| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/09/09 00:32:13
Subject: Iron Father SC for Iron Hands
|
 |
Storm Trooper with Maglight
|
As we of the X Legion still do not get a special character (the only 1st founding without one), I am thinking of how to implement an Iron Father character. I don't want anything too crazy, but something that fits fluff and useful in game. So basicly combine a Chaplian and a techmarine. My local player base is pretty cool and would prob let me play it in friendly games (the only kind I play. I don't do tourys) So here is what I have come up with. Iron Father = 130pts BS: 5 WS: 5 S: 4 T: 4 W: 2 I: 4 A: 2 Ld: 10 Sv: 2+ Wargear Artificer Armor (as techmarines have) Bolt Pistol Power Ax Frag/Krak grenades Servo Arm Mechanicus Protectiva (4+ invul, got from Index Astartes) Special Rules Chapter Tactics (Iron Hands) Independet Character Zealot Blessing of the Omnissiah So this is really just a Chaplian with a servo arm, but that's basicly what a Iron Father is. My other idea is to change Zealot for all IH within (6', 12',or same squad) get a boost to FNP, either better to rerolls. I'm thinking 130pts is a fair price for what you are getting as they are limited to IH. Would like to know what people think.
|
|
This message was edited 2 times. Last update was at 2013/09/09 00:35:18
"Elysians: For when you absolutely, positively, must have 100% casualties" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 02:53:04
Subject: Iron Father SC for Iron Hands
|
 |
Powerful Phoenix Lord
|
Staline looks fine. I would give him a bolter instead of the power axe.
As for special rules.
Possibly replace Zealot with "All models with the Chapter Tactics (Iron Hand) special rule in a unit within 6" of the Iron Father has the Feel No Pain (5+) special rule."
The Iron Father is considered to be a Techmarine for all rule purposes.
This does two things, allow him to have Servitors to help, and gives him a +1 on Blessing rolls.
Options:
May upgrade servo-arm to servo-harness
May replace boltgun and/or bolt pistol with a power axe or power maul
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/09 03:53:03
Subject: Re:Iron Father SC for Iron Hands
|
 |
Lord of the Fleet
|
Looks reasonable.
Hell, if you swapped 'Zealot' with the suggestion above (6" FnP boost) he'd still be fine at 130pts.
Not exactly a beatstick, small force multiplier, fluffy, and does what you'd expect him to do.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/16 20:30:49
Subject: Iron Father SC for Iron Hands
|
 |
Stone Bonkers Fabricator General
|
I like the idea of making an Iron Father SC more of a captin level character
3 wounds
3 attacks
zealot and techmarine rules.
I dont see an iron father increasing nearby troops FNP saves. His presence makes his bretherens bionics better?
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/16 21:38:12
Subject: Re:Iron Father SC for Iron Hands
|
 |
Tough Tyrant Guard
|
Of course his presense makes their bionics better, dont you know how imperial machines work?? he waves around a brazier burning sacred scented motor oil and blares dial-up through his helmet, thus their bionics works better.
And combining OP's idea with happy's changes would make for a great HQ. And maybe to make him synergize well with taking a MOTF, allowing an upgrade to also make the IWND of vehicles in his detachment to a 4+ within 6"?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/16 22:45:10
Subject: Iron Father SC for Iron Hands
|
 |
Lord of the Fleet
|
Exergy wrote:
I dont see an iron father increasing nearby troops FNP saves. His presence makes his bretherens bionics better?
And this would be any different than how Blood Angel marines magically shrug off more bullets and become increasingly more agitated in the presence of an ornate chalice.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/09/19 18:32:03
Subject: Re:Iron Father SC for Iron Hands
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
StarHunter25 wrote:Of course his presense makes their bionics better, dont you know how imperial machines work?? he waves around a brazier burning sacred scented motor oil and blares dial-up through his helmet, thus their bionics works better.
And combining OP's idea with happy's changes would make for a great HQ. And maybe to make him synergize well with taking a MOTF, allowing an upgrade to also make the IWND of vehicles in his detachment to a 4+ within 6"?
Exalted, my RIBS XD
Otherwise, I'd say swap the to 5+ FNP bubble, and give him 1 more wound/attack
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
|
 |
 |
|
|