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Made in us
Terminator with Assault Cannon





I've found Ironclads to be fairly effective in 6th edition with or without pods. A lot of armies are skimping on the weapons to face AV13/14, and IWND makes this even better.
   
Made in us
Haemonculi Flesh Apprentice






6 iron clads will ruin most armies. Right now tau, eldar, and even necrons cap out at the s7 mark for the most point which makes IWND SOOOOO Tasty


Automatically Appended Next Post:
MOF

5 scouts

5 tac marines in pod x5

6 iron clads with HF in pods x6

1750 on the nose lol

Serpent spam is still an issue though, they can boost away from the IC dreads and spend the game picking your troops off because all your AT is on the clads. Seriously funny list though. I think squeezing in some storm talons might help. 4 iron clads is probably more prudent but 6 is way more hilarious.

This message was edited 1 time. Last update was at 2013/09/11 05:31:13


   
Made in gb
Boom! Leman Russ Commander




Northampton

 Meade wrote:
I'm not sure it's economical to use the MOTF when you get IWND on all your vehicles for free... when instead you can spam the vehicles? More vehicles means more chance the ability will work, and you get more stuff that can shoot. And no need to get spendy with HQ and Elite slots... let the vehicles do the work and have a few dudes inside to clean up after.

I was thinking of making a list that is built around AV 13/14, w/ two land raiders, and two tanks, plus two rhinos with full tac squads. Vindi or Pred is the real question... vindis would be at home moving up with the Raiders (mobile cover shenanigans) and their weapons are very good against vehicles and infantry, but on the other hand maybe I'm better off with longer range stuff?

Thinking Vindi's for now I don't play IH but Minotaurs, and want to use the chapter tactics to represent them.


Now this is what I was thinking, but instead of taking two Land Raiders, just the one Achilles.

The reason I was taking the MOTF was to make sure the Achilles survives which, with the MOTF and three Servitors and two Techmarines get one 2+ repair roll and a two 3+ per turn. There is no stopping that thing.

I wouldn't take the MOTF unless I was using the Dread Drop Pods.

Speaking of which...

Going to proxy the Ironclad Bash today. Not planning on 6, probably four.

Drop Pod armies are looking to be scary, but as the son of a retired Royal Tank Regiment Officer, I have to go for Tanks.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Meade wrote:
I'm not sure it's economical to use the MOTF when you get IWND on all your vehicles for free... when instead you can spam the vehicles? More vehicles means more chance the ability will work, and you get more stuff that can shoot. And no need to get spendy with HQ and Elite slots... let the vehicles do the work and have a few dudes inside to clean up after.


You need an HQ anyway, and MotF is a cheap one.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Troubled By Non-Compliant Worlds




Edinburgh, Scotland

How about this for fun and games. Three Stormravens each with a Techmarine/MOTF and 2/3 servitors each. That gives you three flyers with IWND and an auto repair each turn from the passengers. Give each of them a Ironclad to drop down as well, who can then be backed up by the priest squads if needed. Whole lot comes to around 1300, leaving plenty points in a 1750/1850 game for troops and suchlike.
   
Made in us
Locked in the Tower of Amareo




I think dual Stormraven lists are better than triple in this codex. Just my initial thoughts.
   
Made in za
Fixture of Dakka




Temple Prime

Martel732 wrote:
I think dual Stormraven lists are better than triple in this codex. Just my initial thoughts.

It's either that or Storm talons. Or bikes if you're some crazy person who doesn't like using the White Scars. Talons are cheaper but definitely more fragile. Though the "run and gun" tactic of shooting past the other guy and dumping your assault cannon turret into their backs is very viable as even the Heldrake has crap rear armor.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Boom! Leman Russ Commander




Northampton

+ HQ + (155pts)

Master of the Forge - 155
Bolt pistol, Power Axe, The Shield Eternal.

Ironclad Dreadnought - 220
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod, Locator Beacon.

Ironclad Dreadnought - 220
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod, Locator Beacon.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Assault Squad - 95.
Drop Pod, 2x Flamers.

Stormtalon Gunship - 125.
Skyhammer Missile Launcher.

Stormtalon Gunship - 125.
Skyhammer Missile Launcher.

Hunter - 70.

Ironclad Dreadnought - 200
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod.

Ironclad Dreadnought - 200
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod.

I took this vs Tau.

Did it work? Nope.

Was it fun? Nope.

It has to be the single most boring list I've ever played.

I dropped the Dread Pods in on T1 and destroyed in the first turn:

Two HH Gunships - Melta and HK Missiles.
One FW squad - with a HF.
One Pathfinder squad - with a HF.

The Dreads basically won it on T1. Close range Melta and the HKs killed the tanks off easy. His line was battered by the other two.

Tau T1, I lost:
One Dread - Plasma Suits hitting in the rear.
One Dread - A lucky Rail shot from a Broadside.
Immobilised Dread - Riptide Fusion Guns to the face.

My T2:
Only one Tac squad arrived.
Tau T2:
I got tabled.

Yeah... not doing a drop list vs Tau ever again!!!

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Regular Dakkanaut




I don't play Marines, but I'm thinking about starting an Iron Hands army. How would two Thunderfire Cannons, Battle cannon Vengeance Weapon Batteries backed up by drop podding troops be? I just like the idea of a lot of blast/large blasts hitting the field.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Jpat1213 wrote:


How do you have 6 and 3 TFC?

Thought they replace heavy slots.


Sorry I can't math.

1 MOTF
5 5 man tacs in pods
6 ironclads with heavy flamer in place of bolter in pods

still leaves 305 points to spend on stuffs
You could add 2 stormtalons with lascannons and still have 25 points to spare.

pusicfer, you dropped too little and too slow. Tau excel at killing elite things, but prefer to do that one unit at a time. Don't go piecemeal at tau.

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Made in gb
Lieutenant Colonel







Puscifer wrote:


Yeah... not doing a drop list vs Tau ever again!!!


TFC versus static Gunlines just hammer one section over and over....

Out of interest is the Damocles Rhino in the New Codex? That could be viable with IWND?

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Boom! Leman Russ Commander




Northampton

 mwnciboo wrote:
Puscifer wrote:


Yeah... not doing a drop list vs Tau ever again!!!


TFC versus static Gunlines just hammer one section over and over....

Out of interest is the Damocles Rhino in the New Codex? That could be viable with IWND?


Yup... duly noted. This was my first game using MEQ since 4th so I'm a little rusty with them.

WTF am I saying? I got slaughtered.


Automatically Appended Next Post:
Updated the OP with our weaknesses.

This message was edited 1 time. Last update was at 2013/09/11 19:27:27


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Member of the Malleus






Deepstrike and interceptor is a sad painful combination.

Other small things which work well with IH.

Centurions... 2W IWND on the sgt and t5 2+ with a 6+fnp

This message was edited 1 time. Last update was at 2013/09/11 20:04:26


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Cents are good here... Yet still expensive for what they are.

So far... Through general consensus of the testing team I'm in and some folk on the Dakka boards, Land Raider Spam or Stormraven Spam are the best builds for IH.

Two Crusaders loaded with guys, plus an Achilles loaded with MOTF and Servitors is not going anywhere at at all.

AV14 plus IWND is just too tough. The Achilles then turns that up to 11.

So... Let's roll with this...

Two Crusaders plus an Achilles with MOTF and Servitors. What do you get the Crusaders to transport?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Armored Iron Breaker





Dallas, TX

Puscifer wrote:
Cents are good here... Yet still expensive for what they are.

So far... Through general consensus of the testing team I'm in and some folk on the Dakka boards, Land Raider Spam or Stormraven Spam are the best builds for IH.

Two Crusaders loaded with guys, plus an Achilles loaded with MOTF and Servitors is not going anywhere at at all.

AV14 plus IWND is just too tough. The Achilles then turns that up to 11.

So... Let's roll with this...

Two Crusaders plus an Achilles with MOTF and Servitors. What do you get the Crusaders to transport?


I have been toying with IH lists out of general interest and curiosity, and I ran into the same problem. I thought why not some THSS terminators, but then I was so high in points i had almost no scoring troops. My main issue right now is fielding enough armor to take advantage of IWND and the MotF / Techmarines repairing while still bringing enough scoring troops, and firepower.

I am Finding it really hard to build a balanced list. I liked the one in this thread with all the ironclads. I wish i had enough dreads and pods to proxy that for a test run, but I still love the idea of 1-3 AV14 landraiders with a MotF and IWND. Just seems like it would be really hard for most armies to destroy them all.

This message was edited 1 time. Last update was at 2013/09/12 13:38:16


"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in us
Slippery Ultramarine Scout Biker





Omaha, NE

Rezyn wrote:
Puscifer wrote:
Cents are good here... Yet still expensive for what they are.

So far... Through general consensus of the testing team I'm in and some folk on the Dakka boards, Land Raider Spam or Stormraven Spam are the best builds for IH.

Two Crusaders loaded with guys, plus an Achilles loaded with MOTF and Servitors is not going anywhere at at all.

AV14 plus IWND is just too tough. The Achilles then turns that up to 11.

So... Let's roll with this...

Two Crusaders plus an Achilles with MOTF and Servitors. What do you get the Crusaders to transport?


I have been toying with IH lists out of general interest and curiosity, and I ran into the same problem. I thought why not some THSS terminators, but then I was so high in points i had almost no scoring troops. My main issue right now is fielding enough armor to take advantage of IWND and the MotF / Techmarines repairing while still bringing enough scoring troops, and firepower.

I am Finding it really hard to build a balanced list. I liked the one in this thread with all the ironclads. I wish i had enough dreads and pods to proxy that for a test run, but I still love the idea of 1-3 AV14 landraiders with a MotF and IWND. Just seems like it would be really hard for most armies to destroy them all.


Rezyn, how many 10 man tac squads are you able to fit? Remember, you can always break those into two five man squads to sit on objectives in any match besides KP and it's golden.

"They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!"
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3K 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 volatileart wrote:
Rezyn wrote:
Puscifer wrote:
Cents are good here... Yet still expensive for what they are.

So far... Through general consensus of the testing team I'm in and some folk on the Dakka boards, Land Raider Spam or Stormraven Spam are the best builds for IH.

Two Crusaders loaded with guys, plus an Achilles loaded with MOTF and Servitors is not going anywhere at at all.

AV14 plus IWND is just too tough. The Achilles then turns that up to 11.

So... Let's roll with this...

Two Crusaders plus an Achilles with MOTF and Servitors. What do you get the Crusaders to transport?


I have been toying with IH lists out of general interest and curiosity, and I ran into the same problem. I thought why not some THSS terminators, but then I was so high in points i had almost no scoring troops. My main issue right now is fielding enough armor to take advantage of IWND and the MotF / Techmarines repairing while still bringing enough scoring troops, and firepower.

I am Finding it really hard to build a balanced list. I liked the one in this thread with all the ironclads. I wish i had enough dreads and pods to proxy that for a test run, but I still love the idea of 1-3 AV14 landraiders with a MotF and IWND. Just seems like it would be really hard for most armies to destroy them all.


Rezyn, how many 10 man tac squads are you able to fit? Remember, you can always break those into two five man squads to sit on objectives in any match besides KP and it's golden.


^ This.

I was only planning of taking 2 ten man squads of Tactical Marines and a 5 Man Squad to sit back on the home objective.

You don't need more than that really.

Also... 2 Vindicators and the Achilles is far better than two LRC and Achilles.

That leaves more points free.

Also... I'm really really liking the Stormtalon ATM. It's possibly our best in slot for IH. Arm with Lascannons and let rip at any flyers or tanks that might harass you.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Slippery Ultramarine Scout Biker





Omaha, NE

Puscifer wrote:
 volatileart wrote:
Rezyn wrote:
Puscifer wrote:
Cents are good here... Yet still expensive for what they are.

So far... Through general consensus of the testing team I'm in and some folk on the Dakka boards, Land Raider Spam or Stormraven Spam are the best builds for IH.

Two Crusaders loaded with guys, plus an Achilles loaded with MOTF and Servitors is not going anywhere at at all.

AV14 plus IWND is just too tough. The Achilles then turns that up to 11.

So... Let's roll with this...

Two Crusaders plus an Achilles with MOTF and Servitors. What do you get the Crusaders to transport?


I have been toying with IH lists out of general interest and curiosity, and I ran into the same problem. I thought why not some THSS terminators, but then I was so high in points i had almost no scoring troops. My main issue right now is fielding enough armor to take advantage of IWND and the MotF / Techmarines repairing while still bringing enough scoring troops, and firepower.

I am Finding it really hard to build a balanced list. I liked the one in this thread with all the ironclads. I wish i had enough dreads and pods to proxy that for a test run, but I still love the idea of 1-3 AV14 landraiders with a MotF and IWND. Just seems like it would be really hard for most armies to destroy them all.


Rezyn, how many 10 man tac squads are you able to fit? Remember, you can always break those into two five man squads to sit on objectives in any match besides KP and it's golden.


^ This.

I was only planning of taking 2 ten man squads of Tactical Marines and a 5 Man Squad to sit back on the home objective.

You don't need more than that really.

Also... 2 Vindicators and the Achilles is far better than two LRC and Achilles.

That leaves more points free.

Also... I'm really really liking the Stormtalon ATM. It's possibly our best in slot for IH. Arm with Lascannons and let rip at any flyers or tanks that might harass you.


If you have the points left over, maybe even consider throwing the scout squad in a LSS just for added speed and a potential late game move for an objective.

"They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!"
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2K
3K 
   
Made in us
Implacable Skitarii




US

Puscifer wrote:
Spoiler:
+ HQ + (155pts)

Master of the Forge - 155
Bolt pistol, Power Axe, The Shield Eternal.

Ironclad Dreadnought - 220
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod, Locator Beacon.

Ironclad Dreadnought - 220
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod, Locator Beacon.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Tactical Squad - 120
Plasma Gun, Drop Pod.

Assault Squad - 95.
Drop Pod, 2x Flamers.

Stormtalon Gunship - 125.
Skyhammer Missile Launcher.

Stormtalon Gunship - 125.
Skyhammer Missile Launcher.

Hunter - 70.

Ironclad Dreadnought - 200
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod.

Ironclad Dreadnought - 200
Chainfist, 2x Hunter-Killer Missile, Heavy Flamer, Drop Pod.


I took this vs Tau.

Did it work? Nope.

Was it fun? Nope.

It has to be the single most boring list I've ever played.

I dropped the Dread Pods in on T1 and destroyed in the first turn:

Two HH Gunships - Melta and HK Missiles.
One FW squad - with a HF.
One Pathfinder squad - with a HF.

The Dreads basically won it on T1. Close range Melta and the HKs killed the tanks off easy. His line was battered by the other two.

Tau T1, I lost:
One Dread - Plasma Suits hitting in the rear.
One Dread - A lucky Rail shot from a Broadside.
Immobilised Dread - Riptide Fusion Guns to the face.

My T2:
Only one Tac squad arrived.
Tau T2:
I got tabled.

Yeah... not doing a drop list vs Tau ever again!!!

I thought you couldn't do drop lists like that anymore because you have to have half your army on the table at the beginning of the game. Is that not true? Because I love drop pods.

"Let my brothers practise their swordplay. They can finish off whoever is left."
— Purgator Rocht Kavanar
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Hive Fleet Setekh 5k
Deimos Skitarii Maniple 400 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

Since drop pods have to stay in reserve they must start off the table and therefore don't count.

I'm gonna go IH CT with my landraider spam list for sure now. And FnP on all my termies. Yay.

This message was edited 1 time. Last update was at 2013/09/12 15:45:40


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Made in ca
Member of the Malleus







I thought you couldn't do drop lists like that anymore because you have to have half your army on the table at the beginning of the game. Is that not true? Because I love drop pods.


I thought this was the case as well, but the BRB FAQ came out and said things that are in the Droppods or in fliers done count towards the limit.

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Deathwatch: 4000
6000+ 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 hazal wrote:

I thought you couldn't do drop lists like that anymore because you have to have half your army on the table at the beginning of the game. Is that not true? Because I love drop pods.


I thought this was the case as well, but the BRB FAQ came out and said things that are in the Droppods or in fliers done count towards the limit.


Basically, models that have to start in reserve don't count to the limit, and models in said dedicated transports don't count towards the limit.

So you just put 1 thing on the field, to put your MOTF on a pod, and it's legal.

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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Implacable Skitarii




US

 juraigamer wrote:
 hazal wrote:

I thought you couldn't do drop lists like that anymore because you have to have half your army on the table at the beginning of the game. Is that not true? Because I love drop pods.


I thought this was the case as well, but the BRB FAQ came out and said things that are in the Droppods or in fliers done count towards the limit.


Basically, models that have to start in reserve don't count to the limit, and models in said dedicated transports don't count towards the limit.

So you just put 1 thing on the field, to put your MOTF on a pod, and it's legal.

Aww snap. That's awesome.

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Omaha, NE

Just make sure that one thing doesn't die on the first turn or its game over lol

"They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!"
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Dallas, TX

 volatileart wrote:
Just make sure that one thing doesn't die on the first turn or its game over lol


Yeah that happened at Adepticon with a flier spam Necron list. They lost the game in under 2 minutes. I think it was a record.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in si
Foxy Wildborne







Rezyn wrote:
 volatileart wrote:
Just make sure that one thing doesn't die on the first turn or its game over lol


Yeah that happened at Adepticon with a flier spam Necron list. They lost the game in under 2 minutes. I think it was a record.


No, the holder of that record is White Scars player who put everything in reserve (back in 4th, I think) and his opponent strung out his infiltrating Kroot all along the edge. No room to bring anything on at all, game over.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

 volatileart wrote:
Just make sure that one thing doesn't die on the first turn or its game over lol


You only lose if you have nothing on the field at the end of your turn. Can't possibly happen with drop pods, can happen if your a nercon air spam bastard.

 lord_blackfang wrote:
Rezyn wrote:
 volatileart wrote:
Just make sure that one thing doesn't die on the first turn or its game over lol


Yeah that happened at Adepticon with a flier spam Necron list. They lost the game in under 2 minutes. I think it was a record.


No, the holder of that record is White Scars player who put everything in reserve (back in 4th, I think) and his opponent strung out his infiltrating Kroot all along the edge. No room to bring anything on at all, game over.


Correct. That was at a regional European 40k tournament for 5th edition that didn't allow named characters.

What happened was white scar guy puts all bikes in reserve, so tau guy infiltrates his board edge so nothing can come on. Bikes auto lost.

Image of the aftermath:

This message was edited 1 time. Last update was at 2013/09/12 18:03:54


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Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Boom! Leman Russ Commander




Northampton

Updated the OP with stuff that works and stuff that doesn't quite cut the mustard.

This is from testing.

Enjoy.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in es
Been Around the Block




2000 Points..... 5 Land Raiders and 2 Wall of marthyrs battlecannons batteries. That makes 7 AV14 targets in the army and nothing to shoot at outside them.

Iron hands:
Librarian, 3x5 scouts, 3 Godhammer Land Raiders
Black templars:(allies)
MoTF, 2X5 Crusaders, 2 Crusader Land Raider
Fortifications:
2xBattlecanon wall of marthir forts

Thats 2000 points with some bits of special weapons, melta bombs and love.

Now ask your oponent if he have what it takes to deal with all that AV14 spawn Some of them with IWND, nothing out from the LR till its safe

(The reason to use Black Templars instead of elites raiding the 5th LR is to have enought free points to get the fortifications in.) I love them

   
Made in gb
Boom! Leman Russ Commander




Northampton

Sandokann wrote:
2000 Points..... 5 Land Raiders and 2 Wall of marthyrs battlecannons batteries. That makes 7 AV14 targets in the army and nothing to shoot at outside them.

Iron hands:
Librarian, 3x5 scouts, 3 Godhammer Land Raiders
Black templars:(allies)
MoTF, 2X5 Crusaders, 2 Crusader Land Raider
Fortifications:
2xBattlecanon wall of marthir forts

Thats 2000 points with some bits of special weapons, melta bombs and love.

Now ask your oponent if he have what it takes to deal with all that AV14 spawn Some of them with IWND, nothing out from the LR till its safe

(The reason to use Black Templars instead of elites raiding the 5th LR is to have enought free points to get the fortifications in.) I love them



You sir, are a sick, sick man.

Report to your local Arbites Hall of Justice and await the Inquisitor.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
 
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