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![[Post New]](/s/i/i.gif) 2013/09/24 01:06:12
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote:Your super charge rule still doesn't really work, because we don't know what it is stopped by. Superheavies/gargantuans/fortifications only? MC's as well? Regular vehicles as well? Infanty?
And it isn't that much more durable, you both regenerate on a 5+ now.
A SP is equivalent to three HP or for this conversion with this titan 3 wounds. So not really. I'm following the logic that T10 make it slightly more durable than AV 14 but with the repair titans have, the AV 14 wins over. And this makes T10 even to AV13 following my line of logic.
The model is17 inches tall and 23 inches long. I'm assuming even the least geeky among us are aware of the build of a Halo Scarab.
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![[Post New]](/s/i/i.gif) 2013/09/24 03:04:55
Subject: Medusa V Tomb Stalker
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Tunneling Trygon
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TheSaintofKilllers wrote: jifel wrote:Ok, 40 wounds, 3++ means 120 wounds to kill the damn thing. Thats a crap ton, given the toughness NINE it has. D weapons won't do THAT much to it, because this thing with a 6d6 charge will get the charge first turn, and then with 15 Strength D attacks, will beat the hell out of whatever it hits. It's tough enough to survive any wound of shooting, and will then eat anythings lunch turn one... no way this is less than 10,000 points without major changes.
Why are you even throwing non S: D at titans? You know you're not supposed to do that? That's a pretty damn good question. You're being a bad tactician. That's like firing lasguns at a Trygon. You're clearly don't know much about Apoc otherwise you'd understand that S: D being included in Apoc specifically to counter gargantuan gak changes the game quite a bit. It means that if I throw this out in normal 40k and it'd be unstoppable.
I edited this stuff you go on about out. You just look stupid now.
You seem to be taking that rather personally... you post something online for critique, I gave it. And the original post still has a 6d6 charge, 3++ and 40 wounds. For less than 4000 points, that is hideously overpowered still. Yes, point enough D weapons at it and it will die, but how big of a freaking game do you want this to be, with THAT many D weapons?
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![[Post New]](/s/i/i.gif) 2013/09/24 03:26:24
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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jifel wrote: TheSaintofKilllers wrote: jifel wrote:Ok, 40 wounds, 3++ means 120 wounds to kill the damn thing. Thats a crap ton, given the toughness NINE it has. D weapons won't do THAT much to it, because this thing with a 6d6 charge will get the charge first turn, and then with 15 Strength D attacks, will beat the hell out of whatever it hits. It's tough enough to survive any wound of shooting, and will then eat anythings lunch turn one... no way this is less than 10,000 points without major changes.
Why are you even throwing non S: D at titans? You know you're not supposed to do that? That's a pretty damn good question. You're being a bad tactician. That's like firing lasguns at a Trygon. You're clearly don't know much about Apoc otherwise you'd understand that S: D being included in Apoc specifically to counter gargantuan gak changes the game quite a bit. It means that if I throw this out in normal 40k and it'd be unstoppable.
I edited this stuff you go on about out. You just look stupid now.
You seem to be taking that rather personally... you post something online for critique, I gave it. And the original post still has a 6d6 charge, 3++ and 40 wounds. For less than 4000 points, that is hideously overpowered still. Yes, point enough D weapons at it and it will die, but how big of a freaking game do you want this to be, with THAT many D weapons?
You posted something very critical without actually really having a clue as to what you're talking about. And you're still doing it.
When Motyak a guy who shares a very contrary view with custom units to me agrees that this is slightly underpowered, you can get a feel that you're in the right. And I actually had logic and math.
If you think about approaching killing this any other way than throwing mass S: D your showing your incompetence like the thigh on a Beverly hills girl.
The Warlord has been proven to be far more durable due to having 18 regenerating Hull points on top of it's other 40, 10 of which are repaired per turn, on top of the potential to regenerate all 18 other hull points. That's potentially healing 28 hull points in one turn.
In my local games store we get together every Christmas and have a massive 12000 point game, with every one who's a regular taking a side with their preferred army. That's the only real use I'd get out of this other than a display piece.
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This message was edited 3 times. Last update was at 2013/09/24 03:34:20
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![[Post New]](/s/i/i.gif) 2013/09/24 03:36:45
Subject: Medusa V Tomb Stalker
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Tunneling Trygon
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It may be a perspective difference then. Our Apoc games are smaller, and so we rarely have a large number of D weapons. Certainly not enough to kill that thing. In a D-heavy environment, basically everything is balanced because everything will die.
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![[Post New]](/s/i/i.gif) 2013/09/24 04:42:05
Subject: Re:Medusa V Tomb Stalker
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Fixture of Dakka
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The main thing is to run this monster by your opponents. If they are fine by it, then it's all good. Your gain. Last thing you really want to do is to bring it to the game only to have them veto it.
But just think about why the consensus of most of the Internet critics (so far) think it is OP for its current cost (i.e. 3850). Personally, if I were to play against you, I would never allow that unit in our game without some more modifications....but then again, my personal preference doesn't matter because we will probably never play against each other (at least not in Apoc).
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This message was edited 1 time. Last update was at 2013/09/24 04:44:23
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![[Post New]](/s/i/i.gif) 2013/09/24 04:42:18
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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Don't put words in my mouth Saint. I don't comment on the balance of your...creations, I try to address mechanic issues. Same as your Magnus. I never commented on the balance then, and you had the good grace not to put words in my mouth, so please refrain from doing it now.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/24 09:00:29
Subject: Medusa V Tomb Stalker
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Lord of the Fleet
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TheSaintofKilllers wrote: Valkyrie wrote:It'll still be unplayable until you get rid of the 40 wounds.
At 3850 points? Naw not really. Apoc isn't really about balance in the first place. It's about opening up a few cold ones and watching sh*t hit the fan as the person with the best everything wins hilariously.
Even then, you're supposed to only throw S: D at titans because that's its primary purpose: Anti Titan and Gargantuan Creature. Plus this is far less durable than even the warlord which has void shields, and a similar number of wounds (if HP=wounds, and if wounds are better, think how many HP that warlord is healing per turn with all those tech priests, like 8-12 a turn...gak)
Wow, I bet you're such fun to play Apocalypse with ¬¬
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![[Post New]](/s/i/i.gif) 2013/09/24 17:01:24
Subject: Re:Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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jy2 wrote:The main thing is to run this monster by your opponents. If they are fine by it, then it's all good. Your gain. Last thing you really want to do is to bring it to the game only to have them veto it.
But just think about why the consensus of most of the Internet critics (so far) think it is OP for its current cost (i.e. 3850). Personally, if I were to play against you, I would never allow that unit in our game without some more modifications....but then again, my personal preference doesn't matter because we will probably never play against each other (at least not in Apoc).
This thing's only attack that has over 24 inch range is only used against 9' or taller models, And it only has 10 S: 10 attacks in melee. It has no redeeming qualities as a beat stick due to being more fragile than a titan 3/5 it's cost.
These are facts, the warlord is more durable:
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![[Post New]](/s/i/i.gif) 2013/09/24 19:45:20
Subject: Medusa V Tomb Stalker
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Proud Triarch Praetorian
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Then give it a Guass Annihilator and call it 5k in points.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/09/24 20:29:24
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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This thing as it stands is purposely underpowered for Apoc. It's only real advantages over the warlord are its greater durability to an unsupported warlord and competence in melee. I'll have this known.
That said for 4300 that's not bad. Automatically Appended Next Post: motyak wrote:Don't put words in my mouth Saint. I don't comment on the balance of your...creations, I try to address mechanic issues. Same as your Magnus. I never commented on the balance then, and you had the good grace not to put words in my mouth, so please refrain from doing it now.
Balance= Points Cost
This is well known by everyone on this forum and you don't seem capable enough to understand that simple rule.
Almost anything can be balanced given proper points cost.
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This message was edited 1 time. Last update was at 2013/09/24 20:39:43
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![[Post New]](/s/i/i.gif) 2013/09/24 21:16:27
Subject: Medusa V Tomb Stalker
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Fireknife Shas'el
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Ok. So I have to ask. Why did you really bother posting this up? You asked for comments and critique and when ever someone tries to explain to you that they don't think it's fair or that it's too good you mostly just shrug it off with some reference to D weapons or how compared to a warlord it's not "as good".
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/09/24 21:17:18
Subject: Medusa V Tomb Stalker
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Legendary Master of the Chapter
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Only thing left to do is building, find some people to play against it and see how it does.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/24 21:21:07
Subject: Medusa V Tomb Stalker
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Lord of the Fleet
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TheSaintofKilllers wrote:
Balance= Points Cost
This is well known by everyone on this forum and you don't seem capable enough to understand that simple rule.
Almost anything can be balanced given proper points cost.
This is not 100% true.
Balance is more than tacking on points and calling it fair.
Proper balance, real balance is a combination of abilities, roles to fill, availability/rarity, and finally points cost.
This forum in particular has many, many excellent examples of poorly balanced characters/units that no amount of points can fix or balance.
So no, its not well known by everyone, and its not a simple rule, and not everything can be balanced by a simple price tag.
Balance, in nearly game system, is a lot more complicated than that.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/09/24 21:33:55
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Savageconvoy wrote:Ok. So I have to ask. Why did you really bother posting this up? You asked for comments and critique and when ever someone tries to explain to you that they don't think it's fair or that it's too good you mostly just shrug it off with some reference to D weapons or how compared to a warlord it's not "as good".
Because people are calling it "overpowered" when the warlord ( a mainstay to Apoc ) is better and 3/5 the cost.
These people agree with the above statement ( warlord being better ) but can't even admit they're wrong.
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![[Post New]](/s/i/i.gif) 2013/09/24 21:39:17
Subject: Medusa V Tomb Stalker
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Legendary Master of the Chapter
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But you made a monster that is essentially unkillable by anything less than another titan while itself being an unstoppable extremely fast titan killer.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/24 21:42:58
Subject: Medusa V Tomb Stalker
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Fireknife Shas'el
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The warlord is used that often?
I've never personally seen one or heard of one being used that much. Mostly I've heard/seen people sticking to smaller and more reasonable titans.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/09/24 21:50:08
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Desubot wrote:But you made a monster that is essentially unkillable by anything less than another titan while itself being an unstoppable extremely fast titan killer.
It can be killed by a whole lot of things. D weapons aren't very rare in Apoc friend. That's this thing's only purpose on an apoc scale: Anti titan. That's what it did on Medusa V.
Unkillable? You don't play a lot of Apoc do you friend? No one unit isn't capable of being killed in one turn, even if it takes up 1/3 of your army points.
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![[Post New]](/s/i/i.gif) 2013/09/24 21:50:37
Subject: Medusa V Tomb Stalker
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Think about it our way. You have made a very effective Titian killer, who is only killable by Titians. I don't know about your Apoc games, but I know mine don't have anywhere near enough D-weapons to deal with this, and to us this would be an EXTREMELY OP unit. Say try taking it down with Las cannons, it takes 560 las cannon shots to kill this behemoth. Not including Regen. Maybe this is balanced to your meta, but to us this seems like abit over excessive.
The idea isn't to make a unit that can complete its desired role with no consequences/chance of failure, but to make a model that is fun. Fun for everyone.
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![[Post New]](/s/i/i.gif) 2013/09/24 21:51:16
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Savageconvoy wrote:The warlord is used that often?
I've never personally seen one or heard of one being used that much. Mostly I've heard/seen people sticking to smaller and more reasonable titans.
It's a mainstay to fun Apoc games.
When you want competitive gak obviously warlord and above wouldn't be allowed. Automatically Appended Next Post: ALEXisAWESOME wrote:Think about it our way. You have made a very effective Titian killer, who is only killable by Titians. I don't know about your Apoc games, but I know mine don't have anywhere near enough D-weapons to deal with this, and to us this would be an EXTREMELY OP unit. Say try taking it down with Las cannons, it takes 560 las cannon shots to kill this behemoth. Not including Regen. Maybe this is balanced to your meta, but to us this seems like abit over excessive.
The idea isn't to make a unit that can complete its desired role with no consequences/chance of failure, but to make a model that is fun. Fun for everyone.
D weapons aren't only used by titans bro
Extremely OP? It's worse by a fair margin than the Warlord which is 3/5 the cost.
Lascannons aren't meant to be used against Titans to say the least. Do you really wanna fire any man mobile weapon against a 200 foot robot? See my point?
Abit over excessive? That makes fun of itself  Not that I didn't understand it.
No chance of failure? Opposing player sees it and blows it away turn 1....that's the way big Apoc works.
Regen? He's gonna get to heal 2 wounds at most before he get's utterly annihilated.
If your Eldar aren't up for it, I just wont use it.
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This message was edited 1 time. Last update was at 2013/09/24 22:00:39
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![[Post New]](/s/i/i.gif) 2013/09/24 22:04:39
Subject: Re:Medusa V Tomb Stalker
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Ork-Hunting Inquisitorial Xenokiller
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And now you're insinuating we want to ruin the fun and are over competitive. How polite. You post a unit in a subforum designed to receive criticism for unit postings, and are then really offended and defensive when people do just that?
Primordial all over again...
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![[Post New]](/s/i/i.gif) 2013/09/24 22:07:20
Subject: Medusa V Tomb Stalker
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Legendary Master of the Chapter
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TheSaintofKilllers wrote: Desubot wrote:But you made a monster that is essentially unkillable by anything less than another titan while itself being an unstoppable extremely fast titan killer.
It can be killed by a whole lot of things. D weapons aren't very rare in Apoc friend. That's this thing's only purpose on an apoc scale: Anti titan. That's what it did on Medusa V.
Unkillable? You don't play a lot of Apoc do you friend? No one unit isn't capable of being killed in one turn, even if it takes up 1/3 of your army points.
Clearly i don't play the same kind. It usually involves bringing out all the models you own. mostly the non titan models.
As we pretty much all pointed out. At T10 2+ 3++ IWND non vehicle gargantuan Only D weapons will hurt it consistently, ST 10 AP 1 has only a 1/6 chance of wounding even less for any other weapon and starts to become god awful past ap3+
at least with regular titans you have the option of melta bombs, actual meltas, d-weapons as usual, weapons within the void shield. meaning regular models can deal with it. outside of Tau with fusion crisis suits and mass hammerheads no one would kill it.
Then to top it off it can charge 6d6? you will be on the other side of the board in 2 turns mulching everything in the way.
So unless you find another group of players with nothing short of a titan legion no one will unpack.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/24 22:14:12
Subject: Re:Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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blood lance wrote:And now you're insinuating we want to ruin the fun and are over competitive. How polite. You post a unit in a subforum designed to receive criticism for unit postings, and are then really offended and defensive when people do just that?
Primordial all over again...
I mention the warlord isn't meant for competition and you think I'm insinuating something?
Regardless, people are saying this is OP which I've proven without a shadow of a doubt to be untrue by comparing it to the warlord which sees use at my FLGS en masse. Surprised I don't listen to these people? Really?
Automatically Appended Next Post:
Desubot wrote: TheSaintofKilllers wrote: Desubot wrote:But you made a monster that is essentially unkillable by anything less than another titan while itself being an unstoppable extremely fast titan killer.
It can be killed by a whole lot of things. D weapons aren't very rare in Apoc friend. That's this thing's only purpose on an apoc scale: Anti titan. That's what it did on Medusa V.
Unkillable? You don't play a lot of Apoc do you friend? No one unit isn't capable of being killed in one turn, even if it takes up 1/3 of your army points.
Clearly i don't play the same kind. It usually involves bringing out all the models you own. mostly the non titan models.
As we pretty much all pointed out. At T10 2+ 3++ IWND non vehicle gargantuan Only D weapons will hurt it consistently, ST 10 AP 1 has only a 1/6 chance of wounding even less for any other weapon and starts to become god awful past ap3+
at least with regular titans you have the option of melta bombs, actual meltas, d-weapons as usual, weapons within the void shield. meaning regular models can deal with it. outside of Tau with fusion crisis suits and mass hammerheads no one would kill it.
Then to top it off it can charge 6d6? you will be on the other side of the board in 2 turns mulching everything in the way.
So unless you find another group of players with nothing short of a titan legion no one will unpack.
What board are you playing Apoc on? Are you assuming you play Apoc on a standard table and I roll 6 6s every time I roll?
You know how you would have phrased this if you weren't salty, and were being helpful? Add a rule where melta weapons affect it like a vehicle, and one where it loses the invul against something in particular and it's good to go.
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This message was edited 2 times. Last update was at 2013/09/24 22:19:00
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![[Post New]](/s/i/i.gif) 2013/09/24 22:18:21
Subject: Re:Medusa V Tomb Stalker
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Ork-Hunting Inquisitorial Xenokiller
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TheSaintofKilllers wrote:blood lance wrote:And now you're insinuating we want to ruin the fun and are over competitive. How polite. You post a unit in a subforum designed to receive criticism for unit postings, and are then really offended and defensive when people do just that?
Primordial all over again...
I mention the warlord isn't meant for competition and you think I'm insinuating something?
Note I've read the whole thread, and simply chose that quote for the specific post, perhaps not the best post to use for this point, but this is exactly what you are doing. How about instead of poking holes in my argument, you take some criticism for once.
I personally agree, this thing seems a little ridiculous, but as a concept is quite cool. Make it a little less over powered, e.g, less powerful charge attack (As others have already mentioned) and a little less durable, and it will be better. Yes in this Apoc edition most superheavies get ripped by strength D weapons, but simply using the "Meta" as a reference isn't exactly a counter argument. This is a titan that requires the entire enemy team to fire at it, or lose half their army, or more in most cases. The fact remains it still does too much damage in too little window of time to be dealt with appropriately.
Oh, and again. Why do you feel the need to just be an ass to everyone. Personal attacks dont make you look "Cool". You just look ridiculous attacking anyone who dares to talk to you.
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This message was edited 5 times. Last update was at 2013/09/24 22:26:34
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![[Post New]](/s/i/i.gif) 2013/09/24 22:26:47
Subject: Medusa V Tomb Stalker
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Legendary Master of the Chapter
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Yeah we play with multiple boards at least 6 wide 8+long. also got to hang out at the LA bunker (before they downsized considerably :() that has even more than that. So your saying change the rules of melta to make your OP Monstrosity even partially playable? And FYI im not being "salty" feel free to take it as you will but if your going to pass off everything everyone has said then as iv suggested build it and play it. see how it does and let us know we are wrong.
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This message was edited 2 times. Last update was at 2013/09/24 22:27:49
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/24 22:53:10
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Desubot wrote:Yeah we play with multiple boards at least 6 wide 8+long. also got to hang out at the LA bunker (before they downsized considerably :() that has even more than that.
So your saying change the rules of melta to make your OP Monstrosity even partially playable?
And FYI im not being "salty" feel free to take it as you will but if your going to pass off everything everyone has said then as iv suggested build it and play it. see how it does and let us know we are wrong.
It's factually worse than a warlord so you're already wrong Automatically Appended Next Post: Desubot wrote:Yeah we play with multiple boards at least 6 wide 8+long. also got to hang out at the LA bunker (before they downsized considerably :() that has even more than that.
So your saying change the rules of melta to make your OP Monstrosity even partially playable?
And FYI im not being "salty" feel free to take it as you will but if your going to pass off everything everyone has said then as iv suggested build it and play it. see how it does and let us know we are wrong.
Did you think I meant 6D6 feet then? Because it's not getting across any kind of board in two turns rolling 6d6 every time Automatically Appended Next Post: blood lance wrote: TheSaintofKilllers wrote:blood lance wrote:And now you're insinuating we want to ruin the fun and are over competitive. How polite. You post a unit in a subforum designed to receive criticism for unit postings, and are then really offended and defensive when people do just that?
Primordial all over again...
I mention the warlord isn't meant for competition and you think I'm insinuating something?
Note I've read the whole thread, and simply chose that quote for the specific post, perhaps not the best post to use for this point, but this is exactly what you are doing. How about instead of poking holes in my argument, you take some criticism for once.
I personally agree, this thing seems a little ridiculous, but as a concept is quite cool. Make it a little less over powered, e.g, less powerful charge attack (As others have already mentioned) and a little less durable, and it will be better. Yes in this Apoc edition most superheavies get ripped by strength D weapons, but simply using the "Meta" as a reference isn't exactly a counter argument. This is a titan that requires the entire enemy team to fire at it, or lose half their army, or more in most cases. The fact remains it still does too much damage in too little window of time to be dealt with appropriately.
Oh, and again. Why do you feel the need to just be an ass to everyone. Personal attacks dont make you look "Cool". You just look ridiculous attacking anyone who dares to talk to you.
Because these people I get into these arguments with don't listen to my non finite number of arguments they can't argue with. So I see no need to listen to people who cant poke a single hole in any of my arguments yet want heavy nerfs.
Regardless see what being even moderately reasonable does? Changes made.
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This message was edited 2 times. Last update was at 2013/09/24 23:10:03
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![[Post New]](/s/i/i.gif) 2013/09/24 23:24:29
Subject: Medusa V Tomb Stalker
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Lord of the Fleet
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Quite frankly I'm surprised this thread hasn't been locked yet. Here's my input anyway, hoping the thread doesn't derail further.
Honestly, you'd be best to scrap the idea and start over. Yes it's monstrously overpowered, and just saying "Well Warlords are cheaper so it's fine as it is" isn't a legit excuse. How often do you see a Warlord in your Apoc games? Not very often I'm guessing. Your excuse of "Oh, well everyone uses Destroyer so I can do as I wish with this" doesn't hold much water either. How much Destroyer can I actually get within a realistic price range, say £150? Couple of Shadowswords, maybe a second hand Warhound. The fact is that unless you're playing something like "Mega-Apocalypse" with 50,000 points on each side, you're not going to encounter the swarthes of Destroyer that you claim justifies this thing's ridiculousness.
A while back I made the rules for a Warlord-sized Necron Scarab. It's not as OP as your version.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Lychguard
9: D6+4 Flayed Ones
10: D6 Destroyers or Heavy Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Using something along these lines is your best bet, because frankly, your idea of "A massive, super-duper monster that can take down multiple Titan Legions on its own" can't be realistically represented in gameplay.
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![[Post New]](/s/i/i.gif) 2013/09/24 23:36:43
Subject: Medusa V Tomb Stalker
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Legendary Master of the Chapter
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And yet even a Reaver Titan with essentially 18 hull points 4 Void shields (which IIRC can be taken out by lower st weapons) that can be bypassed by being inside it is still substitutable to melta and other strong weapons, and moves slower for about 1500
Your monster is a bit more than double the price but has far fewer weaknesses being ONLY Other D-weapons and st 7+ being able to touch it at all, then to go through a 3++ invul that cant even be bypassed(other than d weapons which was my early post point)?
Oh and no 6d6" movement obviously. Its on average a 2feet move which + its own move can threaten mid field in a turn or two for a basic 6feet Wide (not long) table.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/24 23:40:37
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Valkyrie wrote:Quite frankly I'm surprised this thread hasn't been locked yet. Here's my input anyway, hoping the thread doesn't derail further.
Honestly, you'd be best to scrap the idea and start over. Yes it's monstrously overpowered, and just saying "Well Warlords are cheaper so it's fine as it is" isn't a legit excuse. How often do you see a Warlord in your Apoc games? Not very often I'm guessing. Your excuse of "Oh, well everyone uses Destroyer so I can do as I wish with this" doesn't hold much water either. How much Destroyer can I actually get within a realistic price range, say £150? Couple of Shadowswords, maybe a second hand Warhound. The fact is that unless you're playing something like "Mega-Apocalypse" with 50,000 points on each side, you're not going to encounter the swarthes of Destroyer that you claim justifies this thing's ridiculousness.
A while back I made the rules for a Warlord-sized Necron Scarab. It's not as OP as your version.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Lychguard
9: D6+4 Flayed Ones
10: D6 Destroyers or Heavy Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Using something along these lines is your best bet, because frankly, your idea of "A massive, super-duper monster that can take down multiple Titan Legions on its own" can't be realistically represented in gameplay.
Right Analog Stick
Move Camera
You do know the tomb stalker is melee based right? And those arguments hold more water than an ocean if you can't come up with a real counter.
A warlord is 2500 points and about 10 times better. Mine as they stand are underpowered for the points but these? They're far worse.
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This message was edited 1 time. Last update was at 2013/09/24 23:43:51
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![[Post New]](/s/i/i.gif) 2013/09/24 23:48:57
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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TheSaintofKilllers wrote: motyak wrote:Don't put words in my mouth Saint. I don't comment on the balance of your...creations, I try to address mechanic issues. Same as your Magnus. I never commented on the balance then, and you had the good grace not to put words in my mouth, so please refrain from doing it now.
Balance= Points Cost This is well known by everyone on this forum and you don't seem capable enough to understand that simple rule. Almost anything can be balanced given proper points cost. The point of my comment was that you said that I agreed with you, when I did no such thing. You then responded by saying "balance=points cost". I haven't commented on your points costs. Or any other measure of balance. That is why I said don't put words in my mouth, yet you haven't edited that out of your post. Do that please, I really dislike having my posts misrepresented. More mechanics stuff; Is it stopped by terrain more than 9" tall? I assume that you meant it to be, but at the moment it isn't, since terrain isn't a model. I don't think that Lords and Overlords and what not actually have reanimation protocols, instead I think that they have everliving. So you'll want to edit that rule so it works for them. Metal Flesh makes no sense, do you mean that melta rolls 2 dice and adds them together to try and wound? If so then say that, because since it has wounds instead of armour it can't be affected in the same way.
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This message was edited 1 time. Last update was at 2013/09/24 23:52:14
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/24 23:53:33
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote: TheSaintofKilllers wrote:
motyak wrote:Don't put words in my mouth Saint. I don't comment on the balance of your...creations, I try to address mechanic issues. Same as your Magnus. I never commented on the balance then, and you had the good grace not to put words in my mouth, so please refrain from doing it now.
Balance= Points Cost
This is well known by everyone on this forum and you don't seem capable enough to understand that simple rule.
Almost anything can be balanced given proper points cost.
The point of my comment was that you said that I agreed with you, when I did no such thing. You then responded by saying "balance=points cost". I haven't commented on your points costs. Or any other measure of balance. That is why I said don't put words in my mouth, yet you haven't edited that out of your post. Do that please, I really dislike having my posts misrepresented.
You commented on the balance of my "......creations" so I gave a retort as to how simple balancing is in a points based game like 40k and how you complicate it. Automatically Appended Next Post: motyak wrote: TheSaintofKilllers wrote:
motyak wrote:Don't put words in my mouth Saint. I don't comment on the balance of your...creations, I try to address mechanic issues. Same as your Magnus. I never commented on the balance then, and you had the good grace not to put words in my mouth, so please refrain from doing it now.
Balance= Points Cost
This is well known by everyone on this forum and you don't seem capable enough to understand that simple rule.
Almost anything can be balanced given proper points cost.
The point of my comment was that you said that I agreed with you, when I did no such thing. You then responded by saying "balance=points cost". I haven't commented on your points costs. Or any other measure of balance. That is why I said don't put words in my mouth, yet you haven't edited that out of your post. Do that please, I really dislike having my posts misrepresented.
More mechanics stuff;
Is it stopped by terrain more than 9" tall? I assume that you meant it to be, but at the moment it isn't, since terrain isn't a model.
I don't think that Lords and Overlords and what not actually have reanimation protocols, instead I think that they have everliving. So you'll want to edit that rule so it works for them.
Metal Flesh makes no sense, do you mean that melta rolls 2 dice and adds them together to try and wound? If so then say that, because since it has wounds instead of armour it can't be affected in the same way.
I said models didn't I? Everlivng is essentially reanimation with a limit as tp how many wounds are gained. Metal Flesh means that Melta hits it a S  with the roll of 6 removed. How does that sound?
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This message was edited 1 time. Last update was at 2013/09/24 23:59:53
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