another 15man squad) and some big guns (lets say two kannon units) and maybe a dakkajet
   
 
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