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Made in gb
Shas'la with Pulse Carbine





Watford, England

I hate random psychic powers because whenever i face a daemon player it takes an extra 10 minutes just to start a game.
That an it seems ridiculous to me that a master of some kind doesn't know what it is they've studied for years.

What are your opinions?
   
Made in us
Longtime Dakkanaut




Everything about how WS works.

Not tied to this edition, but how transports swing back and forth. Each edition they are either required or crap. I mean, I get it. Point/dollar ratio, nothing beats a transport which means GW has to sell them to make the share holders happy.

But is the only way to do this to invalidate about 150 dollars of my army every other edition?
   
Made in us
Beautiful and Deadly Keeper of Secrets





WS needs a 2+ and 6+ option. Elites should not be hitting only on 3+! Skarbrand should be skillfully knocking tau around!
   
Made in gb
Is 'Eavy Metal Calling?





UK

On the whole, I've found 6th has less 'stupid' rules that previous, and fixed a lot of the issues, like highly trained marines just standing there and doing nothing while being charged by a mob of orks, or tanks effectively being no faster than infantry if they actually want to shoot something. I actually like the random powers as it forces you to adapt your strategy, rather than relying on a single power/combo from the start.

That said, the rules that do seem poor are how easily vehicles moving at high speed can be hit in CC, as although they are on the whole rather large, a guy with a slow, cumbersome power fist shouldn't be able to hit a moving tank 2/3 of the time. I also find the flier rules rather badly implemented, as supersonic aircraft should not be on the board for longer than a turn at most, or be able to be hit by small arms fire.

 
   
Made in gb
Lord of the Fleet






London

- Hitting vehicles on 3+ at least. Should vary a bit more depending on how fast the vehicle has moved.

- Placing Fortifications and then Terrain. Should be the other way round.

- Look Out Sir! should be restricted to 1-2 times per phase.

- Better variety of missions rather than just Objectives. Something like a Breakthrough or Meat Grinder missions from the 3rd/4th Ed rulebook would be better. The Battle Mission supplement didn't help at all, since 9/10 of the scenarios within the book are just Objective games with slightly different deployment zones.


Automatically Appended Next Post:
- Also can't stand the stupid wording on Blast attacks, as the "unit takes a number of hits equal to the number of models in the unit at least partially under the marker". This ruins the sense of realism in this part, as this means the wounds from a huge artillery strike can just take casualties from elsewhere in the unit. I imagine this was implemented to stop lists such as mass IG artillery-spam just sniping ICs and Characters but you already have Look Out Sir! for that, this is just...weird.

This message was edited 1 time. Last update was at 2013/08/20 13:22:50


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

- No assault from stationary transports
- No assaults from outflankers/infiltrators.
- Losing if you have no units on the board at the end of the game turn


Automatically Appended Next Post:
 Valkyrie wrote:

- Also can't stand the stupid wording on Blast attacks, as the "unit takes a number of hits equal to the number of models in the unit at least partially under the marker". This ruins the sense of realism in this part, as this means the wounds from a huge artillery strike can just take casualties from elsewhere in the unit. I imagine this was implemented to stop lists such as mass IG artillery-spam just sniping ICs and Characters but you already have Look Out Sir! for that, this is just...weird.


Considering that most of their arty is barrage, they can still snipe if they don't scatter.

This message was edited 1 time. Last update was at 2013/08/20 13:34:02


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Infiltrating Broodlord





I wish they would return movement values. Space Marines of all varients, Imperial Guard, Eldar, Dark Eldar, Tyranids, Orks, Necrons, SOB, Tau, Chaos and their demons. All of their infantry move Six inches. That just doesn't seem to make sense to me. Make units with a high initiative actually MOVE faster. Oh sure they have fleet, but having the base move be higher based upon your army would be interesting and add a lot to the game.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

ATSKNF
It just makes half the game useless

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

The 50% Reserves limit. It's not like there were any truly broken army setups using full Reserves, drop pods and flyers can still do it, but all the other "fluffy" armies you could take using this are no longer possible (Descent of Angels, Deathwing Assault, daemonic incursion).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Dakka Veteran





SWEEPING ADVANCE!!!

Oh look, My single space marine survived the attack by your mob, and killed one model. Oh you lost moral and are running, and I catch you... Now my SINGLE SPACE MARINE, Kills your entire mob! WTF!

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

As said before, no assaults from stationary transports seems rather silly.

And coming from a meta with a LOT of area terrain, +2 cover save for going to ground in area terrain. Nothing is more annoying than orks going to ground in the crater of their battlewagon and having a 3+ cover save. Or the guard blob going to ground in a forest with scatterfield and having a 2+ save on 20 guys. After that I had a newfound respect for my whirlwind.

Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
Made in gb
Towering Hierophant Bio-Titan






The turn system.

Player A moves all their units, then shoots with everything, then assaults, while Player B does little but roll saving throws and yawn. Then they trade places.

Epic Armageddon did things much better with this approach:

  • Player A moves / shoots / assaults with a single unit

  • Player B moves / shoots / assaults with a single unit

  • Player A moves / shoots / assaults with a single unit

  • etc

    That allowed for much better strategy as your try to predict and counter each move, kept both players engaged in the game and generally flows smoother.
    It also vastly reduces the impact of a shooting-heavy army getting first turn and wiping out swathes of units before they're even used.
       
    Made in us
    Slashing Veteran Sword Bretheren






    Ralis wrote:
    SWEEPING ADVANCE!!!

    Oh look, My single space marine survived the attack by your mob, and killed one model. Oh you lost moral and are running, and I catch you... Now my SINGLE SPACE MARINE, Kills your entire mob! WTF!


    Yeah this rule is silly. I think it should be limited to a rule that says you can only kill as many models as you have in your unit when you perform a sweeping advance. So if you outnumber them, then yeah they get slaughtered. But it should be a 1-1 ration. Or just each model causes 1 wound even.

    DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

    "War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
    -Invictus Potens, Black Templar Dreadnought 
       
    Made in us
    Imperial Guard Landspeeder Pilot




    On moon miranda.

    The vehicle rules, hull points and assault rules especially. There's a reason that aside from flyers, AV13 jinking Necron skimmers and jinking 3+/4+ cover save Eldar/Tau skimmers, vehicles are increasingly rare.

    IRON WITHIN, IRON WITHOUT.

    New Heavy Gear Log! Also...Grey Knights!
    The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
       
    Made in us
    Badass "Sister Sin"






    Camas, WA

     Icculus wrote:
    Ralis wrote:
    SWEEPING ADVANCE!!!

    Oh look, My single space marine survived the attack by your mob, and killed one model. Oh you lost moral and are running, and I catch you... Now my SINGLE SPACE MARINE, Kills your entire mob! WTF!


    Yeah this rule is silly. I think it should be limited to a rule that says you can only kill as many models as you have in your unit when you perform a sweeping advance. So if you outnumber them, then yeah they get slaughtered. But it should be a 1-1 ration. Or just each model causes 1 wound even.

    You think that is bad, you should have been around when sweeps/consolidates could contact new units.

    Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
    Live in the Pacific NW? Check out http://ordofanaticus.com
     
       
    Made in us
    Cosmic Joe





    Flier rules.
    No assault from rhinos
    Chaos always have to challenge.

    Other than that, I actually really like this edition.



    Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
       
    Made in gb
    Ambitious Acothyst With Agonizer




    I dont mind the no assult from rhinos there has to be some benefit to having open topped.

    I think WS should be looked at again, what i dont like is for a set of special rules to be in the BRB and then over the course of the edition and through power creep all (or at least a good number )of these are ignored by some ability or another.

    Maybe im just a bitter DE player




     
       
    Made in us
    Slashing Veteran Sword Bretheren






     pretre wrote:
     Icculus wrote:
    Ralis wrote:
    SWEEPING ADVANCE!!!

    Oh look, My single space marine survived the attack by your mob, and killed one model. Oh you lost moral and are running, and I catch you... Now my SINGLE SPACE MARINE, Kills your entire mob! WTF!


    Yeah this rule is silly. I think it should be limited to a rule that says you can only kill as many models as you have in your unit when you perform a sweeping advance. So if you outnumber them, then yeah they get slaughtered. But it should be a 1-1 ration. Or just each model causes 1 wound even.

    You think that is bad, you should have been around when sweeps/consolidates could contact new units.


    Well that sounds terrible. glad I don't have to deal with that.

    DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

    "War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
    -Invictus Potens, Black Templar Dreadnought 
       
    Made in us
    Badass "Sister Sin"






    Camas, WA

     Icculus wrote:
    Pretre wrote:You think that is bad, you should have been around when sweeps/consolidates could contact new units.


    Well that sounds terrible. glad I don't have to deal with that.

    3rd edition: When Blood Angels ruled the galaxy. Rhino Rush, move forward with your turbo boosted rhinos, disembark, assault, kill whatever you assaulted, consolidate into the next one. Rinse. Repeat.

    This message was edited 1 time. Last update was at 2013/08/20 18:47:38


    Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
    Live in the Pacific NW? Check out http://ordofanaticus.com
     
       
    Made in us
    Jovial Plaguebearer of Nurgle






    Revise the nerf on assault
       
    Made in us
    Loyal Necron Lychguard





    St. Louis, MO

    cammy wrote:I dont mind the no assult from rhinos there has to be some benefit to having open topped.

    I think WS should be looked at again, what i dont like is for a set of special rules to be in the BRB and then over the course of the edition and through power creep all (or at least a good number )of these are ignored by some ability or another.

    Maybe im just a bitter DE player


    For open-topped vehicles/assault, let them charge if the vehicle moved 6" or less, but regular vehicle occupants may charge if the vehicle was stationary.

    Ralis wrote:SWEEPING ADVANCE!!!

    Oh look, My single space marine survived the attack by your mob, and killed one model. Oh you lost moral and are running, and I catch you... Now my SINGLE SPACE MARINE, Kills your entire mob! WTF!


    Yeah, on the sweep thing, until they take their foot off of the necks of assault armies, they really shouldn't touch sweeps as it's one of the few reasons left to run an assault unit in the first place.

    11,100 pts, 7,000 pts
    ++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
    sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
    of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
    Surrender to the machine incarnate. Surrender and die.
    ++

    Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
     
       
    Made in ca
    Enigmatic Chaos Sorcerer





    British Columbia

     pretre wrote:
     Icculus wrote:
    Pretre wrote:You think that is bad, you should have been around when sweeps/consolidates could contact new units.


    Well that sounds terrible. glad I don't have to deal with that.

    3rd edition: When Blood Angels ruled the galaxy. Rhino Rush, move forward with your turbo boosted rhinos, disembark, assault, kill whatever you assaulted, consolidate into the next one. Rinse. Repeat.

    At least if they swept into a new unit you could shoot at them. If they consolidated into your unit they were safe for another turn

     BlaxicanX wrote:
    A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


     
       
    Made in us
    Mounted Kroot Tracker







    Blast Weapons.

    When an opponent rolls the scatter dice on the other side of the board, and you clearly don't agree with the direction the arrow is pointing or how many models are underneath the template, it just becomes obnoxious. Then it happens several times a turn.

    If blast weapons were something simple like D3 hits for small and D6 for large, the game would go much faster as no one would be arguing about template placement or spending extra time moving their models so that they are exactly 2" apart to prevent getting hit by templates. I find them amazingly tedious.

    This message was edited 1 time. Last update was at 2013/08/20 19:56:48


       
    Made in us
    Badass "Sister Sin"






    Camas, WA

     Oaka wrote:
    When an opponent rolls the scatter dice on the other side of the board, and you clearly don't agree with the direction the arrow is pointing or how many models are underneath the template, it just becomes obnoxious. Then it happens several times a turn.

    If blast weapons were something simple like D3 hits for small and D6 for large, the game would go much faster as no one would be arguing about template placement or spending extra time moving their models so that they are exactly 2" apart to prevent getting hit by templates. I find them amazingly tedious.

    Roll the scatter near the place where the template is. MAGIC!

    Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
    Live in the Pacific NW? Check out http://ordofanaticus.com
     
       
    Made in gb
    Leader of the Sept







     Valkyrie wrote:

    Automatically Appended Next Post:
    - Also can't stand the stupid wording on Blast attacks, as the "unit takes a number of hits equal to the number of models in the unit at least partially under the marker". This ruins the sense of realism in this part, as this means the wounds from a huge artillery strike can just take casualties from elsewhere in the unit. I imagine this was implemented to stop lists such as mass IG artillery-spam just sniping ICs and Characters but you already have Look Out Sir! for that, this is just...weird.


    All the shooting rules are an abstraction. The blast marker does not represent the fall of a single shell but rather is an indication of how effective such artillery fire is on a widely or closely spaced unit. On this basis it doesn't matter where you take casualties from, provided there is a consistent method involved.

    Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

    Terranwing - w3;d1;l1
    51st Dunedinw2;d0;l0
    Cadre Coronal Afterglow w1;d0;l0 
       
    Made in nz
    Disguised Speculo





     Paradigm wrote:
    On the whole, I've found 6th has less 'stupid' rules that previous, and fixed a lot of the issues, like highly trained marines just standing there and doing nothing while being charged by a mob of orks,


    What I don't get is why people get their panties in a twist over this, but everyone is ok with "my army sits there and gets shot at because you roll first turn"
       
    Made in gb
    Leader of the Sept







     Dakkamite wrote:
     Paradigm wrote:
    On the whole, I've found 6th has less 'stupid' rules that previous, and fixed a lot of the issues, like highly trained marines just standing there and doing nothing while being charged by a mob of orks,


    What I don't get is why people get their panties in a twist over this, but everyone is ok with "my army sits there and gets shot at because you roll first turn"


    The player turns are supposed to be simultaneous, so the marines aren't doing nothing, the previous shooting phase was them firing at the incoming mob.

    Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

    Terranwing - w3;d1;l1
    51st Dunedinw2;d0;l0
    Cadre Coronal Afterglow w1;d0;l0 
       
    Made in gb
    Regular Dakkanaut





    The Chaos Daemons warpstorm table. It basically means I'm having to take Kairos every game in hopes I am not screwed over on turn one. Everyone tries to defend this by saying Chaos equates random, but that's not what the Chaos of 40k is. Chaos is anarchy and madness, the antithesis of order in the universe. Having my army lose 20% of it's units due to Khorne having issues does not represent the madness and destruction wrought by the daemons spilling into reality to slaughter everyone. It represents a writers poor understanding of the fluff, or a poor attempt to balance when it wasn't needed.

    That and the removal of the plus one initiative of Furious Charge, the rules for Bloodcrushers and random wargear in Chaos Daemons.

    Little orphans in the snow
    With nowhere to call a home
    Start their singing, singing
    Waiting through the summertime
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    Made in nz
    Disguised Speculo





     Flinty wrote:
     Dakkamite wrote:
     Paradigm wrote:
    On the whole, I've found 6th has less 'stupid' rules that previous, and fixed a lot of the issues, like highly trained marines just standing there and doing nothing while being charged by a mob of orks,


    What I don't get is why people get their panties in a twist over this, but everyone is ok with "my army sits there and gets shot at because you roll first turn"


    The player turns are supposed to be simultaneous, so the marines aren't doing nothing, the previous shooting phase was them firing at the incoming mob.


    Yet GW fixes the one and leaves the parody of strategy that is first turn untouched.
       
    Made in ca
    Screamin' Stormboy




    Canada

    Im a marines player and I think ATSKNF to some degree is stupid. It makes sense when compared to the fluff, but it eliminates a mechanic of the game that is huge for other armies.


     
       
     
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