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Made in nl
Wondering Why the Emperor Left




The Hague (NL)

Hi Dakkadakkans!

My friend and I had a discussion in a game yesterday about ID and combat resolution.
What's the 'rules as written' on this interaction; does IDing a 2 wound model count as 1 wound to CR or as 2?

I'd argue that the model loses two wounds so you count two. He argued that 'rules as written' imply that the model is removed as per the ID rule, and the other wounds are discarded.

I know there's a bit in the rulebook in brackets on this, I know you will refer me to it, but that still didn't clear it up yesterday.
What's the answer?

This message was edited 1 time. Last update was at 2013/08/26 05:49:29


 
   
Made in qa
Boosting Ultramarine Biker




Is this not 40k?
   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

It is! Sorry. I misread the forum headers.. Can anyone move it?
   
Made in de
Decrepit Dakkanaut





ID / KB = lose all remaining wounds at once. If the enemy model had 3 wounds left and gets killed by a KB, you get +3 for CR as you caused the loss of 3 wounds.

   
Made in nl
Wondering Why the Emperor Left




The Hague (NL)

Thanks for the help guys!

This can be closed down. My friend posted the question (actually in the right forum, again I apologise for overlooking the WHFB bit). It's right here:

http://www.dakkadakka.com/dakkaforum/posts/list/548353.page
   
Made in us
Dangerous Skeleton Champion





Chicago Suburbs

so what you are telling me , a Tomb Guard, can instant kill an Ogre with 1 attach that rolls 6 to wound ?

So lets say I land 3 Wounds, and 3 of those are 6's . does that mean 3 OGRES with 3 WOUNDS each die ?!

 Udo wrote:
Get it painted up though. It's a scientific fact that unpainted models die quicker than painted one's.
 
   
Made in us
Killer Klaivex




Oceanside, CA

 nettraper wrote:
so what you are telling me , a Tomb Guard, can instant kill an Ogre with 1 attach that rolls 6 to wound ?

So lets say I land 3 Wounds, and 3 of those are 6's . does that mean 3 OGRES with 3 WOUNDS each die ?!


Killing blow only works against Infantry, Cavalry and Warbeasts. Ogres are not one of those three and are immune. Their are very few Infantry/Cav/Warbeast units in the game with more than one 1 (outside of characters).
Flesh hounds have 2 wounds. IIRC, no other rank and file as more than 1 (salamanders/razordons are not monstrous warbeasts and immune).

The way to look at killing blow is:
It scares characters, because it can one-shot them.
It prevents armor saves.

Other than that, killing blow doesn't do much.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Dangerous Skeleton Champion





Chicago Suburbs

awesome ! thanks for clearing that!

 Udo wrote:
Get it painted up though. It's a scientific fact that unpainted models die quicker than painted one's.
 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

 nettraper wrote:
awesome ! thanks for clearing that!

Although if you had a unit of 4 Lords, infantry, with 4 wounds each, then 4 killing blows would kill them all.

Nite 
   
Made in us
Killer Klaivex




Oceanside, CA

Niteware wrote:
 nettraper wrote:
awesome ! thanks for clearing that!

Although if you had a unit of 4 Lords, infantry, with 4 wounds each, then 4 killing blows would kill them all.

Only if each killing blow attack was allocated to each lord.
Remember wounds on characters aren't allocated, the attacks are. You could end up with 3 killing blows on 1 lord and none on two of them.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut





Yeah, you have to assign the attacks on characters. And you'd have to be pretty cocky to assign 1 KB to each multi-wound character.

   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

True ofc, should have been clearer in my post.

Nite 
   
Made in us
Thinking of Joining a Davinite Loge




DukeRustfield wrote:
Yeah, you have to assign the attacks on characters. And you'd have to be pretty cocky to assign 1 KB to each multi-wound character.


Not really, if they were all equal it's a no brainier to allocate 1 to each. Depending on their load out, you may want to increase your odds and stack more on one to get rid of a general or BSB or a magic item. There is a reason for targeting one.

[/sarcasm] 
   
Made in us
Longtime Dakkanaut





Most characters have more than one wound. Your chance of KBing them is 1:6 and that discounts them having a ward. So if you had one attack each you can not only miss, and have at least a 1:6 chance of that, but fail to KB and fail to wound.

Unless a character has some horrendous WS and T with no ward and one wound, you're almost going to want to allocate more than one attack.

Doing one wound is vastly inferior to killing a character. Because a live character hits back. If they are all equal you still want to kill one, even at the expense of overkilling it. 3 wounds overkilling by 1 might be one less CR than 1 wound on 3 characters, but those 3 chars are all going to attack vs. having only 2 attack.

   
 
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