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Made in us
Fresh-Faced New User




38 thousand years in the future and people still learn Latin.
   
Made in us
Been Around the Block




Giant flying crab with heavy weapons....Does anyone else see this as strikingly similar to the guardians from Starcraft?
If so...Leaked pics!

This message was edited 1 time. Last update was at 2013/11/06 05:02:04


 
   
Made in au
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Versteckt in den Schatten deines Geistes.

timd wrote:
... GW now needs trademarkable names...


Ahh... yes. That is the crux of the issue really, and one I completely forgot.

Well spotted.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Gargantuan Gargant






 gossipmeng wrote:
I can't wait to fight giant enemy crabs.


Don't forget that in game you have to actually flip them to hit their weak point for massive damage. It has to be historically accurate after all, what with them being a well documented foe in the past that was only defeated with the advent of real time weapon changes.
   
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Nurgle Chosen Marine on a Palanquin





From Snapdragon on Warpshadow:

Hi all

Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!

So I think this possible also counting that Harridan now in 40K books (to be released)


I was told by FW salesman

And Harridan is not in harpy set - it's like Tesseract vault , standalone kit



http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287

Add salt as needed...

T
   
Made in gb
Longtime Dakkanaut





United Kingdom

timd wrote:
From Snapdragon on Warpshadow:

Hi all

Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!

So I think this possible also counting that Harridan now in 40K books (to be released)


I was told by FW salesman

And Harridan is not in harpy set - it's like Tesseract vault , standalone kit



http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287

Add salt as needed...

T


To be fair I was at Warhammer World on Sunday and I had something said to me, that was completely irrelevant at the time but now makes a sense. I wanted a Malanthrope, and asked to see the Tyranid stock from FW, and they guy said you might be struggling depending what you want, as they have stopped production on several kits for the short future. I just left it at that and didn't think anything of it. I had 16000 points of apoc to worry about playing on 2 hours sleep

   
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-An emphasis on making EVERY unit in the codex viable this time around

Wishlisting.

This message was edited 1 time. Last update was at 2013/11/06 07:35:42


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Moopy wrote:
-An emphasis on making EVERY unit in the codex viable this time around

Wishlisting.


To be fair I remember probably back over a year a go when we first saw some Nid rumours, and someone claimed they had or a third party had seen the design teams white board (or something to similar effect) and it said the same thing.

And 6th edition codexes have had very good internal balance.

   
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Terminator with Assault Cannon





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A plastic harridan would be awesome.

SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Norn Queen






Dublin, Ireland

Genestealer Cult (???)
The first "hybrid supplement" - this book will be a combined book for IG and Tyranids. It allows both codices to ally, but heavily restricts units selections on both. Look for smaller "infiltration bugs" such as Genestealers, Broodlords, Lictors and such from the Tyranid side while the Guard are very heavily restricted on units and heavy equipment. The list's HQ must include a psyker warlord from either the IG or Tyranid units allowed. A new psychic power list is included.


Will believe this one when it has been shipped to my house/downloaded.
Dubious I have to say, although would love it if true

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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jakl277 wrote:
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.

I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.

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United Kingdom

 undertow wrote:
jakl277 wrote:
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.

I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.


Maybe he was talking about the new bug?

   
Made in us
Dakka Veteran







timd wrote:From Snapdragon on Warpshadow:

Hi all

Back from Warhammer world and got myself last one Hierophant they got.
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!

So I think this possible also counting that Harridan now in 40K books (to be released)


I was told by FW salesman

And Harridan is not in harpy set - it's like Tesseract vault , standalone kit



http://www.warpshadow.com/forum/viewtopic.php?f=18&t=17287

Add salt as needed...

T


I imagine a Harridan wouldn't come with the main Tyranid release, but alongside the rumored 40k expansion (e.g. like the Lord of Skulls and Tesseract Vault did with Apocalypse).

undertow wrote:
jakl277 wrote:
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.

I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.


I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.

That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.

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 brassangel wrote:
undertow wrote:
jakl277 wrote:
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.

I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.


I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.

That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.

I don't believe that I said it was overpowered. I'd just like to see Shadows change so that I can have an interesting game again with my son (who plays 'nids). Before we got the WD update that broke Flamers our games were always tight and fun. After the WD update I won almost every game until I stopped using the Flamers. Once I got my new Daemons codex he's won almost every game, mostly due to Shadows wrecking my Psychic powers.

I understand the need for counters, but have entire army matchups reduced to Rock-Paper-Scissors is a bit much. Right now Tyranid are the rock to my scissors, and I can only barely eke out a win if everything goes my way, it's just not fun.

I'm eagerly anticipating a solid nerf to Shadows in the Warp. What happened to Psychic Hoods and Runes of Warding give me some hope of this happening.

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Mexico

I would like a nerf and at the same time a boost for Shadow in the Warp. Nerf it to something like the -4 modifier or maybe an improved deny the witch. But at the same time improve it radius effect. Current shadow only has a range of 12".
   
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I'm just afraid that the bigbugs will be walking around invulnerable to psychic attacks and destroying anything they touch in CC and all having EW with access to biomancy
   
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Camas, WA

jakl277 wrote:
I'm just afraid that the bigbugs will be walking around invulnerable to psychic attacks and destroying anything they touch in CC and all having EW with access to biomancy

So you're afraid Nids will be good again?

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Versteckt in den Schatten deines Geistes.

 Ratius wrote:
Will believe this one when it has been shipped to my house/downloaded. Dubious I have to say, although would love it if true


Given the information I have, I could not agree with you more.


 brassangel wrote:
...and the Rune Staff when Space Wolves come around.


That can't happen soon enough...

This message was edited 2 times. Last update was at 2013/11/06 20:55:45


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran







 undertow wrote:
 brassangel wrote:
undertow wrote:
jakl277 wrote:
Are tyranids looking like another GT dominating army like eldar? Some of these rules like assault after run and masive psy defense (gooooobye daemons) seem pretty strong.

I didn't see any new mention of Psychic Defense other than Shadows in the Warp changing from rolling 3D6 to applying a -4 modifier to the roll. The current Tyranid psychic defense already massively bones Daemon armies that are Psychic heavy, I don't see how it can get worse. I'd actually love to see the change from 3D6 to a -4 modifier, at least that would be mostly offset by the +3 to Psychic checks that Tzeentch Daemons get.


I think a rule that "bones" only one sub-type of one army is hardly over-powered. Everything needs to have a kryptonite in the game somewhere.

That said, GW seems to want more psychic presence in the game, hence the change to Runes. I expect Shadow to change as well, and the Rune Staff when Space Wolves come around.

I don't believe that I said it was overpowered. I'd just like to see Shadows change so that I can have an interesting game again with my son (who plays 'nids). Before we got the WD update that broke Flamers our games were always tight and fun. After the WD update I won almost every game until I stopped using the Flamers. Once I got my new Daemons codex he's won almost every game, mostly due to Shadows wrecking my Psychic powers.

I understand the need for counters, but have entire army matchups reduced to Rock-Paper-Scissors is a bit much. Right now Tyranid are the rock to my scissors, and I can only barely eke out a win if everything goes my way, it's just not fun.

I'm eagerly anticipating a solid nerf to Shadows in the Warp. What happened to Psychic Hoods and Runes of Warding give me some hope of this happening.


An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.

Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.

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 brassangel wrote:
An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.

Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.

It's not just the games I play with my son. Just about any game against Tyranids as a Psychic-heavy Daemon army is a crazy uphill battle. If I changed my army around to drop all the units I enjoy fielding, I would likely be able to build a list that could compete against Tyranids. However, this would likely cause weakness against other lists that I currently have competitive games against.

Also, I wouldn't call what happened to Runes of Warding 'just a change'. It was a change that resulted in a massive, negative impact. Runes of Warding was straight up nerfed.

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Automatically Appended Next Post:
I gotta say, BOLS is going bols-deep on Tyranid rumors. Either they are gonna hit it big or get slammed.

This message was edited 1 time. Last update was at 2013/11/06 22:24:28


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Fixture of Dakka




Just saw this on BoLS.



Here's the latest word on the impending Hivefleets and their rules boys and girls.



Rumor rating: Probable, coming from known good sources

Look for a return of many biomorphs in a big way, led by available model options.
Several plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.

The feeling is that the biomorph options were curtailed much too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex (and others)!


Hmm, as a thought experiment, I'll let you pull out the old 4th Nid codex, and look at the plastic kits out there.

What old biomorph options have plastic bits but are currently missing rules? What rules would you make for them?


Sorry if this was posted already, didn't see it.

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Ivanhoe,MN

i wonder if we are going back to the build your own monster days. which might be fun but i hope they don't overdo it.

Would love to see an official confirmation/debunk of the December rumor that popped up. Maybe this weekend when the WD comes out?
   
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Devon, UK

BeeCee wrote:
i wonder if we are going back to the build your own monster days. which might be fun but i hope they don't overdo it.

Would love to see an official confirmation/debunk of the December rumor that popped up. Maybe this weekend when the WD comes out?


If you're expecting WD this weekend, I suspect you're going to be disappointed, unless they're making an exception for Xmas, we're nearly 3 weeks away from the usual launch weekend.

This message was edited 2 times. Last update was at 2013/11/06 23:18:07


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 undertow wrote:
 brassangel wrote:
An example of a father and son playing doesn't speak to the state of the match up. I watch Tyranid players get mowed by Demons at the FLGS, but that isn't proof of some disparity.

Again, I expect Shadow to change. That doesn't mean it will be a boost or a nerf. It will just more appropriately fit 6th edition. Psychic abilities aren't over-powered, like a Purple Sun from WHFB. So again, GW WANTS us to be able to use them most of the time. It's not a nerf when it changes from one edition to the next; it's just a change. When Shadow initially came out with the 5th edition book, 2/3 of the armies in the game had completely different rules than they do now.

It's not just the games I play with my son. Just about any game against Tyranids as a Psychic-heavy Daemon army is a crazy uphill battle. If I changed my army around to drop all the units I enjoy fielding, I would likely be able to build a list that could compete against Tyranids. However, this would likely cause weakness against other lists that I currently have competitive games against.

Also, I wouldn't call what happened to Runes of Warding 'just a change'. It was a change that resulted in a massive, negative impact. Runes of Warding was straight up nerfed.


It functions differently. What we had before was a rule from 4th edition that was WAY too good for 6th edition. It wasn't even that useful back when it came out, but was ridiculous in 6th. It now makes sense. Now it's a rule that makes sense in 6th.

It wasn't a 6th edition rule before, and I think that keeps getting lost. We can't compare this codex Eldar (which is MILES better than the last one, by the way), to the previous ones, because they were surrounded by completely different rules in the BRB, and different opposing codices.

As to the December rumors: I think we may see something for Tyranids if the 40k expansion is true. I still suspect their main release will be in January.

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 pretre wrote:
I gotta say, BOLS is going bols-deep on Tyranid rumors. Either they are gonna hit it big or get slammed.

And when they are wrong, we have them by the BOLS

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Ha

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Ivanhoe,MN

Whoops, got my weeks confused. thanks for clarifying on the WD release.
   
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I actually have slightly cold feet with the new release. At least for now i know flyrants, ymgarl's and doom's can hold their own. Don't turn us into the wood elfs of 40k gw!
   
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 Rotary wrote:
I actually have slightly cold feet with the new release. At least for now i know flyrants, ymgarl's and doom's can hold their own. Don't turn us into the wood elfs of 40k gw!

That's not a very apt comparison, since Wood Elves were a very powerful army when they were released, and stayed pretty tough until the latter days of 7th edition. It wasn't their own book release that made them weak, but the widespread changes in the 8th edition ruleset.
   
 
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