Ricter wrote:I didn't say that he would kill the Riptides, I said you are dreaming if you think they won't be in range at all for a full three turns. Big difference. Sure, you can theoretically hide them in the back of your deployment zone, but then your shots are going to be significantly limited unless you're playing on a board without terrain.
It doesn't matter what you said. My "significantly less" shooting is part of my strategy. I reserve half my force most games. So that doesn't phase me at all. Also my "significantly less" shooting involves two Riptides. Im just saying.
Hammer and Anvil deployment is also something you're probably not factoring in. Both it and Vanguard Deployment allow you quite a while to hide your stuff and the Riptides are VERY fast, moving 6+
4D6 inches when they need to. staying away is what they do.
I am a Tau General who has enjoyed enormous success before and after the Riptides came and I am telling you "Limited" fire early on isn't any different than "limited fire" later on after you take casualties. I simply reverse the trend so that I always have superior position.