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Made in fi
Longtime Dakkanaut




Sometimes in discussion or battle reports I see a unit throw multiple grenades. BRB says that a unit can throw only a single grenade. Has this been FAQ'ed somehow?
   
Made in us
Beautiful and Deadly Keeper of Secrets





Naw wrote:
Sometimes in discussion or battle reports I see a unit throw multiple grenades. BRB says that a unit can throw only a single grenade. Has this been FAQ'ed somehow?


No, one per unit.
   
Made in nl
Loyal Necron Lychguard



Netherlands

That's not a lot of information for us
Assaulting buildings allows you to throw multiple grenades, for example.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Usually you dont even throw 1, since its very rare where that S3 grenade will cause as much or more damage than the bolter/shoota you could have shot. More for the strength than being a small blast that for some reason scatters further than it can be thrown at all lol.

Though ive had my friends use it on my Pathfinders a couple of times, since they were clumped up a little and behind a wall (and grenades are barrage so bleh lol). Never once has my orks ever thrown a stikkbomb over shooting a shoota/dakkagun.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Longtime Dakkanaut




One example was someone saying he grenade spams daemon princes to death with his marines, but that is now allowed by the rules. There have been many others suggesting they accomplish something with multiple grenades.

Thank you for the clarification.


Automatically Appended Next Post:
Erm, _not_ allowed, damn virtual keyboard and word suggestion on my phone.

This message was edited 1 time. Last update was at 2013/08/14 11:32:49


 
   
Made in eu
Executing Exarch






For marines, Krak grenades are st6, so if you're in range you get a little advantage over a bolter against tough creatures.

Everyone can use grenades in close combat though - that'd be one way of taking down a dp. You refuse his auto-challenge, then every man in the squad (thats left) attacks him with krak grenades.
I can't think of any other time you could use multiple grenades from one squad (other than cc)

This message was edited 2 times. Last update was at 2013/08/14 11:38:32


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





PredaKhaine wrote:
For marines, Krak grenades are st6, so if you're in range you get a little advantage over a bolter against tough creatures.

Everyone can use grenades in close combat though - that'd be one way of taking down a dp. You refuse his auto-challenge, then every man in the squad (thats left) attacks him with krak grenades.
I can't think of any other time you could use multiple grenades from one squad (other than cc)


DP's don't have Champion of Chaos to auto challenge.

Also he'd likely beat that squad to death regardless.

This message was edited 2 times. Last update was at 2013/08/14 11:41:34


 
   
Made in eu
Executing Exarch






 ZebioLizard2 wrote:
PredaKhaine wrote:
For marines, Krak grenades are st6, so if you're in range you get a little advantage over a bolter against tough creatures.

Everyone can use grenades in close combat though - that'd be one way of taking down a dp. You refuse his auto-challenge, then every man in the squad (thats left) attacks him with krak grenades.
I can't think of any other time you could use multiple grenades from one squad (other than cc)


DP's don't have Champion of Chaos to auto challenge.

Also he'd likely beat that squad to death regardless.


Oh yeah...I forget that the champions of chaos don't all have the champions of chaos rule...

But if you're taking a charge from a dp on a tac squad - it means you get to hit at st6 rather than 4. For what good it'll do.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

PredaKhaine wrote:
For marines, Krak grenades are st6, so if you're in range you get a little advantage over a bolter against tough creatures.

Everyone can use grenades in close combat though - that'd be one way of taking down a dp. You refuse his auto-challenge, then every man in the squad (thats left) attacks him with krak grenades.
I can't think of any other time you could use multiple grenades from one squad (other than cc)
You can throw multiple grenades into the fire points of buildings, but that is still technically CC I guess. They're also ridiculously effective at slaughtering occupants when used in this manner.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Slashing Veteran Sword Bretheren






I dont see how it makes any sense using grenades in CC. that is perhaps the worst case of combat realism this game has to offer. and thats saying a lot

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Irradiated Baal Scavanger




 Icculus wrote:
I dont see how it makes any sense using grenades in CC. that is perhaps the worst case of combat realism this game has to offer. and thats saying a lot


It can only be done against monstrous critters, who are living tanks anyhow
   
Made in gb
Leader of the Sept







Officetemp wrote:
 Icculus wrote:
I dont see how it makes any sense using grenades in CC. that is perhaps the worst case of combat realism this game has to offer. and thats saying a lot


It can only be done against monstrous critters, who are living tanks anyhow


And actual vehicles as well. I thought the explanation as to why you can use them in CC was quite clear, or was that a previous edition of the rulebook?

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

No, you can use assault grenades in CC as well it doesnt have any restrictions. Krak and Melta specifically say MC or Vehicle, the others do not.

You might place a small charge on someones back/leg in combat but it wouldnt be anything like a grenade, more like a lock-busting bomb designed to strike down in a specific direction (thus, no spray of shrapnel and if its still on the victim i assure you he isnt happy if hes alive at all lol)

Probably the only reason they didnt allow mass throwing of grenades is because they would have to change a lot of codex costs. If say for instance i could throw 30 Stikkbombs before assaulting rather than 30 Sluggas, what the hell would i use the Sluggas for lol. And thats not a stock upgrade, whereas it is for many other troops.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Dakka Veteran




Also, Eldar Grenades aka Plasma Grenades are really good vs Infantry, Str4 AP4. I throw one all the time. Everyone has them now too, Guardians, Dire Avengers.

....except Banshees. Banshees!!
   
Made in us
Irradiated Baal Scavanger




 Flinty wrote:
Officetemp wrote:
 Icculus wrote:
I dont see how it makes any sense using grenades in CC. that is perhaps the worst case of combat realism this game has to offer. and thats saying a lot


It can only be done against monstrous critters, who are living tanks anyhow


And actual vehicles as well. I thought the explanation as to why you can use them in CC was quite clear, or was that a previous edition of the rulebook?


Guess I should have clarified that, I was originally speaking in reference to fighting monstrous creatures, but yes they're good against vehicles too. As for regular close combat, pg 116 of the brb states Krak grenades only against vehicles or MC's. the rule book doesn't say assault grenades can be used as cc weapons against infantry, only of their effect against troops in cover allowing assaulters to go at regular initiative.

This message was edited 1 time. Last update was at 2013/08/16 05:30:14


 
   
 
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