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Made in us
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I'm just a person trying to find a Fleet/ships tabletop miniature game, I'm not the type of person of ground combat games.

I did manage to find this game from MiniWarGaming. Seems quite interesting.

For once I found an actual game that you DON'T have to paint, that's 1+ for me.

People at my LGS play it, 1+ again.

However what makes me think before going into this is that I find the number of ships low, I saw they released new ships a while ago, but I need more variety selection.

I did manage to find other Ship based games, Battlefleet Gothic (Sadly Discontinued, still playable but will never grow) Full Thrust (Seems like it has a very low player base) and lastly Firestorm Armada, which is getting my interest at best

I'm at the point of Star Wars X-Wing Vs. Firestorm Armada, can you tell me why I should get an interest in this game?

And one question that drives me the most about this game, WILL there be more new ships?
   
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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

X-Wing is the best miniatures game I've ever played. That should be all the reason you need.


Man, I'm using that orkmoticon quite a lot tonight...

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
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Well as long if they would continue to make new models, I'll give it a try.


If they make a Death Star, Rebel frigates and hell if a Super Star Destroyer, I'd be playing this game for years.
   
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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

The Death Star probably won't happen, as it would need to be the size of a small FLGS to be even in the same state as the ballpark they're trying to stay in. A Star Destroyer is possible though, just shrunk down more than the Frigate and Corvette are.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
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Budget problem?

Resources problem?
   
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[SWAP SHOP MOD]
Barpharanges






Limbo

As a general, Fantasy Flight is trying to stay as accurate to scale as possible.

Considering the Death Star is supposed to run about the size of a small moon, you would literally have to have something the size ~ a warehouse probably to get that even remotely accurately to scale.

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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Jin, what would you figure? $150 for that sized model?

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Longtime Dakkanaut





Chicago

 timetowaste85 wrote:
Jin, what would you figure? $150 for that sized model?


150 from a russian recaster


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Made in us
Major




In a van down by the river

Reason #1: It's a fun game. Well, looks like my work is done here so I'll just be heade...that not enough? *sigh* Ok...

The rules are fairly simple and easy to pick up. However, the way the pilots and upgrades interact with those rules give them a quite surprising depth. This provides the option to try a lot of different tactics and lists and so far nobody has managed to find a list that beats everything. A TIE Swarm (usually meaning 7 or 8 TIE Fighters) is often cited as a powerful list, but also one that's difficult to wield properly. If in over a year nobody has found a "killer list" in tournament play, that's a good sign of a balanced game. Sure, some lists are stronger against some builds, but that'd be part of the depth; how you put the squadron together matters.

Following on from that point, the game also has a wealth of meaningful choices for the player. How you plan out your list, what tactics you use, when you go in for the kill, etc. I've not played a ton of games, but the "feel" of the game is right in that regard where there's a bit of wary circling before a knife fight breaks out between the ships. For example, knowing when to use a lower skill pilot to box in a high skill one is a subtle move that can pay off big. If your opponent focused on you flashy elite pilot and then gets stopped by some mook in full view of his wingmen, just a fun feeling there...

Additionally, the expansions really do add a lot of new options even for existing ships. The HWK-290 just released includes a new turret that can mounted on the Y-Wing as well, and new torpedoes are available to ships that use them as well from the bomber and B-Wing. The interplay of the upgrades and such can open up a lot of interesting tweaks to help your ships turn it to 11. While it might look like each side only has 6 ships, there exists such variation that it doesn't feel like it's as limiting a factor as the number on paper indicates. Given that a 100 point list (a fairly normal game size) is between 2 and 8 ships, 6 is actually a fairly good number since they're all in their own niche of what they do on the table.

One big advantage over a FireStorm Armada or BFG is that because it's an easy game to learn, the ships are VERY nice-looking and Star Wars is still a beloved franchise (despite Lucas's best efforts), it's a game you can get non-gamers to be interested in trying. Most people who grew up in the 70s through the 90s love the iconic ships and this is very much a "grown-up" way to play with those toys that were loved from childhood. Then people can see how much fun games are and the community can grow that little bit too.

I've not been playing long, but I've immensely enjoyed the games I have played. The starter is usually cheap to pick up and even if you despise the game you have three nice ships to put on you desk at work or home. The risk is fairly low, the possible reward fairly high so why not take the chance?
   
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[SWAP SHOP MOD]
Barpharanges






Limbo

 ironicsilence wrote:
 timetowaste85 wrote:
Jin, what would you figure? $150 for that sized model?


150 from a russian recaster


Let's see...if the Lamda Shuttle and YT-1300 are ~$30 US...

...carry the 1.....



.....Sounds like it should hover around the....$150....k.....value, yeah

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in ca
Been Around the Block




I think the biggest reason to play X-Wing over other space combat games is its accessibility. It seems to be very popular. If you can't find opponents for a game, then there's not much point collecting it (unless you just want to paint, which is 100% legit).

X-Wing has several points in its favour here:

* There is already a fairly large player base, so it's easy to find opponents
* The ships are prepainted, so it's less intimidating and less expensive for newbies to get into this than most other games
* There is very little need for terrain, which also makes it easier to get into
* Star Wars is a very popular setting, so it's easier to get non-gamers to try it
   
Made in us
Battlefield Tourist




MN (Currently in WY)

X-wing vs. Firestorm Armada.

The biggest differenc eis scale. X-wing focuses on fighter vs. fighter combat. Therefore it is much more personal play style. As in Pilot A is trying to shoot down Pilot B without dying. It has the franatic feel of a furball, with lot's of up-close manuevering and dogfighting for position. You are concenred more about how individual ships match up.

Firestorm Armada is a fleet scale game. You are thinking about how various classes and squadrons of ships match -up, and how the fleet works together to synergize. Typically abattleship is a match ofr a battleship, but should beat smaller escorts handily. You are still manuevering for position, but it isn't a swirling melee like X-wing is. It is more of a set-piece battle where you try to feint, counter, support, etc.

X-wing has a fun mechanic where based on the rating (skill) of your pilot the best pilots move last, and shoot first that shows the difference in quality nicely.

Firestorm Armada has a fun mechanic called "Exploding Sixes" which means every barrage can lead to a chain reaction of carnage and death!

Neither really takes account for the 3D impact of space battles, but that is a failing of a lot of TT games. To summarize, if you are into fleet battles go Firestorm Armada. If you are into individual pilots battling it out, go for X-wing.

Really X-wing and Fiorestorm are too completely different types of spaceship games. I hope that helps.

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Swift Swooping Hawk





Omaha, NE

Because you cant say in Firestrom Armada --- "Its a TRAP!!"

-3500+
-1850+
-2500+
-3500+
--3500+ 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Reasons:

1) Rules, easy to grasp in a few minutes = easy to train up new players.
2) All the bits and models look good, play on a 3' X 3' felt mat from Wallmart for ~$10 sprayed with white paint from a toothbrush = done!
3) New third party cool add-ons are coming out all the time.
4) The models can be the same but behave completely different due to characters and add-ons, being easily seen by others helps as well.
5) More waves are coming out, see the Star Wars movies (4-6) and you know what ships we get to play with.
6) In-depth strategy, many ways the models can work together so some army selection is key.
7) The actual game box is a good deal and worth getting two.
8) More of a "skirmish" game and all the interest that entails.
9) It is STAR WARS do we have to think about this overly much?

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
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http://www.youtube.com/watch?v=AKR_N78TLKc

^ If that is coming into Star Wars X-Wing...

I'M IN, NO BUTS.
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 FarseerAndyMan wrote:
Because you cant say in Firestrom Armada --- "Its a TRAP!!"
Bless you...

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
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 Talizvar wrote:
 FarseerAndyMan wrote:
Because you cant say in Firestrom Armada --- "Its a TRAP!!"
Bless you...


Star Wars movie quotes again

Impossible resistance

ಠ_ಠ


Automatically Appended Next Post:
By the way when are those large ships coming out?

Any date or not yet decided?

This message was edited 1 time. Last update was at 2013/09/14 04:11:44


 
   
Made in us
Major




In a van down by the river

Q1 2014 from the GenCon announcement.

However, reports are that it will be a "different" way to play X-Wing and not "Standard"-style. I imagine the distinction is very much like Apocalypse versus regular 40k, which works for me.

More information available at:
http://www.fantasyflightgames.com/edge_news.asp?eidn=4312
   
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The scale model of the Rebel GR-75 Transport looks pretty weird compared to that X-Wing.

Just look at the size of the Transport's bridge and that X-Wing cockpit.

However with that other large ship compared to the X wing seems pretty much right scale size to me.

And if you mean by "Different" way to play, are you talking about the Maneuver of large ships or rather something else?
   
Made in us
Major




In a van down by the river

The scale on both of them is about the same if I'm remembering. The transport in the fiction is 90 meters long versus the X-Wing's 12.5 and the CR90's 150 meters (this is of course much debated in the fiction as there have been differing numbers presented by various sources). So if they were in scale, the transport would be about 7 times longer and the corvette would be 12 times longer. Eyeballing the pictures I'd guesstimate that the transport is 5 times as long and the corvette between 8 and 9 since the X-Wing takes up most of the flying base it's on length-wise. My napkin math indicates that the ratios come out within a reasonable tolerance and that they're both smaller than they would be at "full" scale.

In terms of the different ways to play, from FFG's sidebar:

Three Modes of X-Wing Play:

The Standard tournament format features 100-point squads of starships, all at 1/270 scale.
The Epic tournament format features larger squads, which can include huge ships.
The missions of Cinematic Play all come with their own guidelines and will indicate when huge ships are legal.


So again, very similar to the "1500 point tournament" vs. "Apocalypse game" setup of 40k with the Standard and Cinematic, plus the Epic format which reads like a mix of the two.
   
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Err....

Sorry I don't play 40k and don't really know what a 1500 point army looks like or what an Apocalypse game is.

This message was edited 2 times. Last update was at 2013/09/14 06:34:07


 
   
Made in gb
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On an Express Elevator to Hell!!

 Krinsath wrote:
Reason #1: It's a fun game.


That's it.. think you just said it right there!

I don't know anyone who has tried this game and hasn't enjoyed it, and ultimately what more do you want than that?

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ultimately what more do you want than that?


More ships
   
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Douglas Bader






 Sharps wrote:
ultimately what more do you want than that?


More ships


Be careful what you wish for, you might get it. X-wing is great because it has enough ships to keep things interesting, but doesn't have tons of new stuff just for the sake of having new stuff. There's a lot to be said for elegance in game design, even if certain companies don't understand it.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Star Wars has the best ships I've ever seen.

After watching Star Trek for 3 years.

It makes Star Trek look like toys for ages 3+ (Batteries not included)

This is why I would like to see more ships. And since 2 large rebel ships have been presented, it is pretty much likely there will also be 2 large imperial ships to balance the game out.

Hope its a Star Destroyer.
   
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Hurr! Ogryn Bone 'Ead!





Dallas, TX

Carrack Cruiser...

The pen is mightier then the sword, but you must keep a sword handy for when the pen runs out of ink.
 
   
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Douglas Bader






 Sharps wrote:
This is why I would like to see more ships.


There just aren't that many ships in the Star Wars universe to include, and not that many game roles to fill. It would be much better for the game for FFG to include what needs to be included and then stop, instead of adding more stuff just for the sake of having as much stuff as possible.

Hope its a Star Destroyer.


Unlikely. Even the big ships are still reasonably in-scale with the fighters, a star destroyer would be table-size at minimum.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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If not, then what "Reasonable" sized scale ship of the Imperials would take?

They can't just give the Rebels 2 large ships and nothing for the Empire

Must have equal number of ships for both factions to balance out. Or otherwise I will call Dibs on Rebels whenever I go against my friends cuz, they have large ships.


Automatically Appended Next Post:
[Btw I'm already digging this game, mellow rules that won't rpe your mind with too much rules like other Tabletop miniature games]

This message was edited 3 times. Last update was at 2013/09/14 10:45:19


 
   
Made in us
Major




In a van down by the river

My apologies for assuming you'd know the distinction. In essence a normal game of 40k is played between a limited force which is in theory balanced in terms of capabilities and intended to be played in a short amount of time. Apocalypse is essentially a "bring everything you own" sort of format, designed to be played between enormous forces taking a whole day (or more in some cases) to play and with units that may not be entirely balanced but just look cool.

Cinematic versus Standard sounds fairly similar to that setup, with Epic being something of a middle ground. This also means that the Imperials might not get ships in this wave since they're not "tournament legal" at this point or that the ship is usable by either side. Anyone who played the Star Wars video games can tell you the CR90 was used extensively by both sides. We're still many months away though, so FFG might have already made the Imperial ship and is just waiting to reveal it at some industry event like they did with GenCon.

As far as more ships go, there will assuredly be some more since FFG has more or less said there's a Wave 4 in the works that is not the big ships. However, as others have pointed out you have to be careful not to add more ships just for the sake of saying "we have X number of ships" since what makes games entertaining is having a meaningful choice to make. Eventually, the useful roles on the battlefield get filled up, and you start creating ships that overlap roles. This becomes a nightmare for design as including a ship that does the same thing as another runs the chance of sidelining the other ship or just not being used because it's role is already filled. In my opinion, there's still a couple of waves that they could add assuming they find appropriate ships.

One thing I'd almost expect to see at this point is another game from FFG based around the FlightPath system just for the big ships. Including the Star Destroyer in X-Wing just isn't going to work since at 1600 meters it'd be 10 times the size of the corvette which is already pushing the limits of being unwieldy on the tabletop. What FFG could do, however, is make a game that refocuses on just the big ship where the Star Destroyer is the size of the Millenium Falcon or Lambda shuttle in X-Wing. That's pure speculation that FFG would do that, but I think such a game as it's own thing rather than trying to shoehorn battleships into a game about starfighters would be awesome in its own right.

This message was edited 1 time. Last update was at 2013/09/14 13:45:24


 
   
Made in us
2nd Lieutenant




San Jose, California

 timetowaste85 wrote:
The Death Star probably won't happen, as it would need to be the size of a small FLGS to be even in the same state as the ballpark they're trying to stay in. A Star Destroyer is possible though, just shrunk down more than the Frigate and Corvette are.


The Death Star would not be possible in X-Wing. The Death Star 1 would be 592 meters in diameter at this scale. Death Star 2 would be even bigger at 3.33 Kilometers in diameter. I think even the Star Destroyer is out due to its size and costs to produce it.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
 
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