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Longtime Dakkanaut




I wonder if we may see a sneaky hidden model/indication for the new Tyranid codex, like how those Tyranid Warriors were sat by themselves in the middle of Termagant/Hormagaunt squads almost like squad sergeants at Warhammer World.
   
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Is this real?


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No, spoof from a short while ago IIRC.

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Oh my bad, sorry!

This message was edited 1 time. Last update was at 2013/09/29 11:33:33


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 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.

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 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.

This message was edited 1 time. Last update was at 2013/09/29 14:46:41


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Davor wrote:
 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.


But the "official" name is Tyranids. Nids is just an abbreviation.
   
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 Tyran wrote:
Davor wrote:
 The Shadow wrote:
 OrlandotheTechnicoloured wrote:

it looks like Tyranuary instead of Nidvenber for sure

Tyranuary actually sounds better than Nidvember. I'm happy now.


How about JaNIDuary. Tyranury sounds almost too Imperium because alot of Imperium leaders are Tyrants. Also Tyrants for Nids is just the HQ choice and doesn't really represent Nids overall.


But the "official" name is Tyranids. Nids is just an abbreviation.


This.

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I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.

This message was edited 2 times. Last update was at 2013/09/29 20:10:28


 
   
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Nottinghamshire- England

My friend SAYS (but I think he is lying to piss me off ¬¬) That he saw a Tyranid Prime and some Nid Creature with Wings (parasite) being done in the development studio at Games day...

I think he is full of gak, but I figured it might restore a bit of hope for you guys

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DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.
   
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 Tyran wrote:
DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.


Agreed on both points.

I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.

This message was edited 1 time. Last update was at 2013/09/29 20:50:25


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 Tyran wrote:
DufenDorgen wrote:
I think it would be cool if the codex was written form the point of view of of like an imp guard captains journal. Like "We've seen this kind today", like a compedeum of known species and biomorphs are specific scenario's when they found out what they are.

Also I want to make my nids as much like Xenomorphs as possible, I'd like to give hormagaunts acid blood. Also, to try and mitigate DE's supreme advantage over Tyranids, I'd make toxin sacs or acid blood also be a defense against poison. Something like acid blood reduces to wound from poison attacks by 1, so 4+ becomes 5+. I mean it should anyways, something about ACID BLOOD seems makes me think it would reduce the effectiveness of such attacks. And if you give it to the hormagaunts, DE are str 3 anyways in cc, albeit they would be fighting exploding sacs of acid.


While I like the idea of a defense against poison, I completely dislike the Xenomorph=Tyranid. They are vastly different species that just somewhat look similar.
No I know, I think they are far more zerg/dinosaur then Xenomorph. I'm just doing a Xenomorph conversion army. If I ever field old one eye, he'll have to be old no eyes. Were agreed that they very different though.
   
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Nice idea but deldar splinters effect nervous systems in the fluff but use poison rules in game.
   
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Louisiana

Skullhammer wrote:
Nice idea but deldar splinters effect nervous systems in the fluff but use poison rules in game.


That's fair enough - but considering the fact that tyranids are the apex of adaptive predators, it could be sussed out easily that their defense vs poison (if they even get it as an option) works because they've adapted vs that particular set of toxins (i.e. they've fought Dark Eldar before and have generated White Cells that fight against the neurotoxins, etc etc).

I think a 10-15 point upgrade for MC's to make them less susceptible to poison and sniper weapons would be reasonable, and a gamble upgrade in a TAC list (though well suited for tailoring vs Sternguard, DE, kroot snipers, etc).

Also a warp field invuln save on the big beasties should come standard. And feel no pain should be available as an area of effect power, rather than just buffing one unit a turn. As others have said, tyranids have to eat bullets for breakfast and lunch, but hopefully they'll get to eat guardsmen and marines for dinner and dessert if enough of them live to make it across the battlefield.

Been out of the game for awhile, trying to find time to get back into it. 
   
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DufenDorgen wrote:
If I ever field old one eye, he'll have to be old no eyes.
But xenomorphs have eyes!

Spoiler:
they're under the helmet plate, which creepily enough, used an actual human skull in the costume for the first movie.
   
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Fixture of Dakka





Steelcity


I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.


There is a signifcant difference between being immune to a universal special rule which encompasses acid, poisons and other weapons that wound on a fixed value (remember poison is a catch-all rule..) and being immune to a weapon type.

The Avatar isn't immune to heat weapons, it's immune to Melta and Flame weapons. Most melta weapons work in the same manner, thus it makes sense he's immune but not all weapons with the "poison" rule work the same they just have an easy rule to represent them.


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 Kirasu wrote:

I don't think we will see some sort of immunity to poison, however. I mean, the Necrosphinx in WHFB isn't immune to poison and it's a freaking statue (with no circulatory system). Sure, a single unit like the Eldar Avatar is immune to heat weapons, or whatever, but army wide, or even possibly army wide with cheap upgrades is OP. It's either OP, or completely useless, because there's only one army it would even be that useful against, and GW would probably make it an expensive upgrade anyway.


There is a signifcant difference between being immune to a universal special rule which encompasses acid, poisons and other weapons that wound on a fixed value (remember poison is a catch-all rule..) and being immune to a weapon type.

The Avatar isn't immune to heat weapons, it's immune to Melta and Flame weapons. Most melta weapons work in the same manner, thus it makes sense he's immune but not all weapons with the "poison" rule work the same they just have an easy rule to represent them.



I did say, "or whatever" with regards to heat weapons.

Again, if Dark Eldar are the kryptonite to Tyranids because of poison weapons, I don't think the Tyranids should get an immunity to it. Every army should be able to take on the field, while having that one, super-difficult match up out there (on rare occasions). Dark Eldar would be something you rarely run into in a tournament. Would you really buy an army-wide, or MC-wide upgrade for your army if you only had a 5% chance of facing the army it's useful against? Conversely, Dark Eldar would have absolutely no chance against Tyranids if the latter could be immune to their best weapons.

I could see if they made them immune to, say, grenades that mess with certain biological systems, or a very specific weapon. Poison is too broad, would nullify an opponent completely, and also make the mirror match...awkward.

I want to see them change with each codex (as it fits their fluff) instead of going backwards (e.g. bringing back old rules, old points costs, etc.), but immunity to weapons with the type "poison" is probably a bit too broad for an army. Maybe if you buy an upgrade for your HQ that renders it immune to poison, he/she/it can confer it to other units to represent their particular strain?

This message was edited 1 time. Last update was at 2013/10/01 01:23:31


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It's interesting that you were the first to bring up an immunity - the original person you quoted mentioned changing the poison number and the other person mentioned a defense against poison.

There is a grey area between max power and immune.

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You know we're wandering rather far afield from the topic, when we're debating the strengths and weaknesses of a wish-listed item proposed within the thread itself.

If there are no new rumors to dissect, it's okay to stop posting in this thread.

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Speaking of rumors...

I have heard murmurings (once again) about some FO reshuffling: Hive Guard to Heavy Support was one.

I guess the problem Tyrandis face with the current FO set up is, they want to be able to shoot at some vehicles, so they take Hive Guard (thus gobbling an Elites choice). But they also want to mess with an opponents' deployment and/or movement phase, so they'd like to take Doom or even Ymgarls. The slot just gets too crowded.

What happens if Hive Guard move to Heavy Support? Now there aren't as many slots to take all the cool super monsters like Trygons, a (hopefully improved) Tyrannofex, some new monster likely to appear, slightly more cost-efficient Carnifexes, etc.

I think the Force Organization is one of the messiest aspects of Tyranids, currently. I'm not sure if moving Hive Guard to Heavy Support really fixes that.

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hey, 1/6 missions with scoring HG then. i could deal.
   
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You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

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 brassangel wrote:
Speaking of rumors...

I have heard murmurings (once again) about some FO reshuffling: Hive Guard to Heavy Support was one.

I guess the problem Tyrandis face with the current FO set up is, they want to be able to shoot at some vehicles, so they take Hive Guard (thus gobbling an Elites choice). But they also want to mess with an opponents' deployment and/or movement phase, so they'd like to take Doom or even Ymgarls. The slot just gets too crowded.

What happens if Hive Guard move to Heavy Support? Now there aren't as many slots to take all the cool super monsters like Trygons, a (hopefully improved) Tyrannofex, some new monster likely to appear, slightly more cost-efficient Carnifexes, etc.

I think the Force Organization is one of the messiest aspects of Tyranids, currently. I'm not sure if moving Hive Guard to Heavy Support really fixes that.


That makes it worse for me.

I like taking Carnifex. They have been golden at 1850 in my test games.

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 Vhalyar wrote:
You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...

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DufenDorgen wrote:

No I know, I think they are far more zerg/dinosaur then Xenomorph.


I think you mean zerg are much more tyranid.

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 tetrisphreak wrote:


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...


Actually, Janid is a reference to a hive fleet that has turned Rastafarian. Dancin' to the Dub and gettin' high.....

T
   
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The Netherlands

 tetrisphreak wrote:
 Vhalyar wrote:
You want a proper rumor? The good Hydra just said over at Warpshadow:
My drones are reporting in.

Janid is a fix. Get your broods ready... it is going to be a blast...


Is this another confirmation for January Tyranid codex? the word, "Janid" is throwing me off a bit for some reason here...

Yes, he means January. And Hydra's pretty reliable I believe, for what it's worth.

   
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Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)

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 pretre wrote:
Has Hydra ever had a rumor before? (added Brassangel and Hydra's rumors to the tracker)


If I remember correctly, he passed along accurate details about the previous tyranid codex (off-hand I remember him describing the genestealer changes).

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
 
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