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pretre wrote: Re: the guy who posted the Tyranid Rumors (mikey0987), it was found out he was also the one who posted the Daemon rumors a while back.[/spoiler]
Which Tyranid rumors are attributed to this person? With the avalanche of garbage that has been thrown at us recently, it's kind of hard to remember who's behind what.
e: nvm, found what that was about. Garbage.
This message was edited 1 time. Last update was at 2013/08/27 16:34:47
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
Bell of Lost Souls 8/27/13 "Regarding the Mycetic Spore wrote:
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out...
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.
That sounds horribly disgusting - I want it.
If this lines up with the other rumors, then the secondary creature will be the Hive Node. Either way, I better start setting aside some Tyranid Funds
This rumor feels like it's accurate. Gut feelings, sure, but the description of the creature falls in line with how I think GW would design such a kit. Making it a dual-kit with a new giant bug (CEREBORE!) is also great, for those who have already converted mycetic spores of their own.
Also i mention Cerebore above because it's another version of a 'transport bug' and i think it just fits with the mycetic spore aesthetic, most likely. I called Nidvember back in July, I'm calling Cerebore now. mark it down, I'm the new Nidstradamus.
Yeah, seems to pass the sniff test a little better somehow. Then again, that lengthy Eldar "leak" provided similar detail but was bunk.
Again, I'm not looking forward to replacing my 5 DIY spores with GW models. Maybe the new codex will provide some new/better options -- Trygon tunnels? -- for running the reserve-heavy armies that I prefer.
Bell of Lost Souls 8/27/13 "Regarding the Mycetic Spore wrote:
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out...
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.
That sounds horribly disgusting - I want it.
If this lines up with the other rumors, then the secondary creature will be the Hive Node. Either way, I better start setting aside some Tyranid Funds
This rumor feels like it's accurate. Gut feelings, sure, but the description of the creature falls in line with how I think GW would design such a kit. Making it a dual-kit with a new giant bug (CEREBORE!) is also great, for those who have already converted mycetic spores of their own.
Also i mention Cerebore above because it's another version of a 'transport bug' and i think it just fits with the mycetic spore aesthetic, most likely. I called Nidvember back in July, I'm calling Cerebore now. mark it down, I'm the new Nidstradamus.
Yeah, seems to pass the sniff test a little better somehow. Then again, that lengthy Eldar "leak" provided similar detail but was bunk.
Again, I'm not looking forward to replacing my 5 DIY spores with GW models. Maybe the new codex will provide some new/better options -- Trygon tunnels? -- for running the reserve-heavy armies that I prefer.
Seems interesting enough as a rumor. The folks on Warseer thought it garbage. I don't know if I buy it yet. If it does come to pass, I don't expect a name that's been used before, as GW tends to rarely port Epic or FW names into their core line (Lord of Skulls, notwithstanding).
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
Harriticus wrote:Generally rumors posted here from kroothawk end up true. Warseer is just overly judgemental
Wait, I am deliriously tired right now. Which rumor belongs to Kroothawk?
SickSix wrote:
I don't expect a name that's been used before, as GW tends to rarely port Epic or FW names into their core line (Lord of Skulls, notwithstanding).
Then consider the trend broken.
I didn't say it was a trend, and therefore not possible. GW has broken a lot of (bad) trends since the advent of 6th edition. If they go with Cerebore, I'm for it, because that sounds badass.
Automatically Appended Next Post:
Killme304 wrote: Yeah the megaforces were the only discounts an army got outside of battleforces. Granted, they didn't always have good units in them, so you were basically getting "bad" units free (like the stalker in necrons ect).
The problem isn't what GW puts in them, it's people's expectations.
GW is offering a variety of units for a particular army to give people something to start with and try out. Veteran gamers are whining that they don't get 6 squads of 5-man Battle Squads each with their own Razorback in a box. GW has never promoted spam, or math-hammering an army list, so you are rarely going to see the most optimal builds in a box. PP doesn't do it any better. I also doubt GW thinks a unit is "bad" and decides to throw it in so customers get less value for the price.
Furthermore, the Triarch Stalker is a badass model, and performed decently enough for me on the table top.
This message was edited 2 times. Last update was at 2013/08/28 01:57:59
I meant that for competitive players, they still were only just worth it because they wouldn't use some of the stuff. I agree that the stalker model is bad ass, but having seen them in action I would never field one. The best part about them would have been locking stuff in combat, but 6th has conspired against walkers with the weapons are useless rule. If it just locked fire warriors in combat the rest of the game I'd have no problem fielding them. But now I'm getting off topic.
With all the representation of spores in the codex and DoW2, I find it hard to believe that a spore is going to be a dual kit. If it's the cerebore, they just look way too different. If its a dominatrix, the spore is going to be waaaaaay too big. Some kind of hive node/structure thing would be the only dual I could see. If it is some kind of structure, I'll be sad because bugs form of invasion doesn't exactly scream "defensive". It would make more sense for a lower lifeform to perform a different task, like how a venomthrope blocks out vision with its spore cloud.
This message was edited 1 time. Last update was at 2013/08/28 03:54:16
You do know that GW really doesn't give two boogers about competitive players right?
They have said since the dawn of time it's a 'beer and pretzels' game. They are not going to sell spam (competitive) box sets.
*Of course we all know 'beer and pretzels' is code for "we can't be expected to write a tight set of of balanced rules that would support competitive gaming because we write the rules to sell models"
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
Just click on the 40k link guys. There is a picture of "this army is out on a photo op. You may see them in a WD article soon." placard in a empty GW display case.
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
SickSix wrote: Just click on the 40k link guys. There is a picture of "this army is out on a photo op. You may see them in a WD article soon." placard in a empty GW display case.
We were looking at that case on 10 Aug - it was full. Eight weeks leadtime sounds bang-on for feature photography.
SickSix wrote: Just click on the 40k link guys. There is a picture of "this army is out on a photo op. You may see them in a WD article soon." placard in a empty GW display case.
No word on how many models were still in the case, mind. If nearly all the models were gone, they're probably just being used for a battle report or showcase or maybe even a promo shot for something *else*. With a new Codex, some figures would be updated or changed so there would still be a sizeable number of models in the cabinet.
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
Bell of Lost Souls 8/27/13 "Regarding the Mycetic Spore wrote:
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out...
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.
I am almost positive I know what this is going to be if the rumor is true in the book catechism of hate they describe a creature called the norn queen the description is almost perfect. I really hope that this is what it is it would be truly awesome. They are apparently what process the bio matter eaten by rippers to produce new tyranids for an invasion. This could be soon cool!!!
I am almost positive I know what this is going to be if the rumor is true in the book catechism of hate they describe a creature called the norn queen the description is almost perfect. I really hope that this is what it is it would be truly awesome. They are apparently what process the bio matter eaten by rippers to produce new tyranids for an invasion. This could be soon cool!!!
Norn Queens are the massive creatures (bigger than Bio-titans) inside Hive Ships that spawn all Tyranid creatures. This is just a transport so GW can make a dual-kit from the Mycetic Spore. If they are going to use an established name for it, it'll be called a Cerebore.
This message was edited 1 time. Last update was at 2013/08/28 12:58:58
I am almost positive I know what this is going to be if the rumor is true in the book catechism of hate they describe a creature called the norn queen the description is almost perfect. I really hope that this is what it is it would be truly awesome. They are apparently what process the bio matter eaten by rippers to produce new tyranids for an invasion. This could be soon cool!!!
Norn Queens are the massive creatures (bigger than Bio-titans) inside Hive Ships that spawn all Tyranid creatures. This is just a transport so GW can make a dual-kit from the Mycetic Spore. If they are going to use an established name for it, it'll be called a Cerebore.
Yes I know but in the book catechism if hate the hive ship shot the norm queen to the plane because the ship was dying so when it got there it mutated still really big but was drastically smaller than its original form due to its evacuation from the ship. When it was in the planet it turned into an egg laying creature that really didn't move and got fed by rippers. You guys might be right but the description similarities are uncanny in my opinion.
I am almost positive I know what this is going to be if the rumor is true in the book catechism of hate they describe a creature called the norn queen the description is almost perfect. I really hope that this is what it is it would be truly awesome. They are apparently what process the bio matter eaten by rippers to produce new tyranids for an invasion. This could be soon cool!!!
Norn Queens are the massive creatures (bigger than Bio-titans) inside Hive Ships that spawn all Tyranid creatures. This is just a transport so GW can make a dual-kit from the Mycetic Spore. If they are going to use an established name for it, it'll be called a Cerebore.
Yes I know but in the book catechism if hate the hive ship shot the norm queen to the plane because the ship was dying so when it got there it mutated still really big but was drastically smaller than its original form due to its evacuation from the ship. When it was in the planet it turned into an egg laying creature that really didn't move and got fed by rippers. You guys might be right but the description similarities are uncanny in my opinion.
So we're talking about a planet-side combination of a bio-factory and command node? I think there's definitely a place for that in the range, and makes sense as a means of reinforcing the ground forces if there is difficulty in getting the Spores though planetary defenses.
I haven't read the book you're referring to, xttz, but it still sounds to me like while the Norn Queen shrunk in size, it still went from the size of a battle cruiser to the size of a factory - in 40K terms it "shrunk" to something akin to the fortress of redemption or aquila strongpoint w/ macro cannon. Much too large both in fluff and gameplay especially for a rumored 100mm oval base.
Just like the Exocrine and Malefactor were redone into the tervigon and tyrranofex, this bug will probably be a Cerebore but called something different. I think the hot money is on "Transport-o-fex".
Been out of the game for awhile, trying to find time to get back into it.
tetrisphreak wrote: I haven't read the book you're referring to, xttz, but it still sounds to me like while the Norn Queen shrunk in size, it still went from the size of a battle cruiser to the size of a factory - in 40K terms it "shrunk" to something akin to the fortress of redemption or aquila strongpoint w/ macro cannon. Much too large both in fluff and gameplay especially for a rumored 100mm oval base.
Just like the Exocrine and Malefactor were redone into the tervigon and tyrranofex, this bug will probably be a Cerebore but called something different. I think the hot money is on "Transport-o-fex".
Oh its over now.
I want 3 transport-o-fexes.
Okay, though there is no rumor on it...you think this creature will be able to carry the same creatures as the spore can?
Are we going to have dedicated transport MCs that can contain Hormagaunts, Genestelears, Zoanthropes, and Carnifexes?
Does anyone think they can assault out of it? I am guessing no...
tetrisphreak wrote: I haven't read the book you're referring to, xttz, but it still sounds to me like while the Norn Queen shrunk in size, it still went from the size of a battle cruiser to the size of a factory - in 40K terms it "shrunk" to something akin to the fortress of redemption or aquila strongpoint w/ macro cannon. Much too large both in fluff and gameplay especially for a rumored 100mm oval base.
Just like the Exocrine and Malefactor were redone into the tervigon and tyrranofex, this bug will probably be a Cerebore but called something different. I think the hot money is on "Transport-o-fex".
Oh its over now.
I want 3 transport-o-fexes.
Okay, though there is no rumor on it...you think this creature will be able to carry the same creatures as the spore can?
Are we going to have dedicated transport MCs that can contain Hormagaunts, Genestelears, Zoanthropes, and Carnifexes?
Does anyone think they can assault out of it? I am guessing no...
Hierophant has an upgrade that allows it to have a 20-model capacity and count as an assault vehicle. I wouldn't be surprised to see this identical rule be the sole purpose of the transportofex
Been out of the game for awhile, trying to find time to get back into it.
pretre wrote: Re: the guy who posted the Tyranid Rumors (mikey0987), it was found out he was also the one who posted the Daemon rumors a while back.
Here's how that worked out:
Spoiler:
More Daemons Daemonic: Instability If you lose 25% of your unit at the end of your close combat phase then you must take a leadership test on 2d6. You subtract the amount of models lost to the overall leadership total. If you pass then nothing happens otherwise you lose wounds equal to the amount you failed the combat by. PARTIALLY TRUE
For the case of shooting then the daemons count as being fearless. TRUE If a herald joins a unit then the unit is not effected by daemonic Instability FALSE
Heralds: have +1 to weapon skill, wounds, initiative, attack and have LD 9-10 TRUE Soul grinder has sky fire in profile (220pts base) TRUE
All daemon units have a 5+ invulnerable save as standard. TRUE There is upgrades to give heralds 3+ TRUE and even 2+ save (although it is very expensive) FALSE
Greater daemons are beasts – the keeper of secrets have 6 base attacks and gains more attacks for every kill. She also has rending. TRUE
Blood thirster- has amazing stat line:
WSBS S T W A I LDSV 10 5 8 7 5 5 5 10 4+ FALSE
Re- rolls all failed to hit and to wound. FALSE All greater daemons have the option for 2+ save – although it is on the 65pts+ mark FALSE
Fate weaver can make a enemy hero turn into a spawn if they fail an invulnerble save. FALSE Still re-rolls saves (but only invulnerable – no longer armour) FALSE
Bloodletters – reduced by a point FALSE Daemonettes – reduced by 2 points but are now strength 4 on the charge. FALSE Plague bearers – reduced by 3 points a model but have lost feel no pain but gained shrouded. TRUE Pink horrors- increased by 2 points but have better saves. TRUE
Blood crushers are now monstrous beasts and have rage. (They are really expensive) FALSE Beast of nurgle are vastly improved – and have gone up in cost by 30+ points TRUE
Physic powers are a bit to random and can hurt you badly if you roll badly PARTIALLY TRUE Nurgle is the best of a bad bunch. SPECULATION
Well, the Cerebore is a transport in the fluff (a burrower, IIRC). It's also important to note that unlike the Exocrine and Malefactor, the Cerebore isn't a classic Epic unit -- I believe it's first appearance was in the CCG. So that'd get around the studio's issues with using the Epic names.
If we do get a Cerebore, it'll be interesting to see how it operates. The obvious rules interpretation of its fluff would be to have it operate much like a drop pod, which seems like territory already covered by spores. Perhaps spore-like delivery combined with Mawloc-like entry effects? Who knows?