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Made in gb
Rough Rider with Boomstick





England

In my (non-competitive, before anyone stresses about the lists) meta, there is currently
-A Cultist loving CSM player
-A gaunt/Tervigon spammer
-An IG player fielding at least one or 2 decent sized platoons (me)

Now, seen as the rest play MEQ, both sides face troubles. For the MEQs, how do you overwhelm the large number of bodies? For the hordes, how do you get through the wall of bolters (which IMO is an absolutely brilliant anti-horde gun due to S4 AP5 and longer range than a lasgun, fleshborer, I know it's contentious but as an IG player I hate it) plus the inevitable flamers and now the TFC that seems to have been buffed up?

So, how do horde players survive MEQ on the one hand, and how do MEQ kill all the hordes on the other (non-spamming etc, we don't have the £££ or anything for that)

Thanks guys in advance

This message was edited 1 time. Last update was at 2013/09/09 23:46:53


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Battleship Captain




Oregon

Template and blast weapons help, especially if they ignore cover.
   
Made in gb
Sister Vastly Superior




Conversely, anything that can do away with models with barrage and templates are good.

Stormies might do wonders for you against TFCs, although I don't think hellguns can hurt the crewman despite penning his armour.


Automatically Appended Next Post:
Conversely, anything that can do away with models with barrage and templates are good.

Stormies might do wonders for you against TFCs, although I don't think hellguns can hurt the crewman despite penning his armour.

This message was edited 1 time. Last update was at 2013/09/10 00:08:26


I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Rough Rider with Boomstick




Places

 Mitranekh the Omniscient wrote:
In my (non-competitive, before anyone stresses about the lists) meta, there is currently
-A Cultist loving CSM player
-A gaunt/Tervigon spammer
-An IG player fielding at least one or 2 decent sized platoons (me)

Now, seen as the rest play MEQ, both sides face troubles. For the MEQs, how do you overwhelm the large number of bodies? For the hordes, how do you get through the wall of bolters (which IMO is an absolutely brilliant anti-horde gun due to S4 AP5 and longer range than a lasgun, fleshborer, I know it's contentious but as an IG player I hate it) plus the inevitable flamers and now the TFC that seems to have been buffed up?

So, how do horde players survive MEQ on the one hand, and how do MEQ kill all the hordes on the other (non-spamming etc, we don't have the £££ or anything for that)

Thanks guys in advance


Bolters are not longer range then lasguns , hotshots yes normal no , best thing for guard is to utilize the amazing ADl with auto cannons and tanks

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in gb
Rough Rider with Boomstick





England

Oh yeah forgot on the lasgun point. Duh.

But for nids at least the bolters are nasty SoBs for the 3+ kill and longer range

I wasn't planning on using fortifications in my list, but maybe it'll work, otherwise I need AP3 measures beyond some plasma

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 Mitranekh the Omniscient wrote:
Oh yeah forgot on the lasgun point. Duh.

But for nids at least the bolters are nasty SoBs for the 3+ kill and longer range

I wasn't planning on using fortifications in my list, but maybe it'll work, otherwise I need AP3 measures beyond some plasma


I assume my opp's always get either a cover save or Inv save or both, so as an Ork Player I go for max shots every time.

Shootas are AP 6, Lobbas are AP 5, Dakkaguns are AP 5, and of course Loota's Deffgun is an awesome AP 4!

The only AP in CC is PK's at 2 which is great but you have to get in CC first and then it's int 1.

I'll take high RoF over low AP any day. Oh yeah, I do use Zzap guns too with AP 2 but 2D6 Str which rolls mostly 3-5 lol.

I think the IG Multilaser is the bee's knees. I hated facing Chimera Spam in 5th! Hydras are good even if you have to snap fire, proxy a Colussus or 2. Str 6 AP 3 ignores cover.

Fighting crime in a future time! 
   
Made in gb
Rough Rider with Boomstick





England

Ah, right I see. RoF is certainly viable, by my (very rushed) math 10 MEQ will lose to equal(ish) points of guardsmen, especially with FRFSRF I may be wrong because of the hurry I did it in.

I'm not planning on getting into cc with my IG. Ever, except with easy kills or taking or contesting objectives.

The ML hasn't sold me yet, need to buy a chimera for my CCS actually... Anyway, against MEQ it may work. Colossus has one issue; a minimum range, and perhaps indirect fire (if that still exists?)

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Every army has several ways of handling foot hordes without serious problems.

MEq is no exception. I can't say much about SM now that they have the new codex, but regular bolters will absolutely murder foot hordes these days thanks to 6th ed's wound allocation and cover rules (etc. etc.). Meanwhile, DA's bolter banner will comprehensively end hordes with no effort. Likewise, CSM has plenty of options, from the cover-ignoring bolters of noise marines to the ahh-not-the-face! khorne units.

Handling MEq with a foot horde is rather trickier. You need to buy support options to be good against MEq, but then you also need to magically find points somewhere to take support units that are good against the MEq player's support units. If you can set up your infantry to handle their support, and your support to handle their infantry, you can make a go of it.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Rough Rider with Boomstick





England

That's my IG worry, I hate mechvet and Vendetta spam my army isn't competitively planned. I'm thinking russ, one regular for ID on MEQs, an Exterminator for light vehicles and RoF, possibly an Executioner too for TEQ etc. then bane wolf maybe if something comes by Pod, devil dog too perhaps. Then 2 solid platoons or maybe 3 I'm not sure

This message was edited 1 time. Last update was at 2013/09/10 16:04:29


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Hardened Veteran Guardsman




Virginia USA

Horde guard is competitive, allot of players aren't prepared to play it.

suggestions against small elite armies:

1.) you have allot of models on the board. Make a move to contest all the objectives or most of them. This should either
a) make you opponent spread his forces to stop you, or
B)force him to concentrate on certain objectives

if (b) happens contain him with heavy units, or throwaway units, just hold him and contain him.

2.) Do you use tanks? Tanks are the thing, I love LRMBTs , they haven't failed me, and I've been playing since 3rd ed. They do everything except Teq killing. and they are a gigantic, heavy armored pain in the ass for everyone else

3.) use cover and FRFSRF to you advantage. Cover so you get a save vs bolters, and FRFSRF to make it so you are pumping out way more shots then your opponent. This works on meq, geq, and teq. They gotta roll a 1 eventually


Armies:  
   
Made in gb
Rough Rider with Boomstick





England

1) I have 3 platoons planned, at least 30 men in each, maybe with SWTs and HWTs too

2) I've only just got going but LRBTs are high on my priority list for certain

3) FRFSRF certainly, we as a meta don't own terrain so the cover is an issue though

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

One of the things you might want to consider is stormtroopers. Lots of them. Their rerollable deepstrike fixes guard mobility, while their carapace armor helps some of the guard durability problems, while Ap3 small arms aren't too shabby against marines either. Plus, stormtroopers are a foot unit.

I'd direct you to this game for an example of how they work in an foot list. Plus, it does look cool to drop 30 stormtroopers on something.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Rough Rider with Boomstick





England

I will be investing in stormies eventually, not sure about spamming 30 of them though because its a high risk strategy

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





As a Horde Player I dislike the Following things when I see them on the table
CCS-MoO, Snipers and flamers
PCS- Snipers and Flamers
Squads Autocannons and Flamers
Mobile Veteran Squads Loaded out with Melta Guns (Chimera or Flyer) Great anti Tank great anti TEQ..
..........
Elite
Shock Troops ..Kill on site..but not a major issue as points wasted on these make my job simpler
Ogryns..Danged tough to kill..need a chimera
Ratling Snipers--they are a nuisance
Marbo..Hate this guy if he shows up on the board he becomes a primary target because he is sooo good
..........................................................................................
Heavy
LRBT with any Sponson, Demolisher with Heavy Bolters, Punisher with Multimelta, Executioner With any Sponson.
Hydra..ehh
...............................................................................................
Fast
Hell Hounds- Inferno Cannons hurt a LOT..
Chem Tanks and DevilDogs ..Ehh
Vendetta..its anti Tank and Anti TEQ is good Other than that its Ignored...
Valkarie with twin Missle Pods and Multi Laser..Devastating to hordes...
Vulture...TL-Punisher ..it brings the rain of death to all
Sentinals..any kind- no sweat they die easy
Rough Riders..ehh..one shot wonders..
.........................................

This message was edited 1 time. Last update was at 2013/09/11 00:47:18


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in gb
Rough Rider with Boomstick





England

So they're the IGs anti-horde in your opinion? I will remember that, the fellow hoarders will hate it. How would you handle MEQ armies Morfydd?

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

If you're facing off against another guard player as a foot guard player, by far your biggest concern is FRFing lasguns. Lasguns actually kill guardsmen, and your opponent is guaranteed to have a lot of them on hand already. More important, 80 lasguns is a lot harder to shut down than a single hellhound barreling towards you, or a 5-man officer squad with a couple of sniper rifles.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Longtime Dakkanaut






 Mitranekh the Omniscient wrote:
In my (non-competitive, before anyone stresses about the lists) meta, there is currently
-A Cultist loving CSM player
-A gaunt/Tervigon spammer
-An IG player fielding at least one or 2 decent sized platoons (me)

Now, seen as the rest play MEQ, both sides face troubles. For the MEQs, how do you overwhelm the large number of bodies? For the hordes, how do you get through the wall of bolters (which IMO is an absolutely brilliant anti-horde gun due to S4 AP5 and longer range than a lasgun, fleshborer, I know it's contentious but as an IG player I hate it) plus the inevitable flamers and now the TFC that seems to have been buffed up?

So, how do horde players survive MEQ on the one hand, and how do MEQ kill all the hordes on the other (non-spamming etc, we don't have the £££ or anything for that)

Thanks guys in advance


Most serious IG lists these days run at least one Manticore for a reason. They put the hurt on pretty much everything. Even tougher units like Centurions and Paladins get bent over by Manticores, because the S10 doubles them out. Also effective against vehicles and hordes.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
Rough Rider with Boomstick





England

Yeah I was worried them being AP4 (iirc) would be a worry for TEQ because 4 chances and always getting Sv would be a problem, even with MEQ. But, S10 gives it lots of options anyway, thanks

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
 
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