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Made in se
Hungry Little Ripper




Sweden

Hi many say that Chaos suck very hard . But I think they can be very can competitive if you have this or some in your army. .

3 Heldrakes.

Plauge marines.

Some Obliterators.

Chaos Lord with mark of nurgle.

Daemon prince.

Spawn.

Nurgle Bikes.

Plauge Zombies.

Noise marines.

THE REST IS CRAP!!!!!!!!!!!!

I wonder why people say Chaos space marines suck. Is it becuse they take wrong units???


What do you think guys.



Tyranids Blood Angels Black Legion Orcs and Gobblins  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Or it might be because those are the only units in the dex that can make it competitive? You also forgot to specify "Daemon Prince with Daemon Weapon"
   
Made in nz
Fighter Pilot





The Nurgle guys with Feel no Pain are totally competitive.

Actually anything with FnP is tough to break down.

 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

Chaos lord with MoN and bike, more like.

being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in ca
Monstrously Massive Big Mutant





Canada

This sums up the entire dex, and supplement...

Basically, nothing matters except taking Drakes + Nurgle Marines with 1-2 squads of Noise Marines.

The only nicer thing in the dex than that is our Cheap Tri-Las Preds and our ability to throw spikes on anything Imperial and calling it something else... Drop Pod = Dread Claw (I put spikes on it, shut-yer-trap!)

Life: An incomprehensible, endless circle of involuntary self-destruction.

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11,000

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Mr.Blue wrote:
Hi many say that Chaos suck very hard . But I think they can be very can competitive if you have this or some in your army. .

3 Heldrakes.

Plauge marines.

Some Obliterators.

Chaos Lord with mark of nurgle.

Daemon prince.

Spawn.

Nurgle Bikes.

Plauge Zombies.

Noise marines.

THE REST IS CRAP!!!!!!!!!!!!

I wonder why people say Chaos space marines suck. Is it becuse they take wrong units???


What do you think guys.




I find 2 heldrakes more competitive than 3

Daemon princes arent competitive

Even Noise Marines arent that compettive

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Monstrously Massive Big Mutant





Canada


I find 2 heldrakes more competitive than 3

Daemon princes arent competitive

Even Noise Marines arent that compettive


It really depends on your local meta...

I have seen game groups play with literally no cover on the board, simply open boards with sand and or grass... No hills, no buildings, no trees...

To weed out units with cover, Noise Marines are amazing... From my personal experience anyways... in 1500-2k games I have either 2x5 man squads or 1x10 man with FNP for range finding and cover nuking.

This message was edited 3 times. Last update was at 2013/10/02 22:36:41


Life: An incomprehensible, endless circle of involuntary self-destruction.

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14,000
11,000

 
   
Made in us
Perfect Shot Ultramarine Predator Pilot






San Jose, California

range finding

aren't you allowed to pre-measure?

being recalculated~4.5k 750 875 My p&m blog where there are space marines http://www.dakkadakka.com/dakkaforum/posts/list/545810.page DA:90+S+G++M++B--I+Pw40k12+D+A++/wWD-R+T(M)DM+
 TheDraconicLord wrote:
Holy crap, you have been pumping out Smurfs like a man-possessed
 Kid_Kyoto wrote:

Morris, tragically sold his soul to the Chaos Gods of Flowers, Dancing, Laughter and Friendship. The Morris Heresy is on record as the shortest and least successful heresy in Imperial history.
 Camkierhi wrote:
thats the best group of ass I've seen on the net, and I've looked at alot.
 
   
Made in gb
Drakhun





20 Noise Marines with an Icon in cover, nearly impossible to shift and are capable of wrecking hell on any marine within 24 inches.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in ca
Monstrously Massive Big Mutant





Canada

 Largeblastmarker wrote:
range finding

aren't you allowed to pre-measure?


Yes.

My mistake for not explaining lol

I use Noise Marines to "Find" my opponents hiding in cover, usually allowing myself first shot on them with blast masters, forcing them to book it away from my 48" buffer zone

Marine players for example, parking Devs in a forest thinking the cover will save them
Or those pesky Tau Fire Warriors hiding in those Ruins.... "I FOUND YOU!" - *Sonic waves~~~~~~~~~~~~~ X_x <---- Space Fish*

Life: An incomprehensible, endless circle of involuntary self-destruction.

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14,000
11,000

 
   
Made in au
Oberstleutnant






Perth, West Australia

welshhoppo wrote:
20 Noise Marines with an Icon in cover, nearly impossible to shift and are capable of wrecking hell on any marine within 24 inches.

At 500 points it would want to. You can almost get 3 heldrakes for that, pretty sure they'd wreck marines better.
   
Made in us
Locked in the Tower of Amareo




The primary problem with CSM is that their codex is codex: helldrake.
   
Made in us
Dark Angels Librarian with Book of Secrets






Are you asking do Chaos Marines work well or.whether it is a one-click-and-win codex???

Any codex is competitive, just depends on how you use them. Apparently, heldrakes are a necessity, even though I know of two local players who refuse to use heldrakes and do well.

Move up in the world and experience a challenge: build a no-heldrake CSM army.
   
Made in au
Regular Dakkanaut




Sydney, Australia

Took me a while to find a combination that worked with CSM, cant really go half arsed with them, my first few games i just got destroyed.
   
Made in us
Dark Angels Librarian with Book of Secrets






Steffo wrote:
Took me a while to find a combination that worked with CSM, cant really go half arsed with them, my first few games i just got destroyed.


This is how most of us build an army. Unless you copy a champion list and figure out how they used it, making your own lists works best.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

given that most armies average about 13 units, it's pretty hard for me to use the word "only" when describing these things he listed as being good in a codex, especially when two or three of the same thing are taking up those 13 slots.

So I guess what I am getting at is: the tools are there. EVERY codex has units that are underused. My blog is dedicated to tactica, lists and breakdowns on such things. And like most things that get debated, there is a LOT of hyperbole surrounding how good AND how bad some of them are.

Just play better. half the problems people have would go away if they did. Lists cant do all the work for ya guys.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in au
Oberstleutnant






Perth, West Australia

 Jancoran wrote:
So I guess what I am getting at is: the tools are there.

The point we're getting at, is that even though those tools are there - they're broken. Broken tools aren't useful to anyone, even if they still look nice.
   
Made in us
Dark Angels Librarian with Book of Secrets






 Jancoran wrote:

Just play better. half the problems people have would go away if they did. Lists cant do all the work for ya guys.


Exactly my point. Tailoring a list to tour play style will serve you better than someone's one-click "competitive" list.
   
Made in eu
Executing Exarch






I made the beneath - I've pretty much fallen on the NM's - I didn't set out to get them.
I see this list as 'competitive' in the current internet usage of the term
http://www.dakkadakka.com/dakkaforum/posts/list/555616.page

I don't think it'll be anywhere near as much fun as taking slaanesh with demons allies and running round with 15 grimoired possessed and a psyker buffing them. (I did that in game and got 2 slaanesh powers - The -1ws and -1bs and the D3 squad buff power from the chaos dex AND enfeeble)

I also have more fun with my chaos than my eldar - they're just easier to play.

I find with eldar your army depends on your opponant knowing your rules and tricks. If they know them, they win. If they don't, you win.
With chaos, I can just have a punch up




This message was edited 3 times. Last update was at 2013/10/03 12:44:08


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in au
Sneaky Striking Scorpion






Chaos marines as a whole is a VERY competitive army. Proper use of your marine squads and cultists is very powerful indeed.

...I reject your reality and substitute it with my own...
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 ThePrimordial wrote:

Tervigon comes out of nowhere. Proceeds to beat the Emperor to a bloody pulp somehow.
That's actually what happened, Horus is secretly a Tervigon.
The inquisition doesn't want you to know.

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Made in au
Oberstleutnant






Perth, West Australia

 Timmy149 wrote:
Chaos marines as a whole is a VERY competitive army. Proper use of your marine squads and cultists is very powerful indeed.

Funny how no one says "proper use of your 1ksons or warpsmith is very powerful".
   
Made in gb
Drakhun





Actually, a Warpsmith with some dinobots and a Helbrute can put out a mean punch, seeing as he can go around fixing them up.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

welshhoppo wrote:
20 Noise Marines with an Icon in cover, nearly impossible to shift and are capable of wrecking hell on any marine within 24 inches.


The only thing noise marines have that can hurt marines are the blastmasters, and even 20 can only have 2 of them.

20 marines in cover is actually pretty easy to shift with these heldrakes, Tau, and Eldar out there.


I agree Noise Marines are ok, but the thing they are good at (AP3 ignores cover) is something the burning brand and heldrakes already do for CSM.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Slaanesh Havoc with Blastmaster




UK

and even 20 can only have 2 of them.

10 can have 2. 2 Squads of 10 can have 4.

1 available regardless of squad size, with an additional available at 10 or more members.

Was FAQ'd ages ago,

   
Made in us
Power-Hungry Cultist of Tzeentch





the helldrake hate seems to be more and more misplaced.... I mean don't get me wrong they're good but as anyone who knows how to use the rules will tell you, hardly win the game alone. Undivided seems to be the way to go again (save for specific situations such as oblits) and I have a hard time seeing any HQ we can field as competitive save for Huron who has been rising in play. As for cult choices, they all have a fairly lackluster look to them, despite the always present love for Nurgle heh. My suggestion goes to less shiny toys and less marks across the board, especially in troops.

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Made in gb
Boosting Space Marine Biker




midlands UK

chaos is very competitive if you use ur army well,
another reason why they are quite popular and always have been

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Every army does well when played properly. That's why terms like compwtitive and viable are stupid and trite. In our local gaming circle, a Tyranids player has dominated our tournaments for a while now, even though Nids are "low-tier". Anything works well when you know how to use it properly.
   
Made in us
Regular Dakkanaut





They are a a strong and semi-competitive choice compared to many lists, but will ultimately fall short against the tournament WAAC lists. This was shown at NOVA, and Heldrake/Plague Marine spam isn't near enough to deal with the Riptide/Missileside spam, Wave Serpent Spam, or MC Spam you see winning tournaments.
   
Made in us
Locked in the Tower of Amareo




Mistake


Automatically Appended Next Post:
 SoloFalcon1138 wrote:
Every army does well when played properly. That's why terms like compwtitive and viable are stupid and trite. In our local gaming circle, a Tyranids player has dominated our tournaments for a while now, even though Nids are "low-tier". Anything works well when you know how to use it properly.


That's not exactly right. Given equal skill, an Eldar player will beat an Ork player say 700 out of 1000 times. Maybe more often. There are real difference between the codices. Quit pretending there aren't.


Automatically Appended Next Post:
 Bloodecho wrote:
the helldrake hate seems to be more and more misplaced.... I mean don't get me wrong they're good but as anyone who knows how to use the rules will tell you, hardly win the game alone. Undivided seems to be the way to go again (save for specific situations such as oblits) and I have a hard time seeing any HQ we can field as competitive save for Huron who has been rising in play. As for cult choices, they all have a fairly lackluster look to them, despite the always present love for Nurgle heh. My suggestion goes to less shiny toys and less marks across the board, especially in troops.


Helldrakes can win the game pretty easily by roasting all opposing troops. The helldrake requires significant resources to hedge against. It is still single-handedly making some list genres unusable.

This message was edited 5 times. Last update was at 2013/10/03 18:57:06


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Also remeber, thousand Sons are actually pretty good, bit pricey, but one of the better elites

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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