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Made in hr
Fresh-Faced New User




Are articles like this completely irrelevant and misleading?

What is the truth of Dawn of War 3, a day doesn't go by without me thinking on how awesome it would be to have a large Dark Crusade type campaign with Tau in the newest version of the DoW2 engine.


Automatically Appended Next Post:
From the article:
The game is expected to ship between August 2012 and Febuary 2013. It is scheduled for a full reveal at Gamescom 2012.


what a joke...

This message was edited 2 times. Last update was at 2013/09/24 13:12:56


 
   
Made in us
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It was being developed by Relic who was under the publisher THQ, which went out of business. That article is out of date.
   
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Homicidal Veteran Blood Angel Assault Marine




Massachusetts

orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.
   
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 Orblivion wrote:
orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.


So what...all that work already done is scrapped??
Isn't that poor business, wouldn't Sega benefit from funding already existing work than start something new?

This message was edited 1 time. Last update was at 2013/09/24 13:33:34


 
   
Made in us
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USA

Cyten wrote:
 Orblivion wrote:
orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.


So what...all that work already done is scrapped??
Isn't that poor business, wouldn't Sega benefit from funding already existing work than start something new?
I think you might be overestimating the entertainment's ability to make good business decisions.

This message was edited 1 time. Last update was at 2013/09/24 13:35:08


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Massachusetts

Cyten wrote:
 Orblivion wrote:
orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.


So what...all that work already done is scrapped??
Isn't that poor business, wouldn't Sega benefit from funding already existing work than start something new?


They might still be working on it, they just haven't told anyone one way or the other. I wouldn't get your hopes up though.

This message was edited 1 time. Last update was at 2013/09/24 13:35:59


 
   
Made in us
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Boston, MA

Cyten wrote:

So what...all that work already done is scrapped??
Isn't that poor business?

Games get scrapped all the time. For example, Fallout 3 (Van Buren) was about 90% done when Bethesda bought the property from Interplay and ordered it scrapped so they could make their own version of Fallout 3, which is the one that came out in 2008. They often get scrapped before that point, but it happens regularly.

As for whether or not what's there is scrapped? We don't know. Games get delayed, and losing your publisher is kind of a big setback, so for all we know it' still on track for some release point in the future, but we still don't really know. I'd probably be even more stoked for Dawn of War 3 than most people around here, but there's no news or reliable rumors about the game coming out.

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Any game based on DOW2 is bound to be a failure. They need to bring back the play mechanics of DOW1. Not that was a great game!

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Slippery Scout Biker






At least Sega has no problems with Relic developing a Total War-style game for Warhammer Fantasy.

I wouldn't mind seeing a 40K Total War game coming out in the future.

   
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USA

xghostmakerx wrote:
Any game based on DOW2 is bound to be a failure. They need to bring back the play mechanics of DOW1. Not that was a great game!
DoW2's mechanics are superb compared to the clunky mess that was DoW1.

But regardless, I think Sega will do something with the DoW franchise.

Eventually.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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 ChakLong wrote:
At least Sega has no problems with Relic developing a Total War-style game for Warhammer Fantasy.

I wouldn't mind seeing a 40K Total War game coming out in the future.


40k Total War would be terrible. I'd rather see a better version of DoW 2 with combat at the same level of the earlier CoH games - multiple squads/tanks, base building, resources, etc.

   
Made in hr
Fresh-Faced New User




xghostmakerx wrote:
Any game based on DOW2 is bound to be a failure. They need to bring back the play mechanics of DOW1. Not that was a great game!


Yes, removing base building in DoW2 was a really bad decision, it made the game feel impoverished despite everything else being better...graphics, animations, physics, RPG-like progression.

And remember that predator tank in the first couple of missions of the campaign, it was scripted to be destroyed, the only fething tank you get in the whole game.


Automatically Appended Next Post:
 infinite_array wrote:


40k Total War would be terrible. I'd rather see a better version of DoW 2 with combat at the same level of the earlier CoH games - multiple squads/tanks, base building, resources, etc.


Totally agree, all those Total War games looked dreadful. It would be a huge step backwards.

This message was edited 3 times. Last update was at 2013/09/24 14:07:11


 
   
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Lakewood, Ohio

Cyten wrote:
Automatically Appended Next Post:
 infinite_array wrote:


40k Total War would be terrible. I'd rather see a better version of DoW 2 with combat at the same level of the earlier CoH games - multiple squads/tanks, base building, resources, etc.


Totally agree, all those Total War games looked dreadful. It would be a huge step backwards.

What looks terrible about this?


Yeah it's Rome: Total War from 2004, but just think if you mixed that level of combat with these graphics (minimally)

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xghostmakerx wrote:
Any game based on DOW2 is bound to be a failure. They need to bring back the play mechanics of DOW1. Not that was a great game!


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Cyten wrote:
Yes, removing base building in DoW2 was a really good decision, it made the game feel less like a clunky starcraft clone, which added to the awesomeness of the game's better graphics, animations, physics, RPG-like progression, storytelling, voice acting, and just about everything else that matters.
Fixed that for you.

But more seriously, is this thread going to devolve in to a "DoW1 players complain that they didn't get a DoW1 clone as a sequel" before we even hit the second page?

This message was edited 4 times. Last update was at 2013/09/24 14:26:20


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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I like Dawn of War 2 much more than the first series, mini base building makes no sense for 40k and was useless anyway, don't think it's mandatory for the game - but they could've made some forward teleport homers for reinforcements so not everything have to walk through the whole map all the time.

Imho DoW2 is a masterpiece.

But it's just my 2 cents
   
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Oberstleutnant






Perth, West Australia

Really hope DoW3 comes out, <3 the Dawn of War series, especially Dawn of War 2 and expansions. Base building is a clunky and unrealistic mechanic that needs to die already. Total War and Ground control pioneered alternate styles of RTS gameplay, and it was good to see Dawn of War 2 follow one of them - though I was happy to see more units being involved again in retribution, even if the campaign was lacklustre due to using the same scenarios for multiple races. That still allowed us to play multiple races in the campaign though which was a worthwhile trade-off imo.

CoH2 I haven't bought despite CoH1 being one of my favourite games. It didn't seem worth full price for what seemed like an expansion rather than a new game. I hope DoW doesn't get the same treatment, but the engine is great for 40k imo.

 Alfndrate wrote:
What looks terrible about this?

It's not an accurate representation of gameplay, it's a marketing shot. Also it's not fitting for sci-fi combat, it wasn't even good for early gunpowder age combat, empire and napoleon were easily the worst total war games. I used to love total war, but creative assembly have butchered the series with their focus on metacritic and arcade gameplay over deep gameplay and tactical combat.

This message was edited 1 time. Last update was at 2013/09/24 14:27:25


 
   
Made in hr
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 Yonan wrote:
Really hope DoW3 comes out, <3 the Dawn of War series, especially Dawn of War 2 and expansions. Base building is a clunky and unrealistic mechanic that needs to die already. Total War and Ground control pioneered alternate styles of RTS gameplay, and it was good to see Dawn of War 2 follow one of them


Well at least then you should be able to deploy armor and other things via dropships instead of walking around with a couple of guys through the whole campaign.
   
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Which you were capable of doing in Retribution.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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I'd like a mix of DoW2 and DoW1 myself.

I'd love to see buildings that COULD be constructed, like over relic points and the like that allow for in the field recruitment. Along with more defensive placements.
   
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 ChakLong wrote:
At least Sega has no problems with Relic developing a Total War-style game for Warhammer Fantasy.

I wouldn't mind seeing a 40K Total War game coming out in the future.


There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.
   
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 ZebioLizard2 wrote:
I'd like a mix of DoW2 and DoW1 myself.

I'd love to see buildings that COULD be constructed, like over relic points and the like that allow for in the field recruitment. Along with more defensive placements.

This. My main gripe with DoW2 (don't get me wrong, love the games, but it) is that getting units takes a long time. Having multiple buildings dedicated to constructing units of a particular type would be enough for me. Also, being able to place a power node-like building on requisition points would be nice to solidify them.
   
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 Yonan wrote:
Total War and Ground control pioneered alternate styles of RTS gameplay, and it was good to see Dawn of War 2 follow one of them


Total War do have the base building thing. It is just one thing that you have a separate map for it.

And Ground Control was abysmal with its economy-less game structure. I've played its multiplayer and it was Helydine Spam 24/7 with occasional Liberator Rush N00bs. There is a reason why Starcraft 2 kept the base building system.

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 Melissia wrote:
Which you were capable of doing in Retribution.


For me the Retribution campaign was completely destroyed once I realized you could lose infinite number of units with no consequences whatsoever, you had 1:1 ratio of requisition/power regained for any unit lost.
(I play all games in such a way to never lose any unit and still..)
It made everything meaningless, sometimes you get shocked how stupid game developers can be.

This message was edited 1 time. Last update was at 2013/09/24 15:11:31


 
   
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 ChakLong wrote:
At least Sega has no problems with Relic developing a Total War-style game for Warhammer Fantasy.

I wouldn't mind seeing a 40K Total War game coming out in the future.

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered massed bricks of infantry obsolete and off map indirect artillery starts coming into play.

This message was edited 1 time. Last update was at 2013/09/24 15:57:26


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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 Orblivion wrote:
There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.


I was pretty much waiting for someone to correct me.

 Kain wrote:

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered infantry obsolete and off map indirect artillery starts coming into play.


I can totally see where you are getting it. Perhaps they wouldn't exactly label it as "Total War" and keep the mechanics of the game series identical, but it would still be great to see 40K games with an epic scale and on campaign maps like in the Total War series, or even similar to Dark Crusade/Soulstorm. Wars for Armageddon anyone?

When I said "40K Total War", I didn't mean a developer should just copy/paste the Total War formula and replace the unit models with things from 40K, I was really trying to just get at the scale of the games. 40K really shouldn't be just about small squad combat like in DoW 2. It is also a reason why 40K Apocalypse exists.

Cyten wrote:
For me the Retribution campaign was completely destroyed once I realized you could lose infinite number of units with no consequences whatsoever, you had 1:1 ratio of requisition/power regained for any unit lost.
(I play all games in such a way to never lose any unit and still..)
It made everything meaningless, sometimes you get shocked how stupid game developers can be.


The last boss battle wasn't even a boss battle. I just used the high population cap and infinite requisition to spam Assault Marines and have them jump around and swing their chainswords around. Fairly majestic seeing 50 assault marines jumping simultaneously.
They should have just kept with the DoW 2 and Dow 2 Chaos Rising formula. I played Space Marines first for the campaign, and it really just didn't make sense how I could spare so many tactical marines who just run suicidally at the objective when the chapter is supposed to be in ruins. Not to mention the story for all races was much weaker because they decided it would be a great idea to not focus on one narrative but several. The story just wasn't as strong as DoW 2 or DoW 2 Chaos Rising, and was pretty much what Soulstorm was like. The voice acting and stories were weaker, and actual story bits were also much less frequent.

This message was edited 1 time. Last update was at 2013/09/24 15:56:32


   
Made in za
Fixture of Dakka




Temple Prime

 ChakLong wrote:
 Orblivion wrote:
There is no Total War-style game for Warhammer Fantasy from Relic. Creative Assembly, the actual Total War developers, is also owned by Sega and they are making a Total War: Warhammer, or Total Warhammer as I like to call it.


I was pretty much waiting for someone to correct me.

 Kain wrote:

The total war formula gets broken by about the WW1 stage of warfare where automatic weapons fire rendered infantry obsolete and off map indirect artillery starts coming into play.


I can totally see where you are getting it. Perhaps they wouldn't exactly label it as "Total War" and keep the mechanics of the game series identical, but it would still be great to see 40K games with an epic scale and on campaign maps like in the Total War series, or even similar to Dark Crusade/Soulstorm. Wars for Armageddon anyone?

When I said "40K Total War", I didn't mean a developer should just copy/paste the Total War formula and replace the unit models with things from 40K, I was really trying to just get at the scale of the games. 40K really shouldn't be just about small squad combat like in DoW 2. It is also a reason why 40K Apocalypse exists.

Wait crap, I meant *massed* infantry bricks obsolete.

Whoops.

And there are ways to get grand strategy/grand tactics hybrids like Total war to work with post automatic weapons and BVR artillery based warfare.

The grand strategy galactic map of say Galactic civilizations II, which zooms in to say...Empire at War level for solar system and planetary level warfare, which then zooms into a Supreme Commander style battle map for ground warfare and Sins of a Solar Empire for space battles.


Automatically Appended Next Post:
Any way I think it's fair to say most 40k fans want to be able to play out battles like this on their computer.


This message was edited 4 times. Last update was at 2013/09/24 16:01:02


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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In Warp Transit to next battlefield location, Destination Unknown

If they do a DOW3, I only ask for proper sized squads. None of this, "half sized squads". I want full and proper squads. With the options of course to field larger squads/broods/mobs. And let's not forget the squadrons of vehicles.

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DoW1 was great, but then we got Dawn of Squad Command. If that's what you like, then that's ok, but it's not what I signed up for. Some people like less, are happy with less, and enjoy less.

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Cyten wrote:
 Orblivion wrote:
orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.


So what...all that work already done is scrapped??
Isn't that poor business, wouldn't Sega benefit from funding already existing work than start something new?

Because it's not that easy. How much staff was lost in the transition, and how difficult would it be to slot new people in and get them up to speed? How does this game fit into the style and type of games they want to put work into, or were they more interested in other aspects of Relic's properties? What state was the project in when they got their hands on it? If it was a total mess that was going to take a huge investment of man hours to straighten out, it just might not have made financial sense to keep on going. It just would've been money going down a hole.


 
   
 
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