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![[Post New]](/s/i/i.gif) 2013/08/09 15:39:32
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Sadistic Inquisitorial Excruciator
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Hey guys, I have a game coming up against a WoC player, who runs a 3-by-2 block of Skullcrushers....
Whats the best way to kill them? He also run a Skull of Katan as well, so magic is a bad joke.
I was thinking about using Ripperdactyls to snipe the Sorcerer(who is in a Warshrine). I use Lore of Metal on my Loremaster Slann to do the Sig. Spell on the 20+.
I have no idea what to do otherwise....... I'm not sure if Temple Guard will be enough to brunt the charge of even 3 'Crushers.
Any help would be great.
Thanks,
Lucarikx
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![[Post New]](/s/i/i.gif) 2013/08/09 15:42:27
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Bloodthirsty Chaos Knight
Edinburgh, Scotland
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Doesn't the new LM book have lots of multiple wounds attacks? Would expect them to be effective. They also have a 1+ AS, so Metal will hurt them.
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Nite |
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![[Post New]](/s/i/i.gif) 2013/08/09 15:44:43
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Inspiring Icon Bearer
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A stegadon with multiple wound impact hits would be brutal.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2013/08/09 15:56:43
Subject: Re:How to crush the SkullCrusher-star w/ Lizardmen?
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Sadistic Inquisitorial Excruciator
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Thanks guys.
I have a Ancient Stegadon w/ All upgrades, so I will try that. Would using Temple Guard as a roadblock and flank charging w/ Ripperdactyls and the Stegadon be sound?
Lucarikx
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![[Post New]](/s/i/i.gif) 2013/08/09 16:12:58
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Been Around the Block
Oakland, CA
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Skull crushers can not be killing blowed
, so rippers are useless.
Metal magic. Threaten with searing doom but aim to get plague of rust off. Glittering scales will give the TG a 2+ AS. Back them with a beasts priest.
Give the TG the razor std. Even SC have to pay attention to -3 AS.
Finally load up un cowboy scar vets with GW. They will tear the sc up.
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![[Post New]](/s/i/i.gif) 2013/08/09 16:20:21
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Nimble Mounted Yeoman
Tillicoutry, albion apparently
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Carnasaur with oldblood and piranha blade, pot of str. and enchanted shield. Charge him in and with 9 s7-8 attacks should do well. Lore of light can be good as well....
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![[Post New]](/s/i/i.gif) 2013/08/09 16:51:17
Subject: Re:How to crush the SkullCrusher-star w/ Lizardmen?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Lucarikx wrote:Thanks guys. I have a Ancient Stegadon w/ All upgrades, so I will try that. Would using Temple Guard as a roadblock and flank charging w/ Ripperdactyls and the Stegadon be sound? Lucarikx
That involves using Temple Guard, so no. Honestly, a unit like that is so expensive, redirecting it with skinks and blasting it with the boosted Metal Sig is the best thing. It just becomes a liability then. And skinks are cheap enough, that you can use the big blocks to crush the rest of his army.
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This message was edited 1 time. Last update was at 2013/08/09 16:51:31
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![[Post New]](/s/i/i.gif) 2013/08/09 17:06:46
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Longtime Dakkanaut
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Acardia wrote:A stegadon with multiple wound impact hits would be brutal.
This.
And Carnisaur.
Use High Magic to get Hand of Glory on your guys and give +D3 WS and Init. That way the Carnisaur goes first, though not before the riders. Walk between worlds will turn the target Ethereal and only the Behemoths will be able to hit--unless they have ensorcelled weapons, which they probably do.
Just straight Kroxigor can give them a run for their money. Mostly by being cheaper and super strong. If you had the same points in Krox as he had in Skullcrushers, it would be a close fight I think. That's like 7-8 Krox. In the supporting rank you will be able to pass in all 3 attacks of the Krox and he can only pass the rider's attacks. So I think it would be 8 attacks for him and 9 attacks for you. He has a better chance to hit by 1 and you are down 1 to hit. Anyway, it's pretty close in a straight slugfight.
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![[Post New]](/s/i/i.gif) 2013/08/09 19:16:51
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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DukeRustfield wrote: Acardia wrote:A stegadon with multiple wound impact hits would be brutal.
This.
And Carnisaur.
Use High Magic to get Hand of Glory on your guys and give +D3 WS and Init. That way the Carnisaur goes first, though not before the riders. Walk between worlds will turn the target Ethereal and only the Behemoths will be able to hit--unless they have ensorcelled weapons, which they probably do.
Just straight Kroxigor can give them a run for their money. Mostly by being cheaper and super strong. If you had the same points in Krox as he had in Skullcrushers, it would be a close fight I think. That's like 7-8 Krox. In the supporting rank you will be able to pass in all 3 attacks of the Krox and he can only pass the rider's attacks. So I think it would be 8 attacks for him and 9 attacks for you. He has a better chance to hit by 1 and you are down 1 to hit. Anyway, it's pretty close in a straight slugfight.
It only turns them ethereal until the end of the same magic phase.
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![[Post New]](/s/i/i.gif) 2013/08/09 19:58:50
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Longtime Dakkanaut
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Oh yah
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![[Post New]](/s/i/i.gif) 2013/08/09 20:50:24
Subject: How to crush the SkullCrusher-star w/ Lizardmen?
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Killer Klaivex
Oceanside, CA
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Lore of metal armor buff does nothing to temple guard, you already have 5+ scaly skin.
Try Old Blood, Coldone, Armor of Destiny, dawn stone, great weapon.
He's hit on 4's, wounded on 4's, saves on 3+, re-rolls to save on 3+, and then has a 4+ ward.
Being 25mm wide, only 2 touch, with 2 supporting.
That's 12 S5 attacks from the riders, and 4 S5 attacks from the mounts. On average you'll take a wound every 4 to 5 rounds. You're swinging back hitting 3's, wounding on 2's, and he'll save on 5's. With Predatory hunter, you're averaging ~2 wounds a round.
If you're near the slaan and BSB you're lose by the musician and hold on a 9, on 3 dice, with a re-roll.
The 2nd round of combat strips his rank, and you win combat by 1.
Go with high magic, and heal the old blood.
1+ re-rollable and 4+ ward, on a T5 WS6 model that can't be stomped, and is immune to psych; dishing out 5 S7 attacks with PF will have your chaos opponent posting here with "How do I stop this Old Blood?"
-Matt
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